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{{Archived-Build|type1=farming|type2=PvE team|category=Great|reason1=[[gww:Feedback:Game_updates/20100225|Feb 2010 update]] to holy wrath|date=07:58, May 1, 2010 (UTC)}}
{{Great-Build|PvE team|farming}}
 
{{PvE-Meta}}
 
 
{{TOCright}}
 
{{TOCright}}
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This Dual monk build using a 600 monk and smiter can do both Normal Mode and Hard Mode in [[gw:The Underworld|The Underworld]]. It is capable of clearing the Labyrinth, Ice Wastes, Forgotten Vale, Twin Serpent Mountains as well as most of the Chaos Planes, Bones Pits and Spawning Pools.
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This Dual monk build using a 600 monk and smiter can do both Normal Mode and Hard Mode in [[gw:The Underworld|The Underworld]]. It is capable of clearing the Labyrinth,Forgotten Vale
   
 
== Team Composition ==
 
== Team Composition ==
{{mo}}/{{any}} '''600 Monk'''
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{{mo}}/{{me}} '''600 Monk'''
{{mini skill bar|Shield of Absorption|Spirit Bond|Protective Spirit|Spell Breaker|Optional|Blessed Aura|Balthazar's Spirit|Essence Bond}}
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{{mini skill bar|Shield of Absorption|Spirit Bond|Protective Spirit|Spell Breaker|Mantra of Resolve|Optional|Blessed Aura|Essence Bond}}
{{mo}}/{{n}} '''Smiter Monk'''
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{{mo}}/{{any}} '''Smiter Monk'''
{{mini skill bar|Blessed Signet|Purge Signet|Unyielding Aura|Blood Ritual|Vital Blessing|Life Attunement|Holy Wrath|Retribution}}
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{{mini skill bar|Holy Wrath|Shield of Judgment|"By Ural's Hammer!"|Rebirth|Vital Blessing|Balthazar's Spirit|Essence Bond|Retribution}}
   
 
==600 Monk==
 
==600 Monk==
 
===Attributes and Skills===
 
===Attributes and Skills===
 
<pvxbig>
 
<pvxbig>
[build name="600 monk" prof=monk/any protec=12+1+1 divine=12+1][shield of absorption][spirit bond][protective spirit][spell breaker][optional][blessed aura][balthazars spirit][essence bond][/build]
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[build name="600 monk" prof=monk/mesmer protec=12+2 divine=12+1+1 inspiration=3][shield of absorption][spirit bond][protective spirit][spell breaker][mantra of resolve][optional][blessed aura][essence bond][/build]
 
</pvxbig>
 
</pvxbig>
  +
*Option 1: [[gw:Arcane Echo|Arcane Echo]] will allow for killing of coldfires, terrorwebs, and mindblades more easily. Requires head piece with Divine Favor 1+3 so [[gw:Spell Breaker|spell breaker]] can be chained indefinitely.
*Inexperienced players are advised to take [[gw:Blessed Signet|Blessed Signet]] for energy management.
 
*If having trouble with interrupting take [[gw:Ancestor's Visage|Ancestor's Visage]] or [[gw:Sympathetic Visage|Sympathetic Visage]]. Best is [[gw:Mantra of Resolve|Mantra of Resolve]] to take out their interrupt skills. (Mesmer Secondary)
+
*Option 2: Additional damage skill to speed up the killing if not planning on proceeding to planes/pools: [[gw:Radiation Field|Radiation Field]], [[gw:Pain Inverter|Pain Inverter]], or [[gw:Sympathetic Visage|Sympathetic Visage]] to drain enemy energy. This is not an extensive list, the options are too many to list here.
*More experienced players are advised to take [[gw:Frenzy|Frenzy]](Warrior Secondary)for more damage output.
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*Option 3: for running on normal mode take a warrior secondary and [[gw:Frenzy|Frenzy]] to induce higher damage from enemies that would not otherwise trigger spirit bond.
*Another option is to use [[gw:Arcane Echo|Arcane Echo]] and another Headgear with Divine Favor 1+3 so [[gw:Spell Breaker|spell breaker]] will not run out and the quest [[gw:Servants of Grenth|Servants of Grenth]] can be done. (Spawning a good amount of Terrorweb Dryders)
 
   
 
===Equipment===
 
===Equipment===
*Lowest Level AL(such as starter armor)
+
*Lowest Level AL(such as starter armor) on all armor pieces.
  +
*Head piece with +1 divine favor and rune of minor divine favor.
*Any head armor with the +1 Protection Prayers upgrade and also a Minor Rune of Protection Prayers and Minor Rune of Divine Favor.
 
