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**A Blood Magic staff such as the one available from [[gw:John Verado|John Verado]], with an [[gw:Insightful|Insightful]] head and a wrapping [[gw:Of Fortitude|of Fortitude]] or [[gw:Of Mastery|of Mastery]]. |
**A Blood Magic staff such as the one available from [[gw:John Verado|John Verado]], with an [[gw:Insightful|Insightful]] head and a wrapping [[gw:Of Fortitude|of Fortitude]] or [[gw:Of Mastery|of Mastery]]. |
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**A +energy weapon set with otherwise same stats as the above. |
**A +energy weapon set with otherwise same stats as the above. |
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+ | **[[gw:Milthuran's Staff| Milthuran's Staff]] for more energy |
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− | **[[gw:Milthurg]] attacks). |
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+ | |||
+ | == Usage == |
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+ | *Get close to your target and [[gw: spam| spam]] [[gw: Vampiric Bite| Vampiric Bite]] and [[gw: Vampiric Touch| Vampiric Touch]]. |
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+ | *Use [[gw:Dodge| Dodge]] to chase down [[gw:kite|kiting]] targets and avoid attacks that can be harmful to the build (such as [[gw:crippled|crippling]] attacks). |
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*Use [[gw: Whirling Defense| Whirling Defense]] or [[gw:Throw Dirt| Throw Dirt]] when targeted by [[gw:warrior| warrior]]s, [[gw:ranger| ranger]]s, [[gw:dervish|dervish]]es, or [[gw:assassin| assassin]]s. This is not only important for avoiding the damage, but also the harmful conditions like crippling and [[gw:Deep Wound| Deep Wound]]. |
*Use [[gw: Whirling Defense| Whirling Defense]] or [[gw:Throw Dirt| Throw Dirt]] when targeted by [[gw:warrior| warrior]]s, [[gw:ranger| ranger]]s, [[gw:dervish|dervish]]es, or [[gw:assassin| assassin]]s. This is not only important for avoiding the damage, but also the harmful conditions like crippling and [[gw:Deep Wound| Deep Wound]]. |
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*Use [[gw:Offering of Blood| Offering of Blood]] when you can get the full benefit of the energy gain and you are not taking too much damage. Use it as often as it recharges if you can. |
*Use [[gw:Offering of Blood| Offering of Blood]] when you can get the full benefit of the energy gain and you are not taking too much damage. Use it as often as it recharges if you can. |
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*[[gw:Strip Enchantment| Strip Enchantment]] in place of Resurrection Signet for Alliance Battles or Competitive Missions. |
*[[gw:Strip Enchantment| Strip Enchantment]] in place of Resurrection Signet for Alliance Battles or Competitive Missions. |
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*Consider bringing [[gw:Awaken the Blood|Awaken the Blood]] to increase the amount of life steal and energy gain from [[gw:Offering of Blood|Offering of Blood]]. The extra life sacrifice is offset by the extra amount of life gained from Vamparic Touch/Bite. |
*Consider bringing [[gw:Awaken the Blood|Awaken the Blood]] to increase the amount of life steal and energy gain from [[gw:Offering of Blood|Offering of Blood]]. The extra life sacrifice is offset by the extra amount of life gained from Vamparic Touch/Bite. |
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== Farming == |
== Farming == |
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*Elementals - [[gw:Sardelac Sanitarium|Sardelac Sanitarium]] - HM > Just aggro 2/3 at a time, anymore, and you risk energy problems. |
*Elementals - [[gw:Sardelac Sanitarium|Sardelac Sanitarium]] - HM > Just aggro 2/3 at a time, anymore, and you risk energy problems. |
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*Mantid - [[gw:Shing Jea Monastery|Shing Jea Monastery]] - HM > Kill the mantids outside Shing Jea in hard mode, drops lots of golds. Also kill the kappa, they're easy too. |
*Mantid - [[gw:Shing Jea Monastery|Shing Jea Monastery]] - HM > Kill the mantids outside Shing Jea in hard mode, drops lots of golds. Also kill the kappa, they're easy too. |
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Revision as of 13:33, 31 January 2010
This build has been archived as of 02:58, 30 October 2007 (CET), for the following reason:
This build had been designed for the following use: This build was in the category Good before being archived. |
A Touch Ranger makes use of a ranger's durability in getting close to his opponents and "touch" skills from the necromancer's arsenal to steal his opponents' health. This build uses a high rank in Expertise to reduce the energy cost of the key skills Vampiric Bite and Vampiric Touch.
