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{{Great-Build|farming|running|PvE team}}
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{{Archived-Build|date=February 26, 2010|reason1=[[gww:Feedback:Game updates/20100225|Game update 20100225]]|category=Great|type1=farming|type2=running|type3=PvE team}}
 
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== Notes ==
 
== Notes ==
* A mesmer smiter makes it possible for smites to be at an attribute level of up to 19 (with the use of cons: Grail of Might, Candy Corn, Golden Egg etc.).
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* The draw back to a mesmer smiter is that you must choose either a heal OR rebirth... not both. However, as the ranger has rebirth, this choice should not pose a problem for experienced teams.
* The draw back to a mesmer smiter is that you must choose either a heal OR rebirth... not both. However, as the ranger has rebith, this choice should not pose a problem for experienced teams.
 
   
 
== Famine ==
 
== Famine ==

Latest revision as of 21:22, 2 November 2010

This build has been archived as of February 26, 2010, for the following reason:

This build had been designed for the following use:

This build was in the category Great before being archived.

600/Smite way to completely farm all enemies and the chest in Foundry HM.

600

<pvxbig> [build prof=Mo/Me Divin=12+1+3 Prote=10+1 Illus=8][Protective Spirit][Spirit Bond][Shield of Absorption][Spell Breaker][Pain Inverter][Sympathetic Visage][Essence Bond][Blessed Aura][/build]</pvxbig>

Usage

  • 600/smite stuff. You get it.
  • Pain Inverter whenever you can on the Ki.
  • Visage when there are either Margo or Titan Wars
  • Ill post a map of the spots later.

Equip

  • Radiant Armor
  • Major/Superior Vigor
  • Attunement Runes
  • 20% Enchantment Staff/Sword/Axe/Spear

Smite

<pvxbig> [build prof=Mo/any Smiting=12+3+1 Prote=12+3 Divin=3+3][Unyielding Aura][Vital Blessing][Life Attunement][Holy Wrath][Retribution]["By Ural's Hammer!"][Restful Breeze][Blessed Signet][/build]</pvxbig>

Usage

  • Smite stuff. Cast Blessed then BuH whenever you can. Restful Breeze to heal.

Equip

  • Uses two headpieces: +3+1 Smiting and +3+1 Prot, switch when casting the relevent spells.

Alternate Mesmer Smiter

<pvxbig> [build prof=Me/Mo Illusion=12+1+3 Fast=3+1 Inspiration=12+1 ][Signet of Illusions][Vital Blessing][Life Attunement][Retribution][Holy Wrath][Ether Signet]["By Ural's Hammer!"][optional][/build]

Optional skills

  • [[Healing Breeze@16]
  • [[Rebirth@16]
  • [[Mantra of Inscriptions@13]

</pvxbig>

Notes

  • The draw back to a mesmer smiter is that you must choose either a heal OR rebirth... not both. However, as the ranger has rebirth, this choice should not pose a problem for experienced teams.

Famine

<pvxbig> [build prof=R/Mo Wilde=12+1+3 Exp=10+3 Beast=8+3][Famine][Quickening Zephyr][Edge of Extinction][Serpent's Quickness][Balthazar's Spirit][Essence Bond][Succor][Rebirth][/build]</pvxbig>

Usage

  • SQ-> QZ + all other spirits
  • Bonds on 600

Equip

  • Radiant Armor
  • +20 Staff
  • Attunement Runes

5th Room Perma

<pvxbig> [build prof=A/E Shado=12+1+3 Earthm=12 Deadl=3][Glyph of Swiftness][Deadly Paradox][Shadow Form][Lightbringer Signet][Ebon Battle Standard of Honor][Sliver Armor]["By Ural's Hammer!"][Recall][/build]</pvxbig>

Usage

  • Perma stuff
  • Free the captain.
  • Pull the aggro from the captain spawn to the fury and kill it.
  • On the captain have Recall on someone.
  • Try and keep health below 25% by moving.

Equip

  • +20 energy 20% staff.
  • Radiant
  • Attunement Runes

General Usage

  • All the rooms are pretty self explanetory, everyone in corner. BuH whenever possible (make sure team-mates walk around until their health is below 50% so that BUH lasts longer). General-Captain-Silzesh. 600 takes Black beast. Perma only for 5th room, destroy The Fury with Titan/Margo aggro. This is a build that requires experience. Be sure to have done 600/smite/qz foundry before trying this.

Smite/Famine Detailed Positioning/Usage

Room 1

  • Smite + Famine + Perma stand a little bit infront of where the left wall ends and touches rock.

Room 2

  • Smite + Famine + Perma stand in the far right lower corner.

Room 3

  • QZ is put in the upper corner of the door you came through. 600 goes out to the corner of the pillars, you spawn, then run back to original place.

Room 4

  • Stand inbetween the 2 rocks. You will have to move forward to spawn room.

Room 5

  • Depends on the 600 for clearing. I personally put mine next to Tekliss, then move them up to a bone infront of the round thing in the middle, then move them infront of Silzesh.
  • After it is completely cleared, free General. Smite + famine should stand on the edge of the map, and then perma at captain. Spawn general and he should run to the smite/famine. If he dies, its a wipe. PS and SB can help.
  • Perma spawns captain with smite/famine a little bit away. smite and famine run while perma stands still. He should have recall on someone, and he shouldn't kill the spawns.
  • Perma or 600 can spawn Slizesh, do the same thing, but its ok if he dies. Just have another group member take it.
  • Run to the edge where 600 will tank the blackbeast.
  • Have 600 or whoever else has it except for the permasin take it. Permasin pulls the Captains spawn to the fury. The order you kill is Ki->Ki->Fury->Guardians. If you want you can kill the captains spawns or you can just run away and break aggro. Get chest and complete.

Notes

  • The perma and 600 are the only ones that take Foundry Breakout, unless the last snake dies. Then one other must take it.
  • Only the last snake can die, and he can't be the general or you fail.