FANDOM


m
(reworked pretty much everything)
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== Team Overlook ==
 
== Team Overlook ==
{{mini skill bar|Dismember|Whirling Axe|Disrupting Chop|Bull's Strike|Optional|Frenzy|Rush|Resurrection Signet}}{{mini skill bar|Devastating Hammer|Crushing Blow|Hammer Bash|Bull's Strike|Flail|Enraging Charge|Protector's Strike|Death Pact Signet}}{{mini skill bar|Devastating Hammer|Crushing Blow|Hammer Bash|Bull's Strike|Flail|Enraging Charge|Wild Throw|Resurrection Signet}}{{mini skill bar|Crippling Shot|Savage Shot|Distracting Shot|Apply Poison|Natural Stride|Lightning Reflexes|Mending Touch|Resurrection Signet}}{{mini skill bar|Faintheartedness|Life Siphon|Oppressive Gaze|Defile Defenses|Offering of Blood|Barbed Signet|Strip Enchantment|Armor of Sanctity}}{{mini skill bar|Reversal of Fortune|Restore Condition|Spirit Bond|Shielding Hands|Guardian|Aura of Stability|Holy Veil|Balanced Stance}}{{mini skill bar|Infuse Health|Word of Healing|Patient Spirit|Signet of Rejuvenation|Guardian|Draw Conditions|Cure Hex|Disciplined Stance}}{{mini skill bar|Icy Shackles|Healer's Boon}}
+
{{mini skill bar|Whirling Axe|Dismember|Body Blow|Bull's Strike|Shock|Frenzy|Rush|Resurrection Signet}}
  +
{{mini skill bar|Devastating Hammer|Crushing Blow|optional|Bull's Strike|Flail|Enraging Charge|optional|Death Pact Signet}}
  +
{{mini skill bar|Devastating Hammer|Crushing Blow|Hammer Bash|Bull's Strike|Flail|Enraging Charge|Wild Throw|Resurrection Signet}}
  +
{{mini skill bar|Crippling Shot|Savage Shot|Distracting Shot|Apply Poison|Natural Stride|Lightning Reflexes|Mending Touch|Resurrection Signet}}
  +
{{mini skill bar|Optional|Life Siphon|Oppressive Gaze|Dark Pact|Strip Enchantment|Blood Renewal|Barbed Signet|Masochism}}
  +
{{mini skill bar|Reversal of Fortune|Restore Condition|Spirit Bond|Shielding Hands|Guardian|Aura of Stability|Holy Veil|Balanced Stance}}
  +
{{mini skill bar|Infuse Health|Word of Healing|Patient Spirit|Signet of Rejuvenation|Guardian|Draw Conditions|Cure Hex|Disciplined Stance}}
  +
{{mini skill bar|Healer's Boon|Heal Party|Mending Touch|Cure Hex|Patient Spirit|Guardian|Glyph of Lesser Energy|Storm Djinn's Haste}}
   
 
== Whirling Axe ==
 
== Whirling Axe ==
 
<pvxbig>
 
<pvxbig>
[build prof=W/Any Axe=12+1+1 Strength=12+1][Dismember][whirling axe][Disrupting Chop][Bull's Strike][Optional][Frenzy][Rush][Resurrection Signet][/build]
+
[build prof=W/E Axe=12+1+1 Strength=12+1 air=3][Dismember][whirling axe][Body Blow][Bull's Strike][Shock][Frenzy][Rush][Resurrection Signet][/build]
*[[Rending Touch]
 
*[[Shock@3]
 