  +
*Head piece with +1 divine favor and rune of superior divine favor.
*Highest affordable Vigor Rune with the last 2 spots filled with Runes of Vitae.
 
  +
*Chest, hands, legs, and feet : rune of major protection prayers, rune of superior vigor, 2 runes of vitae.
*All armor pieces equipped with Survivor Insignias.
+
*All 5 armor pieces equipped with [[gw:Insignia|Survivor Insignias]].
*Any weapon set with 20% longer enchantment mod and additional health
+
*One hand weapon with 20% longer enchantment mod and +5 energy inscription.
[[Image:Dual UW Distance.JPG|right|thumb|200px|Where to go]]
 
  +
*Any protection or divine favor offhand with +45hp (while enchanted) mod.
  +
*High energy staff with 20% enchantment mod.
  +
*Using this exact gear you will have 806hp (with weapon/focus set) thus reaching 53 damage from holy wraith. If using other gear try to maintain at least 800hp to ensure maximum damage output and have 14 protection prayers to reach 7 seconds on [[gw:Shield of Absorption|Shield of Absorption]].
   
===Usage===
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===General Usage===
  +
[[Image:Underworld Map.jpg|right|thumb|200px|Underworld Map]]
*Cast [[gw:Blessed Aura|Blessed Aura]], [[gw:Balthazar's Spirit|Balthazar's Spirit]] and [[gw:Essence Bond|Essence Bond]] and maintain them.
 
  +
*Equip +4 divine favor head piece and Cast [[gw:Blessed Aura|Blessed Aura]] and [[gw:Essence Bond|Essence Bond]] and maintain them.
*Use [[gw:Blessed Signet|Blessed Signet]] whenever energy is needed, energy should be around 35 before attempting to engage any monsters.
 
  +
*Switch back to +2 divine favor headpiece.
*Before entering into battle cast [[gw:Spell Breaker|Spell Breaker]], [[gw:Protective Spirit|Protective Spirit]], [[gw:Spirit Bond|Spirit Bond]] and [[gw:Shield of Absorption|Shield of Absorption]]. Always keep [[gw:Protective Spirit|Protective Spirit]] and [[gw:Frenzy|Frenzy]] (if taking [[gw:Warrior|Warrior]] secondary) on. A second before [[gw:Shield of Absorption|SoA]] ends cast [[gw:Spirit Bond|Spirit Bond]], followed by [[gw:Shield of Absorption|SoA]] after another second (to avoid interruption). Repeat cycle until monsters have died.
 
  +
*Receive enchantments from your smiter.
*When facing coldfires, only use [[gw:Protective Spirit|Protective Spirit]] and [[gw:Shield of Absorption|SoA]] as [[gw:Spirit Bond|Spirit Bond]] will not give you any extra health. It is also recommended to keep spell breaker on as much as possible.
 
  +
*Energy should be near full before engaging enemies.
*When facing [[gw:Charged Blackness|Charged Blacknesses]] wait until they exhaustion themselves to near energyless. Wait for them to kill themselves.
 
  +
*Before entering into battle cast [[gw:Protective Spirit|Protective Spirit]], [[gw:Mantra of Resolve|Mantra of Resolve]] (MoR needed for any group containing bladed aataxe or grasping darkness, [[gw:Spell Breaker|Spell Breaker]], and [[gw:Shield of Absorption|Shield of Absorption]]
*When facing [[gw:Obsidian Behemoth|Obsidian Behemoths]] only maintain [[gw:Balthazar's Spirit|Balthazar's Spirit]], [[gw:Essence Bond|Essence Bond]], [[gw:Protective Spirit|Protective Spirit]], and [[gw:Spirit Bond|Spirit Bond]].(Remember to cycle shooting them with staff to interrupt [[gw:Healing Spring|Healing Spring]] for a faster kill)
 
  +
*Cast [[gw:Spirit Bond|Spirit Bond]] once you run up to the enemies.
*In the Chaos Planes after [[gw:Spell Breaker|Spell Breaker]] has run out cast only [[gw:Spirit Bond|Spirit Bond]] when energy permits.
 
