PvXwiki
Register
m (took healing signet off of the SW sin... wtf?)
m (moved Build:Team - GvG Split to Archive:Team - GvG Split)
 
(23 intermediate revisions by 14 users not shown)
Line 1: Line 1:
{{Great-Build|GvG|PvP team}}
+
{{Archived-Build|category=Great|reason1=fell out of meta due to nerfs|type1=GvG|type2=PvP team}}
{{PvP-Meta}}
 
 
{{TOCright}}
 
{{TOCright}}
  +
A powerful build using 3/4 Elementalist, designed to be able to go to 28 minutes and win by getting more Lord Damage, while maintaining defense with a Bsurge and a Water Ele.
A powerful build using four elementalists to dominate at stand or on split.
 
 
== Overlook ==
 
== Overlook ==
:{{mini skill bar|Defy Pain|Devastating Hammer|Seeping Wound}}
+
:{{mini skill bar|Devastating Hammer}}
  +
:{{mini skill bar|Palm Strike}}
:{{mini skill bar|Shard Storm|Freezing Gust|Winter's Embrace|Blurred Vision|Glowing Ice|Water Attunement|Mirror of Ice|Death Pact Signet}}
 
:{{mini skill bar|Blinding Surge|Shell Shock|Chain Lightning|Gale|Strip Enchantment|Glyph of Lesser Energy|Air Attunement|Resurrection Signet}}
 
 
:{{mini skill bar|Mind Blast|Immolate|Rodgort's Invocation|Meteor|Healing Breeze|Flame Djinn's Haste|Aura of Restoration|Fire Attunement}}
 
:{{mini skill bar|Mind Blast|Immolate|Rodgort's Invocation|Meteor|Healing Breeze|Flame Djinn's Haste|Aura of Restoration|Fire Attunement}}
:{{mini skill bar|Mind Blast|Immolate|Rodgort's Invocation|Meteor|Optional|Flame Djinn's Haste|Aura of Restoration|Fire Attunement}}
+
:{{mini skill bar|Blinding Surge|Shell Shock|Chain Lightning|Gale|Strip Enchantment|Glyph of Lesser Energy|Air Attunement|Resurrection Signet}}
:{{mini skill bar|Word of Healing|Patient Spirit|Infuse Health|Signet of Rejuvenation|Guardian|Draw Conditions|Cure Hex|Disciplined Stance}}
+
:{{mini skill bar|Shard Storm|Freezing Gust|Winter's Embrace|Blurred Vision|Glowing Ice|Water Attunement|Mirror of Ice|Death Pact Signet}}
 
:{{mini skill bar|Restore Condition|Shielding Hands|Reversal of Fortune|Guardian|Spirit Bond|Aura of Stability|Holy Veil|Balanced Stance}}
 
:{{mini skill bar|Restore Condition|Shielding Hands|Reversal of Fortune|Guardian|Spirit Bond|Aura of Stability|Holy Veil|Balanced Stance}}
  +
:{{mini skill bar|Word of Healing|Patient Spirit|Infuse Health|Signet of Rejuvenation|Guardian|Draw Conditions|Cure Hex|Disciplined Stance}}
 
:{{mini skill bar|Patient Spirit|Guardian|Mending Touch|Cure Hex|Heal Party|Glyph of Lesser Energy|Healer's Boon|Storm Djinn's Haste}}
 
:{{mini skill bar|Patient Spirit|Guardian|Mending Touch|Cure Hex|Heal Party|Glyph of Lesser Energy|Healer's Boon|Storm Djinn's Haste}}
 
<!--
 
<!--
Line 17: Line 16:
   
 
== Frontline ==
 
== Frontline ==
=== Conan ===
+
=== Dev Hammer ===
 
<pvxbig>
 
<pvxbig>
[build prof=warri/any streng=12+1+1 hammer=12+2 resto=3][devastating hammer][flail][crushing blow][optional][yeti smash][bulls strike][enraging charge][optional][/build]
+
[build prof=warri/any streng=12+1+1 hammer=12+1 resto=3][devastating hammer][crushing blow][Hammer Bash][bulls strike][flail][enraging charge][optional][optional][/build]
First Optional
 
*[[Belly Smash@14]
 
*[[Overbearing Smash@14]
 
*[[Mighty Blow@14]
 
 
Second Optional
 
Second Optional
*[[Death Pact Signet@3]
+
*[[Protector's Strike@14] + [[Death Pact Signet@3]
*[[Wild Throw@3]
+
*[[Wild Throw@3] + [[Res Sig]
*[[Death's Charge@3]
+
*[[Death's Charge@3] + [[Res Sig]
*[[Resurrection Signet]
 
