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{{Archived-Build|type1=farming|type2=PvE team|category=Great|reason1=[[gww:Feedback:Game_updates/20100225|Feb 2010 update]] to holy wrath|date=07:58, May 1, 2010 (UTC)}}
{{build update|[[gww:Holy Wrath|Holy Wrath]]}}
 
 
{{Great-Build|PvE team|farming}}
 
 
{{TOCright}}
 
{{TOCright}}
   
This Dual monk build using a 600 monk and smiter can do both Normal Mode and Hard Mode in [[gw:The Underworld|The Underworld]]. It is capable of clearing the Labyrinth, Forgotten Vale.
+
This Dual monk build using a 600 monk and smiter can do both Normal Mode and Hard Mode in [[gw:The Underworld|The Underworld]]. It is capable of clearing the Labyrinth,Forgotten Vale
   
 
== Team Composition ==
 
== Team Composition ==
 
{{mo}}/{{me}} '''600 Monk'''
 
{{mo}}/{{me}} '''600 Monk'''
 
{{mini skill bar|Shield of Absorption|Spirit Bond|Protective Spirit|Spell Breaker|Mantra of Resolve|Optional|Blessed Aura|Essence Bond}}
 
{{mini skill bar|Shield of Absorption|Spirit Bond|Protective Spirit|Spell Breaker|Mantra of Resolve|Optional|Blessed Aura|Essence Bond}}
{{mo}}/{{n}} '''Smiter Monk'''
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{{mo}}/{{any}} '''Smiter Monk'''
{{mini skill bar|Holy Wrath|Shield of Judgment|Blood Ritual|Rebirth|Vital Blessing|Balthazar's Spirit|Essence Bond|Retribution}}
+
{{mini skill bar|Holy Wrath|Shield of Judgment|"By Ural's Hammer!"|Rebirth|Vital Blessing|Balthazar's Spirit|Essence Bond|Retribution}}
   
 
==600 Monk==
 
==600 Monk==
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*Video of the path to Reaper in Forgotten vale: [http://www.youtube.com/watch?v=QpptBkURFxg Labyrinth - Vale]
 
*Video of the path to Reaper in Forgotten vale: [http://www.youtube.com/watch?v=QpptBkURFxg Labyrinth - Vale]
   
  +
===Ice Wastes===
  +
*When facing [[gw:Smite Crawlers|Smite Crawlers]] there is no need to use spell breaker unless a nightmare pops while fighting. Maintaining [[gw:Shield of Absorption|Shield of Absorption]] works fine, as long as you cast [[gw:Spirit Bond|Spirit Bond]] right before and right after refreshing [[gw:Shield of Absorption|Shield of Absorption]]. Also maintain [[gw:Protective Spirit|Protective Spirit]] al the time.
  +
*When facing [[gw:Coldfires|Coldfires]], you do not need to maintain [[gw:Spell Breaker|Spell Breaker]]. This is because there will trigger [[gw:Spirit Bond|Spirit Bond]], and there normal attacks do not. Then, of course, you need to maintain [[gw:Protective Spirit|Protective Spirit]] as well. [[gw:Shield of Absorption|Shield of Absorption]] can be used to, but is not necessary. Though you might get interrupted by [[gw:Mealstorm|Mealstorm]]. Using [[gw:Mantra of Resolve|Mantra of Resolve]] here isn't advisable, as you might get energy problems then. Maintaining [[gw:Spell Breaker|Spell Breaker]] is also an option. Then you can simply use [[gw:Shield of Absorption|Shield of Absorption]] as well. There attacks does not trigger [[gw:Spirit Bond|Spirit Bond]], neither in NM as in HM, because they do to little damage. They should be dead before you though.
  +
*If you are fighting [[gw:Coldfires|Coldfires]] AND a group of [[gw:Smite Crawlers|Smite Crawlers]] you will need to maintain [[gw:Spell Breaker|Spell Breaker]] and [[gw:Spirit Bond|Spirit Bond]] and [[gw:Protective Spirit|Protective Spirit]] and [[gw:Shield of Absorption|Shield of Absorption]]. [[gw:Spell Breaker|Spell Breaker]] is then used to prevent the interrupts from [[gw:Maelstorm|Maelstorm]].
  +
*If a group of [[gw:Smite Crawlers|Smite Crawlers]] spawns behind or near a group of stationary [[gw:Coldfires|Coldfires]] use a longbow to pull them away.
  +
*kill all the [[gw:Smite Crawlers|Smite Crawlers]] in [[gw:Ice Wastes|Ice Wastes]] and then pop the [[gw:Reaper of the Ice Wastes|Reaper of the Ice Wastes]] by killing the [[gw:Terrorweb Dryder|Terrorweb Dryders]].
  +
*Teleport back to the [[gw:Labyrinth|Labyrinth]].
   
