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== BSurge Stand Ele ==
 
== BSurge Stand Ele ==
 
<pvxbig>
 
<pvxbig>
[build prof=E/N Air=12+1+1 Energy=9+1 blood=8 curse=5][Blinding Surge][Shell Shock][Chain Lightning][Gale][Strip Enchantment][Glyph of Lesser Energy][Air Attunement][Resurrection Signet][/build]
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[build prof=E/N Air=12+1+1 Energy=10+1 blood=8][Blinding Surge][Shell Shock][Chain Lightning][Gale][Strip Enchantment][Glyph of Lesser Energy][Air Attunement][Resurrection Signet][/build]
 
</pvxbig>
 
</pvxbig>
 
==Equipment==
 
==Equipment==

Revision as of 19:10, May 5, 2010

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

Metagoldcapelol This build is part of the current PvP meta.
Remove this tag if it no longer exists in the current PvP metagame.

A powerful build using four elementalists to dominate at stand or on split.

Overlook

Defy Pain Devastating Hammer Seeping Wound Optional Optional Optional Optional Optional
Shard Storm Freezing Gust Winter&#039;s Embrace Blurred Vision Glowing Ice Water Attunement Mirror of Ice Death Pact Signet
Blinding Surge Shell Shock Chain Lightning Gale Strip Enchantment Glyph of Lesser Energy Air Attunement Resurrection Signet
Mind Blast Immolate Rodgort&#039;s Invocation Meteor Healing Breeze Flame Djinn&#039;s Haste Aura of Restoration Fire Attunement
Mind Blast Immolate Rodgort&#039;s Invocation Meteor Optional Flame Djinn&#039;s Haste Aura of Restoration Fire Attunement
Word of Healing Patient Spirit Infuse Health Signet of Rejuvenation Guardian Draw Conditions Cure Hex Disciplined Stance
Restore Condition Shielding Hands Reversal of Fortune Guardian Spirit Bond Aura of Stability Holy Veil Balanced Stance
Patient Spirit Guardian Mending Touch Cure Hex Heal Party Glyph of Lesser Energy Healer&#039;s Boon Storm Djinn&#039;s Haste


Frontline

Jatt Kittenstomper

<pvxbig> [build prof=warri/any streng=12+1+1 hammer=12+2 resto=3][devastating hammer][flail][crushing blow][optional][yeti smash][bulls strike][enraging charge][optional][/build] First Optional

  • [[Belly Smash@14]
  • [[Overbearing Smash@14]
  • [[Mighty Blow@14]

Second Optional

  • [[Death Pact Signet@3]
  • [[Wild Throw@3]
  • [[Death's Charge@3]
  • [[Resurrection Signet]

</pvxbig>

Equipment

Skillsdisk
The Equipment Template for this build is:
PkpRhOxDkkqIhmIRxQjmIDLjimIVRhgWPDrxh2O9EA
  • Survivor's or Sentinel's Insignias with Stonefist on gloves, helmet, or boots
  • Vampiric Hammer, Elemental, and Furious Hammers of Fortitude
  • A defensive set with spear + shield. Spear should have +30 health and a furious mod (you'll often want to be in this set to build adren). Keep an assortment of shields in your inventory (all the damage types, cripple reduction, blind reduction)
  • Keep a longbow in your inventory to build adrenaline from afar
  • Extra runes of choice (clarity/restoration/etc.)

Usage

  • Use Enraging Charge as a speed boost and for adrenaline gain.
  • Bull's Strike moving targets for damage and knockdown.
  • Knockdown with Devastating Hammer and Yeti Smash.
  • Apply Deep Wound when needed with Crushing Blow.
  • When chaining, use (Bull's Strike)->Devastating Hammer->Flail/Crushing Blow->Optional attack skill or auto attack->Yeti Smash.

Seeping Wound Assassin

<pvxbig> [build prof=A/W Dagger=12+1 Critical=12+1+1 tactics=3][Seeping Wound][Black Mantis Thrust][Wild Strike][Trampling Ox][Falling Lotus Strike][Twisting Fangs][Dash][Resurrection Signet][/build] </pvxbig>

Equipment

  • Zealous/Vampiric/Ebon Daggers (15^50) of Fortitude.
  • Furious Spear of Fortitude + Shields vs X damage, Shields vs Cripple.
  • Death Set.
  • Full Survivor Armor, Runes of Sup Vigor and Clarity.

