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+ | {{Archived-Build|date=February 26, 2010|reason1=[[gww:Feedback:Game updates/20100225|Game update 20100225]]|category=Great|type1=farming|type2=running|type3=PvE team}} |
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− | {{Untested-Testing|farming|PvE team}} |
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{{TOCright}} |
{{TOCright}} |
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== 600 == |
== 600 == |
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<pvxbig> |
<pvxbig> |
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− | [build prof=Mo/Me Divin=12+1+3 Prote=10 Illus=8][Protective Spirit][Spirit Bond][Shield of Absorption][Spell Breaker][Pain Inverter][Sympathetic Visage][Essence Bond][Blessed Aura][/build]</pvxbig> |
+ | [build prof=Mo/Me Divin=12+1+3 Prote=10+1 Illus=8][Protective Spirit][Spirit Bond][Shield of Absorption][Spell Breaker][Pain Inverter][Sympathetic Visage][Essence Bond][Blessed Aura][/build]</pvxbig> |
=== Usage === |
=== Usage === |
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*Major/Superior Vigor |
*Major/Superior Vigor |
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*Attunement Runes |
*Attunement Runes |
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+ | *20% Enchantment Staff/Sword/Axe/Spear |
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== Smite == |
== Smite == |
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<pvxbig> |
<pvxbig> |
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− | [build prof=Mo/ |
+ | [build prof=Mo/any Smiting=12+3+1 Prote=12+3 Divin=3+3][Unyielding Aura][Vital Blessing][Life Attunement][Holy Wrath][Retribution]["By Ural's Hammer!"][Restful Breeze][Blessed Signet][/build]</pvxbig> |
=== Usage === |
=== Usage === |
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=== Equip === |
=== Equip === |
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+ | *Uses two headpieces: +3+1 Smiting and +3+1 Prot, switch when casting the relevent spells. |
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− | *Smite Equip. Prot head + 3, Smite Head + 3 |
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+ | |||
+ | == Alternate Mesmer Smiter == |
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+ | <pvxbig> |
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+ | [build prof=Me/Mo Illusion=12+1+3 Fast=3+1 Inspiration=12+1 ][Signet of Illusions][Vital Blessing][Life Attunement][Retribution][Holy Wrath][Ether Signet]["By Ural's Hammer!"][optional][/build] |
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+ | |||
+ | ==Optional skills== |
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+ | * [[Healing Breeze@16] |
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+ | * [[Rebirth@16] |
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+ | * [[Mantra of Inscriptions@13] |
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+ | |||
+ | </pvxbig> |
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+ | |||
+ | == Notes == |
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+ | * The draw back to a mesmer smiter is that you must choose either a heal OR rebirth... not both. However, as the ranger has rebirth, this choice should not pose a problem for experienced teams. |
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== Famine == |
== Famine == |
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== 5th Room Perma == |
== 5th Room Perma == |
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<pvxbig> |
<pvxbig> |
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− | [build prof=A/E Shado=12+1+3 Earthm=12 Deadl=3][Glyph of Swiftness][Deadly Paradox][Shadow Form][ |
+ | [build prof=A/E Shado=12+1+3 Earthm=12 Deadl=3][Glyph of Swiftness][Deadly Paradox][Shadow Form][Lightbringer Signet][Ebon Battle Standard of Honor][Sliver Armor]["By Ural's Hammer!"][Recall][/build]</pvxbig> |
=== Usage === |
=== Usage === |
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== General Usage == |
== General Usage == |
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*All the rooms are pretty self explanetory, everyone in corner. BuH whenever possible (make sure team-mates walk around until their health is below 50% so that BUH lasts longer). General-Captain-Silzesh. 600 takes Black beast. Perma only for 5th room, destroy The Fury with Titan/Margo aggro. '''This is a build that requires experience. Be sure to have done 600/smite/qz foundry before trying this.''' |
*All the rooms are pretty self explanetory, everyone in corner. BuH whenever possible (make sure team-mates walk around until their health is below 50% so that BUH lasts longer). General-Captain-Silzesh. 600 takes Black beast. Perma only for 5th room, destroy The Fury with Titan/Margo aggro. '''This is a build that requires experience. Be sure to have done 600/smite/qz foundry before trying this.''' |
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+ | |||
+ | == Smite/Famine Detailed Positioning/Usage== |
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+ | ===Room 1=== |
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+ | *Smite + Famine + Perma stand a little bit infront of where the left wall ends and touches rock. |
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+ | ===Room 2=== |
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+ | *Smite + Famine + Perma stand in the far right lower corner. |
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+ | ===Room 3=== |
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+ | *QZ is put in the upper corner of the door you came through. 600 goes out to the corner of the pillars, you spawn, then run back to original place. |
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+ | ===Room 4=== |
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+ | *Stand inbetween the 2 rocks. You will have to move forward to spawn room. |
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+ | ===Room 5=== |
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+ | *Depends on the 600 for clearing. I personally put mine next to Tekliss, then move them up to a bone infront of the round thing in the middle, then move them infront of Silzesh. |
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+ | *After it is completely cleared, free General. Smite + famine should stand on the edge of the map, and then perma at captain. Spawn general and he should run to the smite/famine. If he dies, its a wipe. PS and SB can help. |
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+ | *Perma spawns captain with smite/famine a little bit away. smite and famine run while perma stands still. He should have recall on someone, and he shouldn't kill the spawns. |
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+ | *Perma or 600 can spawn Slizesh, do the same thing, but its ok if he dies. Just have another group member take it. |
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+ | *Run to the edge where 600 will tank the blackbeast. |
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+ | *Have 600 or whoever else has it except for the permasin take it. Permasin pulls the Captains spawn to the fury. The order you kill is Ki->Ki->Fury->Guardians. If you want you can kill the captains spawns or you can just run away and break aggro. Get chest and complete. |
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+ | |||
+ | == Notes == |
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+ | *The perma and 600 are the only ones that take Foundry Breakout, unless the last snake dies. Then one other must take it. |
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+ | *Only the last snake can die, and he can't be the general or you fail. |
Latest revision as of 21:22, 2 November 2010
This build has been archived as of February 26, 2010, for the following reason: This build had been designed for the following use: This build was in the category Great before being archived. |
Contents |
600/Smite way to completely farm all enemies and the chest in Foundry HM.