  +
*Maintain [[gw:Protective Spirit|Protective Spirit]] at all times while engaged.
  +
*Right before [[gw:Shield of Absorption|SoA]] ends cast [[gw:Spirit Bond|Spirit Bond]], followed by [[gw:Shield of Absorption|SoA]] and [[gw:Spirit Bond|Spirit Bond]] again.
  +
  +
===Chamber and Labyrinth===
  +
*Take the quest "clear the chamber" from the lost soul.
  +
*After killing all the enemies in chamber the doors will open. Proceed to clear the enemies up to the terrorwebs in the Labyrinth.
  +
*When facing terrorwebs, maintain [[gw:Spell Breaker|Spell Breaker]] as much as possible. While [[gw:Spell Breaker|Spell Breaker]] is on you, only use [[gw:Shield of Absorption|SoA]] as their attacks will not trigger [[gw:Spirit Bond|Spirit Bond]] or [[gw:Protective Spirit|Protective Spirit]]. When [[gw:Spell Breaker|Spell Breaker]] is about to run out be sure to cast and maintain [[gw:Spirit Bond|Spirit Bond]] and [[gw:Protective Spirit|Protective Spirit]] in addition to [[gw:Shield of Absorption|SoA]] until you are able to recast [[gw:Spell Breaker|Spell Breaker]].
  +
*After killing the 3 terrorwebs the Reaper of the Labyrinth will pop. Take only the quest "Restoring Grenth's Monuments." This will spawn 3 terrorwebs at all the monuments throughout the UW.
  +
*Video of clearing the chamber: [http://www.youtube.com/watch?v=qRXbSCehSeo Chamber - Labyrinth]
  +
  +
===The forgotten Vale===
  +
*Head through the basement towards The forgotten vale. There are loads of pop ups on the way to the monument in vale so take it slow if unfamiliar with the area.
 
*While facing Mindblades if [[gw:Spell Breaker|Spell Breaker]] has run out cast [[gw:Mantra of Resolve|Mantra of Resolve]] and maintain [[gw:Spirit Bond|Spirit Bond]].
  +
*Video of the path to Reaper in Forgotten vale: [http://www.youtube.com/watch?v=QpptBkURFxg Labyrinth - Vale]
  +
  +
===Ice Wastes===
  +
*When facing [[gw:Smite Crawlers|Smite Crawlers]] there is no need to use spell breaker unless a nightmare pops while fighting. Maintaining [[gw:Shield of Absorption|Shield of Absorption]] works fine, as long as you cast [[gw:Spirit Bond|Spirit Bond]] right before and right after refreshing [[gw:Shield of Absorption|Shield of Absorption]]. Also maintain [[gw:Protective Spirit|Protective Spirit]] al the time.
  +
*When facing [[gw:Coldfires|Coldfires]], you do not need to maintain [[gw:Spell Breaker|Spell Breaker]]. This is because there will trigger [[gw:Spirit Bond|Spirit Bond]], and there normal attacks do not. Then, of course, you need to maintain [[gw:Protective Spirit|Protective Spirit]] as well. [[gw:Shield of Absorption|Shield of Absorption]] can be used to, but is not necessary. Though you might get interrupted by [[gw:Mealstorm|Mealstorm]]. Using [[gw:Mantra of Resolve|Mantra of Resolve]] here isn't advisable, as you might get energy problems then. Maintaining [[gw:Spell Breaker|Spell Breaker]] is also an option. Then you can simply use [[gw:Shield of Absorption|Shield of Absorption]] as well. There attacks does not trigger [[gw:Spirit Bond|Spirit Bond]], neither in NM as in HM, because they do to little damage. They should be dead before you though.
  +
*If you are fighting [[gw:Coldfires|Coldfires]] AND a group of [[gw:Smite Crawlers|Smite Crawlers]] you will need to maintain [[gw:Spell Breaker|Spell Breaker]] and [[gw:Spirit Bond|Spirit Bond]] and [[gw:Protective Spirit|Protective Spirit]] and [[gw:Shield of Absorption|Shield of Absorption]]. [[gw:Spell Breaker|Spell Breaker]] is then used to prevent the interrupts from [[gw:Maelstorm|Maelstorm]].
  +
*If a group of [[gw:Smite Crawlers|Smite Crawlers]] spawns behind or near a group of stationary [[gw:Coldfires|Coldfires]] use a longbow to pull them away.
  +
*kill all the [[gw:Smite Crawlers|Smite Crawlers]] in [[gw:Ice Wastes|Ice Wastes]] and then pop the [[gw:Reaper of the Ice Wastes|Reaper of the Ice Wastes]] by killing the [[gw:Terrorweb Dryder|Terrorweb Dryders]].
  +
*Teleport back to the [[gw:Labyrinth|Labyrinth]].
  +
  +
===Twin Serpent Mountains===
  +
*Only head through mountains if you are going to chaos planes and pools. There is no reason to farm in the mountains as the enemies there do not drop ecto's aside from one or two patrolling skeletons.
  +
*When facing [[gw:Charged Blackness|Charged Blackness]] wait until they exhaust themselves. Wait for them to kill themselves. They do use knock down so be careful to time your spells in between them using shock. Maintain [[gw:Spell Breaker|Spell Breaker]] as much as possible.
 
