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[build prof=Mo/Rt smiting=12+1+3 prot=12+3 divine favor=3+2]
 
[build prof=Mo/Rt smiting=12+1+3 prot=12+3 divine favor=3+2]
[Weapon of Quickening@0][Blessed Signet][Optional][Retribution][Holy Wrath][Balthazar's Spirit][Vital Blessing][Rebirth][/build]
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[Weapon of Quickening@3][Blessed Signet][Optional][Retribution][Holy Wrath][Balthazar's Spirit][Vital Blessing][Rebirth][/build]
 
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==Usage==
 
==Usage==
 
*The only hard part to this dungeon is the having Remlok run in beside you. If you can pass the first room, then you'll complete the dungeon.
 
*The only hard part to this dungeon is the having Remlok run in beside you. If you can pass the first room, then you'll complete the dungeon.

Revision as of 11:39, 5 October 2009

This build requires a rating. Please apply the appropriate tag based upon consensus.

This build has been designed for the following use:

   Dungeon Guide This is part of the Dungeon Build series, see Dungeon Guide for all Dungeon builds.  

A simple 600/Smite build for going through the Sepulchre of Dragimmar dungeon quickly.

600 Monk

<pvxbig> [build prof=Mo/R prot=11+3 divinefavor=12+1+3 wilderness=6][Spirit Bond][Shield of Absorption][Protective Spirit][Serpent's Quickness][Spell Breaker][Pain Inverter][Essence Bond][Blessed Aura][/build] </pvxbig>

Smiter Monk

<pvxbig> [build prof=Mo/Rt smiting=12+1+3 prot=12+3 divine favor=3+2] [Weapon of Quickening@3][Blessed Signet][Optional][Retribution][Holy Wrath][Balthazar's Spirit][Vital Blessing][Rebirth][/build] </pvxbig>

Usage

  • The only hard part to this dungeon is the having Remlok run in beside you. If you can pass the first room, then you'll complete the dungeon.

Level 1

  • The trick is to cast PS then, WoQ, SQ then SB.
  • Agro both groups, keep moving so Remlok doesn't use his healing sig. He'll die quickly.
  • Cast SB then SoA
  • From there, pick up the Strength thing, open the door, and take the North exit to the main room, with the traps and elementals.
  • Flag hero well back, don't worry about WoQ anymore because of Quickening Zephyr.
  • Kill all elementals around the first group of Stalagmites, Remlok will die and won't res (you can't kill the Stalagmites).
  • From there, bring your hero Forward and complete rest of dungeon leaving Remlok dead.

Lvl 2

  • Remlok will level with you just repeat the agro and wait till he dies technique.

Notes

  • Make sure to have lots of energy to deal with Remlok
  • Only use WoQ & SQ to halve your SB recharge when dealing with dryders.
  • SQ meshes nicely with pain inverter for bosses.
  • SQ then SB for slowdown hexes for elementals & reduce downtime.
  • Make sure the smiter has atleast 5 divine favor so you get 10 energy from blessed signet for WoQ