 
</pvxbig>
 
</pvxbig>
   
 
=== Equipment ===
 
=== Equipment ===
* Zealous/Vampiric Axe of Fortitude
+
==== Armor ====
* Ebon Axe of Fortitude
+
*4x Radiant Insignia
* Furious Spear of Fortitude
+
*Stonefist Insignia
* -2/+30 Strength Shield (While in Stance)
+
*Superior Vigor
* +5 AR/+30 Strength Shield (Elemental; can swap depending)
+
*Minor Axe
* -20% Crippled Duration Strength Shield of Fortitude
+
*Clarity
* -20% Blind Duration Strength Shield of Fortitude
+
*Restoration
* Example Template Code: Pk5hbOvjjkaikpW9rIhpI90QjpIRBhipITRhg5ODrxhpIJL
+
*Minor Strength
+
==== Weapons ====
Runes/Insignias:
+
*Zealous Axe of Defense/Fortitude, 15^50
*Stonefist Insignia Absolutely necessary.
+
*Elemental Axe of Defense/Fortitude, 15^50
*Mostly Vitae suggested; some attune if you use Shock other than in conjunction with Bull's.
+
*Vampiric Axe of Defense/Fortitude, 15^50
*Some use Sentinel's on Chest (not suggested but possible).
+
*Air Focus of Fortitude, 15/-1 energy (for Shock)
*Clarity/Restoration
+
*Furious Spear of Fortitude, +5 energy
  +
*Strength Shield of Fortitude, -20% blind
  +
*Strength Shield of Fortitude, -20% cripple
  +
*Strength Shields of Fortitude, +10 armor vs each damage type
   
 
=== Usage ===
 
=== Usage ===
* Upon entering combat, carefully select a target and begin auto-attacking to build up [[gw:Adrenaline|adrenaline]] (Use a Furious Spear/Bow or a Wand to gain adrenaline when you can't get too close).
+
*Break Balanced Stances for your hammer warriors.
* Knock Down moving foes with [[gw:Bull's Strike|Bulls]].
+
*Push the flagger when possible.
* Spike targets with [[gw:Dismember|Dismember]] and [[gw:Whirling Axe|Whirling Axe]]
 
* Use [[gw:Frenzy|Frenzy]] to spike faster and/or increase the amount of pressure you're putting out. A 33% attack speed buff roughly equates to a 50% increase in damage output.
 
* Use [[gw:Rush|Rush]] to chase [[gw:Kite|kiting]] foes, cancel [[gw:Frenzy|Frenzy]], or as a simple movement speed buff.
 
* Time interrupts with [[gw:Disrupting Chop|D-chop]] in order to disable key skills]]
 
* Swap to appropriate weapon sets as necessary (Ebon when attacking another Warrior, etc.)
 
* [[gw:Resurrection Signet|Resurrect allies]] when necessary.
 
   
== Jatt Kittenstomper ==
+
=== Variants ===
  +
{{mini skill bar|Eviscerate|Executioner's Strike|Disrupting Chop|Bull's Strike|Shock|Frenzy|Rush|Resurrection Signet}}
  +
  +
== Hammer ==
 
<pvxbig>
 
<pvxbig>
[build prof=W/rt Hammer=12+1 Strength=12+1+1 resto=3][Devastating Hammer][Crushing Blow][Hammer Bash][Bull's Strike][Flail][Enraging Charge][Protector's Strike][Death Pact Signet][/build]
+
[build prof=W/rt Hammer=12+1 Strength=12+1+1 resto=3][Devastating Hammer][Crushing Blow][optional][Bull's Strike][Flail][Enraging Charge][optional][Death Pact Signet][/build]
  +
====Optionals====
  +
*[[Yeti Smash@13] + [[Overbearing Smash@13]
  +
*[[Hammer Bash] + [[Protector's Strike@14]
 
</pvxbig>
 
</pvxbig>
   
 
=== Equipment ===
 
=== Equipment ===
* Survivor's or Sentinel's Insignias with Stonefist on gloves, helmet, or boots.
+
==== Armor ====
* Vampiric Hammer, Elemental, and Furious Hammers of Fortitude.
+
*4x Sentinel's Insignia
* A defensive set with spear + shield. Spear should have +30 health and a furious mod (you'll often want to be in this set to build adren). Keep an assortment of shields in your inventory (all the damage types, cripple reduction, blind reduction)
+
*Stonefist Insignia
* Keep a longbow in your inventory to build adrenaline from afar
+
*Superior Vigor
* Extra runes of choice (clarity/restoration/ect).
+
*Minor Hammer
  +
*Clarity
  +
*Restoration
  +
*Minor Strength
  +
  +
==== Weapons ====
  +
*Elemental Hammer of Defense/Fortitude, 15^50
  +
*Vampiric Hammer of Defense/Fortitude, 15^50
  +
*Furious Spear of Fortitude, +5 energy
  +
*Furious or Zealous Axe/Sword of Defense, +5 energy
  +
*Strength Shield of Fortitude, -20% blind
  +
*Strength Shield of Fortitude, -20% cripple
  +
*Strength Shields of Fortitude, +10 armor vs each damage type
   
