This build has been archived as of 11:50, March 13, 2010 (UTC), for the following reason:

This build had been designed for the following use:

This build was in the category Good before being archived.

  EoC This build requires Consumables to operate properly.  

This build utilizes the tanking abilities of a 600 monk with a smiter for damage, and an extra monk to kill off the Incubi.

600 Monk

<pvxbig> [build prof=Monk/Mesmer Protection=12+1+1 Divine=12+1 Inspiration=3][Spell Breaker][Protective Spirit][Spirit Bond][Shield of Absorption]["I Am Unstoppable"][Mantra of Resolve][Blessed Aura][Essence Bond][/build] </pvxbig>

  • Dwarven Stability can be used instead of IAU for permanent anti-KD but at the cost of alcohol to maintain it.


  • Lowest Possible Armor
  • Survivor Insignias, Rune of Superior Vigor, Runes of Vitae
  • Staff with 20% enchantment mod, +energy and +hp


  • Interruption resulting in necessary spells not being maintained
  • Spell Breaker ending before certain foes are killed
  • Knock-downs preventing casting of needed spells


<pvxbig> [build prof=Mo/N Smiting=12+1+3 Protection=12+3 Blood=3][Unyielding Aura][Purge Signet][Blessed Signet][Blood Ritual][Vital Blessing][Life Attunement][Retribution][Holy Wrath][/build] </pvxbig>

  • You may replace UA with Rebirth and BR with BiP although resurrecting will be more difficult


  • Highest possible armor with Runes of Vitae and Survivor Insignias, highest affordable rune of vigor
  • Staff with 20% enchantment mod, +30hp

Bat Killer

<pvxbig> [build prof=Monk/Any Smiting=12 Protection=12][Ray of Judgment][Smite Hex][Pain Inverter]["I Am Unstoppable"]["Finish Him"][Essence Bond][Purifying Veil][Balthazar's Spirit][/build] </pvxbig>


  • Highest possible armor with survivor insignias, rune of superior vigor, and runes of vitae
  • +30hp weapon


Getting There

  • The 600 can run to the dungeon avoiding most foes in area

General Usage

  • When everyone has loaded use an Essence of Celerity, a Grail of Might, and the 600 can use candies if desirable
  • Maintain all enchantments on the 600
  • Before aggroing the 600 should cast Spell Breaker and Protective Spirit along with IAU and Mantra when necessary, while fighting SoA and Spirit Bond should also be maintained
  • When a group of Incubi spawn the group should move back way out of aggro area
  • The Bat killer should run in and RoJ as quick as possible
  • The Smiter should rez as soon as he dies
  • A few well-placed RoJs should take care of Incubi
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