This build has been archived as of 11:45, March 13, 2010 (UTC), for the following reason:

This build had been designed for the following use:

This build was in the category Great before being archived.

Complete Rragar's Menagerie with 600/Smite/QZ team.

600 Monk Tank

<pvxbig> [build prof=monk/mesme protec=12+1 divine=12+1+1 name="600 Monk"][spirit bond][shield of absorption][protective spirit][spell breaker][optional][optional][essence bond][blessed aura][/build] </pvxbig>

  • Ebon Vanguard Assassin Support and Ebon Vanguard Sniper Support with high vanguard rank.
  • Pain Inverter with high asura rank.
  • Mantra of Resolve to prevent interrupts from Charr seekers.
  • Sympathetic Visage to drain energy.


  • Head Piece with +1 divine favor and run of minor divine favor
  • Head Piece with +1 divine favor and rune of superior divine favor (for casting blessed aura).
  • Chest, hands, legs, feet: rune of minor protection prayers, rune of superior vigor, 2 runes of vitae.
  • All 5 pieces with survivor insignias.
  • Weapon with +5 energy and 20% enchanting.
  • Focus with additional hp and HSR.


  • Tank and kill everything to acquire the dungeon keys.
  • Have other team members help finish off straggling Charr prophets with EVAS and EVSS.
  • Wait for QZ to be cast by ranger before using spell breaker and engaging.

Ranger Hero

<pvxbig> [build prof=range/monk expert=8+3 wilder=12+1+3 beastm=10+3 name="Ranger Hero"][serpents quickness][edge of extinction][frozen soil][qz][optional][Healing Spring][balthazars spirit][essence bond][/build] </pvxbig>

  • Rebirth or Unyielding Aura for a resurrect.
  • Famine if 600 is using sympathetic visage.


  • Head piece with +1 wilderness survival and rune of superior wilderness survival.
  • Chest, hands, legs, feet: rune of superior beast mastery, rune of superior expertise, 2 runes of attunement.
  • Radiant or survivor insignias.
  • A Staff for higher energy, preferably with HSR.


  • Disable skills and manually enchant 600.
  • Chain Serpents quickness, EoE, and QZ before 600 engages.
  • Use Frozen soil for Charr mobs that contain Charr axemasters or Charr blademasters.
  • On level 3 use healing spring to keep smiter alive when he/she is taking damage from vengeful weapon.

Smiter Hero

<pvxbig> [build prof=monk/n protec=12+3 smitin=12+1+3 blo=2 div=2 name="Smiter"][blessed signet][blood is power][optional][rebirth][holy wrath][retribution][vital blessing][life attunement][/build] </pvxbig>

  • Purge signet for hero.
  • By Ural's Hammer! for human player.
  • Unyielding aura and blood ritual instead of BIP and rebirth.


  • Head piece with +1 smiting and rune of superior smiting prayers.
  • Chest, hands, legs, feet: rune of superior protection prayers, rune of superior vigor, 2 runes of vitae.
  • Survivor or radiant insignias.
  • Staff for high energy.
  • Weapon/focus with +hp.


  • Disable skills and manually enchant on 600.
  • Use Purge signet to remove conditions and hexes in between battles.
  • Keep flagged out of agro.
  • Switch to high hp weapon set after initial enchanting.
  • Use bip or blood ritual on the 600 or ranger hero as needed.


  • Recruit a perma sin to run to the dungeon and to the next level after keys are collected.
  • Have perma and all other players bring EVAS and EVSS to make quick work of any surviving prophets and for the boss fight.
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