*When facing [[gw:Obsidian Behemoth|Obsidian Behemoths]] only use [[gw:Protective Spirit|Protective Spirit]] and [[gw:Spirit Bond|Spirit Bond]].(Remember to cycle shooting them with staff to interrupt [[gw:Healing Spring|Healing Spring]] for a faster kill)
  +
*Using any personal consumable that increases your attack speed will allow you to interrupt [[gw:Healing Spring|Healing Spring]] more effectively.
  +
  +
===Chaos Planes===
 
[[Image:Chaos planes Map.jpg|right|thumb|200px|Chaos Planes Map]]
  +
*When facing a group of [[gw:Wailing Lord|Wailing Lords]] and [[gw:Banished Dream Rider|Banished Dream Riders]] cast [[gw:Spell Breaker|Spell Breaker]], [[gw:Protective Spirit|Protective Spirit]], and [[gw:Shield of Absorption|Shield of Absorption]] before engaging. Use [[gw:Spirit Bond|Spirit Bond]] once you run in.
  +
*Upon killing any of the stationary [[gw:Banished Dream Rider|Banished Dream Riders]] a group of [[gw:Mindblade Spectre|Mindblade Spectres]] will spawn. If you are not chaining [[gw:Spell Breaker|Spell Breaker]] with [[gw:Arcane Echo|Arcane Echo]], it can not be done any more, as you won't do enough damage to the mindblades. There will be 3 waves of enemies, each wave growing in numbers.
  +
*Upon killing any of the stationary [[gw:Banished Dream Rider|Banished Dream Riders]] a group of [[gw:Mindblade Spectre|Mindblade Spectres]] that spawn after each [[gw:Banished Dream Rider|Banished Dream Rider]] is killed.
  +
*While facing [[gw:Mindblade Spectre|Mindblade Spectres]] if [[gw:Spell Breaker|Spell Breaker]] has run out cast [[gw:Mantra of Resolve|Mantra of Resolve]] and maintain [[gw:Spirit Bond|Spirit Bond]].
  +
*Do not engage the [[gw:Terrorweb Dryder|Terrorweb Dryders]] surrounding the planes monument until after you have killed the [[gw:Banished Dream Rider|Banished Dream Riders]] and all the [[gw:Mindblade Spectre|Mindblade Spectres]] for that area.
  +
  +
===Usage specific to Arcane Echo variant===
  +
*When facing [[gw:Coldfires|Coldfires]] or [[gw:Terrorweb Dryder|Terrorweb Dryders]] equip +4 divine favor head piece. Cast [[gw:Arcane Echo|Arcane Echo]] followed by [[gw:Spell Breaker|Spell Breaker]] before engaging. Maintain only [[gw:Shield of Absorption|Shield of Absorption]] while [[gw:Spell Breaker|Spell Breaker]] is up. When Spell Breaker's recharge is just passing the lower right corner of it's icon cast the echoed Spell Breaker. This should cover you until the original Spell Breaker is recharged again. If Spell Breaker appears as though it will run out before it is completely recharged cast [[gw:Protective Spirit|Protective Spirit]] and [[gw:Spirit Bond|Spirit Bond]] until it is ready. Auto attack with staff to speed up killing.
  +
*When facing [[gw:Mindblade Spectre|Mindblade Spectres]] equip your staff for higher energy. Cast [[gw:Protective Spirit|Protective Spirit]] followed by [[gw:Arcane Echo|Arcane Echo]] followed by [[gw:Spell Breaker|Spell Breaker]] before engaging. Maintain [[gw:Shield of Absorption|SoA]] and [[gw:Spirit Bond|Spirit Bond]] while engaged. Cast the echoed Spell Breaker when the original Spell Breaker's recharge is just passing the lower right corner of it's icon.
   
