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*Use [[Whirling Defense]] while under attack or at risk of [[Ranger]] [[Interrupt]]s.
 
*Use [[Whirling Defense]] while under attack or at risk of [[Ranger]] [[Interrupt]]s.
 
*Keep [[Generous Was Tsungrai]] up, as opposed to using it when necessary, as it has a relatively low cost and the main limit on its healing comes from recharge, not energy.
 
*Keep [[Generous Was Tsungrai]] up, as opposed to using it when necessary, as it has a relatively low cost and the main limit on its healing comes from recharge, not energy.
*Use these skills preferably before oath shot if they have recharged to acheive full benefit.
+
*Use these skills preferably before oath shot if they have recharged to achieve full benefit.
 
*Against spell based group, set up dissonance first, whereas against melee groups, use shadow song. These spirits will reduce the damage done to your builds, as well as potentially devastating area of effect spells on spirits.
 
*Against spell based group, set up dissonance first, whereas against melee groups, use shadow song. These spirits will reduce the damage done to your builds, as well as potentially devastating area of effect spells on spirits.
 
*Set up spirits spreaded out, as opposed to on the same spot, or else AoE spells or Dervishes (especially with [[Banishing Strike]]) would make short work of them.
 
*Set up spirits spreaded out, as opposed to on the same spot, or else AoE spells or Dervishes (especially with [[Banishing Strike]]) would make short work of them.

Revision as of 22:41, 8 March 2007

Template:Tested-build


This build uses the ranger attribute Expertise to reduce the cost of spirits and uses the skill Oath Shot to spam them. The only disadvantage is that it doesn't have Spawning Power.

Attributes and Skills

  • Offensive Variant:
Warning

This build is using deprecated formatting. Please consider helping the wiki community by updating it to the current site guidelines. See PvXwiki:PvXcode and Special:PvXConvert for information on how to use the new formatting for showing attributes and skills.

Ranger / Ritualist Attribute Rank
Expertise 10 + 1 + 3
Communing 12
Restoration Magic 8

<pvxbig> [Oath Shot][Whirling Defense][Displacement][Union][Shadowsong][Dissonance][Generous Was Tsungrai][Optional] </pvxbig>


  • If doing Random Arenas or Team Arenas, use Flesh of My Flesh in the optional slot. If in AB use with another spirit of your choosing, such as Union.
  • Defensive Variant :
Warning

This build is using deprecated formatting. Please consider helping the wiki community by updating it to the current site guidelines. See PvXwiki:PvXcode and Special:PvXConvert for information on how to use the new formatting for showing attributes and skills.

Ranger / Ritualist Attribute Rank
Expertise 12 + 1 + 3
Communing 10
Restoration Magic 8

<pvxbig> [Oath Shot][Whirling Defense][Displacement][Recovery][Union][Shelter][Generous Was Tsungrai][Generic resurrect] </pvxbig>


Equipment

  • Weapons - Recurve Bow with "I Have The Power!" inscription and Fortitude mod.
  • Survivor and Vitae Runes.

Usage

  • Use Whirling Defense while under attack or at risk of Ranger Interrupts.
  • Keep Generous Was Tsungrai up, as opposed to using it when necessary, as it has a relatively low cost and the main limit on its healing comes from recharge, not energy.
  • Use these skills preferably before oath shot if they have recharged to achieve full benefit.
  • Against spell based group, set up dissonance first, whereas against melee groups, use shadow song. These spirits will reduce the damage done to your builds, as well as potentially devastating area of effect spells on spirits.
  • Set up spirits spreaded out, as opposed to on the same spot, or else AoE spells or Dervishes (especially with Banishing Strike) would make short work of them.
  • In some situations, use spirits to body block for effect. Set up dissonance offnesively near monks if your group needs offense, at the back defensively if you need help against assassins or melee.

Counters

  • Anti-spirits or summoned creature skills such as Banishing Strike.
  • Armor dependant damage spells, especially AoE ones.
  • Blocking or Dodging Oath Shot, or Blinding you while it is being activated.

Variations

  • Pain does not benefit as much from Oath Shot, but is a nice addition if more damage is needed, and it would also help the energy management of the build.