600
<pvxbig> [build prof=Mo/Me Divin=12+1+3 Prote=10+1 Illus=8][Protective Spirit][Spirit Bond][Shield of Absorption][Spell Breaker][Pain Inverter][Sympathetic Visage][Essence Bond][Blessed Aura][/build]</pvxbig>
Usage
- 600/smite stuff. You get it.
- Pain Inverter whenever you can on the Ki.
- Visage when there are either Margo or Titan Wars
- Ill post a map of the spots later.
Equip
- Radiant Armor
- Major/Superior Vigor
- Attunement Runes
- 20% Enchantment Staff/Sword/Axe/Spear
Smite
<pvxbig> [build prof=Mo/any Smiting=12+3+1 Prote=12+3 Divin=3+3][Unyielding Aura][Vital Blessing][Life Attunement][Holy Wrath][Retribution]["By Ural's Hammer!"][Restful Breeze][Blessed Signet][/build]</pvxbig>
Usage
- Smite stuff. Cast Blessed then BuH whenever you can. Restful Breeze to heal.
Equip
- Uses two headpieces: +3+1 Smiting and +3+1 Prot, switch when casting the relevent spells.
Alternate Mesmer Smiter
<pvxbig> [build prof=Me/Mo Illusion=12+1+3 Fast=3+1 Inspiration=12+1 ][Signet of Illusions][Vital Blessing][Life Attunement][Retribution][Holy Wrath][Ether Signet]["By Ural's Hammer!"][optional][/build]
Optional skills
- [[Healing Breeze@16]
- [[Rebirth@16]
- [[Mantra of Inscriptions@13]
</pvxbig>
Notes
- The draw back to a mesmer smiter is that you must choose either a heal OR rebirth... not both. However, as the ranger has rebirth, this choice should not pose a problem for experienced teams.
Famine
<pvxbig> [build prof=R/Mo Wilde=12+1+3 Exp=10+3 Beast=8+3][Famine][Quickening Zephyr][Edge of Extinction][Serpent's Quickness][Balthazar's Spirit][Essence Bond][Succor][Rebirth][/build]</pvxbig>
Usage
- SQ-> QZ + all other spirits
- Bonds on 600
Equip
- Radiant Armor
- +20 Staff
- Attunement Runes
5th Room Perma
<pvxbig> [build prof=A/E Shado=12+1+3 Earthm=12 Deadl=3][Glyph of Swiftness][Deadly Paradox][Shadow Form][Lightbringer Signet][Ebon Battle Standard of Honor][Sliver Armor]["By Ural's Hammer!"][Recall][/build]</pvxbig>
Usage
- Perma stuff
- Free the captain.
- Pull the aggro from the captain spawn to the fury and kill it.
- On the captain have Recall on someone.
- Try and keep health below 25% by moving.
Equip
- +20 energy 20% staff.
- Radiant
- Attunement Runes
General Usage
- All the rooms are pretty self explanetory, everyone in corner. BuH whenever possible (make sure team-mates walk around until their health is below 50% so that BUH lasts longer). General-Captain-Silzesh. 600 takes Black beast. Perma only for 5th room, destroy The Fury with Titan/Margo aggro. This is a build that requires experience. Be sure to have done 600/smite/qz foundry before trying this.
Smite/Famine Detailed Positioning/Usage
Room 1
- Smite + Famine + Perma stand a little bit infront of where the left wall ends and touches rock.
Room 2
- Smite + Famine + Perma stand in the far right lower corner.
Room 3
- QZ is put in the upper corner of the door you came through. 600 goes out to the corner of the pillars, you spawn, then run back to original place.
Room 4
- Stand inbetween the 2 rocks. You will have to move forward to spawn room.
Room 5
- Depends on the 600 for clearing. I personally put mine next to Tekliss, then move them up to a bone infront of the round thing in the middle, then move them infront of Silzesh.
- After it is completely cleared, free General. Smite + famine should stand on the edge of the map, and then perma at captain. Spawn general and he should run to the smite/famine. If he dies, its a wipe. PS and SB can help.
- Perma spawns captain with smite/famine a little bit away. smite and famine run while perma stands still. He should have recall on someone, and he shouldn't kill the spawns.
- Perma or 600 can spawn Slizesh, do the same thing, but its ok if he dies. Just have another group member take it.
- Run to the edge where 600 will tank the blackbeast.
- Have 600 or whoever else has it except for the permasin take it. Permasin pulls the Captains spawn to the fury. The order you kill is Ki->Ki->Fury->Guardians. If you want you can kill the captains spawns or you can just run away and break aggro. Get chest and complete.
Notes
- The perma and 600 are the only ones that take Foundry Breakout, unless the last snake dies. Then one other must take it.
- Only the last snake can die, and he can't be the general or you fail.