  +
===Twin Serpent Mountains===
===Usage specific to Arcane Echo variant===
 
  +
*Only head through mountains if you are going to chaos planes and pools. There is no reason to farm in the mountains as the enemies there do not drop ecto's aside from one or two patrolling skeletons.
*When facing coldfires or terrorwebs equip +4 divine favor head piece. Cast [[gw:Arcane Echo|Arcane Echo]] followed by [[gw:Spell Breaker|Spell Breaker]] before engaging. Maintain only [[gw:Shield of Absorption|SoA]] while [[gw:Spell Breaker|Spell Breaker]] is up. When spell breaker's recharge is just passing the lower right corner of it's icon cast the echoed spell breaker. This should cover you until the original spell breaker is recharged again. If Spell breaker appears as though it will run out before it is completely recharged cast [[gw:Protective Spirit|Protective Spirit]] and [[gw:Spirit Bond|Spirit Bond]] until it is ready. Auto attack with staff to speed up killing.
 
  +
*When facing [[gw:Charged Blackness|Charged Blackness]] wait until they exhaust themselves. Wait for them to kill themselves. They do use knock down so be careful to time your spells in between them using shock. Maintain [[gw:Spell Breaker|Spell Breaker]] as much as possible.
*When facing mindblades equip your staff for higher energy. Cast [[gw:Protective Spirit|Protective Spirit]] followed by [[gw:Arcane Echo|Arcane Echo]] followed by [[gw:Spell Breaker|Spell Breaker]] before engaging. Maintain [[gw:Shield of Absorption|SoA]] and [[gw:Spirit Bond|Spirit Bond]] while engaged. Cast the echoed spell breaker when the original spell breaker's recharge is just passing the lower right corner of it's icon. They should be dead by the time the echoed spell breaker is running out.
 
  +
*When facing [[gw:Obsidian Behemoth|Obsidian Behemoths]] only use [[gw:Protective Spirit|Protective Spirit]] and [[gw:Spirit Bond|Spirit Bond]].(Remember to cycle shooting them with staff to interrupt [[gw:Healing Spring|Healing Spring]] for a faster kill)
  +
*Using any personal consumable that increases your attack speed will allow you to interrupt [[gw:Healing Spring|Healing Spring]] more effectively.
   
