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This build isn't working due to the last skills balance. 02-25-10
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This Dual monk build using a 600 monk and smiter can do both Normal Mode and Hard Mode in [[gw:The Underworld|The Underworld]]. It is capable of clearing the Labyrinth, Ice Wastes, Forgotten Vale, Twin Serpent Mountains, Chaos Planes, and Spawning Pools.
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== Team Composition ==
 
== Team Composition ==

Revision as of 00:46, February 27, 2010

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

This Dual monk build using a 600 monk and smiter can do both Normal Mode and Hard Mode in The Underworld. It is capable of clearing the Labyrinth, Ice Wastes, Forgotten Vale, Twin Serpent Mountains, Chaos Planes, and Spawning Pools.


Team Composition

Monk-icon-small/Mesmer-icon-small 600 Monk

Shield of Absorption Spirit Bond Protective Spirit Spell Breaker Mantra of Resolve Optional Blessed Aura Essence Bond

Monk-icon-small/Necromancer-icon-small Smiter Monk

Blessed Signet Optional Blood Ritual Unyielding Aura Vital Blessing Balthazar's Spirit Holy Wrath Retribution


600 Monk

Attributes and Skills

<pvxbig> [build name="600 monk" prof=monk/mesmer protec=12+2 divine=12+1+1 inspiration=3][shield of absorption][spirit bond][protective spirit][spell breaker][mantra of resolve][optional][blessed aura][essence bond][/build] </pvxbig>

  • Option 1: Arcane Echo will allow for killing of coldfires, terrorwebs, and mindblades more easily. Requires head piece with Divine Favor 1+3 so spell breaker can be chained indefinitely.
  • Option 2: Additional damage skill to speed up the killing if not planning on proceeding to planes/pools: Radiation Field, Pain Inverter, or Sympathetic Visage to drain enemy energy. This is not an extensive list, the options are too many to list here.
  • Option 3: for running on normal mode take a warrior secondary and Frenzy to induce higher damage from enemies that would not otherwise trigger spirit bond.

Equipment

  • Lowest Level AL(such as starter armor) on all armor pieces.
  • Head piece with +1 divine favor and rune of minor divine favor.
  • Head piece with +1 divine favor and rune of superior divine favor.
  • Chest, hands, legs, and feet : rune of major protection prayers, rune of superior vigor, 2 runes of vitae.
  • All 5 armor pieces equipped with Survivor Insignias.
  • One hand weapon with 20% longer enchantment mod and +5 energy inscription.
  • Any protection or divine favor offhand with +45hp (while enchanted) mod.
  • High energy staff with 20% enchantment mod.
  • Using this exact gear you will have 806hp (with weapon/focus set) thus reaching 53 damage from holy wraith. If using other gear try to maintain at least 800hp to ensure maximum damage output and have 14 protection prayers to reach 7 seconds on Shield of Absorption.

General Usage

Underworld Map

Underworld Map

Chamber and Labyrinth

  • Take the quest "clear the chamber" from the lost soul.
  • After killing all the enemies in chamber the doors will open. Proceed to clear the enemies up to the terrorwebs in the Labyrinth.
  • When facing terrorwebs, maintain Spell Breaker as much as possible. While Spell Breaker is on you, only use SoA as their attacks will not trigger Spirit Bond or Protective Spirit. When Spell Breaker is about to run out be sure to cast and maintain Spirit Bond and Protective Spirit in addition to SoA until you are able to recast Spell Breaker.
  • After killing the 3 terrorwebs the Reaper of the Labyrinth will pop. Take only the quest "Restoring Grenth's Monuments." This will spawn 3 terrorwebs at all the monuments throughout the UW.
  • Video of clearing the chamber: Chamber - Labyrinth

Ice Wastes

  • When facing smite crawlers there is no need to use spell breaker unless a nightmare pops while fighting.
  • When facing coldfires, maintain Spell Breaker as much as possible. While Spell Breaker is on you, only use SoA as their attacks will not trigger Spirit Bond or Protective Spirit. When Spell Breaker is about to run out be sure to cast and maintain Spirit Bond and Protective Spirit in addition to SoA until you are able to recast Spell Breaker.
  • If you are fighting coldifres AND a group of smite crawlers you will need to maintain Spirit Bond and Protective Spirit even with spell breaker on.
  • If a group of smites spawns behind or near a group of stationary coldfires use a longbow to pull them away.
  • kill all the smite crawlers in Ice wastes and then pop the Reaper of the Ice wastes by killing the terrorwebs.
  • Teleport back to the Labyrinth.

The forgotten Vale

  • Head through the basement towards The forgotten vale. There are loads of pop ups on the way to the monument in vale so take it slow if unfamiliar with the area.
  • While facing Mindblades if Spell Breaker has run out cast Mantra of Resolve and maintain Spirit Bond.
  • Video of the path to Reaper in Forgotten vale: Labyrinth - Vale

Twin Serpent Mountains

  • Only head through mountains if you are going to chaos planes and pools. There is no reason to farm in the mountains as the enemies there do not drop ecto aside from one or two patrolling skeletons.
  • When facing Charged Blackness wait until they exhaust themselves. Wait for them to kill themselves. They do use knock down so be careful to time your spells in between them using shock. Maintain spell breaker as much as possible.
  • When facing Obsidian Behemoths only use Protective Spirit and Spirit Bond.(Remember to cycle shooting them with staff to interrupt Healing Spring for a faster kill)
  • Using any personal consumable that increases your attack speed will allow you to interrupt Healing Spring more effectively.
  • Video showing path through mountains: - Mountains