 
</pvxbig>
 
</pvxbig>
 
==== Equipment ====
 
==== Equipment ====
 
{{equipment-template|data=PkpRhOxDkkqIhmIRxQjmIDLjimIVRhgWPDrxh2O9EA}}
 
{{equipment-template|data=PkpRhOxDkkqIhmIRxQjmIDLjimIVRhgWPDrxh2O9EA}}
* Survivor's or Sentinel's Insignias with Stonefist on gloves, helmet, or boots
+
* Sentinel's Insignias with Stonefist on gloves or boots
 
* Vampiric Hammer, Elemental, and Furious Hammers of Fortitude
 
* Vampiric Hammer, Elemental, and Furious Hammers of Fortitude
 
* A defensive set with spear + shield. Spear should have +30 health and a furious mod (you'll often want to be in this set to build adren). Keep an assortment of shields in your inventory (all the damage types, cripple reduction, blind reduction)
 
* A defensive set with spear + shield. Spear should have +30 health and a furious mod (you'll often want to be in this set to build adren). Keep an assortment of shields in your inventory (all the damage types, cripple reduction, blind reduction)
Line 44: Line 38:
 
*When chaining, use (Bull's Strike)->Devastating Hammer->Flail/Crushing Blow->Optional attack skill or auto attack->Yeti Smash.
 
*When chaining, use (Bull's Strike)->Devastating Hammer->Flail/Crushing Blow->Optional attack skill or auto attack->Yeti Smash.
   
=== Seeping Wound Assassin ===
+
=== Palm Strike ===
 
<pvxbig>
 
<pvxbig>
[build prof=A/W Dagger=12+1 Critical=12+1+1 tactics=3][Seeping Wound][Black Mantis Thrust][Wild Strike][Trampling Ox][Falling Lotus Strike][Twisting Fangs][Dash][Resurrection Signet][/build]
+
[build prof=A/any Dagger=12+1+1 Crit=12+1][Palm Strike][Trampling Ox][Falling Spider][Horns of the Ox][Falling Lotus Strike][Twisting Fangs][Shadow Walk][Dash][/build]
 
</pvxbig>
 
</pvxbig>
==== Equipment ====
+
====Equipment====
  +
* Full Survivor's.
*Zealous/Vampiric/Ebon Daggers (15^50) of Fortitude.
+
* Zealous/Ebon/Vampiric Daggers of Fortitude.
*Furious Spear of Fortitude + Shields vs X damage, Shields vs Cripple.
 
  +
* Generic Defense Sets with various Shields.
*Death Set.
 
*Full Survivor Armor, Runes of Sup Vigor and Clarity.
 
 
==== Usage ====
 
==== Usage ====
  +
*Split around the map and attempt to gank off NPC's or lone players.
*Use [[gww:Seeping Wound|Seeping Wound]] on targets followed by your attack chain to deal big damage.
 
  +
*Use Dash and Shadow Walk for maximum mobility.
*In between spikes use [[gww:Black Mantis Thrust|Black Mantis]] -> [[gww:Wild Strike|Wild Strike]] for extra damage.
 
  +
*Best used on maps where entrance to the base is possible through using Shadow Walk (Nomad's for example).
*Snare priority targets with [[gww:Seeping Wound|Seeping Wound]].
 
  +
*Use the chain to kill obv.
*Use [[gww:Dash|Dash]] to catch up with targets/get in range for [[gww:Seeping Wound|Seeping Wound]].
 
*Use [[gww:Shadow Walk|Shadow Walk]] Shadow walk to target NPC, cancel Shadow Walk with Dash to shadow step back to original location
 
*If necessary, split off into the enemies base to gank NPC's (usually with the Ranger), or defensively split to kill opposing split teams.
 
   
  +
== Optional Splitter/Midline/Frontline ==
===Defy Pain===
 
  +
=== Another Frontliner ===
  +
*Another one of the above can be taken, as long as it is not the same as the already chosen frontliner. (Defy Pain + Dev Hammer, Defy Pain + Palm Strike, Dev Hammer + Palm Strike).
  +
=== Second Mind Blast Ele ===
 
<pvxbig>
 
<pvxbig>
[build prof=W/x Axe=12+1+1 Strength=12+3 Air=3][Dismember][Body Blow][Disrupting Chop][Bull's Strike][Defy Pain][Frenzy][Sprint][optional][/build]
+
[build prof=E/any Fire=12+1+1 Energy=8+1][Mind Blast][Immolate][Rodgort's Invocation][Meteor][Optional][Flame Djinn's Haste][Aura of Restoration][Fire Attunement][/build]
  +
*[[Dwayna's Touch@10]
*[[Resurrection Signet]
 
*[[Death Pact Signet@3]
+
*[[Blinding Flash@11]
 
</pvxbig>
 
</pvxbig>
==== Equipment ====
+
=== Equipment ===
 
*Spear of Fortitude, +5 energy, Crippling + Armor shield sets of Fortitude.
* Full Survivor except Stonefist on Hand/Feet. Rune of Sup Vigor.
 