Attributes and Skills
<pvxbig> [build prof=range/necro expert=12+1+3 bloodm=12][vampiric bite][vampiric touch][offering of blood][throw dirt][whirling defense][dodge][plague touch][resurrection signet][/build] </pvxbig>
Equipment
- A set of armor with Radiant Insignias, a Rune of Superior Vigor and a Rune of Superior Expertise.
- Weapons (one of the following)
- A +5 energy axe/sword of shelter/defense/fortitude and a Blood Knife from Attendant Nashu or Jahn Pitz.
- A Blood Magic wand such as the one available from Karl Jakobs and Blood Magic focus such as the one available from Volsung Stoneketil.
- A Blood Magic staff such as the one available from John Verado, with an Insightful head and a wrapping of Fortitude or of Mastery.
- A +energy weapon set with otherwise same stats as the above.
- Milthuran's Staff for more energy
Usage
- Get close to your target and spam Vampiric Bite and Vampiric Touch.
- Use Dodge to chase down kiting targets and avoid attacks that can be harmful to the build (such as crippling attacks).
- Use Whirling Defense or Throw Dirt when targeted by warriors, rangers, dervishes, or assassins. This is not only important for avoiding the damage, but also the harmful conditions like crippling and Deep Wound.
- Use Offering of Blood when you can get the full benefit of the energy gain and you are not taking too much damage. Use it as often as it recharges if you can.
Counters
- Use anti- spammer strategies, such as Diversion or Distracting Shot.
- As the ranger needs to get within touch range, just stay away from them. Use any combination of snares, kiting and knockdowns to achieve this.
- The life stolen per second is not enough to overcome focused damage and health degeneration. Condition based degeneration won't work unless combined with a snare, as they just use Plague Touch to pass it on.
- Blackout.
- "Can't Touch This!".
- Atrophy. can be used to reduce the toucher energy very quickly
Variants
- Verata's Aura can take control of all minions around for a medium-short amount of time. Highly useful for AB.
- Barbed Signet can replace Resurrection Signet in AB, giving the Touch Ranger a secondary distance attack to compliment Vampiric Gaze.
- Zojun's Haste, paired with Dodge, gives an almost nonstop speed boost and protection against rangers. This is a good replacement for Resurrection Signet in AB.
- Blood Renewal makes a good self heal if used properly.
- Strip Enchantment in place of Resurrection Signet for Alliance Battles or Competitive Missions.
- Consider bringing Awaken the Blood to increase the amount of life steal and energy gain from Offering of Blood. The extra life sacrifice is offset by the extra amount of life gained from Vamparic Touch/Bite.
Farming
- - Bosses -
- Chkkr Thousand Tail Chkkr's Flatbow - Just aggro one group, and go regenerate in the little empty area, then go up, and kill him.
- Jacqui The Reaver Jacqui's Aegis - I normally hit Reefclaw before I hit him, but I've always waited till he's hit a big group, so my Whirling does a lot of damage to him.
- Reefclaw Ragebound Reefclaw's Refuge - Take him away from his group, and kill him. You will generally finish him about the time the outcasts show up at him.
- Cultist Rajazan Rajazan's Fervor - Add Zojun's Haste. Long run, ensure you lure Rajazan away from his mob.
- - Farming -
- Elementals - Sardelac Sanitarium - HM > Just aggro 2/3 at a time, anymore, and you risk energy problems.
- Mantid - Shing Jea Monastery - HM > Kill the mantids outside Shing Jea in hard mode, drops lots of golds. Also kill the kappa, they're easy too.