 
=== Usage ===
 
=== Usage ===
*Use [[gw:Enraging Charge|Enraging Charge]] as a speed boost and for adrenaline gain.
+
*Hit monks or midliners.
*[[gw:Bull's Strike|Bull's Strike]] moving targets for damage and knockdown.
+
*Push the flag when possible; HB flaggers are extremely vulnerable to being pushed by hammers.
*Knockdown with [[gw:Devastating Hammer|Devastating Hammer]] and [[gw:Hammer Bash|Hammer Bash]].
+
*Lineback or run flags as needed.
*Apply [[gw:Deep Wound|Deep Wound]] on spikes with [[gw:Crushing Blow| Crushing Blow]].
 
*When under pressure or when monks call low energy, [[gw:Lineback|Lineback]] enemy frontliners in order to create breathing room for your backline
 
*If under extreme pressure or if flagger is pinned in base by a [[gw:Split|Split]], use [[gw:Enraging Charge|Enraging Charge]] to shuttle flags.
 
*[[gw:Death Pact Signet|Resurrect allies]] when necessary.
 
   
== Wild Throw Dev Hammer ==
+
== Wild Throw Hammer ==
 
<pvxbig>
 
<pvxbig>
 
[build prof=W/Any Hammer=12+1 Strength=12+1+1 Spear=3][Devastating Hammer][Crushing Blow][Hammer Bash][Bull's Strike][Flail][Enraging Charge][Wild Throw][Res Sig][/build]
 
[build prof=W/Any Hammer=12+1 Strength=12+1+1 Spear=3][Devastating Hammer][Crushing Blow][Hammer Bash][Bull's Strike][Flail][Enraging Charge][Wild Throw][Res Sig][/build]
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=== Equipment ===
 
=== Equipment ===
* Survivor's or Sentinel's Insignias with Stonefist on gloves, helmet, or boots.
+
==== Armor ====
* Vampiric Hammer, Elemental, and Furious Hammers of Fortitude.
+
*4x Sentinel's Insignia
* A defensive set with spear + shield. Spear should have +30 health and a furious mod (you'll often want to be in this set to build adren). Keep an assortment of shields in your inventory (all the damage types, cripple reduction, blind reduction)
+
*Stonefist Insignia
* Keep a longbow in your inventory to build adrenaline from afar
+
*Superior Vigor
* Extra runes of choice (clarity/restoration/ect).
+
*Minor Hammer
  +
*Clarity
  +
*Restoration
  +
*Minor Strength
  +
  +
==== Weapons ====
  +
*Elemental Hammer of Defense/Fortitude, 15^50
  +
*Vampiric Hammer of Defense/Fortitude, 15^50
  +
*Furious Spear of Fortitude, +5 energy
  +
*Furious or Zealous Axe/Sword of Defense, +5 energy
  +
*Strength Shield of Fortitude, -20% blind
  +
*Strength Shield of Fortitude, -20% cripple
  +
*Strength Shields of Fortitude, +10 armor vs each damage type
   
 
=== Usage ===
 
=== Usage ===
*Use [[gw:Enraging Charge|Enraging Charge]] as a speed boost and for adrenaline gain.
+
*Hit monks; break Balanced Stance when used.
*[[gw:Bull's Strike|Bull's Strike]] moving targets for damage and knockdown.
+
*Lineback or run flags as needed.
*Knockdown with [[gw:Devastating Hammer|Devastating Hammer]] and [[gw:Hammer Bash|Hammer Bash]].
 
*Apply [[gw:Deep Wound|Deep Wound]] on spikes with [[gw:Crushing Blow]].
 
*Break important stances such as [[gw:Balanced Stance|Balanced Stance]] and [[gw:Lightning Reflexes|Lightning Reflexes]] with [[gw:Wild Throw|Wild Throw]]
 
*When under pressure or when monks call low energy, [[gw:Lineback|Lineback]] enemy frontliners in order to create breathing room for your backline
 
*If under extreme pressure or if flagger is pinned in base by a [[gw:Split|Split]], use [[gw:Enraging Charge|Enraging Charge]] to shuttle flags.
 