Chaos Planes

Chaos planes Map

Chaos Planes Map

  • When facing a group of wailing lords and banished dream rider cast Spell Breaker, Protective Spirit, and SoA before engaging, Use Spirit Bond once you run in.
  • Upon killing any of the stationary banished dream riders a group of mindblades will spawn. If you are not chaining spell breaker with arcane echo it is advised to retreat and take on groups of mindblades separately to avoid being overwhelmed. There will be 3 waves of mindblades that spawn after each dream rider is killed.
  • While facing Mindblades if Spell Breaker has run out cast Mantra of Resolve and maintain Spirit Bond.
  • Do not engage the terrorwebs surrounding the planes monument until after you have killed the dream rider and all the mindbblades for that area.
  • Video demonstrating usage: Chaos Planes

Usage specific to Arcane Echo variant

  • When facing coldfires or terrorwebs equip +4 divine favor head piece. Cast Arcane Echo followed by Spell Breaker before engaging. Maintain only SoA while Spell Breaker is up. When spell breaker's recharge is just passing the lower right corner of it's icon cast the echoed spell breaker. This should cover you until the original spell breaker is recharged again. If Spell breaker appears as though it will run out before it is completely recharged cast Protective Spirit and Spirit Bond until it is ready. Auto attack with staff to speed up killing.
  • When facing mindblades equip your staff for higher energy. Cast Protective Spirit followed by Arcane Echo followed by Spell Breaker before engaging. Maintain SoA and Spirit Bond while engaged. Cast the echoed spell breaker when the original spell breaker's recharge is just passing the lower right corner of it's icon. They should be dead by the time the echoed spell breaker is running out.


Notes

  • Once Spell Breaker has ended when facing coldfires they may use Maelstrom. Maintain Mantra of Resolve to prevent interruption and move out of the Maelstrom to prevent further energy loss.
  • If you see a huge mob, try to pull some of them. The 600 Monk can only endure 10 attacks over 60dmg in 2 seconds. If they extend over 10 attacks, then use sheild of absorbtion and it will be fine. When using SoA, cast SB befor use and then directly after.
  • Be aware that Bladed Attaxes and Grasping can interrupt. Grasping also use Fear Me! which drains energy.
  • If you see a Nightmare(pops from ground)(Out of Battle) and it strips your enchantments, immediately activate Protective Spirit and Spirit Bond. Then get out your Divine Favor or Protective Prayers wand/staff and keep firing until it dies.
  • Try to engage skeletons with other enemies as their skills do not trigger spirit bond.
  • If planning on heading to chaos planes and pools using the arcane echo variant will greatly increase survivability and quickness of completing these areas.


Smiter Monk

Attributes and Skills

<pvxbig> [build name="smiter monk" prof=monk/necromancer smitin=12+1+3 protec=12+1+3 bloodmagic=3][blessed signet@0][optional][unyielding aura][Blood Ritual][vital blessing][balthazar's spirit][holy wrath][retribution][/build]

Equipment

  • Head piece with +1 protection prayers and rune of superior protection prayers.
  • Head piece with +1 smiting prayers and rune of superior smiting prayers.
  • Head piece with +1 divine favor and rune of superior divine favor.
  • Radiant insignias.

Usage

  • Equip +4 protection head piece. Cast Vital Blessing on the 600 monk.
  • Equip +4 smiting head piece. Cast Retribution and Holy Wrath on 600 monk.
  • Cast Balthazar's Spirit on the 600 monk.
  • Equip +4 divine favor head piece to increase energy gain from blessed sig.
  • Use purge signet to remove any conditions and hexes from the 600 in between groups.
  • Use blessed signet followed immediately by by ural's hammer during battle for additional damage.
  • Use blood ritual or blood is power on the 600 if requested or after you resurrect him with rebirth to speed up the enchantment process.
  • Stay out of agro at all times.
  • Do not walk anywhere the 600 monk has not already been due to pop ups throughout UW.


Variants

Mesmer Smiter

Attributes and Skills

<pvxbig> [build prof=Me/Mo name="Mesmer Smite" fas=12 ill=12+1+3][Signet of Illusions][Purge Signet][Optional][Rebirth@16][Balthazar's Spirit@16][Vital Blessing@16][Retribution@16][Holy Wrath@16][/build] </pvxbig>

Equipment
  • Head piece with +1 Illusion magic and rune of superior illusion magic.
  • Radiant insignias.
Usage
  • Cast Signet of Illusions before casting the 4 enchantments on the 600.
  • Use purge signet to remove any conditions and hexes from the 600 in between groups.
  • Stay out of agro at all times.
  • Do not walk anywhere the 600 monk has not already been due to pop ups throughout UW.

Notes

  • The smiter role can be ran on a hero, disable all of the hero's skills and manually cast the enchantments upon starting. Keep flagged out of range.

Quests

Unwanted Guests

  • Clear all of the labyrinth and to the Reaper in the forgotten vale.
  • Take quest from Reaper in the labyrinth and teleport back to vale.
  • Killing the keeper of souls will kill all of the terrorwebs and vengeful aataxe linked to it.
  • There are 6 keepers of souls
  • Video demonstrating the usage: Unwanted Guests

Escort of Souls

  • Clear the labyrinth and to the Reaper in the forgotten vale.
  • Have smiter take quest from Reaper of the labyrinth once 600 monk is at the bottom of the stairs to basement.
  • There are 3 large groups of mindblades that spawn with the quest.
  • Any of the souls dying will result in getting kicked from UW.
  • Personal consumable that increases run speed is recommended.
  • Video demonstrating the usage: Escort of Souls

See Also

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