  +
===Chaos Planes===
  +
[[Image:Chaos planes Map.jpg|right|thumb|200px|Chaos Planes Map]]
  +
*When facing a group of [[gw:Wailing Lord|Wailing Lords]] and [[gw:Banished Dream Rider|Banished Dream Riders]] cast [[gw:Spell Breaker|Spell Breaker]], [[gw:Protective Spirit|Protective Spirit]], and [[gw:Shield of Absorption|Shield of Absorption]] before engaging. Use [[gw:Spirit Bond|Spirit Bond]] once you run in.
  +
*Upon killing any of the stationary [[gw:Banished Dream Rider|Banished Dream Riders]] a group of [[gw:Mindblade Spectre|Mindblade Spectres]] will spawn. If you are not chaining [[gw:Spell Breaker|Spell Breaker]] with [[gw:Arcane Echo|Arcane Echo]], it can not be done any more, as you won't do enough damage to the mindblades. There will be 3 waves of enemies, each wave growing in numbers.
  +
*Upon killing any of the stationary [[gw:Banished Dream Rider|Banished Dream Riders]] a group of [[gw:Mindblade Spectre|Mindblade Spectres]] that spawn after each [[gw:Banished Dream Rider|Banished Dream Rider]] is killed.
  +
*While facing [[gw:Mindblade Spectre|Mindblade Spectres]] if [[gw:Spell Breaker|Spell Breaker]] has run out cast [[gw:Mantra of Resolve|Mantra of Resolve]] and maintain [[gw:Spirit Bond|Spirit Bond]].
  +
*Do not engage the [[gw:Terrorweb Dryder|Terrorweb Dryders]] surrounding the planes monument until after you have killed the [[gw:Banished Dream Rider|Banished Dream Riders]] and all the [[gw:Mindblade Spectre|Mindblade Spectres]] for that area.
  +
 
===Usage specific to Arcane Echo variant===
 
*When facing [[gw:Coldfires|Coldfires]] or [[gw:Terrorweb Dryder|Terrorweb Dryders]] equip +4 divine favor head piece. Cast [[gw:Arcane Echo|Arcane Echo]] followed by [[gw:Spell Breaker|Spell Breaker]] before engaging. Maintain only [[gw:Shield of Absorption|Shield of Absorption]] while [[gw:Spell Breaker|Spell Breaker]] is up. When Spell Breaker's recharge is just passing the lower right corner of it's icon cast the echoed Spell Breaker. This should cover you until the original Spell Breaker is recharged again. If Spell Breaker appears as though it will run out before it is completely recharged cast [[gw:Protective Spirit|Protective Spirit]] and [[gw:Spirit Bond|Spirit Bond]] until it is ready. Auto attack with staff to speed up killing.
 
*When facing [[gw:Mindblade Spectre|Mindblade Spectres]] equip your staff for higher energy. Cast [[gw:Protective Spirit|Protective Spirit]] followed by [[gw:Arcane Echo|Arcane Echo]] followed by [[gw:Spell Breaker|Spell Breaker]] before engaging. Maintain [[gw:Shield of Absorption|SoA]] and [[gw:Spirit Bond|Spirit Bond]] while engaged. Cast the echoed Spell Breaker when the original Spell Breaker's recharge is just passing the lower right corner of it's icon.
   
 
===Notes===
 
===Notes===
*Once [[gw:Spell Breaker|Spell Breaker]] has ended when facing coldfires they may use Maelstrom. Maintain [[gw:Mantra of Resolve|Mantra of Resolve]] to prevent interruption and move out of the Maelstrom to prevent further energy loss.
+
*Once [[gw:Spell Breaker|Spell Breaker]] has ended when facing [[gw:Coldfires|Coldfires]] they may use [[gw:Maelstorm|Maelstorm]]. Maintain [[gw:Mantra of Resolve|Mantra of Resolve]] to prevent interruption and move out of the Maelstrom to prevent further energy loss.
*If you see a huge mob, try to pull some of them. The 600 Monk can only endure 10 attacks over 60dmg in 2 seconds. If they extend over 10 attacks, then use sheild of absorbtion and it will be fine. When using SoA, cast SB befor use and then directly after.
+
*If you see a huge mob, try to pull some of them. The 600 Monk can only endure 10 attacks over 60dmg in 2 seconds. If they extend over 10 attacks, then use [[gw:Shield of Absorption|Shield of Absorption]] and it will be fine. When using [[gw:Shield of Absorption|Shield of Absorption]], cast [[gw:Spirit Bond|Spirit Bond]] before use and then directly after.
*Be aware that Bladed Attaxes and Grasping can interrupt. Grasping also use [[gw:Fear Me!|Fear Me!]] which drains energy.
+
*Be aware that [[gw:Bladed Attaxe|Bladed Attaxes]] and [[gw:Grasping Darkness|Grasping Darknesses]] can interrupt. [[gw:Grasping Darkness|Grasping Darknesses]] also use [[gw:Fear Me!|Fear Me!]] which drains energy.
 
