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The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

With a conset, the A/E terras and the A/Me perma have a 50% recharge rate (with deadly paradox). With candy apples, the A/E terras can drop deadly paradox for glyph of swiftness which would result in high energy gains and still a reasonable time gap (approx. 3 seconds) to recast SF with a 50% recharge rate, but not an increased casting time. 3-4 candy apples (or pumpkin pie, it works just as well) are recommended for each run, and they go for approx. 150g each.


The Team

The Team Consists of:

  • 2xAssassin/Elementalist Terra
  • 1xAssassin/Mesmer Perma
  • 2xMesmer/Elementalist Cryer
  • 1xMesmer/Elementalist SoD Cryer
  • 1xNecromancer/Mesmer SS Necro
  • 1xMonk/Elementalist Unyielding Aura Monk

Terra #1

<pvxbig> [build prof=A/E ear=12 dead=3 sha=12+1+3][Deadly Paradox][Shadow Form][Glyph of Lesser Energy][Ebon Battle Standard of Honor][Sliver Armor]["Finish Him!"][Feigned Neutrality][Death's Charge][/build] </pvxbig>

Equipment

  • +3 Shadow Arts, Sup vigor, 2 attunement runes, full radiant armor, a +5e zealous 20% dagger set for rare cases where one would run low on energy.
  • Spear of enchanting with +5e, and Shield of Devotion with +10AL vs Fire

Usage

  • Keep up Shadow form with deadly paradox or glyph of swiftness (see first paragraph on the page)
  • Use glyph of lesser energy before activating the Battle Standard -> Sliver armor chain, and only use "Finish Him!" in a situation where you wouldn't be able to kill otherwise. Try to aggro as many monsters as possible, as the using of "Finish Him!" puts a drain on your energy and you may find yourself in a situation where you run out of energy.
  • Use feigned neutrality right before--rarely--your shadow form drops due to a lack of 25 or 15 energy.
  • Use death's charge as a heal or a method of getting out of a bodyblock.

Terra1

  • 1) Start
  • 2) Run here and kill the Shadow Priest, 3 Rangers and Beast. The ghosts will pop, take both quests. Don't worry about the Skeletons aggroing the ghosts, - they no longer kill them.
  • 3) Run to 3, getting as much aggro as possible. Pull the Skeleton casters so they are just below the priest of menzies, but make sure the priest of menzies doesnt start running round. Deaths Charge up to menzies. The warriors will start running round but the casters will keep wanding, so sliver armor can kill menzies before any warriors steal Sliver's target. Once menzies is dead, recast SF and pick up the book. Run round (don't death's charge down or the book will be left up the top) and take the book back to the ghosts. Don't forget to drop the book before recasting shadow form, or it will run out early (enchanting weapon not out). Dragon lich's can interrupt through shadow form with deafening roar, so if you have aggroed one, stop a few seconds before you need to cast so it can waste it before you try to cast.
  • 4) Once the book is back, run to the Shard wolf in the middle of the battlefield and kill it.
  • 5) Run to burning forest (check the quest log to see if Terra 2 took the quest off Miko The Unchained before going in. If they didn't take it, take it yourself, shout at them a bit and go into forest). Mahgo Hydra's will try to follow you, and use inferno which hits for 190 without the right equipment. Run to (5) and recast SF, GoLE and Charge the Shard wolf, and kill. If you aren't moving, then keep feigned neutrality up, to reduce the hydra's damage and heal - you should only be standing still while Sliver Armor is up. One Sliver should kill the wolf and most hydras. Run on to (6)
  • 6) There are 6 Shadow Overlords you need to kill, they dont pull far so you need to stand around the middle of them all after aggroing. There are lots of Hydras, so keep moving until you've just recast SF, then charge something that is alone and use sliver. If done right, all Shadow overlords should die in one go, if not find the last few and kill them off. By then most hydras should be dead so it will be easy. Run on to (7)
  • 7) Tower of Strength - there should be lots of Shadow Overlords, Abyssals, mesmers and Rangers. Kill all the shadow overlords and rangers, leaving any mesmers alive. It is easy to split the rangers from mesmers as they have different weapon ranges. When they are all dead, ask where Terra two is. If they are still doing Khobey, then run to forge and get the mage (just run into minimap range and he will start running) (this shouldn't be the case). Terra two should have finished long ago, and should be waiting near forge to trigger mage. Either way, you have time to kill the shard wolf at(8) before he turns up (Pull the wolf towards the tower so the monks do not heal him). Once the mage opens the tower, kill the nightmare and wait for mainteam.
  • 8) Kill the wolf if he isn't already dead.

Terra #2

<pvxbig> [build prof=A/E ear=12 dead=3 sha=12+1+3][Deadly Paradox][Shadow Form][Glyph of Lesser Energy][Ebon Battle Standard of Honor][Sliver Armor]["Finish Him!"][Feigned Neutrality][Death's Charge][/build] </pvxbig>

Equipment

  • +3 Shadow Magic, Sup vigor, 2 attunement runes, full radiant armor, a +5e zealous 20% dagger set for rare cases where one would run low on energy.
  • Spear of enchanting with +5e, and Shield of Devotion with +10AL vs Fire

Usage

  • Keep up Shadow form with deadly paradox or glyph of swiftness (see first paragraph on the page)
  • Use glyph of lesser energy before activating the Battle Standard -> Sliver armor chain, and only use "Finish Him!" in a situation where you wouldn't be able to kill otherwise. Try to aggro as many monsters as possible, as the using of "Finish Him!" puts a drain on your energy and you may find yourself in a situation where you run out of energy.
  • Use feigned neutrality right before--rarely--your shadow form drops due to a lack of 25 or 15 energy.
  • Use death's charge as a heal or a method of getting out of a bodyblock.

