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(Barragers)
(Usage)
 
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{{merge|Team - Barrage/Pet Redone}}
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{{Archived-Build|date=21:22, September 1, 2010 (UTC)|reason1=Outdated|type1=PvE team|category=Great}}
{{Great-Build|farming|PvE team}}
 
 
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The [[gw:Barrage|Barrage]]/[[gw:Animal companion|Pet]] is the most common, and effective Team build designed for [[gw:ruins of the Tomb of the Primeval Kings|ruins of the Tomb of the Primeval Kings]].
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The [[gww:Barrage|Barrage]]/[[gww:Animal companion|Pet]] is the most common, and effective Team build designed for [[gww:ruins of the Tomb of the Primeval Kings|ruins of the Tomb of the Primeval Kings]]. This build utilizes the synergy between [[gww:Barrage|Barrage]], [[gww:Favorable Winds|Favorable Winds]], [[gww:Winnowing|Winnowing]] and [[gww:Orders|Orders]] to inflict high damage on multiple foes, with a wall of pets and [[gww:minion|minion]]s to defend the party.
   
As always, a decent build in the hands of a strong player is much more powerful than a perfect build in the hands of a player who doesn't know what he's doing; minor variations (runes, attribute points, non-essential skills, and choice of weapon in particular) are not harmful. Indeed, they are generally helpful, as they tend to suit a particular player's playing style and can be used to synchronize the party's abilities even more.
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== Team Composition ==
== Team Composition ==
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*'''5 Barrage/Pet players'''
:{{mini skill bar|Barrage|Distracting Shot|Winnowing|Troll Unguent|Throw Dirt|Feral Aggression|Comfort Animal|Rebirth}}
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Some combination of the following:
:{{mini skill bar|Barrage|Distracting Shot|Savage Shot|Splinter Weapon|Call of Protection|Feral Aggression|Comfort Animal|Flesh of My Flesh}}
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{{mini skill bar|Barrage|Savage Shot|splinter Weapon|"By Ural's Hammer!"|nightmare Weapon|triple Shot|Call of Protection|Comfort Animal}}{{mini skill bar|Barrage|Savage Shot|Distracting Shot|Ebon Battle Standard of Honor|"Save Yourselves!"|"For Great Justice!"|Call of Protection|Comfort Animal}}{{mini skill bar|Barrage|Savage Shot|Winnowing|Favorable Winds|Summon Spirits|Call of Protection|Comfort Animal|Flesh of My Flesh}}{{mini skill bar|Barrage|Savage Shot|Distracting Shot|"Go for the Eyes!"|Anthem of Envy|Call of Protection|Comfort Animal|Signet of Return}}{{mini skill bar|Barrage|Savage Shot|Distracting Shot|Zojun's Haste|"I Am Unstoppable!"|Call of Protection|Comfort Animal|Rebirth}}
:{{mini skill bar|Barrage|Distracting Shot|Savage Shot|Splinter Weapon|Call of Protection|Feral Aggression|Comfort Animal|Flesh of My Flesh}}
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*'''1 Minion Master'''
:{{mini skill bar|Barrage|Distracting Shot|Savage Shot|Splinter Weapon|Call of Protection|Feral Aggression|Comfort Animal|Flesh of My Flesh}}
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{{mini skill bar|Aura of the Lich|Animate Vampiric Horror|Animate Shambling Horror|Blood of the Master|Masochism|Dwayna's Sorrow|Cure Hex|Optional}}
:{{mini skill bar|Barrage|Distracting Shot|Favorable Winds|Anthem of Envy|"Go for the Eyes!"|Feral Aggression|Comfort Animal|"We Shall Return!"}}
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*'''1 Orders Necromancer'''
:{{mini skill bar|Jagged Bones|Animate Bone Minions|Animate Shambling Horror|Death Nova|Explosive Growth|Spirit's Gift|Boon of Creation|Blood of the Master}}
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{{mini skill bar|Order of the Vampire|Blood Renewal|Blood Bond|Great Dwarf Weapon|Awaken the Blood|Succor|Rebirth|Blood Ritual}}
:{{mini skill bar|Aura of the Lich|Ebon Battle Standard of Honor|Mark of Pain|Barbs|Signet of Lost Souls|Blood of the Master|Enfeebling Blood|Rebirth}}
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*'''1 Healer Monk'''
:{{mini skill bar|Order of the Vampire|Order of Pain|Blood Renewal|Blood Ritual|Awaken the Blood|Heal Party|Succor|Rebirth}}
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:{{mini skill bar|Optional|Dwayna's Kiss|Patient Spirit|Seed of Life|Cure Hex|Heal Party|Glyph of Lesser Energy|Optional}}
:{{mini skill bar|Word of Healing|Protective Spirit|Shield of Absorption|Seed of Life|Cure Hex|Dismiss Condition|Glyph of Lesser Energy|Aegis}}
 
   
==Overview==
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<br>
This build utilizes the synergy between [[gww:Barrage|Barrage]], [[gww:Favorable Winds|Favorable Winds]], and [[gww:Winnowing|Winnowing]] to inflict high damage on multiple foes, with a wall of pets and [[gww:minion|minion]]s to defend the party. This build requires only loose coordination between players, and a large spectrum of variants are viable. Barrage/pet builds are resilient to dropped players, as only two roles, the [[gww:Monk|Monk]] and the [[gww:Minion master|Minion Master]], can be said to be essential.
 
