This build has been archived as of 07:57, May 1, 2010 (UTC), for the following reason:

This build had been designed for the following use:

This build was in the category Great before being archived.

This build is designed to farm areas such as The Underworld and The Foundry of Failed Creations for rare items. While the 600 monk uses protective spirit, spirit bond, and shield of absorption to keep himself alive, the enemies take damage from famine, sympathetic visage, holy wrath, and retribution.

This team Contains:

  • Mo/Me 600 Monk Tank - To absorb damage and act as a focusing lense to deal damage.
  • R/Mo The Famine Ranger - To keep up Quickening Zephyr so the monk can keep a constant Spell Breaker and to deal damage with Famine.
  • Mo/E The Smiter - To kill caster only mobs and speed up the run.

Team Composition

Protective Spirit Shield of Absorption Spirit Bond Sympathetic Visage Spirit Shackles Spell Breaker Essence Bond Blessed Aura
Famine Quickening Zephyr Edge of Extinction Serpent's Quickness Balthazar's Spirit Succor Essence Bond Distracting Shot
Holy Wrath Retribution Vital Blessing Life Attunement Optional Optional Glyph of Essence Rebirth

General Usage

  • The ranger and the smiter should cast all maintained enchantments on the tank.
    • Make sure the ranger has 17 energy, enough to cast Serpent's Quickness and Quickening Zephyr.
  • The tank should cast Spell Breaker, Protective Spirit, Spirit Bond, and Shield of Absorption and then aggro.
    • Make sure to stay in bond and QZ range at all times.
  • Ball up any casters in the group by pulling back, then run into the center of the ball.
  • Maintain all enchantments as energy allows.
  • Due to the energy drain from Sympathetic Visage and the damage from the smiter, the mob should die quickly and easily.
  • If there are any monks remaining after the meleers in the mob have died, cast Spirit Shackles on them, eventually they will wand themselves to death.

600 Monk Tank

<pvxbig> [build prof=monk/mesme protec=11+1 divine=11+1+3 illusi=7 inspir=5 name="600 Monk"][protective spirit][shield of absorption][spirit bond][sympathetic visage][spirit shackles][spell breaker][essence bond][blessed aura][/build] </pvxbig>


  • Any weapon with lengthening 20% enchantment time.
  • Armor with Survivor insignia.


  • Replace Spirit Shackles with Pain Inverter (Best if r8 or higher).

The Famine Ranger

<pvxbig> [build prof=range/monk expert=8+(3) wilder=12+1+3 beastm=10+(3) name="Famine ranger"][famine][quickening zephyr][edge of extinction][serpents quickness][balthazars spirit][succor][essence bond][distracting shot][/build] </pvxbig>


  • Radiant Armor with Superior Wilderness Survival rune and runes of attunement for any other slots available is recommended.
  • A Staff with 15 or more energy.
  • Any type of Bow (Longbow or Flatbow is recommended).

The Smiter

<pvxbig> [build prof=monk/n protec=12+3 smitin=12+1+3 name="Smiter"][unyielding aura][blood ritual][optional][blessed signet][holy wrath][retribution][vital blessing][life attunement][/build]

  • [[Purge Signet@0]
  • [["By Ural's Hammer!@8]


<pvxbig> [build name="mesmer smiter" prof=me/mo illusion=12+1+3 fastcasting=12][Signet Of Illusions][Blessed Signet][optional][rebirth@16][holy wrath@16][retribution@16][vital blessing@16][life attunement@16][/build]

  • [[Purge Signet@0]
  • [["By Ural's Hammer!@8]



  • Any works, but 20% enchant or 40/40 weapon set



  • In areas like Foundry, where mass enemies are encountered, tanking is extremely difficult, but with practice it becomes easier.
  • Although skills that can go through Spell Breaker are listed as a counter, mobs tend not to use those skills if you have Spell Breaker on.
Community content is available under CC-BY-NC-SA 2.5 unless otherwise noted.