PvXwiki
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== Counters ==
 
== Counters ==
*[[gw:Nature's Renewal]].
+
*[[gw:Nature's Renewal|Nature's Renewal]].
 
*Non-spell or PbAoE enchantment removal (see notes).
 
*Non-spell or PbAoE enchantment removal (see notes).
   

Revision as of 00:56, 10 August 2007

The PvXwiki community finds this to be a good build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

This build is designed to farm areas such as The Underworld and The Foundry of Failed Creations for rare items. While the 600 monk uses protective spirit, spirit bond, and shield of absorption to keep himself alive, the enemies take damage from famine, sympathetic visage, holy wrath, and retribution.

This team Contains:

  • Mo/Me 600 Monk Tank - To absorb damage and act as a focusing lense to deal damage.
  • R/Mo The Famine Ranger - To keep up Quickening Zephyr so the monk can keep a constant Spell Breaker and to deal damage with Famine.
  • Mo/E The Smiter - To kill caster only mobs and speed up the run.

General Usage

  • The ranger and the smiter should cast all maintained enchantments on the tank.
    • Make sure the ranger has 30 energy, enough to cast Serpent's Quickness and Quickening Zephyr.
  • The tank should cast Spell Breaker, Protective Spirit, Spirit Bond, and Shield of Absorption and then aggro.
    • Make sure to stay in bond and QZ range at all times.
  • Ball up any casters in the group by pulling back, then run into the center of the ball.
  • Maintain all enchantments as energy allows.
  • Due to the energy drain from Ancestor's Visage and the damage from the smiter, the mob should die quickly and easily.
  • If there are any monks remaining after the meleers in the mob have died, cast Spirit Shackles on them, eventually they will wand themself to death.

600 Monk Tank

<pvxbig> [build prof=monk/mesme protec=11+1 divine=11+1+3 illusi=7 inspir=5 name="600 Monk"][protective spirit][shield of absorption][spirit bond][sympathetic visage][spirit shackles][spell breaker][essence bond][blessed aura][/build] </pvxbig>

Equipment

  • Any weapon with lengthening 20% enchantment time.
  • Survivor's armor with as much health as possible.

The Famine Ranger

<pvxbig> [build prof=range/monk expert=8+(3) wilder=12+1+3 beastm=10+(3) name="Famine ranger"][famine][quickening zephyr][edge of extinction][serpents quickness][balthazars spirit][succor][essence bond][distracting shot][/build] </pvxbig>

Equipment

  • Radiant Armor with Superior Wilderness Survival rune and runes of attunement for any other slots available is recommended.
  • A Staff with 15 or more energy.
  • Any type of Bow (Longbow or Flatbow is recommended).

The Smiter

<pvxbig> [build prof=monk/elem protec=12(+3) smitin=12+1+3 name="Smiter"][holy wrath][retribution][vital blessing][life attunement][optional][optional][glyph of essence][rebirth][/build] </pvxbig>

Equipment

  • Does not matter.

Variants

  • The elite skill can be changed depending on location, power block can be used to kill leftover monks, cautery signet can be used for places with dazed, life barrier makes the tanks job easier (drop life attunement).

This build can also be used by a mesmer/monk with signet of illusions and a rune of superior illusion.

<pvxbig> [build name="mesmer smiter" prof=me/mo illusion=12+1+3 fastcasting=12][Signet Of Illusions][optional][optional][holy wrath][retribution][vital blessing][life attunement][rebirth][/build] </pvxbig>

Counters

Notes

  • In areas like Foundry, where mass enemies are encountered, tanking is extremely difficult, but with practice it becomes easier.
  • Although skills that can go through Spell Breaker, such as Chilblains, are listed as a counter, mobs tend not to use those skills if you have Spell Breaker on.