 
===Notes===
 
===Notes===
  +
*Once [[gw:Spell Breaker|Spell Breaker]] has ended when facing [[gw:Coldfires|Coldfires]] they may use [[gw:Maelstorm|Maelstorm]]. Maintain [[gw:Mantra of Resolve|Mantra of Resolve]] to prevent interruption and move out of the Maelstrom to prevent further energy loss.
 
*If you see a huge mob, try to pull some of them. The 600 Monk can only endure 10 attacks over 60dmg in 2 seconds. If they extend over 10 attacks, then use [[gw:Shield of Absorption|Shield of Absorption]] and it will be fine. When using [[gw:Shield of Absorption|Shield of Absorption]], cast [[gw:Spirit Bond|Spirit Bond]] before use and then directly after.
  +
*Be aware that [[gw:Bladed Attaxe|Bladed Attaxes]] and [[gw:Grasping Darkness|Grasping Darknesses]] can interrupt. [[gw:Grasping Darkness|Grasping Darknesses]] also use [[gw:Fear Me!|Fear Me!]] which drains energy.
 
*If you see a Nightmare(pops from ground)(Out of Battle) and it strips your enchantments, immediately activate Protective Spirit and Spirit Bond. Then get out your Divine Favor or Protective Prayers wand/staff and keep firing until it dies.
  +
*Try to engage [[gw:Skeleton of Dhuum|Skeletons of Dhuum]] with other enemies as their skills do not trigger spirit bond, but there normal attacks mostly do in HM.
  +
*If planning on heading to chaos planes and pools using the arcane echo variant will greatly increase survivability and quickness of completing these areas.
   
*Make sure to pull the Smite Crawlers away from the Coldfires. If you don't, you will probably die because of the Coldfires using Maelstrom to interupt you and drain all your energy and too many attacks at once.
 
*If you see a huge mob, try to pull some of them. The 600 Monk can only endure 10 attacks over 60dmg in 2 seconds. If they extend over 10 attacks, they will kill you.
 
*Try to take on 3 Coldfires at once. It is possible to do 6 at a time,but not recommended.
 
*Keep Spell Breaker up at all times during battle if possible. If a Nightmare pops up(during battle), it will strip all your enchantments and if you do survive, you will have no damage enchantments and you will run out of energy.
 
*Be aware that Bladed Attaxes and Grasping can interupt. Grasping also drains some of your energy.
 
*If you see a Nightmare(pops from ground)(Out of Battle) and it strips your enchantments, immediately activate Protective Spirit and Spirit Bond. Then get out your Divine Favor or Protective Prayers wand and keep firing till it dies.
 
*It is recommended for the 600 to advance to the Smites after the beginning of the Underworld.
 
   
 
==Smiter Monk==
 
==Smiter Monk==
 
===Attributes and Skills===
 
===Attributes and Skills===
 
<pvxbig>
 
<pvxbig>
[build name="smiter monk" prof=monk/necromancer smitin=12+1+3 protec=12+3 bloodmagic=3][blessed signet@0][purge signet][unyielding aura][blood ritual][vital blessing][life attunement][holy wrath][retribution][/build]
+
[build name="smiter monk" prof=monk smitin=12+1+3 protec=12+1+3 ][holy wrath][shield of judgment][By Ural's Hammer][Rebirth][vital blessing][balthazar's spirit][essence bond][retribution][/build]
</pvxbig>
 
* Bring BiP and Rebirth
 
*[[gw:Purge Signet|Purge Signet]] is nice to remove bleeding and deep wound after an encounter with creatures such as [[gw:Bladed Aatxe|Bladed Aatxes]].
 
   
 
===Equipment===
 
===Equipment===
  +
*Head piece with +1 protection prayers and rune of superior protection prayers.
*Any armor, preferably high energy
 
  +
*Head piece with +1 smiting prayers and rune of superior smiting prayers.
*It is also best to bring a headpiece with +1 Protection Prayers as well. If you put it on while casting the protection enchantments, it will make the enchantments with 16 Protection Prayers.
 
  +
*Head piece with +1 divine favor and rune of superior divine favor.
  +
*Radiant insignias.
  +
*Weapon with 20% enchanting for SOJ.
  +
*Vampiric weapon to keep hp below 50% for BUH.
   