 
*40/40 Fire Wand + Offhand.
* Vamp/Zealous/Ebon Axes of Fortitude (15^50)
 
 
*20/40 Heal Staff + 20% enchantment.
* Anti-Blind/Cripple Shields.
 
 
*High Fire set.
====Usage====
 
 
*Blessed Insignias.
*Pressure and push kills with stand team while holding at stand for a boost
 
 
===Usage===
*Run flags while your flagger is pushing with split team
 
*Collapse to enemy base with split team when stand team is pushed back into base
+
*Split to other team's base. On Meditation run the first flag to top stand.
 
*Spam damage skills in order to push kills on flaggers/prots/npcs
*Call when to set blocks on your gate, enemy gate, or (most commonly) flag stand in order to secure boosts or push for a game ending lord-rush while enemy monks are unable to enter their own base.
 
 
*Chain [[gw:Meteor|Meteor]] with the other fire ele and the axe warrior in order to push kills on flaggers/prots.
 
*Use [[gw:Dwayna's Touch|Dwayna's Touch]] on yourself, the other fire ele, and any other teammates that split with you (I.E. flagger, axe war, water ele) when being trained collapsing damage or if just taking heavy degen pressure
 
*If the enemy team collapses too much damage or heal back to the base, collapse back to stand in order to push a kill there.
  +
  +
== Heal Breeze Mind Blast Ele ==
 
<pvxbig>
 
[build prof=E/Mo Fire=12+1+1 Energy=10+1 Healing=8][Mind Blast][Immolate][Rodgort's Invocation][Meteor][Healing Breeze][Flame Djinn's Haste][Aura of Restoration][Fire Attunement][/build]
 
</pvxbig>
 
=== Equipment ===
 
*Spear of Fortitude, +5 energy, Crippling + Armor shield sets of Fortitude.
  +
*40/40 Fire Wand + Offhand.
 
*20/40 Fire Staff + 20% enchantment.
 
*20/40 Heal Staff + 20% enchantment.
 
*High Fire set.
 
*Blessed Insignias.
  +
 
===Usage===
 
*Split to other team's base. On Meditation run the first flag to top stand.
 
*Spam damage skills in order to push kills on flaggers/prots/npcs
 
*Chain [[gw:Meteor|Meteor]] with the other fire ele and the axe warrior in order to push kills on flaggers/prots.
 
*Maintain [[gw:Healing Breeze|Healing Breeze]] on yourself, the other fire ele, and any other teammates that split with you (I.E. flagger, axe war, water ele) for big HoT.
 
*When killing knights, ball both of them on yourself and any other enemies outside the lord pit. Spam Rodgorts + FDH in order to deal big aoe damage and force a kill
 
*If the enemy team collapses too much damage or heal back to the base, collapse back to stand in order to push a kill there.
   
 
== Stand Water Ele ==
 
== Stand Water Ele ==
Line 88: Line 105:
 
*Spear + Shield sets.
 
*Spear + Shield sets.
 
=== Usage ===
 
=== Usage ===
*Maintain [[gw:Water Attunement|Water Attunement]].
+
*Maintain [[gw:Water Attunement|Water Attunement]] and [[gw:Mirror of Ice|Mirror of Ice]]
*Cast [[gw:Shatterstone|Shatterstone]] spike targets and follow up with [[gw:Glowing Ice|Glowing Ice]].
+
*Use [[gw:Shard Storm|Shard Storm]] for a spike assist and to snare targets.
 
*Use [[gw:Freezing Gust|Freezing Gust]] as a follow up to hexes for extra damage, or alternatively to snare.
 
*Use [[gw:Freezing Gust|Freezing Gust]] as a follow up to hexes for extra damage, or alternatively to snare.
 
*Use [[gw:Winter's Embrace|Winter's Embrace]] for a powerful snare with DoT.
 