   
There are a total of four general roles in the team - the Barrager, the Minion Master, the Supporter, and the [[gww:Healing Prayers|healing]] Monk. A "full team" consists of five barragers, one Minion Master, one Supporter, and one Monk. A "half team" may consist of two barragers, one Minion Master, one Supporter, and one Monk, or three barragers, one Minion Master, and one Monk.
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=Barragers=
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The barragers have a number of variations as many skills synergise with barrage. A full list is given on [[Guide:Barrager Guide]] and [[Build:R/any Barrage Ranger]], this team build explores a number of strong example builds.
   
==Barragers==
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==Splinter Barrager==
The barragers have nearly endless variations (even more so than the other three characters) due to the fact that many skills work extremely well with Barrage. In general, barragers should stay behind the wall of pets and [[gww:minion|minion]]s to avoid damage. Shown below are a few example builds.
 
 
The primary profession for a barrager is the [[gww:Ranger|Ranger]] due to the extra four [[gww:attribute point|attribute points]] they can obtain in [[gww:Marksmanship|Marksmanship]]; however, other primary professions can sometimes do well in this position.
 
 
All barragers should use a [[gww:Bow#Properties|Recurve Bow]], due to its excellent timing between its firing rate and the recharge of [[gww:Barrage|Barrage]] (they are exactly equal, so the character will always be attacking with Barrage). Also, a Longbow or Flatbow is useful for [[gww:pull|pull]]ing groups of monsters.
 
 
A [[gww:Vampiric|Vampiric]] [[gww:Bowstring|bowstring]] is useful to increase the damage; [[gww:Sundering|Sundering]] bowstrings can be used to a lesser extent, but without any [[gww:Health#Health regeneration and degeneration|health degeneration]]. The [[gww:Bow Grip|bow grip]] is essentially a matter of preference; a bow grip [[gww:of Fortitude|of Fortitude]] helps in case the barrager is attacked, while a bow grip [[gww:Of Mastery|of Marksmanship]] increases the damage the character deals. Other bow grips are not as commonly seen. Because there are few times when the barragers take damage, a Strength and Honor [[gww:inscription|inscription]] adds consistent damage.
 
 
Because of this, [[gww:Elswyth's Recurve Bow|Elswyth's Recurve Bow]] is a common choice (both in popularity and in availability).
 
 
[[image:Barrage_Pet_Tombs_group.jpg|thumb|220px|right|Barrage Pet Tombs group|Barrage/Pet group in action.]]
 
 
===R/Mo Rebirth Barrager===
 
 
<pvxbig>
 
<pvxbig>
[build name="Rebirth Barrager" prof=range/monk marksm=12+1+1 beastm=8+1 expert=8+1 wilder=7+1][barrage][Distracting Shot][Winnowing][troll unguent][throw dirt][Feral Aggression][comfort animal][rebirth][/build]
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[build prof=r/rt marks=11+1+1 expertise=7+1 channel=10 beast=7+1][Barrage][Savage Shot][splinter Weapon]["By Ural's Hammer!"][nightmare Weapon][triple Shot][Call of Protection][Comfort Animal][/build]
 
</pvxbig>
 
</pvxbig>
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===Variants===
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*Play as Rt/R (attributes, Channeling=12+1+1 Marksmanship=11 Beast Mastery=6)
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*Replace [[gww:Triple Shot|Triple Shot (Kurzick)]] with the Luxon version
  +
===Equipment===
  +
*'''Weapon:''' Zealous or Vampiric Recurve bow, +30hp, +5energy.
  +
===Usage===
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*Use [[gww:"By Ural's Hammer!"|"By Ural's Hammer!"]] to increase the damage done by [[gww:Splinter Weapon|Splinter Weapon]].
  +
*Use [[gww:Nightmare Weapon|Nightmare Weapon]] with [[gww:Triple Shot|Triple Shot]] to kill single foes.
   