*If you see a Nightmare(pops from ground)(Out of Battle) and it strips your enchantments, immediately activate Protective Spirit and Spirit Bond. Then get out your Divine Favor or Protective Prayers wand/staff and keep firing until it dies.
 
*If you see a Nightmare(pops from ground)(Out of Battle) and it strips your enchantments, immediately activate Protective Spirit and Spirit Bond. Then get out your Divine Favor or Protective Prayers wand/staff and keep firing until it dies.
*Try to engage skeletons with other enemies as their skills do not trigger spirit bond.
+
*Try to engage [[gw:Skeleton of Dhuum|Skeletons of Dhuum]] with other enemies as their skills do not trigger spirit bond, but there normal attacks mostly do in HM.
 
*If planning on heading to chaos planes and pools using the arcane echo variant will greatly increase survivability and quickness of completing these areas.
 
*If planning on heading to chaos planes and pools using the arcane echo variant will greatly increase survivability and quickness of completing these areas.
   
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===Attributes and Skills===
 
===Attributes and Skills===
 
<pvxbig>
 
<pvxbig>
[build name="smiter monk" prof=monk/necromancer smitin=12+1+3 protec=12+1+3 bloodmagic=3][holy wrath][shield of judgment][Blood Ritual][Rebirth][vital blessing][balthazar's spirit][essence bond][retribution][/build]
+
[build name="smiter monk" prof=monk smitin=12+1+3 protec=12+1+3 ][holy wrath][shield of judgment][By Ural's Hammer][Rebirth][vital blessing][balthazar's spirit][essence bond][retribution][/build]
*Optional Skill slot: [[gw:Purge Signet|Purge Signet]] for removing conditions or hexes. [[Gw:By Ural's Hammer!|By Ural's Hammer!]] for faster killing.
 
*[[gw:Blood is Power|Blood is Power]] and [[gw:rebirth|rebirth]] can be taken instead of blood ritual and unyielding aura.
 
*[[gww:Recall|Recall]] can be taken over Blood Ritual, in order to traverse the Mountains. Note that the 600 needs to be able to solo [[gww:Dying Nightmare|Nightmares]] and [[gww:Charged Blackness|Blackness]] if you choose this.
 
   
 
===Equipment===
 
===Equipment===
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*Head piece with +1 divine favor and rune of superior divine favor.
 
*Head piece with +1 divine favor and rune of superior divine favor.
 
*Radiant insignias.
 
*Radiant insignias.
  +
*Weapon with 20% enchanting for SOJ.
  +
*Vampiric weapon to keep hp below 50% for BUH.
   
 
===Usage===
 
===Usage===
 
*Equip +4 protection head piece. Cast [[gw:Vital Blessing|Vital Blessing]] on the 600 monk.
 
*Equip +4 protection head piece. Cast [[gw:Vital Blessing|Vital Blessing]] on the 600 monk.
 
*Equip +4 smiting head piece. Cast [[gw:Retribution|Retribution]] and spam [[gw:Holy Wrath|Holy Wrath]] and [[gw:Shield of Judgment|Shield of Judgment]] on 600 monk.
 
*Equip +4 smiting head piece. Cast [[gw:Retribution|Retribution]] and spam [[gw:Holy Wrath|Holy Wrath]] and [[gw:Shield of Judgment|Shield of Judgment]] on 600 monk.
*Cast [[gw:Balthazar's Spirit|Balthazar's Spirit]] on the 600 monk.
+
*Cast [[gw:Balthazar's Spirit|Balthazar's Spirit]] and [[gw:Essence Bond|Essence Bond]] on the 600 monk.
  +
*And one more thing be careful and don't break 600 agro... cast SoJ and HW and get back and when you got both skills recharged do the same...
   