*Use [[gw:Winter's Embrace|Winter's Embrace]] for a powerful snare with DoT.
Line 113: Line 130:
 
*Use [[gw:Shell Shock|Shell Shock]] on spikes or to cover blind/weakness
 
*Use [[gw:Shell Shock|Shell Shock]] on spikes or to cover blind/weakness
 
*Use [[gw:Chain Lightning|Chain Lightning]] for big spike damage at stand
 
*Use [[gw:Chain Lightning|Chain Lightning]] for big spike damage at stand
*Use [[gw:Strip Enchantment|Strip Enchantment]] on spikes to remove rpots or to remove long-lasting enchantments like [[gw:Conjure Frost|Conjure Frost]], [[gw:Attunement|Attunement]]s, and [[gw:Lyssa's Aura|Lyssa's Aura]]
+
*Use [[gw:Strip Enchantment|Strip Enchantment]] on spikes to remove prots or to remove long-lasting enchantments like [[gw:Conjure Frost|Conjure Frost]], [[gw:Attunement|Attunement]]s, and [[gw:Masochism|Masochism]]
   
== Heal Breeze Split Ele ==
+
== RC Prot ==
 
<pvxbig>
 
<pvxbig>
[build prof=E/Mo Fire=12+1+1 Energy=10+1 Healing=8][Mind Blast][Immolate][Rodgort's Invocation][Meteor][Healing Breeze][Flame Djinn's Haste][Aura of Restoration][Fire Attunement][/build]
+
[build prof=Mo/W Prot=12+1+1 Divine=10+1 Tactics=8][Restore Condition][Shielding Hands][Reversal of Fortune][Guardian][Spirit Bond][Aura of Stability][Holy Veil][Balanced Stance][/build]
 
</pvxbig>
 
</pvxbig>
 
=== Equipment ===
 
=== Equipment ===
 
*Survivor's/Disciple's Armor & Rune of Restoration (Burning)
*Spear of Fortitude, +5 energy, Crippling + Armor shield sets of Fortitude.
 
*40/40 Fire Wand + Offhand.
+
*40/20/20 Prot Staff.
 
*A positive energy set, and a negative energy set for weapon swapping.
*20/40 Fire Staff + 20% enchantment.
 
 
*A weapon [[gw:of Enchanting|of Enchanting]] can lengthen the duration of your enchantments.
*20/40 Heal Staff + 20% enchantment.
 
 
=== Usage ===
*High Fire set.
 
 
*[[gw:Spirit Bond|Spirit Bond]] is to be used for extra protection, damage reduction and potential healing. It is particularly strong against spikes.
*Blessed Insignias.
 
 
*Cast [[gw:Reversal of Fortune|Reversal of Fortune]] for an immediate heal and damage prevention.
 
 
*Remove harmful [[gw:condition|condition]]s and heal allies with conditions on them with [[gw:Restore Condition|Restore Condition]].
===Usage===
 
 
*[[gw:Hex|Hex]]es can be removed with [[gw:Holy Veil|Holy Veil]]. Be wary of maintaining this enchantment as it harms your energy pool.
*Split to other team's base. On Meditation run the first flag to top stand.
 
 
*[[gw:Aura of Stability|Aura of Stability]] is used to protect allies from Knockdown.
*Spam damage skills in order to push kills on flaggers/prots/npcs
 
 
*[[gw:Guardian|Guardian]] for blocking on allies.
*Chain [[gw:Meteor|Meteor]] with the other fire ele and the axe warrior in order to push kills on flaggers/prots.
 
 
*Use [[gw:Balanced Stance|Balanced Stance]] to prevent knockdowns, especially against Hammer Warriors.
*Maintain [[gw:Healing Breeze|Healing Breeze]] on yourself, the other fire ele, and any other teammates that split with you (I.E. flagger, axe war, water ele) for big HoT.
 
 
===Variants===
*When killing knights, ball both of them on yourself and any other enemies outside the lord pit. Spam Rodgorts + FDH in order to deal big aoe damage and force a kill
 
*If the enemy team collapses too much damage or heal back to the base, collapse back to stand in order to push a kill there.
 
 
== Split Ele ==
 
 
<pvxbig>
 
<pvxbig>
 
*[[Aegis (PvP)@14] instead of [[Spirit Bond@14]
[build prof=E/A Fire=12+1+1 Energy=8+1][Mind Blast][Immolate][Rodgort's Invocation][Meteor][Optional][Flame Djinn's Haste][Aura of Restoration][Fire Attunement][/build]
 
*[[Dwayna's Touch@10]
+
*[[Shield of Absorption@14]
*[[Blinding Flash@11]
 
 
</pvxbig>
 
</pvxbig>
=== Equipment ===
 
*Spear of Fortitude, +5 energy, Crippling + Armor shield sets of Fortitude.
 
*40/40 Fire Wand + Offhand.
 
*20/40 Heal Staff + 20% enchantment.
 