The sole advantage of this build is the presence of [[gww:Rebirth|Rebirth]]. Should the group [[gww:wipe|wipe]], this character has the ability to [[gww:Resurrection|resurrect]] all fallen teammates without [[gww:aggro|aggro]]ing monsters. It also brings an [[gww:interrupt|interrupt]] for interrupting [[gww:Wurm Siege|Wurm Siege]] from [[gww:Chaos Wurm|Chaos Wurm]]s. However, it deals much less damage than any other barrager presented here.
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==Commanding Barrager==
 
===R/Rt Splinter Barrager===
 
 
<pvxbig>
 
<pvxbig>
[build name="Splinter Barrager" prof=range/ritua marksm=11+1+1 beastm=7+1 expert=7+1 channe=10][barrage][distracting shot][Savage Shot][splinter weapon][call of protection][Feral Aggression][comfort animal][Flesh of My Flesh][/build]
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[build prof=r/p marks=11+1+1 expertise=7+1 command=11 beast=7+1][Barrage][Savage Shot][Distracting Shot]["Go for the Eyes!"][Anthem of Envy][Never Rampage Alone][Comfort Animal][Signet of Return][/build]
 
</pvxbig>
 
</pvxbig>
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===Variants===
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*Replace [[gww:Signet of Return|Signet of Return]] with [[gww:"We Shall Return!"|"We Shall Return"!"]]
  +
*Take [[gww:Hexbreaker Aria|Hexbreaker Aria]]
  +
===Equipment===
  +
*'''Weapon:''' Zealous or Vampiric Recurve bow, +30hp, +15^50 damage
  +
===Usage===
  +
*Use [[gww:"Go for the Eyes!"|"Go For the Eyes!"]] and [[gww:Anthem of Envy|Anthem of Envy]] when enough adrenaline has built up
   
Although this variant's pet is weaker than that of a normal barrager and his arrows deal slightly less damage, his overall [[gww:DPS|DPS]] is significantly higher. Casting [[gww:Splinter Weapon|Splinter Weapon]] on himself deals a significant amount of damage with [[gww:Barrage|Barrage]]; casting it on allies before battles increases the party's DPS by an extreme amount.
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==Spirit Barrager==
 
The final skill slot could be [[gww:Throw Dirt|Throw Dirt]].
 
 
===R/P Shouter Barrager===
 
 
<pvxbig>
 
<pvxbig>
[build name="Shouter Barrager" prof=range/parag marksm=12+1+1 expert=8+1 beastm=9+1 comman=5][barrage][distracting shot][Favorable Winds][anthem of envy][go for the eyes][Feral Aggression][comfort animal][We Shall Return][/build]
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[build prof=r/rt marks=12+1+1 expertise=7+1 beast=8+1 wilder=8+1][Barrage][Savage Shot][Winnowing][Favorable Winds][Summon Spirits][Call of Protection][Comfort Animal][Flesh of My Flesh][/build]
 
</pvxbig>
 
</pvxbig>
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===Variants===
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*Replace [[gww:Flesh of My Flesh|Flesh of My Flesh]] with [[gww:Death Pact Signet|Death Pact Signet]]
  +
*Replace [[gww:Winnowing|Winnowing]] with [[gww:Edge of Extinction|Edge of Extinction]] (put all points in Wilderness Survival in Beast Mastery)
  +
*Use the Luxon version of [[gww:Summon Spirits|Summon Spirits]]
  +
===Equipment===
  +
*'''Weapon:''' Zealous or Vampiric Recurve bow, +30hp, +15^50 damage
  +
===Usage===
  +
*Keep [[gww:Winnowing|Winnowing]] and [[gww:Favorable Winds|Favorable Winds]] up at all times.
  +
*Move and heal spirits with [[gww:Summon Spirits|Summon Spirits]]
   
This variant utilizes [[gww:Paragon|Paragon]] [[gww:Shout|Shout]]s and [[gww:Chant|Chant]]s to increase the effectiveness of the entire party at the cost of his pet. [[gww:"Go for the Eyes!"|"Go for the Eyes!"]] is an effective [[gww:buff|buff]] for any attacking ally, no matter what their build; [[gww:Anthem of Envy|Anthem of Envy]] is a strong chant to use at the beginning of a battle; [[gww:"Brace Yourself!"|"Brace Yourself!"]] is useful when combating mobs guarding [[gww:Chaos Wurm|Chaos Wurm]]s (as the Wurm will attempt to knock down your allies before engaging in combat). Using [[gww:"Find Their Weakness!"|"Find Their Weakness!"]] before "Go for the Eyes!" makes it very likely that many enemies will suddenly find a portion of their health bar turning gray.
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==Savior Barrager==
 
[[gww:Sunspear Rebirth Signet|Sunspear Rebirth Signet]] can be swapped for [[gww:Signet of Return|Signet of Return]] if a "hard" resurrection skill is desired.
 