   
*Use blood ritual or blood is power on the 600 if requested or after you resurrect him with rebirth to speed up the enchantment process.
 
*Stay out of agro at all times.
 
*Do not walk anywhere the 600 monk has not already been due to pop ups throughout UW.
 
   
  +
===Variant===
  +
<pvxbig>
  +
[build prof=Mo/N blo=3 smi=12 pro=12][Holy Wrath][Shield of Judgment][Blood Ritual][Rebirth][Vital Blessing][Balthazar's Spirit][Retribution][Essence Bond][/build]
  +
</pvxbig>
  +
  +
*Head piece with +1 protection prayers and rune of superior protection prayers.
  +
*Head piece with +1 smiting prayers and rune of superior smiting prayers.
  +
*Switch Head Gear as previously stated to buff the enchantments.
  +
*Weapon with 20% enchanting for SOJ.
 
*Use Blood Ritual on the 600 if requested, or after you resurrect him with rebirth to speed up the enchantment process.
  +
*Stay out of aggro at all times when not casting Holy Wrath or Shield of Judgment.
 
*Do not walk anywhere the 600 monk has not already been due to pop ups throughout UW.
   
 
===Notes===
 
===Notes===
*The smiter role can be ran on a hero, disable all of the hero's skills and manually cast the enchantments upon starting. Keep flagged out of range.
+
*The Smiter role can be ran on a hero, disable all of the hero's skills and manually cast the enchantments upon starting. Keep flagged out of range. If you can body block properly, the hero can be kept in casting range to speed up the process.
   
 
==Quests==
 
==Quests==
 
===Unwanted Guests===
 
===Unwanted Guests===
*Clear all of the labyrinth and to the Reaper in the forgotten vale.
+
*Clear all of the labyrinth and to the Reaper in the forgotten Vale.
*Take quest from Reaper in the labyrinth and teleport back to vale.
+
*Take quest from Reaper in the labyrinth and teleport back to Vale.
*Killing the keeper of souls will kill all of the terrorwebs and vengeful aataxe linked to it.
+
*Killing the keeper of souls will kill all of the Terrorwebs and Vengeful Aataxe linked to it.
 
*There are 6 keepers of souls
 
*There are 6 keepers of souls
*Video demonstrating the usage: [http://www.youtube.com/watch?v=pIQmPwQDryo Unwanted Guests]
 
   
 
===Escort of Souls===
 
===Escort of Souls===
 
*Clear the labyrinth and to the Reaper in the forgotten vale.
 
*Clear the labyrinth and to the Reaper in the forgotten vale.
 
*Have smiter take quest from Reaper of the labyrinth once 600 monk is at the bottom of the stairs to basement.
 
*Have smiter take quest from Reaper of the labyrinth once 600 monk is at the bottom of the stairs to basement.
*There are 3 large groups of mindblades that spawn with the quest.
+
*There are 3 large groups of Mindblades that spawn with the quest.
 
*Any of the souls dying will result in getting kicked from UW.
 
*Any of the souls dying will result in getting kicked from UW.
 
*Personal consumable that increases run speed is recommended.
 
*Personal consumable that increases run speed is recommended.
*Video demonstrating the usage: [http://www.youtube.com/watch?v=FnzqLQ6w6ko Escort of Souls]
 
   
 
==See Also==
 
==See Also==
 
*[[Build:Team - 600/Smite FoW]]<pvxbig>
 
*[[Build:Team - 600/Smite FoW]]<pvxbig>
  +
</pvxbig><pvxbig>
 
[[Category:Multi-campaign builds|Team - 600/Smite]]</pvxbig>
 
[[Category:Multi-campaign builds|Team - 600/Smite]]</pvxbig>

Latest revision as of 21:16, 2 November 2010

This build has been archived as of 07:58, May 1, 2010 (UTC), for the following reason:

This build had been designed for the following use:

This build was in the category Great before being archived.

