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The [[Build:R/Mo Melandru's Archer|Melandru's Archer]] uses the elite preparation [[gw:Melandru's Arrows|Melandru's Arrows]] in conjunction with other ranger skills to spread conditions, interrupt skills, and survive.
 
The [[Build:R/Mo Melandru's Archer|Melandru's Archer]] uses the elite preparation [[gw:Melandru's Arrows|Melandru's Arrows]] in conjunction with other ranger skills to spread conditions, interrupt skills, and survive.
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[[Category:Multi-campaign builds|R/Mo Melandru's Archer]]
 
[[Category:Multi-campaign builds|R/Mo Melandru's Archer]]
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Revision as of 21:58, November 1, 2010

This build has been archived as of 16:47, 1 March 2009, for the following reason:

  • Metashifts (Turret Rangers etc)

This build had been designed for the following use:

This build was in the category good before being archived.

The Melandru's Archer uses the elite preparation Melandru's Arrows in conjunction with other ranger skills to spread conditions, interrupt skills, and survive.

Attributes and Skills

<pvxbig> [build prof=R/Mo Expertise=11+1+1 Wilderness=10+2 Marksmanship=10+1 prot=1][Melandru's Arrows][Distracting Shot][Savage Shot] [Sloth Hunter's Shot][Troll Unguent][Natural Stride][Mending Touch][Resurrection Signet][/build] </pvxbig>

Equipment

  • Survivor armor
  • Barbed Recurve Bow for normal attacking
  • Barbed Flatbow for bleeding NPCs.
  • Vampiric Flatbow for ganking.
  • Vampiric Recurve Bow for spike assists.
  • Vampiric Shortbow for killing Knights and Footmen.
  • Reduce Cripple Shield for moving through lava more quickly.

Usage

Counters

  • Enchantment-less enemies, to some extent
  • Standard melee counters
  • Non-degeneration hexes.

Variants

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