   
 
== Cripshot ==
 
== Cripshot ==
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=== Equipment ===
 
=== Equipment ===
*Poisonous Recurve Bow (15^50) of Fortitude.
+
==== Armor ====
*Crippling Recurve Bow (15^50) of Fortitude.
+
*5x Radiant or Survivor Insignia
*Crippling Longbow (15^50) of Fortitude.
+
*Superior Vigor
*Defensive Shield set with Shields vs X Damage.
+
*Minor Expertise
*Death Set.
+
*Minor Marksmanship
*Full Survivor's/Scout's Armor with a Rune of Sup Vigor.
+
*Minor Wilderness Survival
  +
*Restoration
  +
  +
==== Weapons ====
  +
*Poisonous Recurve of Fortitude, 15^50
  +
*Poisonous Recurve of Fortitude, +5 energy
  +
*Crippling Recurve of Fortitude, +5 energy
  +
*Sundering Flatbow of Fortitude, 15^50
  +
*Poisonous Spear of Defense, +5 energy
  +
*Strength Shield of Fortitude, -20% cripple
  +
*Strength Shields of Fortitude, +10 armor vs each damage type
   
 
=== Usage ===
 
=== Usage ===
*Maintain [[gww:Apply Poison|Apply Poison]], use [[gww:Natural Stride|Natural Stride]] to avoid interruption.
+
*Push flaggers.
*Spread [[gww:Poison|Poison]] for pressure.
 
*[[gww:Cripple|Cripple]] targets like Warriors to ease pressure, or targets on spikes to assist your Warriors. Cripple priority targets like Flaggers.
 
*Use your interrupts to provide Disruption, bear in mind the effects of [[gww:Distracting Shot|Distracting Shot]] and [[gww:Savage Shot|Savage Shot]].
 
*Use [[gww:Lightning Reflexes|Lightning Reflexes]] as a blocking stance and a skill to rapidly spread Poison.
 
*Use [[gww:Natural Stride|Natural Stride]] for blocking and an IMS.
 
*Remove conditions from yourself with [[gww:Antidote Signet|Antidote Signet]].
 
*If necessary, split offensively to gank NPC's and hastle the enemy flaggers. Split defensively to wipe opposing splits.
 
*When the opposing flagger is on his way out of the base, push forward to snare/hastle it, you will most likely get fallen on so call this tactic and use your stances to stay alive, this can be risky but can also help push for a morale boost.
 
   
 
=== Variants ===
 
=== Variants ===
*[[Burning Arrow@10]
+
*[[gw:Burning Arrow|Burning Arrow]]
*[[Magebane Shot]
+
*[[gw:Magebane Shot|Magebane Shot]]
*[[Point Blank Shot@14]
+
*[[gw:Point Blank Shot|Point Blank Shot]] instead of [[gw:Lightning Reflexes|Lightning Reflexes]].
</pvxbig>
 
   
 
== Blood Nec ==
 
== Blood Nec ==
 
<pvxbig>
 
<pvxbig>
[build prof=N/D Blood=11+1 curses=11+1+1 soulre=8+1 earthp=3][Offering of Blood][Life Siphon][Strip Enchantment][Oppressive Gaze][Faintheartedness][Defile Defenses][Barbed Signet][Armor of Sanctity][/build]
+
[build prof=N/W Blood=12+1+1 soulre=12+1][Optional][Life Siphon][Oppressive Gaze][Dark Pact][Strip Enchantment][Blood Renewal][Barbed Signet][Masochism][/build]
 
</pvxbig>
 
</pvxbig>
  +
==== Optional ====
   
 
=== Equipment ===
 
=== Equipment ===
* Full Survivor's or Blessed Insignia's, Rune of Sup Vigor.
+
==== Armor ====
* 40/40 Blood Magic
+
*5x Tormentor's/Undertaker's Insignia
*Standard Defensive Sets.
+
*Superior Vigor
  +
*Restoration
  +
*Minor Soul Reaping
  +
*Minor Blood
  +
*Vitae
  +
  +
==== Weapons ====
  +
*Barbed Spear of Defense, 10% recharge
  +
*Blood Focus of Aptitude, 20% recharge
  +
*Adept Blood Staff of Enchanting, 20% cast time (for Masochism/Blood Renewal)
  +
*Blood Wand of Memory, +15/-1 energy
  +
*Blood Focus of Fortitude, +15/-1 energy
  +
*Barbed Spear of Defense, +5 energy
  +
*Strength Shield of Fortitude, -20% cripple
  +
*Strength Shields of Fortitude, +10 armor vs each damage type
   