 
===Usage===
 
===Usage===
*Cast [[gw:Vital Blessing|Vital Blessing]], [[gw:Life Attunement|Life Attunement]], [[gw:Retribution|Retribution]] and [[gw:Holy Wrath|Holy Wrath]] on 600 monk. Stay back and let the monk do the rest.
+
*Equip +4 protection head piece. Cast [[gw:Vital Blessing|Vital Blessing]] on the 600 monk.
  +
*Equip +4 smiting head piece. Cast [[gw:Retribution|Retribution]] and spam [[gw:Holy Wrath|Holy Wrath]] and [[gw:Shield of Judgment|Shield of Judgment]] on 600 monk.
*Use purge signet to remove any conditions the 600 is suffering after an encounter.
 
 
*Cast [[gw:Balthazar's Spirit|Balthazar's Spirit]] and [[gw:Essence Bond|Essence Bond]] on the 600 monk.
*BIP the 600 if requested or after you resurrect him with rebirth to speed up the enchantment process.
 
  +
*And one more thing be careful and don't break 600 agro... cast SoJ and HW and get back and when you got both skills recharged do the same...
*Dying whilst using this build is highly unlikely when properly executed; the smiter should always remain half a minimap distance or more away from the 600 Monk. The 600 Monk should have no problems tanking, but just in case, [[gw:Rebirth|Rebirth]] is handy if the 600 monk should die.
 
   
===Variants===
 
====[[gw:Hero|Hero]] Variant====
 
This build works well with a Smiter [[gw:Hero|Hero]]. Usage, armor and skills are identical to the above. Here are some tips:
 
*It is highly recommended to have the hero run all smiting signets rather than the [[gw:Shield of Judgment|Shield of Judgment]] variant.
 
*Keep your Hero in Avoid Combat mode at all times.
 
*Disable all the hero's enchantments, so they will be maintained.
 
*Cast all of the enchantments on yourself, always keep the hero flagged a good distance away from the fight because of monsters who run and heal for a bit. But remember keep within distance of enchantments.
 
*When fighting against [[gw:Coldfire Night|Coldfire Nights]] or [[gw:Mindblade Spectre|Mindblade Spectres]], keep the hero in Avoid Combat and carry out the cycle chosen above. It can be tricky to control your enchantments and your hero's position.
 
   
  +
====Mesmer Smiter====
 
 
===Variant===
=====Attributes and Skills=====
 
 
<pvxbig>
 
<pvxbig>
[build prof=Me/Mo name="Mesmer Smite" fas=12 ill=12+1+3][Signet of Illusions][Purge Signet][Optional][Rebirth@16][Life Attunement@16][Vital Blessing@16][Retribution@16][Holy Wrath@16][/build]
+
[build prof=Mo/N blo=3 smi=12 pro=12][Holy Wrath][Shield of Judgment][Blood Ritual][Rebirth][Vital Blessing][Balthazar's Spirit][Retribution][Essence Bond][/build]
 
</pvxbig>
 
</pvxbig>
   
  +
*Head piece with +1 protection prayers and rune of superior protection prayers.
=====Equipment=====
 
  +
*Head piece with +1 smiting prayers and rune of superior smiting prayers.
*Any armor, preferably high energy.
 
  +
*Switch Head Gear as previously stated to buff the enchantments.
*Headpiece and Sup. illusion rune.
 
  +
*Weapon with 20% enchanting for SOJ.
 
*Use Blood Ritual on the 600 if requested, or after you resurrect him with rebirth to speed up the enchantment process.
  +
*Stay out of aggro at all times when not casting Holy Wrath or Shield of Judgment.
  +
*Do not walk anywhere the 600 monk has not already been due to pop ups throughout UW.
   
=====Usage=====
+
===Notes===
  +
*The Smiter role can be ran on a hero, disable all of the hero's skills and manually cast the enchantments upon starting. Keep flagged out of range. If you can body block properly, the hero can be kept in casting range to speed up the process.
*Cast Signet of Illusions until all 4 enchantments are maintained on the 600.
 
*Use purge signet to remove any conditions the 600 is suffering after an encounter.
 
   
  +
==Quests==
==EotN Dungeons Guides==
 
  +
===Unwanted Guests===
*[[gw:Temple of the Damned|Temple of the Damned]]/[[gw:Cathedral of Flames|Cathedral of Flames]] - [[Build:Team - Temple of the Damned 600/Smite|Here]].
 
