This build has been archived as of 15:24, 18 December 2008 (EST), for the following reason:
This build had been designed for the following use:
This build was in the category No category specified before being archived.
This build is specifically designed to function as a healer on the Luxon side of the Fort Aspenwood mission, and includes a couple of skills to shift the tide of battle rather decisively with nature rituals punishing the bonding monks commonly used on the Kurzick side to protect NPCs.
Attributes and Skills
<pvxbig> [build prof=Ritualist/Ranger Restoration=11+1+1 SpawningPower=10+1 Wilderness=10][Weapon of Remedy][Weapon of Warding][Mend Body and Soul][Spirit Light][Protective Was Kaolai][Life][Nature's Renewal][Tranquility][/build] </pvxbig>
- Mixed Survivor and Radiant armor.
- The common weapon sets.
- You're a healer. You heal.
- If your team is less reliant on enchantments than the opponents', use the Ranger spirits. Ignore any stray E/D bitching at you if this is the case.
- Use the ranger spirits offensively when needed to finish the fight. Example is when you've broken the second barricade and there is resistance within the Kurzick heart zone.
- Please remember standing behind walls when using your spirits. You'll be interrupted a couple of times anyway by mesmers, but nothing you can't handle.
- Vulnerable to hexes. However, you CAN run behind NPCs in Fort Aspenwood, mostly. Degen hexes are easily overcome since you can practically outheal anything - the stuff killing you is mesmers with Visions of Regret, Backfire, Shame and Diversion, or rangers with any skill.
- Primal Echoes with a minor Beast Mastery investment. However this makes the build a lot less useful as a main-function healer. It's not really recommended.
- Remember that the spirits function as your Spirit Light anchors - even the Ranger spirits.