 
=== Usage ===
 
=== Usage ===
*Bring Flag to stand at the beginning of the match.
+
*Maintain [[gw:Barbed Signet|Barbed Signet]], [[gw:Blood Renewal|Blood Renewal]], and [[gw:Masochism|Masochism]].
*Maintain [[gw:Barbed Signet|Barbed Signet]] in order to spread bleeding pressure.
+
*Use [[gw:Life Siphon|Life Siphon]] to spread health degen.
*Spread [[gw:Life Siphon|Life Siphon]] to opponents in order to spread more degen pressure.
+
*Use [[gw:Strip Enchantment|Strip Enchantment]] & [gw:Dark Pact|Dark Pact]] as spike support.
*Use [[gw:Faintheartedness|Faintheartedness]] and [[gw:Oppressive Gaze|OG]] to shut down opposing physicals
+
*Use [[gw:Oppressive Gaze|Oppressive Gaze]] for defense and potentially spike assist.
*[[gw:Strip Enchantmen|Strip]] important enchantments such as attunements and spike targets
+
*If equipped, use [[gw:"You're All Alone!"|YAA]] as a defensive snare + weakness when 8v8 and offensively on split.
*Use [[gw:Defile Defenses|Defile Defenses]] as a cover hex and on spikes.
+
*If equipped, use [[gw:Icy Veins|Icy Veins]] as a spike skill.
*Use [[gw:Armor of Sanctity|Armor of Sanctity]] to spread weakness and protect yourself
 
   
===Optional Replacement===
+
=== Variants ===
 
{{Mini skill bar|Cruel Spear|Vicious Attack|Spear of Lightning|Anthem of Flame|"Go for the Eyes!"|Aggressive Refrain|Power Lock|Resurrection Signet}}
 
{{Mini skill bar|Cruel Spear|Vicious Attack|Spear of Lightning|Anthem of Flame|"Go for the Eyes!"|Aggressive Refrain|Power Lock|Resurrection Signet}}
  +
{{mini skill bar|Faintheartedness|Life Siphon|Oppressive Gaze|Defile Defenses|Offering of Blood|Barbed Signet|Strip Enchantment|Armor of Sanctity}}
   
 
== Restore Condition ==
 
== Restore Condition ==
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=== Equipment ===
 
=== Equipment ===
* 40/20/20 Prot Staff.
+
==== Armor ====
* Negative and Positive Energy sets.
+
*5x Disciple's Insignia
* Defensive Sets with Shields vs X damage and Shields vs Cripple.
+
*Superior Vigor
* Death Set.
+
*Restoration
* Survivors Armor, Rune of Sup Vigor and Rune of Restoration (burning).
+
*Minor Prot
  +
*Vitae
  +
*Minor Divine Favor
  +
  +
==== Weapons ====
  +
*Crippling Spear of Enchanting, +5 energy (alternative to 40/40 prot set)
  +
*Protection Focus of Aptitude, 20% recharge
  +
*Protection Wand of Memory, +15/-1 energy
  +
*Protection Focus of Fortitude, +15/-1 energy
  +
*Adept Protection Staff of Enchanting, 20% cast time
  +
*Crippling Spear of Defense, +5 energy
  +
*Crippling Spear of Defense, -5 energy
  +
*Tactics r7-8 Shield of Fortitude, -20% cripple
  +
*Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type
  +
 
=== Usage ===
 
=== Usage ===
 
*[[gww:Aegis (PvP)|Aegis]] is to be used as an omega prot to stop damage against a target, use it wisely due to it's long recharge.
 
*[[gww:Aegis (PvP)|Aegis]] is to be used as an omega prot to stop damage against a target, use it wisely due to it's long recharge.
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*[[gww:Guardian|Guardian]] for blocking on allies.
 
*[[gww:Guardian|Guardian]] for blocking on allies.
 
*Use [[gww:Balanced Stance|Balanced Stance]] to prevent knockdowns, especially against Hammer Warriors.
 
*Use [[gww:Balanced Stance|Balanced Stance]] to prevent knockdowns, especially against Hammer Warriors.
 