This Dual monk build using a 600 monk and smiter can do both Normal Mode and Hard Mode in The Underworld. It is capable of clearing the Labyrinth,Forgotten Vale

Team Composition

Monk/Mesmer 600 Monk

Shield of Absorption Spirit Bond Protective Spirit Spell Breaker Mantra of Resolve Optional Blessed Aura Essence Bond

Monk/Asterisk Smiter Monk

Holy Wrath Shield of Judgment "By Ural's Hammer!" Rebirth Vital Blessing Balthazar's Spirit Essence Bond Retribution


600 Monk

Attributes and Skills

<pvxbig> [build name="600 monk" prof=monk/mesmer protec=12+2 divine=12+1+1 inspiration=3][shield of absorption][spirit bond][protective spirit][spell breaker][mantra of resolve][optional][blessed aura][essence bond][/build] </pvxbig>

  • Option 1: Arcane Echo will allow for killing of coldfires, terrorwebs, and mindblades more easily. Requires head piece with Divine Favor 1+3 so spell breaker can be chained indefinitely.
  • Option 2: Additional damage skill to speed up the killing if not planning on proceeding to planes/pools: Radiation Field, Pain Inverter, or Sympathetic Visage to drain enemy energy. This is not an extensive list, the options are too many to list here.
  • Option 3: for running on normal mode take a warrior secondary and Frenzy to induce higher damage from enemies that would not otherwise trigger spirit bond.

Equipment

  • Lowest Level AL(such as starter armor) on all armor pieces.
  • Head piece with +1 divine favor and rune of minor divine favor.
  • Head piece with +1 divine favor and rune of superior divine favor.
  • Chest, hands, legs, and feet : rune of major protection prayers, rune of superior vigor, 2 runes of vitae.
  • All 5 armor pieces equipped with Survivor Insignias.
  • One hand weapon with 20% longer enchantment mod and +5 energy inscription.
  • Any protection or divine favor offhand with +45hp (while enchanted) mod.
  • High energy staff with 20% enchantment mod.
  • Using this exact gear you will have 806hp (with weapon/focus set) thus reaching 53 damage from holy wraith. If using other gear try to maintain at least 800hp to ensure maximum damage output and have 14 protection prayers to reach 7 seconds on Shield of Absorption.

General Usage

Underworld Map

Underworld Map

Chamber and Labyrinth

  • Take the quest "clear the chamber" from the lost soul.
  • After killing all the enemies in chamber the doors will open. Proceed to clear the enemies up to the terrorwebs in the Labyrinth.
  • When facing terrorwebs, maintain Spell Breaker as much as possible. While Spell Breaker is on you, only use SoA as their attacks will not trigger Spirit Bond or Protective Spirit. When Spell Breaker is about to run out be sure to cast and maintain Spirit Bond and Protective Spirit in addition to SoA until you are able to recast Spell Breaker.
  • After killing the 3 terrorwebs the Reaper of the Labyrinth will pop. Take only the quest "Restoring Grenth's Monuments." This will spawn 3 terrorwebs at all the monuments throughout the UW.
  • Video of clearing the chamber: Chamber - Labyrinth

The forgotten Vale

  • Head through the basement towards The forgotten vale. There are loads of pop ups on the way to the monument in vale so take it slow if unfamiliar with the area.
  • While facing Mindblades if Spell Breaker has run out cast Mantra of Resolve and maintain Spirit Bond.
  • Video of the path to Reaper in Forgotten vale: Labyrinth - Vale

Ice Wastes

Twin Serpent Mountains

  • Only head through mountains if you are going to chaos planes and pools. There is no reason to farm in the mountains as the enemies there do not drop ecto's aside from one or two patrolling skeletons.
  • When facing Charged Blackness wait until they exhaust themselves. Wait for them to kill themselves. They do use knock down so be careful to time your spells in between them using shock. Maintain Spell Breaker as much as possible.
  • When facing Obsidian Behemoths only use Protective Spirit and Spirit Bond.(Remember to cycle shooting them with staff to interrupt Healing Spring for a faster kill)
  • Using any personal consumable that increases your attack speed will allow you to interrupt Healing Spring more effectively.

