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**A Blood Magic staff such as the one available from [[gw:John Verado|John Verado]], with an [[gw:Insightful|Insightful]] head and a wrapping [[gw:Of Fortitude|of Fortitude]] or [[gw:Of Mastery|of Mastery]].
 
**A Blood Magic staff such as the one available from [[gw:John Verado|John Verado]], with an [[gw:Insightful|Insightful]] head and a wrapping [[gw:Of Fortitude|of Fortitude]] or [[gw:Of Mastery|of Mastery]].
 
**A +energy weapon set with otherwise same stats as the above.
 
**A +energy weapon set with otherwise same stats as the above.
  +
**[[gw:Milthuran's Staff| Milthuran's Staff]] for more energy
**[[gw:Milthurg]] attacks).
 
  +
  +
== Usage ==
  +
*Get close to your target and [[gw: spam| spam]] [[gw: Vampiric Bite| Vampiric Bite]] and [[gw: Vampiric Touch| Vampiric Touch]].
  +
*Use [[gw:Dodge| Dodge]] to chase down [[gw:kite|kiting]] targets and avoid attacks that can be harmful to the build (such as [[gw:crippled|crippling]] attacks).
 
*Use [[gw: Whirling Defense| Whirling Defense]] or [[gw:Throw Dirt| Throw Dirt]] when targeted by [[gw:warrior| warrior]]s, [[gw:ranger| ranger]]s, [[gw:dervish|dervish]]es, or [[gw:assassin| assassin]]s. This is not only important for avoiding the damage, but also the harmful conditions like crippling and [[gw:Deep Wound| Deep Wound]].
 
*Use [[gw: Whirling Defense| Whirling Defense]] or [[gw:Throw Dirt| Throw Dirt]] when targeted by [[gw:warrior| warrior]]s, [[gw:ranger| ranger]]s, [[gw:dervish|dervish]]es, or [[gw:assassin| assassin]]s. This is not only important for avoiding the damage, but also the harmful conditions like crippling and [[gw:Deep Wound| Deep Wound]].
 
*Use [[gw:Offering of Blood| Offering of Blood]] when you can get the full benefit of the energy gain and you are not taking too much damage. Use it as often as it recharges if you can.
 
*Use [[gw:Offering of Blood| Offering of Blood]] when you can get the full benefit of the energy gain and you are not taking too much damage. Use it as often as it recharges if you can.
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*[[gw:Strip Enchantment| Strip Enchantment]] in place of Resurrection Signet for Alliance Battles or Competitive Missions.
 
*[[gw:Strip Enchantment| Strip Enchantment]] in place of Resurrection Signet for Alliance Battles or Competitive Missions.
 
*Consider bringing [[gw:Awaken the Blood|Awaken the Blood]] to increase the amount of life steal and energy gain from [[gw:Offering of Blood|Offering of Blood]]. The extra life sacrifice is offset by the extra amount of life gained from Vamparic Touch/Bite.
 
*Consider bringing [[gw:Awaken the Blood|Awaken the Blood]] to increase the amount of life steal and energy gain from [[gw:Offering of Blood|Offering of Blood]]. The extra life sacrifice is offset by the extra amount of life gained from Vamparic Touch/Bite.
 
[[Category:Multi-campaign builds|R/N Touch Ranger]]
   
 
== Farming ==
 
== Farming ==
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*Elementals - [[gw:Sardelac Sanitarium|Sardelac Sanitarium]] - HM > Just aggro 2/3 at a time, anymore, and you risk energy problems.
 
*Elementals - [[gw:Sardelac Sanitarium|Sardelac Sanitarium]] - HM > Just aggro 2/3 at a time, anymore, and you risk energy problems.
 
*Mantid - [[gw:Shing Jea Monastery|Shing Jea Monastery]] - HM > Kill the mantids outside Shing Jea in hard mode, drops lots of golds. Also kill the kappa, they're easy too.
 
*Mantid - [[gw:Shing Jea Monastery|Shing Jea Monastery]] - HM > Kill the mantids outside Shing Jea in hard mode, drops lots of golds. Also kill the kappa, they're easy too.
[[Category:Multi-campaign builds|R/N Touch Ranger]]
 

Revision as of 13:33, 31 January 2010

This build has been archived as of 02:58, 30 October 2007 (CET), for the following reason:

  • Widespread popularity created common knowledge of its overly-simple counters.

This build had been designed for the following use:

This build was in the category Good before being archived.

A Touch Ranger makes use of a ranger's durability in getting close to his opponents and "touch" skills from the necromancer's arsenal to steal his opponents' health. This build uses a high rank in Expertise to reduce the energy cost of the key skills Vampiric Bite and Vampiric Touch.

Attributes and Skills

<pvxbig> [build prof=range/necro expert=12+1+3 bloodm=12][vampiric bite][vampiric touch][offering of blood][throw dirt][whirling defense][dodge][plague touch][resurrection signet][/build] </pvxbig>

Equipment

Usage

Counters

Variants

Farming

- Bosses -
- Farming -
  • Elementals - Sardelac Sanitarium - HM > Just aggro 2/3 at a time, anymore, and you risk energy problems.
  • Mantid - Shing Jea Monastery - HM > Kill the mantids outside Shing Jea in hard mode, drops lots of golds. Also kill the kappa, they're easy too.