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== Notes ==
 
== Notes ==
*If you encounter any difficulties with Defenders or Zealots left standing at the end of battle, either pull another enemy group into them or ask for some team support (or bring and extra hero like a VoR mesmer if running alone). This is especially important when facing Taskmaster Bellok's group as sometimes a Zealot will be left standing, in which case you cannot obtain the Dungeon Key. There is a group nearby at the top of the stairs which you can use to accomplish this.
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*If you encounter any difficulties with Defenders or Zealots left standing at the end of battle, either pull another enemy group into them or ask for some team support (or bring an extra hero like a VoR mesmer if running alone). This is especially important when facing Taskmaster Bellok's group as sometimes a Zealot will be left standing, in which case you cannot obtain the Dungeon Key. There is a group nearby at the top of the stairs which you can use to accomplish this.
 
*If you are attempting this run for the first time it is advisable to bring Peppermint Candy Canes and Powerstones. Level 3 takes considerable skill to master due to constant enchantment removal. Furthermore it is close to impossible to kill Zoldark the Unholy without incurring 3-4 deaths as his minions will continually remove enchantments from the 600 Monk.
 
*If you are attempting this run for the first time it is advisable to bring Peppermint Candy Canes and Powerstones. Level 3 takes considerable skill to master due to constant enchantment removal. Furthermore it is close to impossible to kill Zoldark the Unholy without incurring 3-4 deaths as his minions will continually remove enchantments from the 600 Monk.

Revision as of 18:45, 12 July 2009

This build is still being created and is not yet ready to be rated.

This build has been designed for the following use:


This build is designed to run Vloxen Excavations in Hard Mode. Be advised that Level 3 takes considerable skill to master and therefore, this build is not a quick and easy solution to complete the dungeon. Like many farms and runs, it requires practice and concentration.

Team Overlook

Shield of Absorption Spirit Bond Protective Spirit Spell Breaker Mantra of Resolve Sympathetic Visage Blessed Aura Essence Bond
Blood is Power Blessed Signet Purge Signet Retribution Holy Wrath Balthazar's Spirit Vital Blessing Rebirth
Famine Serpent's Quickness Quickening Zephyr Frozen Soil Edge of Extinction "Can't Touch This!" "Never Surrender!" "Make Haste!"


600 Monk

<pvxbig> [build prof=Mo/Me inspiration=4 illusion=7 protection=12+1+1 divine=10+2][Shield of Absorption][Spirit Bond][Protective Spirit][Spell Breaker][Mantra of Resolve][Sympathetic Visage][Essence Bond][Blessed Aura][/build] </pvxbig>


Equipment

  • Lowest possible armor (Armor Level 5, 15 for head)
  • Headpiece #1: Divine Favor +1+3 (for casting Blessed Aura)
  • Headpiece #2: Protection +1+1 (for running)
  • Superior Vigor and full Survivor/Vitae.
  • +5 energy 20% enchanting weapon
  • 20% half spell recharge +45 while enchanted Protection Prayers offhand


Usage

  • Maintain all enchantments + Resolve.
  • Move adjacent to Zealots and Defenders to deplete their energy using Visage.


Smiter Monk

<pvxbig> [build prof=Mo/N smi=12+1+3 pro=12+1+3 blo=3 ][Blood is Power][Purge Signet][Blessed Signet][Retribution][Holy Wrath][Balthazar's Spirit][Vital Blessing][Rebirth][/build] </pvxbig>


Equipment

  • Low health armor (above 200 for safety reasons)
  • -5e and +5e weapons to hide energy for BiP in combat


Usage

  • Maintain all enchantments on the 600 Monk.
  • Use Blood is Power as a cover enchantment for the 600 when fighting the boss.
  • Use Blood is Power on the Ranger as needed.

Famine Ranger

<pvxbig> [build prof=R/P wilderness=12+1+3 comma=10 exp=6+3 bea=6+3][Serpent's Quickness][Quickening Zephyr][Famine][Frozen Soil][Edge of Extinction]["Can't Touch This!"]["Never Surrender!"]["Make Haste!"][/build] </pvxbig>


Equipment

  • Superior Vigor Rune, Radiant Insignias and Attunement Runes
  • +20 energy, 20% enchanting (or +30 health) staff


Usage

  • Cast and Maintain Spirits during battle.
  • Frozen Soil prevents Stone Summit Dwarves from resurrecting.
  • Quickening Zephyr (QZ) can be maintained indefinately by first casting Serpent's Quickness (SQ) and following up with QZ. Then simple recast QZ before it expires. SQ is only needed for the first cast.
  • Use "Never Surrender!" whenever your smiter drops below 75% health.
  • Use "Make Haste!" on the 600 when he or she is attempting to pull mobs for any reason.
  • On level 3, when facing Zoldark, keep yourself within earshot range of the 600 and use "Can't Touch This!" on recharge. This will prevent enchantments from being stripped too quickly.
  • It is advisable that a TexMod that includes a Spirit Radar be used to ensure that your spirits are where they need to be at all times.


General Usage

  • Coming soon.


Notes

  • If you encounter any difficulties with Defenders or Zealots left standing at the end of battle, either pull another enemy group into them or ask for some team support (or bring an extra hero like a VoR mesmer if running alone). This is especially important when facing Taskmaster Bellok's group as sometimes a Zealot will be left standing, in which case you cannot obtain the Dungeon Key. There is a group nearby at the top of the stairs which you can use to accomplish this.
  • If you are attempting this run for the first time it is advisable to bring Peppermint Candy Canes and Powerstones. Level 3 takes considerable skill to master due to constant enchantment removal. Furthermore it is close to impossible to kill Zoldark the Unholy without incurring 3-4 deaths as his minions will continually remove enchantments from the 600 Monk.