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The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

The CwD Capping Team uses the powerful item spell Cruel Was Daoshen Cruel Was Daoshen to swiftly neutralize both enemy shrines and mobs alike.

Team Composition

Ritualist/Ranger Resilient CwD Capper

Cruel Was Daoshen Offering of Spirit Soothing Memories Resilient Weapon Mend Body and Soul Ancestors' Rage Natural Stride Optional

Ritualist/Ranger 2 Hard Res CwD Cappers

Cruel Was Daoshen Offering of Spirit Soothing Memories Mend Body and Soul Ancestor's Rage Natural Stride Optional Death Pact Signet


Cruel Was Daoshen Offering of Spirit Soothing Memories Mend Body and Soul Ancestor's Rage Natural Stride Optional Death Pact Signet

Monk/Ranger ZB Monk

Zealous Benediction Reversal of Fortune Guardian Mend Condition Mending Touch Shielding Hands Holy Veil Natural Stride


CwD Ritualists

Resilient Capper

<pvxbig> [build prof=Ritualist/Ranger Channeling=12+1+3 Restoration=10+1 Wilde=8 Spawni=2][cruel was daoshen][offering of spirit][Soothing Memories][Mend Body and Soul][Resilient Weapon][Ancestor's Rage][Natural Stride][Optional][/build] </pvxbig>

2 Hard Res Cappers

<pvxbig> [build prof=Ritualist/Ranger Channeling=12+1+3 Restoration=10+1 Wilde=8 Spawni=2][cruel was daoshen][offering of spirit][Soothing Memories][Mend Body and Soul][Ancestor's Rage][Natural Stride][Optional][Death Pact Signet][/build] </pvxbig>

  • The Ritualists should bring spirits that make it slightly harder for enemies to cap the shrine later on, such as:
    • Bloodsong Bloodsong can help kill solo cappers without self heals.
    • Agony Agony can occasionally kill off the minions of unwary minion masters.
    • Rejuvenation Rejuvenation keeps NPC's alive for at least several more seconds.
    • Recuperation Recuperation eases some pressure off of both NPC's and allies that pass within spirit range.
    • Recovery Recovery annoys cripshots within spirit range as well as weakening the occasional Searing Flames nuker.

Optimal Equipment

  • a weapon set with:
    • a 20/20 channeling wand
    • a channeling focus of aptitude with a "Master of My Domain" inscription.
  • a Defensive weapon set (Spear/Sword/Axe+Shield).
  • High/Low energy sets.

ZB Monk

<pvxbig> [build prof=Monk/Ranger Prot=12+1+1 divi=10+1 Wilde=8][Zealous Benediction][Reversal of Fortune][Guardian][mend condition][Mending Touch][shielding hands][Holy Veil][Natural Stride][/build] </pvxbig>

Usage

General

  • Ritualists should spend time healing when not spiking. Do not try to pressure foes with CwD.
  • Spike by casting Cruel was Daoshen, running near the target and casting Cruel was Daoshen again, causing the first one to drop, and then dropping the second one.
  • Finish off other enemies with Ancestors' Rage if necessary.
  • The Ritulists with hard res have healing priority. Make sure one of them is alive at all times.
  • Maintain energy with Offering of Spirit.
  • Use Soothing Memories as a general heal.

Capping

  • While on the move, maintain Natural Stride and Cruel was Daoshen.
  • Run up to the NPCs at the shrine and use the CwD spike.
  • Cast your spirits, get energy, heal up, and move on.

Mob Killing

  • The rit should use Resilient Weapon on the monk before the group attempts to break up a mob.
  • Run into the most concentrated part of the mob with Natural Stride.
  • Use the CwD spike, and try to finish off some low-health targets with A-Rage.
  • Use Natural Stride to run away from the survivors and those untouched by the spike.

Counters

  • Poor coordination.
  • Getting separated.
  • Caster hate.
  • Anti-spike skills.
  • Shelter Shelter

Variants

  • Any Restoration/Channeling spirit not listed.
  • Channeled Strike Channeled Strike instead of A-Rage or MBaS for finishing off foes, or even for a long-range spike on a single weakened enemy.
  • Spirit Rift Spirit Rift for a long-range spike on weakened NPC's.
  • Essence Strike Essence Strike to help manage energy and finish off enemies. Generally not very practical given the usual play style of this build.
  • "Make Haste!" "Make Haste!" for more mobility, but less defense.
  • Spirit Light Spirit Light instead of mend body and soul for a larger heal at the cost of conditional sacrifice
  • Flesh of My Flesh Flesh of My Flesh for a different Hard Res.


Notes

  • A form of voice chat is recommended due to the coordination required.
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