Usage

  • Use Seeping Wound on targets followed by your attack chain to deal big damage.
  • In between spikes use Black Mantis -> Wild Strike for extra damage.
  • Snare priority targets with Seeping Wound.
  • Use Dash to catch up with targets/get in range for Seeping Wound.
  • Use Shadow Walk Shadow walk to target NPC, cancel Shadow Walk with Dash to shadow step back to original location
  • If necessary, split off into the enemies base to gank NPC's (usually with the Ranger), or defensively split to kill opposing split teams.

Defy Pain

<pvxbig> [build prof=W/x Axe=12+1+1 Strength=12+1 Air=3][Dismember][Body Blow][Disrupting Chop][Bull's Strike][Defy Pain][Frenzy][Sprint][optional][/build]

  • [[Resurrection Signet]
  • [[Death Pact Signet@3]

</pvxbig>

Equipment

  • Full Survivor except Stonefist on Hand/Feet. Rune of Sup Vigor.
  • Vamp/Zealous/Ebon Axes of Fortitude (15^50)
  • Anti-Blind/Cripple Shields.

Usage

  • Pressure and push kills with stand team while holding at stand for a boost
  • Run flags while your flagger is pushing with split team
  • Collapse to enemy base with split team when stand team is pushed back into base
  • Call when to set blocks on your gate, enemy gate, or (most commonly) flag stand in order to secure boosts or push for a game ending lord-rush while enemy monks are unable to enter their own base.

Stand Water Ele

<pvxbig> [build prof=E/Rt Water=12+1+1 Energy=11+1 Resto=6][Shard Storm][Freezing Gust][Winter's Embrace][Blurred Vision][Glowing Ice]Mirror of Ice][Water Attunement][Death Pact Signet][/build]

  • [[Empathic Removal] for buildwarsing hexes.

</pvxbig>

Equipment

  • Full Survivor's.
  • 40/20/20 Water Set for Enchanting.
  • 40/40 Water and Water.
  • Spear + Shield sets.

Usage

  • Maintain Water Attunement.
  • Cast Shatterstone spike targets and follow up with Glowing Ice.
  • Use Freezing Gust as a follow up to hexes for extra damage, or alternatively to snare.
  • Use Winter's Embrace for a powerful snare with DoT.
  • Use Blurred Vision primarily on enemy rangers and secondarily on enemy warriors and paragons
  • Use Death Pact Signet on fallen team mates. If possible position yourself behind a wall before using in order to prevent interrupts.
  • While at stand focus primarily on shutting down warriors and preventing flags from being pushed up.
  • When split eles are pushing hard, position forward to prevent flagger/prot from returning to base. This is of vital importance because a Monk or Flagger caught out of position and stalled there for even 30 seconds can provide enough time to force a lord kill.

BSurge Stand Ele

<pvxbig> [build prof=E/N Air=12+1+1 Energy=10+1 blood=8][Blinding Surge][Shell Shock][Chain Lightning][Gale][Strip Enchantment][Glyph of Lesser Energy][Air Attunement][Resurrection Signet][/build] </pvxbig>

Equipment

  • A wand and offhand with 20/20 HCT/HSR for both blood and air.
  • A weapon set with +20% enchantment duration for casting Air Attunement.
  • Defensive Sets for +AL versus certains foes.
  • Survivor armor.

Usage

Heal Breeze Split Ele

<pvxbig> [build prof=E/Mo Fire=12+1+1 Energy=10+1 Healing=8][Mind Blast][Immolate][Rodgort's Invocation][Meteor][Healing Breeze][Flame Djinn's Haste][Aura of Restoration][Fire Attunement][/build] </pvxbig>

Equipment

  • Spear of Fortitude, +5 energy, Crippling + Armor shield sets of Fortitude.
  • 40/40 Fire Wand + Offhand.
  • 20/40 Fire Staff + 20% enchantment.
  • 20/40 Heal Staff + 20% enchantment.
  • High Fire set.
  • Blessed Insignias.

