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(Perma #2)
(Perma #2)
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* When you are done in [[gww:Spawning Pools|The Spawning Pools]], head to [[gww:Twin Serpent Mountains|Twin Serpent Mountains]]. Kill all [[gww:Obsidian Behemoth|Obsidian Behemoths]] in range of Reaper pop first, using aggro from [[gww:Terrorweb Dryder|Terrorwebs]]. When killing [[gww:Obsidian Behemoth|Obsidian Behemoths]], make sure to stand in ''Nearby'' range as [[gww:Sliver Armor|Sliver Armor]] will still hit but you will not trigger traps. Due to the [[gww:Obsidian Behemoth|Obsidian Behemoths]] using [[gww:Healing Spring|Healing Spring]], you will need to wand them to interrupt them, otherwise they can outheal your damage. Do not use a [[gww:spear|spear]] to interrupt [[gww:Healing Spring|Healing Spring]], or they will use [[gww:Whirling Defense|Whirling Defense]] and block your attacks. Pop the Reaper and take the [[gww:Demon Assassin|Demon Assassin]] quest. Run down to where you have as much aggro from [[gww:Obsidian Behemoth|Obsidian Behemoths]] as possible, to maximize [[gww:Sliver Armor|Sliver Armor's]] effectiveness, then kill [[gww:Slayer|Slayer]] via [[gww:Sliver Armor|Sliver Armor]].
 
* When you are done in [[gww:Spawning Pools|The Spawning Pools]], head to [[gww:Twin Serpent Mountains|Twin Serpent Mountains]]. Kill all [[gww:Obsidian Behemoth|Obsidian Behemoths]] in range of Reaper pop first, using aggro from [[gww:Terrorweb Dryder|Terrorwebs]]. When killing [[gww:Obsidian Behemoth|Obsidian Behemoths]], make sure to stand in ''Nearby'' range as [[gww:Sliver Armor|Sliver Armor]] will still hit but you will not trigger traps. Due to the [[gww:Obsidian Behemoth|Obsidian Behemoths]] using [[gww:Healing Spring|Healing Spring]], you will need to wand them to interrupt them, otherwise they can outheal your damage. Do not use a [[gww:spear|spear]] to interrupt [[gww:Healing Spring|Healing Spring]], or they will use [[gww:Whirling Defense|Whirling Defense]] and block your attacks. Pop the Reaper and take the [[gww:Demon Assassin|Demon Assassin]] quest. Run down to where you have as much aggro from [[gww:Obsidian Behemoth|Obsidian Behemoths]] as possible, to maximize [[gww:Sliver Armor|Sliver Armor's]] effectiveness, then kill [[gww:Slayer|Slayer]] via [[gww:Sliver Armor|Sliver Armor]].
 
* When you are done killing [[gww:Slayer|Slayer]], tell Perma #1 you are ready for teleport. Perma #1 will then teleport the party to [[gww:The Forgotten Vale|The Forgotten Vale]]. Both you and Perma #1 drop [[gww:Shadow Form|Shadow Form]] and let your health regenerate. When you are ready for [[gww:Wrathful Spirits|Wrathful Spirits]], get in position and tell Perma #1 to take the quest.
 
* When you are done killing [[gww:Slayer|Slayer]], tell Perma #1 you are ready for teleport. Perma #1 will then teleport the party to [[gww:The Forgotten Vale|The Forgotten Vale]]. Both you and Perma #1 drop [[gww:Shadow Form|Shadow Form]] and let your health regenerate. When you are ready for [[gww:Wrathful Spirits|Wrathful Spirits]], get in position and tell Perma #1 to take the quest.
* For the first two groups of [[gww:Tortured Spirit|Tortured Spirits]], you won't be able to do much, but for the other groups, ball them up and use [[gww:Sliver Armor|Sliver Armor] to speed up killing times. Perma #1 should be removing [[gww:Illusionary Weaponry|Illusionary Weaponry]] so you won't be taking much damage.
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* For the first two groups of [[gww:Tortured Spirit|Tortured Spirits]], you won't be able to do much, but for the other groups, ball them up and use [[gww:Sliver Armor|Sliver Armor]] to speed up killing times. Perma #1 should be removing [[gww:Illusionary Weaponry|Illusionary Weaponry]] so you won't be taking much damage.
 