*High Fire set.
 
*Blessed Insignias.
 
===Usage===
 
*Split to other team's base. On Meditation run the first flag to top stand.
 
*Spam damage skills in order to push kills on flaggers/prots/npcs
 
*Chain [[gw:Meteor|Meteor]] with the other fire ele and the axe warrior in order to push kills on flaggers/prots.
 
*Use [[gw:Dwayna's Touch|Dwayna's Touch]] on yourself, the other fire ele, and any other teammates that split with you (I.E. flagger, axe war, water ele) when being trained collapsing damage or if just taking heavy degen pressure
 
*If the enemy team collapses too much damage or heal back to the base, collapse back to stand in order to push a kill there.
 
   
 
== WoH Infuse ==
 
== WoH Infuse ==
Line 170: Line 171:
 
* Transfer conditions with [[gw:Draw Conditions|Draw Conditions]] (mainly things like Blind/Weakness for physicals and conditions from the RC monk).
 
* Transfer conditions with [[gw:Draw Conditions|Draw Conditions]] (mainly things like Blind/Weakness for physicals and conditions from the RC monk).
   
== RC Prot ==
 
<pvxbig>
 
[build prof=Mo/W Prot=12+1+1 Divine=10+1 Tactics=8][Restore Condition][Shielding Hands][Reversal of Fortune][Guardian][Spirit Bond][Aura of Stability][Holy Veil][Balanced Stance][/build]
 
</pvxbig>
 
=== Equipment ===
 
*Survivor's/Disciple's Armor & Rune of Restoration (Burning)
 
*40/20/20 Prot Staff.
 
*A positive energy set, and a negative energy set for weapon swapping.
 
*A weapon [[gw:of Enchanting|of Enchanting]] can lengthen the duration of your enchantments.
 
=== Usage ===
 
*[[gw:Spirit Bond|Spirit Bond]] is to be used for extra protection, damage reduction and potential healing. It is particularly strong against spikes.
 
*Cast [[gw:Reversal of Fortune|Reversal of Fortune]] for an immediate heal and damage prevention.
 
*Remove harmful [[gw:condition|condition]]s and heal allies with conditions on them with [[gw:Restore Condition|Restore Condition]].
 
*[[gw:Hex|Hex]]es can be removed with [[gw:Holy Veil|Holy Veil]]. Be wary of maintaining this enchantment as it harms your energy pool.
 
*[[gw:Aura of Stability|Aura of Stability]] is used to protect allies from Knockdown.
 
*[[gw:Guardian|Guardian]] for blocking on allies.
 
*Use [[gw:Balanced Stance|Balanced Stance]] to prevent knockdowns, especially against Hammer Warriors.
 
===Variants===
 
<pvxbig>
 
*[[Aegis@14] instead of [[Spirit Bond@14]
 
*[[Shield of Absorption@14]
 
</pvxbig>
 
   
== HB Flagger ==
+
== Flagger ==
  +
=== HB Flagger===
 
<pvxbig>
 
<pvxbig>
 
[build prof=Mo/E divine=10+1 healin=12+1+1 protec=7+1 airmag=4][healers boon][heal party][mending touch][cure hex][Patient Spirit][Guardian][Glyph of Lesser Energy][Storm Djinn's Haste][/build]
 
[build prof=Mo/E divine=10+1 healin=12+1+1 protec=7+1 airmag=4][healers boon][heal party][mending touch][cure hex][Patient Spirit][Guardian][Glyph of Lesser Energy][Storm Djinn's Haste][/build]
 
</pvxbig>
 
</pvxbig>
   
=== Equipment ===
+
==== Equipment ====
 
*40/40 Healing, Defensive, Enchantment, and Energy Sets
 
*40/40 Healing, Defensive, Enchantment, and Energy Sets
 
*Armor with plenty of health and Energy.
 
*Armor with plenty of health and Energy.
   
=== Usage ===
+
==== Usage ====
 
*Run flags with [[gw:Storm Djinn's Haste|Storm Djinn's Haste]].
 
*Run flags with [[gw:Storm Djinn's Haste|Storm Djinn's Haste]].
 
*Use [[gw:Heal Party|Heal Party]] occasionally or when your party needs a heal.
 
*Use [[gw:Heal Party|Heal Party]] occasionally or when your party needs a heal.
Line 208: Line 188:
 
*As you run the flag when you get close to the battle use the healing and protection spells to support your allies.
 
*As you run the flag when you get close to the battle use the healing and protection spells to support your allies.
   