Usage

  • Split to other team's base. On Meditation run the first flag to top stand.
  • Spam damage skills in order to push kills on flaggers/prots/npcs
  • Chain Meteor with the other fire ele and the axe warrior in order to push kills on flaggers/prots.
  • Maintain Healing Breeze on yourself, the other fire ele, and any other teammates that split with you (I.E. flagger, axe war, water ele) for big HoT.
  • When killing knights, ball both of them on yourself and any other enemies outside the lord pit. Spam Rodgorts + FDH in order to deal big aoe damage and force a kill
  • If the enemy team collapses too much damage or heal back to the base, collapse back to stand in order to push a kill there.

Split Ele

<pvxbig> [build prof=E/A Fire=12+1+1 Energy=8+1][Mind Blast][Immolate][Rodgort's Invocation][Meteor][Optional][Flame Djinn's Haste][Aura of Restoration][Fire Attunement][/build]

  • [[Dwayna's Touch@10]
  • [[Blinding Flash@11]

</pvxbig>

Equipment

  • Spear of Fortitude, +5 energy, Crippling + Armor shield sets of Fortitude.
  • 40/40 Fire Wand + Offhand.
  • 20/40 Heal Staff + 20% enchantment.
  • High Fire set.
  • Blessed Insignias.

Usage

  • Split to other team's base. On Meditation run the first flag to top stand.
  • Spam damage skills in order to push kills on flaggers/prots/npcs
  • Chain Meteor with the other fire ele and the axe warrior in order to push kills on flaggers/prots.
  • Use Dwayna's Touch on yourself, the other fire ele, and any other teammates that split with you (I.E. flagger, axe war, water ele) when being trained collapsing damage or if just taking heavy degen pressure
  • If the enemy team collapses too much damage or heal back to the base, collapse back to stand in order to push a kill there.

WoH Infuse

<pvxbig> [build prof=Mo/W Heal=12+1+1 Prot=7+1 Tactics=8 Divine=8+1][Word of Healing][Patient Spirit][Infuse Health][Signet of Rejuvenation][Guardian][Draw Conditions][Cure Hex][Disciplined Stance][/build] </pvxbig>

Equipment

  • Survivor's/Disciple's Armor & Rune of Restoration (Burning)
  • 40/40 Heal Set (Wand/Offhand)
  • Defensive Set
  • High Energy Set
  • Negative Energy Set

Usage

RC Prot

<pvxbig> [build prof=Mo/W Prot=12+1+1 Divine=10+1 Tactics=8][Restore Condition][Shielding Hands][Reversal of Fortune][Guardian][Spirit Bond][Aura of Stability][Holy Veil][Balanced Stance][/build] </pvxbig>

Equipment

  • Survivor's/Disciple's Armor & Rune of Restoration (Burning)
  • 40/20/20 Prot Staff.
  • A positive energy set, and a negative energy set for weapon swapping.
  • A weapon of Enchanting can lengthen the duration of your enchantments.

Usage

  • Spirit Bond is to be used for extra protection, damage reduction and potential healing. It is particularly strong against spikes.
  • Cast Reversal of Fortune for an immediate heal and damage prevention.
  • Remove harmful conditions and heal allies with conditions on them with Restore Condition.
  • Hexes can be removed with Holy Veil. Be wary of maintaining this enchantment as it harms your energy pool.
  • Aura of Stability is used to protect allies from Knockdown.
  • Guardian for blocking on allies.
  • Use Balanced Stance to prevent knockdowns, especially against Hammer Warriors.

Variants

<pvxbig>

  • [[Aegis@14] instead of [[Spirit Bond@14]
  • [[Shield of Absorption@14]

</pvxbig>

HB Flagger

<pvxbig> [build prof=Mo/E divine=10+1 healin=12+1+1 protec=7+1 airmag=4][healers boon][heal party][mending touch][cure hex][Patient Spirit][Guardian][Glyph of Lesser Energy][Storm Djinn's Haste][/build] </pvxbig>

Equipment

  • 40/40 Healing, Defensive, Enchantment, and Energy Sets
  • Armor with plenty of health and Energy.

Usage

  • Run flags with Storm Djinn's Haste.
  • Use Heal Party occasionally or when your party needs a heal.
  • Glyph of Lesser Energy should be used for energy management.
  • As you run the flag when you get close to the battle use the healing and protection spells to support your allies.


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