 
===R/W Savior Barrager===
 
 
<pvxbig>
 
<pvxbig>
[build name="Savior Barrager" prof=range/war marksm=12+1+1 beastm=10+1 expert=8+1][barrage][distracting shot][Frenzy][save yourselves][call of protection][Feral Aggression][comfort animal][resurrection signet][/build]
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[build prof=r/w marks=12+1+1 expertise=8+1 beast=10+1][Barrage][Savage Shot][Distracting Shot][Ebon Battle Standard of Honor]["Save Yourselves!"][For Great Justice][Call of Protection][Comfort Animal][/build]
 
</pvxbig>
 
</pvxbig>
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===Variants===
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*Replace [[gww:Distracting Shot|Distracting Shot]] with [[gww:Throw Dirt|Throw Dirt]]
  +
===Equipment===
  +
*'''Weapon:''' Zealous or Vampiric Recurve bow, +30hp, +5energy.
  +
===Usage===
  +
*Cast [[gww:Ebon Battle Standard of Honor|Ebon Battle Standard of Honor]] before attacking. Try to cast close to areas with many Barragers or Bone Fiends.
  +
*Use "Save Yourselves!" when the party is taking a lot of damage.
  +
*Use "For Great Justice!" to build up adrenaline quicker where SY! is needed a lot.
   
The reason why people left b/p is because monks had a very hard job, and with these two barragers defense is solved for the team and monks don't have so much trouble with the reduced damage. Not having an imbagon in this build, with Save Yourselves, these barragers can aid the party with allegiance rank as low as one, because barrage increases adrenaline gain extremely. Despite not having a Hard res, with these rangers the chances of dying are significantly reduced.
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==Puller Barrager==
 
*Barrage and chain save yourselves with the other barrager. It's recommended to take a defensve skil for the optional because the two of you are the most likely targets in the team.
 
*prepare your pet for battle via Call of Protection
 
 
===General ranger variations===
 
At least one ranger must bring [[gww:Favorable Winds|Favorable Winds]] (often abbreviated as FW) and one ranger must bring [[gww:Winnowing|Winnowing]] (often abbreviated as WW or Winn). [[gww:Troll Unguent|Troll Unguent]] is a good skill to swap out for either spirit, as the monk (below) should be taking care of all the healing. If you decide to bring FW instead of Troll Unguent, reduce your [[gww:Wilderness Survival|Wilderness Survival]] to 0 and move the remaining points to [[gww:Expertise|Expertise]]. If you instead choose to bring Winnowing, you may want to move a few points from [[gww:Beast Mastery|Beast Mastery]] to Wilderness Survival to create a heartier spirit. (Note that the [[#N/R Wilderness Orders|Wilderness Orders]] support character can bring Winnowing if necessary.)
 
 
Perhaps the most important skill choice for an optional slot is a skill that [[gww:interrupt|interrupt]]s to stop the party being devastated by [[gww:Wurm Siege|Wurm Siege]]. [[gww:Savage Shot|Savage Shot]] and [[gww:Distracting Shot|Distracting Shot]] are common choices.
 
 
The purpose of the pets is to [[gww:tank|tank]] for the group (at least until the Minion Master produces an army to do so). A dead pet with an exploited corpse serves no purpose, so it is important for the rangers to raise their pets at every opportunity.
 
 
All rangers should try to keep their [[gww:Expertise|Expertise]] level at or above 8 (including runes), as this will make 5-[[gww:energy|energy]] skills (most importantly, [[gww:Barrage|Barrage]]) cost three energy. Optionally, having 9 Expertise will make 10-energy skills cost only 6 energy.
 
 
==Minion Masters==
 
 
The [[gw:Minion Master|Minion Master]] must be able to do two things: This minion master must be able to raise a large undead army, and he must maintain said army.
 
 
Unlike many other minion mastery builds, the minions here are ''not'' intended for pure damage, but rather to [[gw:body block|body block]] the [[gw:Grasp of Insanity|Grasps of Insanity]] from reaching the ranger line, Though you can take advantage of this large party of minions by using skills such as [[gw:Mark of Pain|Mark of Pain]] and [[Gw:Barbs|Barbs]].
 
 
The most restrictive variable on a minion master is time. The recharge time on many minion skills is quite long, as are the casting times. Therefore, a weapon that reduces both these times is desirable, as is one that increases the level of the minions. Since recharge time is longer than casting time (and therefore more important to reduce), an ideal staff would be an [[gw:Adept|Adept]] [[gw:20/20|20/20]] [[gw:Staff|Staff]] [[gw:of Mastery|of]] [[gw:Death Magic|Death Magic]].
 
 
''For additional information, please see the [[gw:general minion mastery guide|general minion mastery guide]] on [[gw:Main page|GuildWiki]].''
 