  +
*Clear all of the labyrinth and to the Reaper in the forgotten Vale.
  +
*Take quest from Reaper in the labyrinth and teleport back to Vale.
  +
*Killing the keeper of souls will kill all of the Terrorwebs and Vengeful Aataxe linked to it.
  +
*There are 6 keepers of souls
   
==See Also==
+
===Escort of Souls===
  +
*Clear the labyrinth and to the Reaper in the forgotten vale.
*[[Build:Team - 600/Smite FoW]]
 
  +
*Have smiter take quest from Reaper of the labyrinth once 600 monk is at the bottom of the stairs to basement.
*[http://www.youtube.com/watch?v=0-iY3sWX2Cw Video of the build in action, using a hero] - The first 1:40 is in UW.
 
  +
*There are 3 large groups of Mindblades that spawn with the quest.
  +
*Any of the souls dying will result in getting kicked from UW.
  +
*Personal consumable that increases run speed is recommended.
   
  +
==See Also==
[[Category:Multi-campaign builds|Team - 600/Smite]]
 
 
*[[Build:Team - 600/Smite FoW]]<pvxbig>
 
</pvxbig><pvxbig>
 
[[Category:Multi-campaign builds|Team - 600/Smite]]</pvxbig>

Latest revision as of 21:16, 2 November 2010

This build has been archived as of 07:58, May 1, 2010 (UTC), for the following reason:

This build had been designed for the following use:

This build was in the category Great before being archived.

This Dual monk build using a 600 monk and smiter can do both Normal Mode and Hard Mode in The Underworld. It is capable of clearing the Labyrinth,Forgotten Vale

Team Composition

Monk/Mesmer 600 Monk

Shield of Absorption Spirit Bond Protective Spirit Spell Breaker Mantra of Resolve Optional Blessed Aura Essence Bond

Monk/Asterisk Smiter Monk

Holy Wrath Shield of Judgment "By Ural's Hammer!" Rebirth Vital Blessing Balthazar's Spirit Essence Bond Retribution


600 Monk

Attributes and Skills

<pvxbig> [build name="600 monk" prof=monk/mesmer protec=12+2 divine=12+1+1 inspiration=3][shield of absorption][spirit bond][protective spirit][spell breaker][mantra of resolve][optional][blessed aura][essence bond][/build] </pvxbig>

  • Option 1: Arcane Echo will allow for killing of coldfires, terrorwebs, and mindblades more easily. Requires head piece with Divine Favor 1+3 so spell breaker can be chained indefinitely.
  • Option 2: Additional damage skill to speed up the killing if not planning on proceeding to planes/pools: Radiation Field, Pain Inverter, or Sympathetic Visage to drain enemy energy. This is not an extensive list, the options are too many to list here.
  • Option 3: for running on normal mode take a warrior secondary and Frenzy to induce higher damage from enemies that would not otherwise trigger spirit bond.

Equipment

  • Lowest Level AL(such as starter armor) on all armor pieces.
  • Head piece with +1 divine favor and rune of minor divine favor.
  • Head piece with +1 divine favor and rune of superior divine favor.
  • Chest, hands, legs, and feet : rune of major protection prayers, rune of superior vigor, 2 runes of vitae.
  • All 5 armor pieces equipped with Survivor Insignias.
  • One hand weapon with 20% longer enchantment mod and +5 energy inscription.
  • Any protection or divine favor offhand with +45hp (while enchanted) mod.
  • High energy staff with 20% enchantment mod.
  • Using this exact gear you will have 806hp (with weapon/focus set) thus reaching 53 damage from holy wraith. If using other gear try to maintain at least 800hp to ensure maximum damage output and have 14 protection prayers to reach 7 seconds on Shield of Absorption.

General Usage

Underworld Map

Underworld Map

Chamber and Labyrinth

  • Take the quest "clear the chamber" from the lost soul.
  • After killing all the enemies in chamber the doors will open. Proceed to clear the enemies up to the terrorwebs in the Labyrinth.
  • When facing terrorwebs, maintain Spell Breaker as much as possible. While Spell Breaker is on you, only use SoA as their attacks will not trigger Spirit Bond or Protective Spirit. When Spell Breaker is about to run out be sure to cast and maintain Spirit Bond and Protective Spirit in addition to SoA until you are able to recast Spell Breaker.
  • After killing the 3 terrorwebs the Reaper of the Labyrinth will pop. Take only the quest "Restoring Grenth's Monuments." This will spawn 3 terrorwebs at all the monuments throughout the UW.
  • Video of clearing the chamber: Chamber - Labyrinth

The forgotten Vale

  • Head through the basement towards The forgotten vale. There are loads of pop ups on the way to the monument in vale so take it slow if unfamiliar with the area.
  • While facing Mindblades if Spell Breaker has run out cast Mantra of Resolve and maintain Spirit Bond.
  • Video of the path to Reaper in Forgotten vale: Labyrinth - Vale