=== Variants ===
 
*[[gw:Heaven's Delight|Heaven's Delight]] over [[gww:Divine Spirit|Divine Spirit]]
 
*[[gw:Life Sheath|Life Sheath]] & [[gww:Shield of Absortion|Shield of Absortion]] for [[gw:Reversal of Fortune|Reversal of Fortune]] & [[gw:Restore Condition|Restore Condition]]
 
   
 
== Word of Healing ==
 
== Word of Healing ==
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</pvxbig>
 
</pvxbig>
 
=== Equipment ===
 
=== Equipment ===
* 40/40 Heal Set (Wand/Offhand)
+
==== Armor ====
* 40/20/20 Prot Staff
+
*5x Disciple's Insignia
* Defensive Sets with Shields vs X damage and Shields vs Cripple.
+
*Superior Vigor
* High Energy Set
+
*Restoration
* Negative Energy Set
+
*Minor Prot
* Death Set.
+
*Minor Healing
* Survivor's Armor, Runes of Sup Vigor and Rune of Restoration (Burning)
+
*Minor Divine Favor
  +
  +
==== Weapons ====
  +
*Healing Wand of Memory, 20% cast time
  +
*Healing Focus of Aptitude, 20% recharge
  +
*Healing Wand of Memory, +15/-1 energy
  +
*Healing Focus of Fortitude, +15/-1 energy
  +
*Adept Protection Staff of Enchanting, 20% cast time
  +
*Crippling Spear of Defense, +5 energy
  +
*Crippling Spear of Defense, -5 energy
  +
*Tactics r7-8 Shield of Fortitude, -20% cripple
  +
*Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type
 
=== Usage ===
 
=== Usage ===
 
* Catch spikes with [[gww:Infuse Health|Infuse Health]].
 
* Catch spikes with [[gww:Infuse Health|Infuse Health]].
Line 153: Line 151:
 
*[[gw:Shield of Absorption|Shield of Absorption]] or [[gw:Dismiss Condition|Dismiss Condition]] instead of [[gw:Draw Conditions|Draw Conditions]] if the prot runs [[gw:Life Sheath|LS]]
 
*[[gw:Shield of Absorption|Shield of Absorption]] or [[gw:Dismiss Condition|Dismiss Condition]] instead of [[gw:Draw Conditions|Draw Conditions]] if the prot runs [[gw:Life Sheath|LS]]
   
== Flagger ==
+
== HB Flagger ==
=== HB Flagger ===
 
 
<pvxbig>
 
<pvxbig>
[build prof=Mo/E divine=10+1 healin=12+1+1 protec=7+1 airmag=4][healers boon][heal party][mending touch][cure hex][Patient Spirit][Guardian][Glyph of Lesser Energy][Storm Djinn's Haste][/build]
+
[build prof=Mo/E divine=8+1 healin=12+1+1 protec=10+1 airmag=2][healers boon][heal party][mending touch][cure hex][Patient Spirit][Guardian][Glyph of Lesser Energy][Storm Djinn's Haste][/build]
 
</pvxbig>
 
</pvxbig>
   
==== Equipment ====
+
=== Equipment ===
*40/40 Healing, Defensive, Enchantment, and Energy Sets
+
==== Armor ====
*Armor with plenty of health and Energy.
+
*5x Disciple's Insignia
  +
*Superior Vigor
  +
*Restoration
  +
*Minor Prot
  +
*Minor Healing
  +
*Minor Divine Favor
   
==== Usage ====
+
==== Weapons ====
  +
*Healing Wand of Memory, 20% cast time
  +
*Healing Focus of Aptitude, 20% recharge
  +
*Healing Wand of Memory, +15/-1 energy
  +
*Healing Focus of Fortitude, +15/-1 energy
  +
*Adept Protection Staff of Enchanting, 20% cast time
  +
*Crippling Spear of Defense, +5 energy
  +
*Crippling Spear of Defense, -5 energy
  +
*Tactics r7-8 Shield of Fortitude, -20% cripple
  +
*Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type
  +
  +
=== Usage ===
  +
*Stay out of range of the enemy team - when at stand, try to be at least an aggro range behind your backline.
  +
*Request that a warrior run flags whenever your team is behind.
 
*Run flags with [[gw:Storm Djinn's Haste|Storm Djinn's Haste]].
 