 
===N/Mo Lich Hybrid MM===
 
 
<pvxbig>
 
<pvxbig>
[build name="" prof=necro/monk deathm=12+3+1 soulre=12+1 Curses=3+1][aura of the lich][Ebon Battle Standard of Honor][Barbs][Mark of Pain][Signet of Lost Souls][blood of the master][enfeebling blood][rebirth][/build]
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[build name="Splinter Puller" prof=range/mo marksm=12+1+1 beastm=10+1 expert=8+1][barrage][Savage Shot][distracting shot][Zojuns Haste][I Am Unstoppable!][call of Protection][Comfort Animal][rebirth][/build]</pvxbig>
</pvxbig>
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===Variants===
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*Different res skill
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===Equipment===
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*'''Weapon:''' Zealous or Vampiric Recurve bow, +30hp, +15^50 damage. May want to use a Longbow to pull away or shield and +5 armor weapon when running in to pull.
  +
===Usage===
  +
*Pull groups by running in with [[gww:Zojun's Haste|Zojun's Haste]] and [[gww:"I Am Unstoppable!"|"I Am Unstoppable!"]] up.
   
This character makes a quick, maintainable group of bone horrors that inflicts MASSIVE damage when combined with Barbs and Mark of Pain.
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<br>
   
  +
=Supporters=
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These builds are best used in support of barrage-team.
   
===N/Mo Golem Hybrid MM===
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==Minion Master==
<pvxbig>[build prof=N/any Death=12+3+1 soulreap=8+1 Curses=10+1][Animate Flesh Golem][Animate Bone Fiend][Animate Bone Horror][Blood of the Master][Mark of Pain][Infuse Condition][Foul Feast][Resurrection Signet][/build]</pvxbig>
 
 
*Keep up your minion army.
 
*Use mark of pain to annihilate groups
 
*Change res signet for barbs if resurrection is not needed.
 
 
Minions and Mark of pain synergize well, as they do with b/p. This hybrid is a break from traditional just raise and maintain a minion army, because it can deal very powerful AoE damage.
 
 
===Rt/N Jagged Explosive MM===
 
 
<pvxbig>
 
<pvxbig>
[build name="Explosive Animator" prof=ritua/necro spawni=12+3+1 deathm=12][Jagged Bones][Animate Bone Minions][Animate Shambling Horror][death nova][explosive growth][Spirit's Gift][boon of creation][blood of the master][/build]
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[build prof=Necromancer/mo Death=12+1+3 Soul=10+1 heal=8][Aura of the Lich][animate vampiric horror][Animate Shambling Horror][masochism][Blood of the Master][Dwayna's Sorrow][cure hex][optional][/build]
 
</pvxbig>
 
</pvxbig>
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===Variants===
  +
*Optional slots for additional hex or condition removal.
  +
===Equipment===
  +
*'''Weapon:''' +20% enchantments weapon with +30hp
  +
*'''Armor:''' Survivors or Radiant insignia with one Bloodstained insignia piece. Rune of superior vigor.
  +
===Usage===
  +
*Maintain [[gww:Masochism|Masochism]] and [[gww:Aura of the Lich|Aura of the Lich]] to raise Death Magic
  +
*Use [[gww:Aura of the Lich|Aura of the Lich]] once a battle is finished.
  +
*Use [[gww:Dwayna's Sorrow|Dwayna's Sorrow]] on minions and pets.
  +
*Heal minions with [[gww:Blood of the Master|Blood of the Master]]
   
The [[gw:Ritualist|Ritualist]] [[gw:primary attribute|primary attribute]] [[gw:Spawning Power|Spawning Power]] allows a minion master to create heartier, if weaker, minions, and allows for additional healing through [[gw:Spirit's Gift|Spirit's Gift]]. Because most of the damage in this team comes from the rangers, the loss of offensive power is not a big issue, although the loss of [[gw:AL|armor]] can be.
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==Orders Necromancer==
 
Unlike other minion masters presented here, this build deals a large amount of damage from [[gw:Explosive Growth|Explosive Growth]] and [[gw:Death Nova|Death Nova]]. The idea behind this is that as the tanks die, they will damage the remaining enemies - hopefully reducing or eliminating their need now that they are dead.
 
 
==Support characters==
 
 
These characters greatly enhance the damage output of the barragers by various means. They should carry equipment helpful for using many skills in a short period of time and making these skills last longer, if possible.
 