<!--
 
 
<big><big><big>'''OR'''</big></big></big>
 
<big><big><big>'''OR'''</big></big></big>
 
=== Rit Flagger ===
 
 
<pvxbig>
 
<pvxbig>
 
[build prof=Rt/E Restoration=12+1+1 Water=11 spawning=6+1][Icy Shackles][Weapon of Warding][Resilient Weapon][Wielders Boon][Glyph of Lesser Energy][protective was kaolai][life][armor of mist][/build]
 
[build prof=Rt/E Restoration=12+1+1 Water=11 spawning=6+1][Icy Shackles][Weapon of Warding][Resilient Weapon][Wielders Boon][Glyph of Lesser Energy][protective was kaolai][life][armor of mist][/build]
 
</pvxbig>
 
</pvxbig>
   
=== Equipment ===
+
==== Equipment ====
 
*Full Survivor's, with a Rune of Sup Vigor and a Rune of Restoration.
 
*Full Survivor's, with a Rune of Sup Vigor and a Rune of Restoration.
 
*40/40 Resto Set.
 
*40/40 Resto Set.
Line 221: Line 200:
 
*Various Shield Sets.
 
*Various Shield Sets.
 
*High and Low Sets.
 
*High and Low Sets.
=== Usage ===
+
==== Usage ====
 
*Use [[GW:Weapon of Warding|Weapon of Warding]] to prot (non attacking) allies with blocking.
 
*Use [[GW:Weapon of Warding|Weapon of Warding]] to prot (non attacking) allies with blocking.
 
*Use [[GW:Resilient Weapon|Resilient Weapon]] to provide an armor boost as well as health regeneration to allies that are hexed or conditioned.
 
*Use [[GW:Resilient Weapon|Resilient Weapon]] to provide an armor boost as well as health regeneration to allies that are hexed or conditioned.
Line 229: Line 208:
 
*Use [[GW:Icy Shackles|Icy Shackles]] to snare people.
 
*Use [[GW:Icy Shackles|Icy Shackles]] to snare people.
 
*Use [[gw:Armor of Mist|Armor of Mist]] to run flags/split.
 
*Use [[gw:Armor of Mist|Armor of Mist]] to run flags/split.
 
==Notes==
 
*Choosewhich flag runner to use based on what map of the AT you will be playing on and against whom. For instance if playing on Uncharted against a guild known to commonly play 8v8 builds, choose a Rit flagger. On Frozen or against a team that consistently runs splits, choose a WoH flagger. -->
 

Latest revision as of 05:02, 23 November 2010

This build has been archived as of No date specified, for the following reason:

  • fell out of meta due to nerfs

This build had been designed for the following use:

This build was in the category Great before being archived.

A powerful build using 3/4 Elementalist, designed to be able to go to 28 minutes and win by getting more Lord Damage, while maintaining defense with a Bsurge and a Water Ele.

Overlook

Devastating Hammer Optional Optional Optional Optional Optional Optional Optional
Palm Strike Optional Optional Optional Optional Optional Optional Optional
Mind Blast Immolate Rodgort's Invocation Meteor Healing Breeze Flame Djinn's Haste Aura of Restoration Fire Attunement
Blinding Surge Shell Shock Chain Lightning Gale Strip Enchantment Glyph of Lesser Energy Air Attunement Resurrection Signet
Shard Storm Freezing Gust Winter's Embrace Blurred Vision Glowing Ice Water Attunement Mirror of Ice Death Pact Signet
Restore Condition Shielding Hands Reversal of Fortune Guardian Spirit Bond Aura of Stability Holy Veil Balanced Stance
Word of Healing Patient Spirit Infuse Health Signet of Rejuvenation Guardian Draw Conditions Cure Hex Disciplined Stance
Patient Spirit Guardian Mending Touch Cure Hex Heal Party Glyph of Lesser Energy Healer's Boon Storm Djinn's Haste


Frontline

Dev Hammer

<pvxbig> [build prof=warri/any streng=12+1+1 hammer=12+1 resto=3][devastating hammer][crushing blow][Hammer Bash][bulls strike][flail][enraging charge][optional][optional][/build] Second Optional

  • [[Protector's Strike@14] + [[Death Pact Signet@3]
  • [[Wild Throw@3] + [[Res Sig]
  • [[Death's Charge@3] + [[Res Sig]

</pvxbig>

Equipment

Skillsdisk
The Equipment Template for this build is:
PkpRhOxDkkqIhmIRxQjmIDLjimIVRhgWPDrxh2O9EA
  • Sentinel's Insignias with Stonefist on gloves or boots
  • Vampiric Hammer, Elemental, and Furious Hammers of Fortitude
  • A defensive set with spear + shield. Spear should have +30 health and a furious mod (you'll often want to be in this set to build adren). Keep an assortment of shields in your inventory (all the damage types, cripple reduction, blind reduction)
  • Keep a longbow in your inventory to build adrenaline from afar
  • Extra runes of choice (clarity/restoration/etc.)