*Run flags with [[gw:Storm Djinn's Haste|Storm Djinn's Haste]].
 
*Use [[gw:Heal Party|Heal Party]] occasionally or when your party needs a heal.
 
*Use [[gw:Heal Party|Heal Party]] occasionally or when your party needs a heal.
 
*[[gw:Glyph of Lesser Energy|Glyph of Lesser Energy]] should be used for energy management.
 
*[[gw:Glyph of Lesser Energy|Glyph of Lesser Energy]] should be used for energy management.
*As you run the flag when you get close to the battle use the healing and protection spells to support your allies.
 
   
=== Icy Shackles Flagger ===
+
=== Variants ===
<pvxbig>
+
{{mini skill bar|Xinrae's Weapon|Weapon of Warding|Resilient Weapon|Wielder's Boon|Optional|Protective was Kaolai|Life|Dash}}
[build prof=Rt/E Restoration=12+1+1 Water=11 spawning=6+1][Icy Shackles][Weapon of Warding][Resilient Weapon][Wielders Boon][Glyph of Lesser Energy][protective was kaolai][life][armor of mist][/build]
+
{{mini skill bar|Icy Shackles|Weapon of Warding|Resilient Weapon|Wielder's Boon|Glyph of Lesser Energy|Protective was Kaolai|Life|Armor of Mist}}
</pvxbig>
 
 
==== Equipment ====
 
*40/40 Resto Set.
 
*40/40 Water Set (and + Enchanting Water Set for AoM).
 
*Various Shield Sets.
 
*High and Low Sets.
 
*Death Set.
 
*Full Survivor's, with a Rune of Sup Vigor and a Rune of Restoration.
 
 
==== Usage ====
 
*Use [[GWW:Weapon of Warding|Weapon of Warding]] to prot (non attacking) allies with blocking.
 
*Use [[GWW:Resilient Weapon|Resilient Weapon]] to provide an armor boost as well as health regeneration to allies that are hexed or conditioned.
 
*Use [[gwW:Wielder's Boon|Wielder's Boon]] to heal.
 
*Use [[GWW:Protective Was Kaolai|Protective Was Kaolai]] as party wide heal.
 
*Set up [[gww:Life (PvP)|Life]] near the flag stand to provide partywide healing.
 
*Use [[GWW:Icy Shackles|Icy Shackles]] to snare people.
 
*Use [[gww:Armor of Mist|Armor of Mist]] to run flags/split.
 
 
==== Variants ====
 
*[[gww:Weapon of Remedy|Weapon of Remedy]]
 
*[[gww:Xinrae's Weapon|Xinrae's Weapon]]
 
[[Category:Multi-campaign builds|Team - GvG Balanced]]
 

Revision as of 20:23, August 25, 2010

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This build has been designed for the following use:

An offensive build used to quickly wipe opponents. Most effective on Druids

Team Overlook

Whirling Axe Dismember Body Blow Bull&#039;s Strike Shock Frenzy Rush Resurrection Signet


Devastating Hammer Crushing Blow Optional Bull&#039;s Strike Flail Enraging Charge Optional Death Pact Signet


Devastating Hammer Crushing Blow Hammer Bash Bull&#039;s Strike Flail Enraging Charge Wild Throw Resurrection Signet


Crippling Shot Savage Shot Distracting Shot Apply Poison Natural Stride Lightning Reflexes Mending Touch Resurrection Signet


Optional Life Siphon Oppressive Gaze Dark Pact Strip Enchantment Blood Renewal Barbed Signet Masochism


Reversal of Fortune Restore Condition Spirit Bond Shielding Hands Guardian Aura of Stability Holy Veil Balanced Stance


Infuse Health Word of Healing Patient Spirit Signet of Rejuvenation Guardian Draw Conditions Cure Hex Disciplined Stance


Healer&#039;s Boon Heal Party Mending Touch Cure Hex Patient Spirit Guardian Glyph of Lesser Energy Storm Djinn&#039;s Haste


Whirling Axe

<pvxbig> [build prof=W/E Axe=12+1+1 Strength=12+1 air=3][Dismember][whirling axe][Body Blow][Bull's Strike][Shock][Frenzy][Rush][Resurrection Signet][/build] </pvxbig>

Equipment

Armor

  • 4x Radiant Insignia
  • Stonefist Insignia
  • Superior Vigor
  • Minor Axe
  • Clarity
  • Restoration
  • Minor Strength

Weapons

  • Zealous Axe of Defense/Fortitude, 15^50
  • Elemental Axe of Defense/Fortitude, 15^50
  • Vampiric Axe of Defense/Fortitude, 15^50
  • Air Focus of Fortitude, 15/-1 energy (for Shock)
  • Furious Spear of Fortitude, +5 energy
  • Strength Shield of Fortitude, -20% blind
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

  • Break Balanced Stances for your hammer warriors.
  • Push the flagger when possible.