Ice Wastes

Twin Serpent Mountains

  • Only head through mountains if you are going to chaos planes and pools. There is no reason to farm in the mountains as the enemies there do not drop ecto's aside from one or two patrolling skeletons.
  • When facing Charged Blackness wait until they exhaust themselves. Wait for them to kill themselves. They do use knock down so be careful to time your spells in between them using shock. Maintain Spell Breaker as much as possible.
  • When facing Obsidian Behemoths only use Protective Spirit and Spirit Bond.(Remember to cycle shooting them with staff to interrupt Healing Spring for a faster kill)
  • Using any personal consumable that increases your attack speed will allow you to interrupt Healing Spring more effectively.

Chaos Planes

Chaos planes Map

Chaos Planes Map

Usage specific to Arcane Echo variant

Notes

  • Once Spell Breaker has ended when facing Coldfires they may use Maelstorm. Maintain Mantra of Resolve to prevent interruption and move out of the Maelstrom to prevent further energy loss.
  • If you see a huge mob, try to pull some of them. The 600 Monk can only endure 10 attacks over 60dmg in 2 seconds. If they extend over 10 attacks, then use Shield of Absorption and it will be fine. When using Shield of Absorption, cast Spirit Bond before use and then directly after.
  • Be aware that Bladed Attaxes and Grasping Darknesses can interrupt. Grasping Darknesses also use Fear Me! which drains energy.
  • If you see a Nightmare(pops from ground)(Out of Battle) and it strips your enchantments, immediately activate Protective Spirit and Spirit Bond. Then get out your Divine Favor or Protective Prayers wand/staff and keep firing until it dies.
  • Try to engage Skeletons of Dhuum with other enemies as their skills do not trigger spirit bond, but there normal attacks mostly do in HM.
  • If planning on heading to chaos planes and pools using the arcane echo variant will greatly increase survivability and quickness of completing these areas.


Smiter Monk

Attributes and Skills

<pvxbig> [build name="smiter monk" prof=monk smitin=12+1+3 protec=12+1+3 ][holy wrath][shield of judgment][By Ural's Hammer][Rebirth][vital blessing][balthazar's spirit][essence bond][retribution][/build]

Equipment

  • Head piece with +1 protection prayers and rune of superior protection prayers.
  • Head piece with +1 smiting prayers and rune of superior smiting prayers.
  • Head piece with +1 divine favor and rune of superior divine favor.
  • Radiant insignias.
  • Weapon with 20% enchanting for SOJ.
  • Vampiric weapon to keep hp below 50% for BUH.

Usage


Variant

<pvxbig> [build prof=Mo/N blo=3 smi=12 pro=12][Holy Wrath][Shield of Judgment][Blood Ritual][Rebirth][Vital Blessing][Balthazar's Spirit][Retribution][Essence Bond][/build] </pvxbig>

  • Head piece with +1 protection prayers and rune of superior protection prayers.
  • Head piece with +1 smiting prayers and rune of superior smiting prayers.
  • Switch Head Gear as previously stated to buff the enchantments.
  • Weapon with 20% enchanting for SOJ.
  • Use Blood Ritual on the 600 if requested, or after you resurrect him with rebirth to speed up the enchantment process.
  • Stay out of aggro at all times when not casting Holy Wrath or Shield of Judgment.
  • Do not walk anywhere the 600 monk has not already been due to pop ups throughout UW.

Notes

  • The Smiter role can be ran on a hero, disable all of the hero's skills and manually cast the enchantments upon starting. Keep flagged out of range. If you can body block properly, the hero can be kept in casting range to speed up the process.

Quests

Unwanted Guests

  • Clear all of the labyrinth and to the Reaper in the forgotten Vale.
  • Take quest from Reaper in the labyrinth and teleport back to Vale.
  • Killing the keeper of souls will kill all of the Terrorwebs and Vengeful Aataxe linked to it.
  • There are 6 keepers of souls

Escort of Souls

  • Clear the labyrinth and to the Reaper in the forgotten vale.
  • Have smiter take quest from Reaper of the labyrinth once 600 monk is at the bottom of the stairs to basement.
  • There are 3 large groups of Mindblades that spawn with the quest.
  • Any of the souls dying will result in getting kicked from UW.
  • Personal consumable that increases run speed is recommended.

See Also

  • Build:Team - 600/Smite FoW<pvxbig>

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