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This build is a variant of the Ritual Lord build, but instead of Boon of Creation for weak energy management, it uses the Ranger Nature Ritual Energizing Wind to reduce the cost of all your spirits to a much more manageable 10 energy.

Attributes and Skills

<pvxbig> [build prof=ritua/range commu=12+1+3 spawn=12+3][Shelter][Displacement][Union] [Signet of Binding][Signet of Creation][Ritual Lord][Energizing Wind][Optional][/build] </pvxbig>


Equipment

  • Shaman's Armor is good, although in most cases you won't be getting hit
  • I find that a staff that gives you +20 energy helps out a lot , such as a Staff of the Forgotten or an Alem's Remedy

Usage

Stay at the very backline of the party, where you aren't in aggro range of the monsters but your allies are still in range of spirits. Before your party starts to attack a group, start casting Energizing Wind, and cast Ritual Lord during the activation time of it. Now cast Shelter, Displacement, and Union in that order. Use Signet of Binding on Shelter to give it more health, thus reducing more damage (it is most likely going to die within 30 seconds anyway). Also use Signet of Creation to give all your spirits a helping hand before they go. The time interval for recasting your spirits is about 30 seconds. With 0 Beast Mastery, Energizing Wind will last 30 seconds, and recharge in 30 seconds due to Ritual Lord. Your other spirits will also recharge in about 30 seconds. Every time you need to recast your spirits you need to cast EW first


Counters

  • Because this build doesn't use Spawning Power, your spirits are quite weak and are killed easily.
  • Dazed ruins any spellcaster, but you can still try to shake it off with MBaS
  • Anti-spam skills like Diversion

Variants

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