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{{Archived-Build|type1=farming|type2=PvE team|category=Good|reason1=[[gww:Feedback:Game_updates/20100225|Feb 2010 update]] to holy wrath|date=07:59, May 1, 2010 (UTC)}}
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<Font color=deeppink>{{Archived-Build|type1=farming|type2=PvE team|category=Good|reason1=[[gww:Feedback:Game_updates/20100225|Feb 2010 update]] to holy wrath|date=07:59, May 1, 2010 (UTC)}}
 
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This build is similar to 600/Smiter and 600Rit/Smiter but this build uses the powerful enchantments of a dervish for great health regeneration. You can keep your energy maxed because of Mysticism, Essence Bond and Balth. Spirit. With 600Derv/Smiter you can farm and vanquish many areas and you can kill many bosses. We are working on more bosses and more areas.
 
This build is similar to 600/Smiter and 600Rit/Smiter but this build uses the powerful enchantments of a dervish for great health regeneration. You can keep your energy maxed because of Mysticism, Essence Bond and Balth. Spirit. With 600Derv/Smiter you can farm and vanquish many areas and you can kill many bosses. We are working on more bosses and more areas.
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* http://72.55.184.54/wiki/Build:Team_-_600_Rit/Smite
 
* http://72.55.184.54/wiki/Build:Team_-_600_Rit/Smite
 
*[http://www.youtube.com/watch?v=4BG9VwJTCuA video of 600 derv in action(a bit different build) ]
 
*[http://www.youtube.com/watch?v=4BG9VwJTCuA video of 600 derv in action(a bit different build) ]
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Revision as of 21:59, November 1, 2010

This build has been archived as of 07:59, May 1, 2010 (UTC), for the following reason:

This build had been designed for the following use:

This build was in the category Good before being archived.

This build is similar to 600/Smiter and 600Rit/Smiter but this build uses the powerful enchantments of a dervish for great health regeneration. You can keep your energy maxed because of Mysticism, Essence Bond and Balth. Spirit. With 600Derv/Smiter you can farm and vanquish many areas and you can kill many bosses. We are working on more bosses and more areas.

Team Composition

Protective Spirit Spirit Bond Reaper&#039;s Sweep Shield of Absorption Mystic Regeneration Life Attunement Essence Bond Vital Blessing
Blessed Signet Spell Breaker Blood Ritual Holy Wrath Retribution Balthazar&#039;s Spirit Blessed Aura Rebirth


Attributes and Skills

600Derv

<pvxbig> [build prof=dervi/monk earthp=6+2 scythe=12+1+2 protect=11][Protective Spirit][Spirit Bond][Reaper's Sweep][Shield of Absorption][Mystic Regeneration][Life Attunement][Essence Bond][Vital Blessing][/build] </pvxbig>

  • To prevent interrupts you can replace Life Attunement with Pious Concentration, if you do this cast Spirit Bond before Mystic Regeneration.

Smiter

<pvxbig> [build prof=Mo/N blo=3 smi=12+3 div=12+1+3][Blessed Signet][Spell Breaker][Blood Ritual][Holy Wrath][Retribution][Balthazar's Spiri][Blessed Aura][Rebirth][/build] </pvxbig>

Equipment

  • Armor
  • 600Derv - Any armor with low AL, Radiant Armor Of Attunement is the best, and the best vigor rune you can afford.
  • Smiter - Any Armor with a Superior Rune of Divine Favor on Headpiece and a Superior Rune of Smiting Prayers.
  • Weapons
  • 600Derv - Zealous Scythe Of Enchanting such as a Asteriu's Scythe, Droknar's Reaper and Scythe Of Corruption.
  • Smiter - Any Weapon that increase duration of enchants.

Usage

  • 600Derv
  • Cast Essence Bond, Life Attunement and Vital Blessing before the battle.
  • Just before you lure the enemies use Protective Spirit and Mystic Regeneration. REMEMBER TO ALWAYS HAVE PROTECTIVE SPIRIT ON YOU.
  • During the battle just spam spirit bond and the elite skill.
  • Cast Spirit Bond BEFORE Mystic Regeneration because, in this way, if you are interrupted you will Myst Reg instead of Spirit Bond.
  • Smiter
  • Cast on Dervish Holy Wrath, Retribution, Balthazar's Spirit and cast on you Blessed Aura.
  • If fighting against foes that remove enchants cast Spell Breaker on Dervish before he lure enemies.
  • Use Blessed Signet to you gain energy and cast blood ritual on Dervish if he needs energy.

Counters

  • Interrupts
  • Enchant Removal
  • Daze

Farmable Areas

  • Underworld Smites HM - Easy. [Tested: 06/12/08]
  • Glacial Solo Farm HM - Very Hard. [Tested: 06/12/08]
  • Fahranur, The First City HM - Easy. [Tested: 06/12/08]
  • Cathedral Of Flames HM - Normal. [Tested: 06/13/08]
  • Elementals outside Sardelac Sanitarium HM - Easy. [Tested: 06/14/08]
  • Ravenhearth Gloom HM - Hard. [Tested: 06/15/08]
  • Raptors/Raptors Nesting outside Rata Sum HM - Normal [Tested: 06/24/08]
  • Monolith Temple HM - Normal. [Tested: 06/28/08]
  • The Great Destroyer HM - Normal. [Tested: 07/05/08]
  • Ooze Pit HM - Easy. [Tested]

Vanquisher Areas

  • Prophecies:
  • Nebo Terrace - Easy [Tested: 06/12/08]
  • Perdiction Rock - Easy [Tested: 06/15/08]
  • Factions
  • Bukdek Byway - Normal. [Tested: 07/28/08]

Farmable Bosses

  • Factions:
  • Elementalist-icon-small Lian, Dragon's Petal HM - Normal. [Tested: 06/12/08]
  • Ritualist-icon-smallRitualist's Construct HM - Easy. [Tested: 07/28/08}
  • Nightfall:
  • Dervish-icon-small Acolyte of Balthazar HM - Hard. [Tested: 06/14/08]
  • Warrior-icon-small Dupek the Mighty HM - Hard. [Tested: 06/28/08]
  • Necromancer-icon-small Hauseh the Defiler HM - Hard. [Tested: 06/28/08]
  • Elementalist-icon-small Tanmahk the Arcane HM - Hard. [Tested: 06/28/08]
  • Eye Of The North
  • Dervish-icon-small Asterius the Mighty HM - Normal.
  • Paragon-icon-small Fenrir HM - Normal.

Notes

  • We are testing new areas and bosses where this build can be used but remember that this takes a long time.
  • Note that in all Vanquisher Areas you must take more six players, but you just use it in groups that have a monk. There arent too much groups with monks per area. A elementalist with good tanking skills and a great damage can kill the monks in a bit and then run away cause the 600 do the rest.

External links

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