Usage

  • Use Enraging Charge as a speed boost and for adrenaline gain.
  • Bull's Strike moving targets for damage and knockdown.
  • Knockdown with Devastating Hammer and Yeti Smash.
  • Apply Deep Wound when needed with Crushing Blow.
  • When chaining, use (Bull's Strike)->Devastating Hammer->Flail/Crushing Blow->Optional attack skill or auto attack->Yeti Smash.

Palm Strike

<pvxbig> [build prof=A/any Dagger=12+1+1 Crit=12+1][Palm Strike][Trampling Ox][Falling Spider][Horns of the Ox][Falling Lotus Strike][Twisting Fangs][Shadow Walk][Dash][/build] </pvxbig>

Equipment

  • Full Survivor's.
  • Zealous/Ebon/Vampiric Daggers of Fortitude.
  • Generic Defense Sets with various Shields.

Usage

  • Split around the map and attempt to gank off NPC's or lone players.
  • Use Dash and Shadow Walk for maximum mobility.
  • Best used on maps where entrance to the base is possible through using Shadow Walk (Nomad's for example).
  • Use the chain to kill obv.

Optional Splitter/Midline/Frontline

Another Frontliner

  • Another one of the above can be taken, as long as it is not the same as the already chosen frontliner. (Defy Pain + Dev Hammer, Defy Pain + Palm Strike, Dev Hammer + Palm Strike).

Second Mind Blast Ele

<pvxbig> [build prof=E/any Fire=12+1+1 Energy=8+1][Mind Blast][Immolate][Rodgort's Invocation][Meteor][Optional][Flame Djinn's Haste][Aura of Restoration][Fire Attunement][/build]

  • [[Dwayna's Touch@10]
  • [[Blinding Flash@11]

</pvxbig>

Equipment

  • Spear of Fortitude, +5 energy, Crippling + Armor shield sets of Fortitude.
  • 40/40 Fire Wand + Offhand.
  • 20/40 Heal Staff + 20% enchantment.
  • High Fire set.
  • Blessed Insignias.

Usage

  • Split to other team's base. On Meditation run the first flag to top stand.
  • Spam damage skills in order to push kills on flaggers/prots/npcs
  • Chain Meteor with the other fire ele and the axe warrior in order to push kills on flaggers/prots.
  • Use Dwayna's Touch on yourself, the other fire ele, and any other teammates that split with you (I.E. flagger, axe war, water ele) when being trained collapsing damage or if just taking heavy degen pressure
  • If the enemy team collapses too much damage or heal back to the base, collapse back to stand in order to push a kill there.

Heal Breeze Mind Blast Ele

<pvxbig> [build prof=E/Mo Fire=12+1+1 Energy=10+1 Healing=8][Mind Blast][Immolate][Rodgort's Invocation][Meteor][Healing Breeze][Flame Djinn's Haste][Aura of Restoration][Fire Attunement][/build] </pvxbig>

Equipment

  • Spear of Fortitude, +5 energy, Crippling + Armor shield sets of Fortitude.
  • 40/40 Fire Wand + Offhand.
  • 20/40 Fire Staff + 20% enchantment.
  • 20/40 Heal Staff + 20% enchantment.
  • High Fire set.
  • Blessed Insignias.

Usage

  • Split to other team's base. On Meditation run the first flag to top stand.
  • Spam damage skills in order to push kills on flaggers/prots/npcs
  • Chain Meteor with the other fire ele and the axe warrior in order to push kills on flaggers/prots.
  • Maintain Healing Breeze on yourself, the other fire ele, and any other teammates that split with you (I.E. flagger, axe war, water ele) for big HoT.
  • When killing knights, ball both of them on yourself and any other enemies outside the lord pit. Spam Rodgorts + FDH in order to deal big aoe damage and force a kill
  • If the enemy team collapses too much damage or heal back to the base, collapse back to stand in order to push a kill there.

Stand Water Ele

<pvxbig> [build prof=E/Rt Water=12+1+1 Energy=11+1 Resto=6][Shard Storm][Freezing Gust][Winter's Embrace][Blurred Vision][Glowing Ice][Mirror of Ice][Water Attunement][Death Pact Signet][/build]

  • [[Empathic Removal] for buildwarsing hexes.

