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Strong spike with lots of caster defense.
Frequency
- Seen fairly frequently, mostly run by European guilds.
Team Overlook
Shockaxe
<pvxbig> [build prof=W/E Axe=12+1+1 Strength=12+1 air=3][Eviscerate][Body Blow][Agonizing Chop][Bull's Strike][Shock][Frenzy][Rush][Resurrection Signet][/build] </pvxbig>
Equipment
Armor
- 4x Radiant Insignia
- Stonefist Insignia
- Superior Vigor
- Minor Axe
- Clarity
- Restoration
- Minor Strength
Weapons
- Zealous Axe of Defense/Fortitude, 15^50
- Elemental Axe of Defense/Fortitude, 15^50
- Vampiric Axe of Defense/Fortitude, 15^50
- Air Focus of Fortitude, 15/-1 energy (for Shock)
- Furious Spear of Fortitude, +5 energy
- Strength Shield of Fortitude, -20% blind
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
Variants
- Conjure Flame at 9 Fire Magic instead of Shock.
Hammer
<pvxbig> [build prof=W/rt Hammer=12+1 Strength=12+1+1 resto=3][Devastating Hammer][Crushing Blow][Hammer Bash][Bull's Strike][Flail][Enraging Charge][Protector's Strike][Death Pact Signet][/build] </pvxbig>
Equipment
Armor
- 4x Sentinel's Insignia
- Stonefist Insignia
- Superior Vigor
- Minor Hammer
- Clarity
- Restoration
- Minor Strength
Weapons
- Elemental Hammer of Defense/Fortitude, 15^50
- Vampiric Hammer of Defense/Fortitude, 15^50
- Furious Spear of Fortitude, +5 energy
- Furious or Zealous Axe/Sword of Defense, +5 energy
- Strength Shield of Fortitude, -20% blind
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
Variants
- Death Pact Signet should one of your midliners decide to drop a hard res.
ESurge Mesmer
<pvxbig> [build prof=Me/rt Dom=12+1+2 inspiration=10+1 fastcast=8+1 resto=2][Energy Surge][Diversion][Mind Wrack][Shatter Delusions][Shatter Enchantment][Drain Enchantment][Cry of Frustration][Flesh of My Flesh][/build] </pvxbig>
Equipment
Armor
- 5x Prodigy's Insignia
- Superior Vigor
- Minor Restoration
- Major Domination
- Minor Fast Casting
- Minor Inspiration
Weapons
- Domination Wand of Memory, 20% cast time
- Domination Focus of Aptitude, 20% recharge
- Inspiration Wand of Memory, 20% cast time
- Inspiration Focus of Aptitude, 20% recharge
- Domination Wand of Memory, +15/-1 energy
- Domination Focus of Fortitude, +15/-1 energy
- Adept Restoration Staff of Fortitude, 20% cast time
- Spear of Defense, +5 energy
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
Usage
- Try to maintain Mind Wrack on monks/warriors as energy permits.
- Spike with (Mind Wrack) -> Energy Surge/Unnatural Signet -> Shatter Delusions.
Variants
- Unnatural Signet instead of a res.
Water Ele
<pvxbig> [build prof=E/Rt wat=12+1+1 ene=12+1 rest=3][Mirror of Ice][Shard Storm][Freezing Gust][Blurred Vision][Winter's Embrace][Glowing Ice][Water Attunement][Death Pact Signet][/build] </pvxbig>
Equipment
Armor
- 5x Blessed Insignia
- Superior Vigor
- Minor Water
- Minor Energy Storage
- Restoration
- Vitae
Weapons
- Water Wand of Memory, 20% cast time
- Water Focus of Aptitude, 20% recharge
- Water Wand of Memory, +15/-1 energy
- Energy Storage Focus of Fortitude, +15/-1 energy
- Adept Water Staff of Enchanting, 20% cast time
- Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
Variants
Mind Shock
<pvxbig> [build prof=E/N air=12+1+1 ene=9+1 blo=9][Mind Shock][Shell Shock][Lightning Bolt][Blinding Flash][Air Attunement][Strip Enchantment][Glyph of Lesser Energy][Resurrection Signet][/build] </pvxbig>
Equipment
Armor
- 5x Blessed Insignia
- Superior Vigor
- Minor Air
- Minor Energy Storage
- Restoration
- Vitae
Weapons
- Air Wand of Memory, 20% cast time
- Air Focus of Aptitude, 20% recharge
- Air Wand of Memory, +15/-1 energy
- Energy Storage Focus of Fortitude, +15/-1 energy
- Adept Air Staff of Enchanting, 20% cast time
- Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