 
===N/Mo Vampiric Orders Necromancer===
 
 
<pvxbig>
 
<pvxbig>
[build name="Vampiric Orders Necromancer" prof=necro/monk bloodm=12+3+1 soulre=8+3 healin=10 prote=2][order of the vampire][order of pain][blood renewal][blood ritual][awaken the blood][heal party][succor][rebirth][/build]
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[build prof=n/mo blood=12+3+1 soul=12+3 prot=3][Order of the Vampire@18][Blood Renewal@18][Blood Bond@18][Great Dwarf Weapon][Awaken the Blood@18][succor][Blood Ritual@18][rebirth][/build]
 
</pvxbig>
 
</pvxbig>
   
This character should use as many superior runes as possible to reduce his health, decreasing the amount of health he sacrifices with his spells and increasing the rate of healing from [[gw:Blood Renewal|Blood Renewal]]. As a result of this, he should stay well back from combat - remember that the key spells on this bar, [[gw:Order of Pain|Order of Pain]] and [[gw:Order of the Vampire|Order of the Vampire]], will affect everyone on the necromancer's [[gw:sphere of influence|sphere of influence]]. [[gw:Succor|Succor]] should be cast on the [[gw:Monk|Monk]] so that he will not have as many energy management problems, and [[gw:Heal Party|Heal Party]] should be used to alleviate [[gw:pressure|pressure]] on the monk.
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===Variants===
  +
*Take [[gww:Order of Pain|Order of Pain]] and replace elite with [[gww:Blood is Power|Blood is Power]]
  +
*Take a different orders build, such as [[Build:E/N Ether Renewal Orders]]
  +
===Equipment===
  +
*'''Weapon:''' +20% enchantments staff with 2 adept mods, +20% enchantments one handed weapon with -50hp Grim Cesta to switch to.
  +
*'''Armor:''' One set of Radiant insignia with super runes on each piece and a regular health set to switch between, depending on the area.
  +
===Usage===
  +
*Maintain [[gww:Awaken the Blood|Awaken the Blood]] (as long as you are running reasonably low health).
  +
*Put [[gww:Great Dwarf Weapon|Great Dwarf Weapon]] on the three barragers which do not have Splinter Weapon
  +
*Maintain [[gww:Order of the Vampire|Order of the Vampire]] during fights.
  +
*Heal minions and pets with [[gww:Blood Bond|Blood Bond]]
  +
*Maintain [[gww:Succor|Succor]] on the monk.
   
===N/Mo Arcane Orders Dervish===
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==Healer Monk==
 
<pvxbig>
 
<pvxbig>
[build name="Arcane Orders Dervish" prof=dervi/necro myst=8+3+1 wind=10+1 blood=12][arcane zeal][order of pain][Blood ritual][mystic healing][dwayna's touch][vow of piety][watchful intervention][faithful intervention][/build]
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[build prof=monk/e healin=12+1+1 divine=12+1][optional][Dwayna's kiss][Patient Spirit][seed of life][cure hex][heal party][glyph of lesser energy][optional][/build]
 
</pvxbig>
 
</pvxbig>
  +
===Variants===
  +
*Run either [[gww:Healer's Boon|Healer's Boon]] and a res, [[gww:Word of Healing|Word of Healing]] and a res or [[gww:Unyielding Aura|Unyielding Aura]] and another hex or condition removal skill.
  +
*Different Healing Prayers skills such as [[gww:Ethereal Light|Ethereal Light]]
   
With extra party healing support from the dervish, this build is surely one of the best order builds.
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===Equipment===
  +
*'''Weapon:''' 20/20 healing wand and offhand and a +20% enchantments weapon.
  +
*'''Armor:''' Survivor insignia, rune of superior vigor, runes of attunement
  +
===Usage===
  +
*Remove hexes such as [[gww:Spiteful Spirit|Spiteful Spirit]] and [[gww:Empathy|Empathy]] with [[gww:Cure Hex|Cure Hex]]
   
*blood ritual on monk if he/she calls for energy.
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<br>
*sometimes you can blood ritual the mm for faster energy and minion regain after the battle
 
*use orders inside the batle to support your barragers
 
*Heal your allies with your healing support.
 
*change Blood Ritual to dark fury if yout think barragers will need additional adrenaline support.
 
:*watchful intervention should be used on the R/W-s because they are the most likely targets.
 
   
==Monk==
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=General Usage=
   
Monks must focus on healing, though they can bring a skill or two that removes [[gw:hex|hex]]es. Enchantments should not be used at all when the party is fighting [[gw:Banished Dream Rider|Banished Dream Rider]]s or [[gw:Scythe of Chaos|Scythes of Chaos]]. Equipment is mostly optional - if all goes well, the monk won't need to do much healing at all, and most monk spells cast quickly enough that there is little danger of them being [[gw:interrupt|interrupt]]ed or not activating fast enough.
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==Variants==
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More experienced teams can drop one of the barragers for an SS necromancer
===Mo/E Word Monk===
 
 
<pvxbig>
 
<pvxbig>
[build prof=monk/elem healin=12+1+1 prote=10+1 divine=8+1][word of healing][Protective Spirit][Shield of Absorption][Seed of Life][Cure Hex][Dismiss Condition][glyph of lesser energy@0][Aegis][/build]
+
[build prof=Necromancer/Mesmer Curses=12+1+1 Soul=11+1 Inspiration=6][Mantra of Resolve][Spiteful Spirit][Arcane Echo][Mark Of Pain][barbs]["By Ural's Hammer!"][Air of Superiority][Signet Of Sorrow][/build]
 