</pvxbig>

Equipment

  • Full Survivor's.
  • 40/20/20 Water Set for Enchanting.
  • 40/40 Water and Water.
  • Spear + Shield sets.

Usage

  • Maintain Water Attunement and Mirror of Ice
  • Use Shard Storm for a spike assist and to snare targets.
  • Use Freezing Gust as a follow up to hexes for extra damage, or alternatively to snare.
  • Use Winter's Embrace for a powerful snare with DoT.
  • Use Blurred Vision primarily on enemy rangers and secondarily on enemy warriors and paragons
  • Use Death Pact Signet on fallen team mates. If possible position yourself behind a wall before using in order to prevent interrupts.
  • While at stand focus primarily on shutting down warriors and preventing flags from being pushed up.
  • When split eles are pushing hard, position forward to prevent flagger/prot from returning to base. This is of vital importance because a Monk or Flagger caught out of position and stalled there for even 30 seconds can provide enough time to force a lord kill.

BSurge Stand Ele

<pvxbig> [build prof=E/N Air=12+1+1 Energy=10+1 blood=8][Blinding Surge][Shell Shock][Chain Lightning][Gale][Strip Enchantment][Glyph of Lesser Energy][Air Attunement][Resurrection Signet][/build] </pvxbig>

Equipment

  • A wand and offhand with 20/20 HCT/HSR for both blood and air.
  • A weapon set with +20% enchantment duration for casting Air Attunement.
  • Defensive Sets for +AL versus certains foes.
  • Survivor armor.

Usage

RC Prot

<pvxbig> [build prof=Mo/W Prot=12+1+1 Divine=10+1 Tactics=8][Restore Condition][Shielding Hands][Reversal of Fortune][Guardian][Spirit Bond][Aura of Stability][Holy Veil][Balanced Stance][/build] </pvxbig>

Equipment

  • Survivor's/Disciple's Armor & Rune of Restoration (Burning)
  • 40/20/20 Prot Staff.
  • A positive energy set, and a negative energy set for weapon swapping.
  • A weapon of Enchanting can lengthen the duration of your enchantments.

Usage

  • Spirit Bond is to be used for extra protection, damage reduction and potential healing. It is particularly strong against spikes.
  • Cast Reversal of Fortune for an immediate heal and damage prevention.
  • Remove harmful conditions and heal allies with conditions on them with Restore Condition.
  • Hexes can be removed with Holy Veil. Be wary of maintaining this enchantment as it harms your energy pool.
  • Aura of Stability is used to protect allies from Knockdown.
  • Guardian for blocking on allies.
  • Use Balanced Stance to prevent knockdowns, especially against Hammer Warriors.

Variants

<pvxbig>

  • [[Aegis (PvP)@14] instead of [[Spirit Bond@14]
  • [[Shield of Absorption@14]

</pvxbig>

WoH Infuse

<pvxbig> [build prof=Mo/W Heal=12+1+1 Prot=7+1 Tactics=8 Divine=8+1][Word of Healing][Patient Spirit][Infuse Health][Signet of Rejuvenation][Guardian][Draw Conditions][Cure Hex][Disciplined Stance][/build] </pvxbig>

Equipment

  • Survivor's/Disciple's Armor & Rune of Restoration (Burning)
  • 40/40 Heal Set (Wand/Offhand)
  • Defensive Set
  • High Energy Set
  • Negative Energy Set

Usage


Flagger

HB Flagger

<pvxbig> [build prof=Mo/E divine=10+1 healin=12+1+1 protec=7+1 airmag=4][healers boon][heal party][mending touch][cure hex][Patient Spirit][Guardian][Glyph of Lesser Energy][Storm Djinn's Haste][/build] </pvxbig>

Equipment

  • 40/40 Healing, Defensive, Enchantment, and Energy Sets
  • Armor with plenty of health and Energy.

Usage

  • Run flags with Storm Djinn's Haste.
  • Use Heal Party occasionally or when your party needs a heal.
  • Glyph of Lesser Energy should be used for energy management.
  • As you run the flag when you get close to the battle use the healing and protection spells to support your allies.

OR

Rit Flagger

<pvxbig> [build prof=Rt/E Restoration=12+1+1 Water=11 spawning=6+1][Icy Shackles][Weapon of Warding][Resilient Weapon][Wielders Boon][Glyph of Lesser Energy][protective was kaolai][life][armor of mist][/build] </pvxbig>

Equipment

  • Full Survivor's, with a Rune of Sup Vigor and a Rune of Restoration.
  • 40/40 Resto Set.
  • 40/40 Water Set (and + Enchanting Water Set for AoM).
  • Various Shield Sets.
  • High and Low Sets.

Usage