* When [[gww:Wrathful Spirits|Wrathful Spirits]] is done, get into position to take aggro for [[gww:Escort of Souls|Escort of Souls]], and maintain [[gww:Shadow Form|Shadow Form]]. When you are ready, tell Perma #1 to take the quest [[gww:Escort of Souls|Escort of Souls]]. Ball all of the [[gww:Mindblade Spectre|Mindblade Spectres]] on a pillar on the south end of the large hallway, around the middle. Do not attack the [[gww:Mindblade Spectre|Mindblade Spectres]] and do not move, or the [[gww:New Soul|New Souls]] will walk towards you and be killed by the [[gww:Mindblade Spectre|Mindblade Spectres]]. Let Perma #1 know when you are ready for [[gww:Escort of Souls|Escort of Souls]]. When the [[gww:New Soul|New Souls]] have passed you, you can start killing the [[gww:Mindblade Spectre|Mindblade Spectres]] with [[gww:Sliver Armor|Sliver Armor]], although there is no need to kill them. Perma #1 will teleport the party to [[gww:Ice Wastes|The Ice Wastes]].
 
* When [[gww:Wrathful Spirits|Wrathful Spirits]] is done, get into position to take aggro for [[gww:Escort of Souls|Escort of Souls]], and maintain [[gww:Shadow Form|Shadow Form]]. When you are ready, tell Perma #1 to take the quest [[gww:Escort of Souls|Escort of Souls]]. Ball all of the [[gww:Mindblade Spectre|Mindblade Spectres]] on a pillar on the south end of the large hallway, around the middle. Do not attack the [[gww:Mindblade Spectre|Mindblade Spectres]] and do not move, or the [[gww:New Soul|New Souls]] will walk towards you and be killed by the [[gww:Mindblade Spectre|Mindblade Spectres]]. Let Perma #1 know when you are ready for [[gww:Escort of Souls|Escort of Souls]]. When the [[gww:New Soul|New Souls]] have passed you, you can start killing the [[gww:Mindblade Spectre|Mindblade Spectres]] with [[gww:Sliver Armor|Sliver Armor]], although there is no need to kill them. Perma #1 will teleport the party to [[gww:Ice Wastes|The Ice Wastes]].
 
* At this point, if you are running anybody for profit, collect your cash from them now.
 
* At this point, if you are running anybody for profit, collect your cash from them now.

Revision as of 03:50, October 25, 2009

The PvXwiki community finds this to be a good build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

  EoC This build requires Consumables to operate properly.  

This build is meant to farm the Underworld with two players for profit by running other players. This build requires two or more Essences of Celerity to function.

Team Composition

Deadly Paradox Shadow Form Channeling Ether Nightmare Radiation Field Cry of Pain Mirror of Disenchantment Death's Charge
Deadly Paradox Shadow Form Glyph of Lesser Energy Ebon Battle Standard of Honor Sliver Armor "By Ural's Hammer!" "I Am Unstoppable!" Death's Charge


Perma #1

<pvxbig> [build prof=A/Me Shad=12+1+3 Insp=12][Deadly Paradox][Shadow Form][Channeling][Ether Nightmare][Radiation Field][Cry of Pain][Mirror of Disenchantment][Death's Charge][/build] </pvxbig>

Equipment

  • Full Radiant and Attunement
  • Necessary runes.
  • Weapon with +20% enchantment duration - Preferably a staff or spear due to the "wall trick."

Perma #2

<pvxbig> [build prof=A/E Shad=12+1+3 Earth=12][Deadly Par][Shadow Fo][Glyph of Less][Ebon Battle Standard of Ho][Sliver A]["By Ural's Hammer!"]["I Am Unstoppable!"][Death's Charge][/build] </pvxbig>

Equipment

  • Max Armor with Radiant Insignias.
  • A Zealous Scythe with Enchanting +20% and energy +5.
  • A shield with +10 armor vs Piercing, a shield with +10 armor vs. Fire, and a shield with +10 armor vs. Lightning.
  • Necessary Runes.
  • A +20 energy staff of enchanting.
  • A +5 energy spear/axe/sword of enchanting.

Usage

Perma #1

Perma #2

here is a reading of it as an mp3:[1] hav fun :)

Counters

Notes

  • In case of either perma dying, each perma should carry 2 or more Scrolls of Resurrection.
  • If you are running players for profit, charge 20-30k and split it between the two Permas.
  • You will most likely need to bring more than one Essence of Celerity. Full consets are preferable, but it is a more expensive alternative.
  • Due to the very tricky timing of Mirror of Disenchantment is recommended that both permas bring one Summoning Stone each for Wrathful Spirits. Perma #2 should use theirs first, and if it dies, Perma #1 should use theirs.

See Also

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