Terra2

  • 1) Start
  • 2) Yeah thats right, I can't count
  • 3)Grab quest from Miko The Unchained on your way past
  • 4)Take quest from Nimros The Hunter
  • 5) Kill this Shard wolf. Lots of monks heal him so you might want to try pulling him into cave. (Also annoying as there is such a steep slope he loses aggro if you go too fast)
  • 6) Kill the beach Wolf, try not to aggro the warrior guys
  • 7) Wait at beach for the mainteam to take the quest Restore The Temple Of War. Work though the cave killing the Seeds of Corruption
  • 8) Where the Seeds of Corruption are :p If your slow, (because of trouble with the first wolf) then ask where the other terra is. If he is almost finished at tower of strength, wait outside forge so you can trigger mage straight away, then go on to (9)
  • 9)Follow Blue line to Khobey The Betrayer. If your struggling to kill, pull him out of his cave and to the left so you can get more aggro. Once you reach the bottom of the "bridge", khobey will run out ahead of all the others. Once this is done, if you haven't already, wait outside forge to trigger mage. (If your fast then you will)

Main Team

Assassin Perma

<pvxbig> [build prof=A/Me dead=3 ins=12 sha=12+1+3][Deadly Paradox][Shadow Form][Arcane Echo][Channeling][Spirit of Failure][Cry of Pain][Ether Nightmare (Kurzick)][Death's Charge][/build] </pvxbig>

Equipment

  • +3 inspire, +1 fast cast, Sup vigor, 2 attunement runes, full radiant armor
  • Max inspire staff of enchanting. I prefer +5e^50 and insightful.

Cryer x2

<pvxbig> [build prof=Me/E fas=11+1 dom=12+1+1 ins=6+1][Echo][Arcane Echo][Cry of Pain][Ether Nightmare (Kurzick)][Backfire][Glyph of Lesser Energy][Ether Signet][Resurrection Signet][/build] </pvxbig>

Equipment

  • +1 dom, +1 fast cast, +1 inspire, Sup vigor, 1 attunement rune, full radiant armor
  • Max istaff with high energy is preferred.

SoD Cryer

<pvxbig> [build prof=Me/E fas=11+1 dom=12+1+1 ins=6+1][Echo][Arcane Echo][Cry of Pain][Ether Nightmare (Kurzick)][Backfire][Glyph of Lesser Energy][Ether Signet][Signet of Disenchantment][/build] </pvxbig>

Equipment

  • +1 dom, +1 fast cast, +1 inspire, Sup vigor, 1 attunement rune, full radiant armor
  • Max istaff with high energy is preferred.

SS Necro

<pvxbig> [build prof=N/Me blo=3+1 sou=12+1 cur=12+1+3][Arcane Echo][Spiteful Spirit][Desecrate Enchantments][Defile Enchantments][Necrosis][Cry of Pain][Blood Ritual][Sunspear Rebirth Signet][/build] </pvxbig>

Equipment

  • +3 curses, +1 soul, +1 blood, Sup vigor, rest is your choice
  • Curses staff with whatever

Unyielding Aura Monk

<pvxbig> [build prof=Mo/E name="Unyielding Aura Monk" hea=12+1+1 div=12+1 prot=3][Unyielding Aura][Healing Seed][Seed of Life][Orison of Healing][Cure Hex][Heal Party][Glyph of Lesser Energy][Mend Condition][/build] </pvxbig>

Equipment

  • +1 heal, +1 divine, Sup vigor, rest is your choice
  • Spear/axe/sword of enchanting with +5e with shield of fortitude


Variants

The cryers can be replaced by the following builds. Someone with SoD or a splinter barrage MUST be present for this run is to as fast as possible.

FoC Necro

<pvxbig> [build prof=N/Me blo=3+1 sou=12+1 cur=12+1+3][Arcane Echo][Feast of Corruption][Chilblains][Ether Nightmare][Necrosis][Cry of Pain][Blood Ritual][Resurrection Signet][/build] </pvxbig>

Equipment

  • +3 curses, +1 soul, +1 blood, Sup vigor, rest is your choice
  • Curses staff with whatever

Splinter Barrage

<pvxbig> [build prof=R/Rt name="Splinter Barrage" exp=11+1 wil=4+1 mar=9+1+3 cha=10][Barrage][Splinter Weapon][Savage Shot][Throw Dirt][Antidote Signet][Troll Unguent][Favorable Winds][Flesh of My Flesh][/build] </pvxbig>

Equipment

  • +3 marks, +1 expert, +1 wild, Sup vigor, 2 attunement runes, radiant or survivor
  • 20/20 +30 15^50 bow (flatbow if fav winds is up)

Screenshots

File:Screen1.JPG
File:Screen2.JPG
  • First clear was roughly 30.5mins, cons did run out.
  • Second clear was exactly 30mins, cons were just running out.
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