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{{Archived-Build|date=11:50, March 13, 2010 (UTC)|reason1=[[gww:Feedback:Game updates/20100225|Game update 20100225]]|category=Good|type1=PvE team|type2=running}}<br>
{{Untested-Testing|farming|hero|PvE team}}
 
<br>{{Dungeon Build}}
 
 
{{TOCright}}
 
{{TOCright}}
   
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==600 Monk==
 
==600 Monk==
 
<pvxbig>
 
<pvxbig>
[build prof=Mo/R prot=11+3 divinefavor=12+1+3 wilderness=6][Spirit Bond][Shield of Absorption][Protective Spirit][Serpent's Quickness][Spell Breaker][Pain Inverter][Essence Bond][Blessed Aura][/build]
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[build prof=Mo/Me prot=12+1+1 divinefavor=12+1][Shield of Absorption][Spirit Bond][Protective Spirit][Spell Breaker][Arcane Echo][Pain Inverter][Essence Bond][Blessed Aura][/build]
 
</pvxbig>
 
</pvxbig>
   
 
==Smiter Monk==
 
==Smiter Monk==
 
<pvxbig>
 
<pvxbig>
[build prof=Mo/Rt smiting=12+1+3 prot=12+3 divine favor=3+2]
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[build prof=Mo/N smiting=12+1+3 prot=12+3 blood=3 divinefavor=0+3]
[Weapon of Quickening@3][Blessed Signet][Optional][Retribution][Holy Wrath][Balthazar's Spirit][Vital Blessing][Rebirth][/build]
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[Blood is Power][Blessed Signet][Optional][Balthazar's Spirit][Vital Blessing][Holy Wrath][Retribution][Rebirth][/build]
 
</pvxbig>
 
</pvxbig>
   
 
==Usage==
 
==Usage==
  +
* Use Spell Breaker against casters while running there otherwise Protective Spirit and Spirit Bond will keep you alive.
*The only hard part to this dungeon is the having Remlok run in beside you. If you can pass the first room, then you'll complete the dungeon.
 
  +
* Use Pain Inverter on Regents and the boss.
   
 
===Level 1===
 
===Level 1===
*The trick is to cast PS then, WoQ, SQ then SB.
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* Move everyone to the left so they don't aggro Dryders.
*Agro both groups, keep moving so Remlok doesn't use his healing sig. He'll die quickly.
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* Precast Arcane Echo->Spell Breaker and aggro both groups, keep moving so Remlok doesn't use his Healing Signet. He'll die quickly.
  +
* Touch the Proof of Strength and head through the northern door.
*Cast SB then SoA
 
 
* Keep hero flagged behind the first ice jet and kill all the enemies around the first group of Stalagmites, Remlok will die and won't res because of the Icy Stalagmites.
*From there, pick up the Strength thing, open the door, and take the North exit to the main room, with the traps and elementals.
 
  +
* Head through the left passage and aggro the group with Avalanches, you will need to echo Spell Breaker here. Flag hero so he won't get hit by the ice darts.
*Flag hero well back, don't worry about WoQ anymore because of Quickening Zephyr.
 
  +
* Follow the hallway north killing the next group with Avalanches and the circle of Djinn. Touch the Proof of Kinship and head back down.
*Kill all elementals around the first group of Stalagmites, Remlok will die and won't res (you can't kill the Stalagmites).
 
  +
* Take a right into the newly opened room and get the next proof after killing all the guys then head back north and proceed east.
*From there, bring your hero Forward and complete rest of dungeon leaving Remlok dead.
 
  +
* Kill the enemies along the way until you get to the second level, you don't need to kill the Regent group.
   
 
===Lvl 2===
 
===Lvl 2===
*Remlok will level with you just repeat the agro and wait till he dies technique.
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* Remlok will level with you, echo Spell Breaker and aggro all the Dryders so he dies and kill them all.
  +
* Proceed to the room with groups of Avalanches and Frozen Elementals.
  +
* Dispatch all the groups, echo Spell Breaker so Avalanches won't use Maelstrom.
  +
* Aggro the boss and head to the east side to stay out of Diamondshard Mist.
  +
* Spam Protective Spirit, Spirit Bond, and Pain Inverter until he dies.
  +
  +
== Variants ==
  +
* Serpent's Quickness or Glyph of Swiftness with Weapon of Quickening on hero since groups will only need a couple Spell Breakers.
   
 
==Notes==
 
==Notes==
  +
* Remlok can easily get your party wiped, make sure he dies.
*Make sure to have lots of energy to deal with Remlok
 
*Only use WoQ & SQ to halve your SB recharge when dealing with dryders.
 
*SQ meshes nicely with pain inverter for bosses.
 
*SQ then SB for slowdown hexes for elementals & reduce downtime.
 
*Make sure the smiter has atleast 5 divine favor so you get 10 energy from blessed signet for WoQ
 

Latest revision as of 21:06, 2 November 2010

This build has been archived as of 11:50, March 13, 2010 (UTC), for the following reason:

This build had been designed for the following use:

This build was in the category Good before being archived.


A simple 600/Smite build for going through the Sepulchre of Dragimmar dungeon quickly.

600 Monk

<pvxbig> [build prof=Mo/Me prot=12+1+1 divinefavor=12+1][Shield of Absorption][Spirit Bond][Protective Spirit][Spell Breaker][Arcane Echo][Pain Inverter][Essence Bond][Blessed Aura][/build] </pvxbig>

Smiter Monk

<pvxbig> [build prof=Mo/N smiting=12+1+3 prot=12+3 blood=3 divinefavor=0+3] [Blood is Power][Blessed Signet][Optional][Balthazar's Spirit][Vital Blessing][Holy Wrath][Retribution][Rebirth][/build] </pvxbig>

Usage

  • Use Spell Breaker against casters while running there otherwise Protective Spirit and Spirit Bond will keep you alive.
  • Use Pain Inverter on Regents and the boss.

Level 1

  • Move everyone to the left so they don't aggro Dryders.
  • Precast Arcane Echo->Spell Breaker and aggro both groups, keep moving so Remlok doesn't use his Healing Signet. He'll die quickly.
  • Touch the Proof of Strength and head through the northern door.
  • Keep hero flagged behind the first ice jet and kill all the enemies around the first group of Stalagmites, Remlok will die and won't res because of the Icy Stalagmites.
  • Head through the left passage and aggro the group with Avalanches, you will need to echo Spell Breaker here. Flag hero so he won't get hit by the ice darts.
  • Follow the hallway north killing the next group with Avalanches and the circle of Djinn. Touch the Proof of Kinship and head back down.
  • Take a right into the newly opened room and get the next proof after killing all the guys then head back north and proceed east.
  • Kill the enemies along the way until you get to the second level, you don't need to kill the Regent group.

Lvl 2

  • Remlok will level with you, echo Spell Breaker and aggro all the Dryders so he dies and kill them all.
  • Proceed to the room with groups of Avalanches and Frozen Elementals.
  • Dispatch all the groups, echo Spell Breaker so Avalanches won't use Maelstrom.
  • Aggro the boss and head to the east side to stay out of Diamondshard Mist.
  • Spam Protective Spirit, Spirit Bond, and Pain Inverter until he dies.

Variants

  • Serpent's Quickness or Glyph of Swiftness with Weapon of Quickening on hero since groups will only need a couple Spell Breakers.

Notes

  • Remlok can easily get your party wiped, make sure he dies.