- Blood Wand of Memory, 20% cast time (For Strip Enchantment)
- Blood Focus of Aptitude, 20% recharge (For Strip Enchantment)
Variants
Restore Condition
<pvxbig> [build prof=Mo/W Prot=12+1+1 Divine=10+1 Tactics=8][Restore Condition][Shielding Hands][Reversal of Fortune][Guardian][Aegis][Aura of Stability][Holy Veil][Balanced Stance][/build] </pvxbig>
Equipment
Armor
- 5x Disciple's Insignia
- Superior Vigor
- Restoration
- Minor Prot
- Vitae
- Minor Divine Favor
Weapons
- Crippling Spear of Enchanting, +5 energy (alternative to 40/40 prot set)
- Protection Focus of Aptitude, 20% recharge
- Protection Wand of Memory, +15/-1 energy
- Protection Focus of Fortitude, +15/-1 energy
- Adept Protection Staff of Enchanting, 20% cast time
- Crippling Spear of Defense, +5 energy
- Crippling Spear of Defense, -5 energy
- Tactics r7-8 Shield of Fortitude, -20% cripple
- Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type
Usage
- Aegis is to be used as an omega prot to stop damage against a target, use it wisely due to it's long recharge.
- Cast Reversal of Fortune for an immediate heal and damage prevention.
- Remove harmful conditions and heal allies with conditions on them with Restore Condition.
- Hexes can be removed with Holy Veil. Be wary of maintaining this enchantment as it harms your energy pool.
- Aura of Stability is used to protect allies from Knockdown.
- Guardian for blocking on allies.
- Use Balanced Stance to prevent knockdowns, especially against Hammer Warriors.
Word of Healing
<pvxbig> [build prof=mo/w healin=12+1+1 protec=8+1 divin=7+1 tactics=8][patient spirit][Guardian][draw condition][infuse health][word of healing][cure hex][Signet of Rejuvenation][disciplined Stance][/build] </pvxbig>
Equipment
Armor
- 5x Disciple's Insignia
- Superior Vigor
- Restoration
- Minor Prot
- Minor Healing
- Minor Divine Favor
Weapons
- Healing Wand of Memory, 20% cast time
- Healing Focus of Aptitude, 20% recharge
- Healing Wand of Memory, +15/-1 energy
- Healing Focus of Fortitude, +15/-1 energy
- Adept Protection Staff of Enchanting, 20% cast time
- Crippling Spear of Defense, +5 energy
- Crippling Spear of Defense, -5 energy
- Tactics r7-8 Shield of Fortitude, -20% cripple
- Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type
Usage
- Catch spikes with Infuse Health.
- Use Word of Healing, Patient Spirit and Signet of Rejuvenation to heal.
- Pre prot targets with Guardian
- Remove hexes with Cure Hex.
- Transfer conditions with Draw Conditions (mainly things like Blind/Weakness for physicals and conditions from the RC monk).
- Use Disciplined Stance as an anti-spike for yourself.
Variants
- Shield of Absorption or Dismiss Condition instead of Draw Conditions if the prot runs LS
HB Flagger
<pvxbig> [build prof=Mo/E divine=8+1 healin=12+1+1 protec=10+1 airmag=2][healers boon][heal party][mending touch][cure hex][Patient Spirit][Guardian][Glyph of Lesser Energy][Storm Djinn's Haste][/build] </pvxbig>
Equipment
Armor
- 5x Disciple's Insignia
- Superior Vigor
- Restoration
- Minor Prot
- Minor Healing
- Minor Divine Favor
Weapons
- Healing Wand of Memory, 20% cast time
- Healing Focus of Aptitude, 20% recharge
- Healing Wand of Memory, +15/-1 energy
- Healing Focus of Fortitude, +15/-1 energy
- Adept Protection Staff of Enchanting, 20% cast time
- Crippling Spear of Defense, +5 energy
- Crippling Spear of Defense, -5 energy
- Tactics r7-8 Shield of Fortitude, -20% cripple
- Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type
Usage
- Stay out of range of the enemy team - when at stand, try to be at least an aggro range behind your backline.
- Request that a warrior run flags whenever your team is behind.
- Run flags with Storm Djinn's Haste.
- Use Heal Party occasionally or when your party needs a heal.
- Glyph of Lesser Energy should be used for energy management.
Variants