</pvxbig>
 
</pvxbig>
  +
===Variants===
  +
*Ural's for Desecrate Enchantments/Defile Enchantments
  +
*Signet of Sorrows for another skill ([[gww:Pain Inverter|Pain Inverter]], [[gww:Weaken armor|Weaken armor]], [[gww:Enfeebling Blood|Enfeebling Blood]])
  +
*[[gww:Mindbender|Mindbender]] instead of [[gww:Air of Superiority|Air of Superiority]]
  +
===Equipment===
  +
*Radiant or survivors
  +
*40/40 set, or 20/20 offhand with a caster weapon
  +
*Vigor
  +
===Usage===
  +
*Hex balled foes with [[gww:Mark of Pain|Mark of Pain]] and [[gww:Spiteful Spirit|Spiteful Spirit]]
  +
*Use [[gww:Barbs|Barbs]] on single or leftovers foes.
   
Use protection prayers to reduce damage taken, and use [[gww:Glyph of Lesser Energy|Glyph of Lesser Energy]] to reduce the cost of [[gww:Heal Party|Heal Party]]. Be sure to take critical hexes off the rangers with [[gww:Cure Hex|Cure Hex]].
+
==See Also==
+
*[[Guide:Barrager Guide]]
===Mo/E Boon Monk===
+
*[[Build:R/any Barrage Ranger]]
 
<pvxbig>[build prof=monk/elem healin=12+1+1 divine=12+1 prote=3][dwaynas kiss][Patient Spirit][Cure hex][Healing Seed][heal party][healer's boon][glyph of lesser energy@0][rebirth][/build]</pvxbig>
 
A monk capable of healing the entire party, the same as the one in the old b/p. But the difference is, here he has an easier job.
 
 
*Keep up Healer's Boon.
 
*Heal your allies.
 
*Keep away from the frontline
 
*Call for energy if needed
 
[[Category:Multi-campaign builds|Team - Barrage/Pet]]
 

Latest revision as of 07:28, June 1, 2011

This build has been archived as of 21:22, September 1, 2010 (UTC), for the following reason:

  • Outdated

This build had been designed for the following use:

This build was in the category Great before being archived.

The Barrage/Pet is the most common, and effective Team build designed for ruins of the Tomb of the Primeval Kings. This build utilizes the synergy between Barrage, Favorable Winds, Winnowing and Orders to inflict high damage on multiple foes, with a wall of pets and minions to defend the party.

Team Composition Edit

  • 5 Barrage/Pet players

Some combination of the following:

Barrage Savage Shot Splinter Weapon &quot;By Ural&#039;s Hammer!&quot; Nightmare Weapon Triple Shot Call of Protection Comfort Animal
Barrage Savage Shot Distracting Shot Ebon Battle Standard of Honor &quot;Save Yourselves!&quot; &quot;For Great Justice!&quot; Call of Protection Comfort Animal
Barrage Savage Shot Winnowing Favorable Winds Summon Spirits Call of Protection Comfort Animal Flesh of My Flesh
Barrage Savage Shot Distracting Shot &quot;Go for the Eyes!&quot; Anthem of Envy Call of Protection Comfort Animal Signet of Return
Barrage Savage Shot Distracting Shot Zojun&#039;s Haste &quot;I Am Unstoppable!&quot; Call of Protection Comfort Animal Rebirth
  • 1 Minion Master
Aura of the Lich Animate Vampiric Horror Animate Shambling Horror Blood of the Master Masochism Dwayna&#039;s Sorrow Cure Hex Optional
  • 1 Orders Necromancer
Order of the Vampire Blood Renewal Blood Bond Great Dwarf Weapon Awaken the Blood Succor Rebirth Blood Ritual
  • 1 Healer Monk
Optional Dwayna&#039;s Kiss Patient Spirit Seed of Life Cure Hex Heal Party Glyph of Lesser Energy Optional



BarragersEdit

The barragers have a number of variations as many skills synergise with barrage. A full list is given on Guide:Barrager Guide and Build:R/any Barrage Ranger, this team build explores a number of strong example builds.

Splinter BarragerEdit

<pvxbig> [build prof=r/rt marks=11+1+1 expertise=7+1 channel=10 beast=7+1][Barrage][Savage Shot][splinter Weapon]["By Ural's Hammer!"][nightmare Weapon][triple Shot][Call of Protection][Comfort Animal][/build] </pvxbig>

VariantsEdit

  • Play as Rt/R (attributes, Channeling=12+1+1 Marksmanship=11 Beast Mastery=6)
  • Replace Triple Shot (Kurzick) with the Luxon version

EquipmentEdit

  • Weapon: Zealous or Vampiric Recurve bow, +30hp, +5energy.