Chaos Planes

Chaos planes Map

Chaos Planes Map

Usage specific to Arcane Echo variant

Notes

  • Once Spell Breaker has ended when facing Coldfires they may use Maelstorm. Maintain Mantra of Resolve to prevent interruption and move out of the Maelstrom to prevent further energy loss.
  • If you see a huge mob, try to pull some of them. The 600 Monk can only endure 10 attacks over 60dmg in 2 seconds. If they extend over 10 attacks, then use Shield of Absorption and it will be fine. When using Shield of Absorption, cast Spirit Bond before use and then directly after.
  • Be aware that Bladed Attaxes and Grasping Darknesses can interrupt. Grasping Darknesses also use Fear Me! which drains energy.
  • If you see a Nightmare(pops from ground)(Out of Battle) and it strips your enchantments, immediately activate Protective Spirit and Spirit Bond. Then get out your Divine Favor or Protective Prayers wand/staff and keep firing until it dies.
  • Try to engage Skeletons of Dhuum with other enemies as their skills do not trigger spirit bond, but there normal attacks mostly do in HM.
  • If planning on heading to chaos planes and pools using the arcane echo variant will greatly increase survivability and quickness of completing these areas.


Smiter Monk

Attributes and Skills

<pvxbig> [build name="smiter monk" prof=monk smitin=12+1+3 protec=12+1+3 ][holy wrath][shield of judgment][By Ural's Hammer][Rebirth][vital blessing][balthazar's spirit][essence bond][retribution][/build]

Equipment

  • Head piece with +1 protection prayers and rune of superior protection prayers.
  • Head piece with +1 smiting prayers and rune of superior smiting prayers.
  • Head piece with +1 divine favor and rune of superior divine favor.
  • Radiant insignias.
  • Weapon with 20% enchanting for SOJ.
  • Vampiric weapon to keep hp below 50% for BUH.

Usage


Variant

<pvxbig> [build prof=Mo/N blo=3 smi=12 pro=12][Holy Wrath][Shield of Judgment][Blood Ritual][Rebirth][Vital Blessing][Balthazar's Spirit][Retribution][Essence Bond][/build] </pvxbig>

  • Head piece with +1 protection prayers and rune of superior protection prayers.
  • Head piece with +1 smiting prayers and rune of superior smiting prayers.
  • Switch Head Gear as previously stated to buff the enchantments.
  • Weapon with 20% enchanting for SOJ.
  • Use Blood Ritual on the 600 if requested, or after you resurrect him with rebirth to speed up the enchantment process.
  • Stay out of aggro at all times when not casting Holy Wrath or Shield of Judgment.
  • Do not walk anywhere the 600 monk has not already been due to pop ups throughout UW.

Notes

  • The Smiter role can be ran on a hero, disable all of the hero's skills and manually cast the enchantments upon starting. Keep flagged out of range. If you can body block properly, the hero can be kept in casting range to speed up the process.

Quests

Unwanted Guests

  • Clear all of the labyrinth and to the Reaper in the forgotten Vale.
  • Take quest from Reaper in the labyrinth and teleport back to Vale.
  • Killing the keeper of souls will kill all of the Terrorwebs and Vengeful Aataxe linked to it.
  • There are 6 keepers of souls

Escort of Souls

  • Clear the labyrinth and to the Reaper in the forgotten vale.
  • Have smiter take quest from Reaper of the labyrinth once 600 monk is at the bottom of the stairs to basement.
  • There are 3 large groups of Mindblades that spawn with the quest.
  • Any of the souls dying will result in getting kicked from UW.
  • Personal consumable that increases run speed is recommended.

See Also

  • Build:Team - 600/Smite FoW<pvxbig>

</pvxbig><pvxbig></pvxbig>