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This build smilar too 600/Smiter and 600Rit/Smiter but this build use the powerfully enchants of dervish to gain a great health regeneration. You can have your energy always in the maximum because of Mysticism, and Essence Bond and Balth. Spirit. With 600Derv/Smiter you can farm and vanquish many areas and you can kill many bosses. WE are working on more bosses and more areas.
Team Composition
Attributes and Skills
600Derv
<pvxbig> [build prof=dervi/monk earthp=10 scythe=10+1 protect=11][Protective Spirit][Spirit Bond][Reaper's Sweep][Mystic Sweep][Mystic Regeneration][Life Attunement][Essence Bond][Vital Blessing][/build] </pvxbig>
- You can change Mystic Sweep for Victorious Sweep or Zealous Sweep.
- To prevent interrupts you can switch Life Attunement with gw:Pious Renewal, if you do this cast Spirit Bond before Mystic Regeneration.
Smiter
<pvxbig> [build prof=Mo/N blo=3 smi=12+3 div=12+1+3][Blessed Signet][Spell Breaker][Blood Ritual][Holy Wrath][Retribution][Balthazar's Spirit][Blessed Aura][Rebirth][/build] </pvxbig>
Equipment
- Armor
- 600Derv - Any armor with low AL, Radiant Armor Of Attunement is the best, with the best vigor rune you can afford.
- Smiter - Any Armor with a Superior Rune of Divine Favor on Headpiece and a Superior Rune of Smiting Prayers.
- Weapons
- 600Derv - Zealous Scythe Of Enchanting such as a Asteriu's Scythe, Droknar's Reaper and Scythe Of Corruption.
- Smiter - Any Weapon that increase duration of enchants.
Usage
- 600Derv
- Cast Essence Bond, Life Attunement and Vital Blessing before the battle.
- Just before you lure the enemies use Protective Spirit and Mystic Regeneration. REMEMBER TO ALWAYS HAVE PROTECTIVE SPIRIT ON YOU.
- During the battle just spam spirit bond and the scythe mastery skills.
- Caste Spirit Bond BEFORE Mystic Regeneration because, in this way, if you are interrupted you will Myst Reg instead of Spirit Bond.
- Smiter
- Cast on Dervish Holy Wrath, Retribution, Balthazar's Spirit and cast on you Blessed Aura.
- If fighting against foes that remove enchants cast Spell Breaker on Dervish before he lure enemies.
- Use Blessed Signet to you gain energy and cast blood ritual on Dervish if he needs energy.
Counters
- Interrupts
- Enchant Removal
- Daze
Farmable Areas
- Underworld Smites HM - Easy. [Tested: 06/12/08]
- Glacial Solo Farm HM - Very Hard. [Tested: 06/12/08]
- Fahranur, The First City HM - Easy. [Tested: 06/12/08]
- Cathedral Of Flames HM - Normal. [Tested: 06/13/08]
- Elementals outside Sardelac Sanitarium HM - Easy. [Tested: 06/14/08]
- Ravenhearth Gloom HM - Hard. [Tested: 06/15/08]
- Raptors/Raptors Nesting outside Rata Sum HM - Normal [Tested: 06/24/08]
- Tombs Of Primeval Kings HM - Really Hard. [Tested: 06/24/08]
- Monolith Temple HM - Normal. [Tested: 06/28/08]
- The Great Destroyer - Normal. [Tested: 07/05/08]
- Ooze Pit - Easy. [Tested by: The Real Divine God]
Vanquisher Areas
- Prophecies:
- Nebo Terrace - Easy [Tested: 06/12/08]
- Perdiction Rock - Easy [Tested: 06/15/08]
Farmable Bosses
- Factions:
- Nightfall:
- Eye Of The North
Notes
- We are testing new areas and bosses where this build can be used but remember that this takes a long time.
- To contact us in-game you can whisp Dervish Pale.
- Note that in all Vanquisher Areas you must take more six players, but you just use it in groups that have a monk. There arent too much groups with monks per area. A sin with shadow form and a great spike skills can kill the monks in a bit and then run away cause the 600 do the rest. A perma SF Sin can kill monks perfectly well. See link bellow.
- Thanks to The Real Divine God, Orzhov Soulmage, Sek Raiku and all other people that contact me in-game!