UsageEdit

Commanding BarragerEdit

<pvxbig> [build prof=r/p marks=11+1+1 expertise=7+1 command=11 beast=7+1][Barrage][Savage Shot][Distracting Shot]["Go for the Eyes!"][Anthem of Envy][Never Rampage Alone][Comfort Animal][Signet of Return][/build] </pvxbig>

VariantsEdit

EquipmentEdit

  • Weapon: Zealous or Vampiric Recurve bow, +30hp, +15^50 damage

UsageEdit

Spirit BarragerEdit

<pvxbig> [build prof=r/rt marks=12+1+1 expertise=7+1 beast=8+1 wilder=8+1][Barrage][Savage Shot][Winnowing][Favorable Winds][Summon Spirits][Call of Protection][Comfort Animal][Flesh of My Flesh][/build] </pvxbig>

VariantsEdit

EquipmentEdit

  • Weapon: Zealous or Vampiric Recurve bow, +30hp, +15^50 damage

UsageEdit

Savior BarragerEdit

<pvxbig> [build prof=r/w marks=12+1+1 expertise=8+1 beast=10+1][Barrage][Savage Shot][Distracting Shot][Ebon Battle Standard of Honor]["Save Yourselves!"][For Great Justice][Call of Protection][Comfort Animal][/build] </pvxbig>

VariantsEdit

EquipmentEdit

  • Weapon: Zealous or Vampiric Recurve bow, +30hp, +5energy.

UsageEdit

  • Cast Ebon Battle Standard of Honor before attacking. Try to cast close to areas with many Barragers or Bone Fiends.
  • Use "Save Yourselves!" when the party is taking a lot of damage.
  • Use "For Great Justice!" to build up adrenaline quicker where SY! is needed a lot.

Puller BarragerEdit

<pvxbig> [build name="Splinter Puller" prof=range/mo marksm=12+1+1 beastm=10+1 expert=8+1][barrage][Savage Shot][distracting shot][Zojuns Haste][I Am Unstoppable!][call of Protection][Comfort Animal][rebirth][/build]</pvxbig>

VariantsEdit

  • Different res skill

EquipmentEdit

  • Weapon: Zealous or Vampiric Recurve bow, +30hp, +15^50 damage. May want to use a Longbow to pull away or shield and +5 armor weapon when running in to pull.

UsageEdit


SupportersEdit

These builds are best used in support of barrage-team.

Minion MasterEdit

<pvxbig> [build prof=Necromancer/mo Death=12+1+3 Soul=10+1 heal=8][Aura of the Lich][animate vampiric horror][Animate Shambling Horror][masochism][Blood of the Master][Dwayna's Sorrow][cure hex][optional][/build] </pvxbig>

VariantsEdit

  • Optional slots for additional hex or condition removal.

EquipmentEdit

  • Weapon: +20% enchantments weapon with +30hp
  • Armor: Survivors or Radiant insignia with one Bloodstained insignia piece. Rune of superior vigor.

UsageEdit

Orders NecromancerEdit

<pvxbig> [build prof=n/mo blood=12+3+1 soul=12+3 prot=3][Order of the Vampire@18][Blood Renewal@18][Blood Bond@18][Great Dwarf Weapon][Awaken the Blood@18][succor][Blood Ritual@18][rebirth][/build] </pvxbig>

VariantsEdit

EquipmentEdit

  • Weapon: +20% enchantments staff with 2 adept mods, +20% enchantments one handed weapon with -50hp Grim Cesta to switch to.
  • Armor: One set of Radiant insignia with super runes on each piece and a regular health set to switch between, depending on the area.

UsageEdit

Healer MonkEdit

<pvxbig> [build prof=monk/e healin=12+1+1 divine=12+1][optional][Dwayna's kiss][Patient Spirit][seed of life][cure hex][heal party][glyph of lesser energy][optional][/build] </pvxbig>

VariantsEdit

EquipmentEdit

  • Weapon: 20/20 healing wand and offhand and a +20% enchantments weapon.
  • Armor: Survivor insignia, rune of superior vigor, runes of attunement

UsageEdit


General UsageEdit

VariantsEdit

More experienced teams can drop one of the barragers for an SS necromancer <pvxbig> [build prof=Necromancer/Mesmer Curses=12+1+1 Soul=11+1 Inspiration=6][Mantra of Resolve][Spiteful Spirit][Arcane Echo][Mark Of Pain][barbs]["By Ural's Hammer!"][Air of Superiority][Signet Of Sorrow][/build] </pvxbig>

VariantsEdit

EquipmentEdit

  • Radiant or survivors
  • 40/40 set, or 20/20 offhand with a caster weapon
  • Vigor

UsageEdit

See AlsoEdit

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