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This build is still being created and is not yet ready to be rated.

This build has been designed for the following use:

  EoC This build requires Consumables to operate properly.  

This build is meant to farm the Underworld with two players for profit by running other players. This build requires two or more Essences of Celerity to function.

Team Composition

Deadly Paradox Shadow Form Channeling Ether Nightmare Radiation Field Cry of Pain Mirror of Disenchantment Death's Charge
Deadly Paradox Shadow Form Glyph of Lesser Energy Ebon Battle Standard of Honor Sliver Armor "By Ural's Hammer!" "I Am Unstoppable!" Feigned Neutrality


Perma #1

<pvxbig> [build prof=A/Me Shad=12+1+3 Insp=12][Deadly Paradox][Shadow Form][Channeling][Ether Nightmare][Radiation Field][Cry of Pain][Mirror of Disenchantment][Death's Charge][/build] </pvxbig>

Equipment

  • Full Radiant and Attunement
  • Necessary runes.
  • Weapon with +20% enchantment duration - Preferably a staff or spear due to the "wall trick."

Perma #2

<pvxbig> [build prof=A/E Shad=12+1+3 Earth=12][Deadly Par][Shadow Fo][Glyph of Less][Ebon Battle Standard of Ho][Sliver A]["By Ural's Hammer!"]["I Am Unstoppable!"][Feigned Neutrality][/build] </pvxbig>

Equipment

  • Max Armor with Radiant Insignias.
  • A Zealous Scythe with Enchanting +20% and energy +5.
  • A shield with +10 armor vs Piercing and a shield with +10 armor vs. Lightning.
  • Necessary Runes.
  • A +20 energy staff of enchanting.

Usage

  • When you zone into the Underworld, use an Essence of Celerity. Perma #1 should take the Quest Clearing the Chamber from the Lost Soul. They then ball up all of the Grasping Darknesses in the appropriate spot. Then select the outermost enemy in the balled up mob, and use Death's Charge. Perma #2 should then run up to the mob and bodyblock them with Perma #1. Perma #1 kills the Grasping Darknesses, then proceeds to clear all enemmies in the Labyrinth.
  • While Perma #1 is clearing everything in the Labyrinth, Perma #2 should head to the Ice Wastes and clear all the way up to the Reaper. By now, Perma #1 should have taken Restore Grenth's Monuments. After Restore is taken, Perma #1 takes Unwanted Guests, and proceeds to Vale area. On the way to the Vale, Perma #1 should kill any Terrorweb Dryders and Keepers of Souls on the way, then should clear up to the Reaper of The Forgotten Vale. Meanwhile, Perma #2 should make their way to the Chaos Plaines, and pop the Plaines Reaper.
  • Once Plaines Reaper is popped, Perma #1 tele's to Chaos Plaines. Perma #2 should get into position got Pools side Four Horsemen, and Perma #1 takes Four Horsemen and goes Pits side. After Four Horsemen, Perma #1 should go directly to Pits and finished Pits, while Perma #2 goes to Pools and finishes Pools.
  • After Pools and Pits are done, Perma #2 head to Mountains and completes Demon Assassin. After Demon Assassin is complete, Perma #1 tele's the party to the Forgotten Vale. Both permas drop Shadow Form and let their health regenerate while Perma #2 gets in position for Wrathful Spirits. When both permas are ready, take Wrathful Spirits. Perma #2 should hold aggro of Tortured Spirits and Perma #1 should remove Illusionary Weaponry with Mirror of Disenchantment. Both permas should kill Tortured Spirits together the same way for the whole quest.
  • After Wrathful Spirits, Perma #1 should go to the Labryinth to take Escort of Souls while Perma #2 gets in position to take Mindblade Spectre aggro. Complete Escort of Souls and teleport to the Ice Wastes.
  • At this point, if you are running players for profit, make them pay here. Perma #1 gets in position to take Terrorweb Dryder aggro, and Perma #1 takes Servants of Grenth.
  • After the quest is done and all the Dryders are dead, collect Underworld chest and you're done.

Counters

  • Either perma dying during a quest that cannot allow it (Escort of Souls, Servants of Grenth, Four Horsemen, Demon Assassin, Imprisoned Spirits, Terrorweb Queen)

Notes

  • In case of either perma dying, each perma should carry 2 or more Scrolls of Resurrection.
  • If you are running players for profit, charge 30k and split it between the two Permas.
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