Variants

Eviscerate Executioner&#039;s Strike Disrupting Chop Bull&#039;s Strike Shock Frenzy Rush Resurrection Signet


Hammer

<pvxbig> [build prof=W/rt Hammer=12+1 Strength=12+1+1 resto=3][Devastating Hammer][Crushing Blow][optional][Bull's Strike][Flail][Enraging Charge][optional][Death Pact Signet][/build]

Optionals

  • [[Yeti Smash@13] + [[Overbearing Smash@13]
  • [[Hammer Bash] + [[Protector's Strike@14]

</pvxbig>

Equipment

Armor

  • 4x Sentinel's Insignia
  • Stonefist Insignia
  • Superior Vigor
  • Minor Hammer
  • Clarity
  • Restoration
  • Minor Strength

Weapons

  • Elemental Hammer of Defense/Fortitude, 15^50
  • Vampiric Hammer of Defense/Fortitude, 15^50
  • Furious Spear of Fortitude, +5 energy
  • Furious or Zealous Axe/Sword of Defense, +5 energy
  • Strength Shield of Fortitude, -20% blind
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

  • Hit monks or midliners.
  • Push the flag when possible; HB flaggers are extremely vulnerable to being pushed by hammers.
  • Lineback or run flags as needed.

Wild Throw Hammer

<pvxbig> [build prof=W/Any Hammer=12+1 Strength=12+1+1 Spear=3][Devastating Hammer][Crushing Blow][Hammer Bash][Bull's Strike][Flail][Enraging Charge][Wild Throw][Res Sig][/build] </pvxbig>

Equipment

Armor

  • 4x Sentinel's Insignia
  • Stonefist Insignia
  • Superior Vigor
  • Minor Hammer
  • Clarity
  • Restoration
  • Minor Strength

Weapons

  • Elemental Hammer of Defense/Fortitude, 15^50
  • Vampiric Hammer of Defense/Fortitude, 15^50
  • Furious Spear of Fortitude, +5 energy
  • Furious or Zealous Axe/Sword of Defense, +5 energy
  • Strength Shield of Fortitude, -20% blind
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

  • Hit monks; break Balanced Stance when used.
  • Lineback or run flags as needed.

Cripshot

<pvxbig> [build prof=R/Mo Expertise=12+1+1 marks=9+1 wilder=9+1 prot=3][Crippling Shot][Savage Shot][Distracting Shot][Apply Poison][Natural Stride][Lightning Reflexes][Mending Touch][Resurrection Signet][/build]

Equipment

Armor

  • 5x Radiant or Survivor Insignia
  • Superior Vigor
  • Minor Expertise
  • Minor Marksmanship
  • Minor Wilderness Survival
  • Restoration

Weapons

  • Poisonous Recurve of Fortitude, 15^50
  • Poisonous Recurve of Fortitude, +5 energy
  • Crippling Recurve of Fortitude, +5 energy
  • Sundering Flatbow of Fortitude, 15^50
  • Poisonous Spear of Defense, +5 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

  • Push flaggers.

Variants

Blood Nec

<pvxbig> [build prof=N/W Blood=12+1+1 soulre=12+1][Optional][Life Siphon][Oppressive Gaze][Dark Pact][Strip Enchantment][Blood Renewal][Barbed Signet][Masochism][/build] </pvxbig>

Optional

Equipment

Armor

  • 5x Tormentor's/Undertaker's Insignia
  • Superior Vigor
  • Restoration
  • Minor Soul Reaping
  • Minor Blood
  • Vitae

Weapons

  • Barbed Spear of Defense, 10% recharge
  • Blood Focus of Aptitude, 20% recharge
  • Adept Blood Staff of Enchanting, 20% cast time (for Masochism/Blood Renewal)
  • Blood Wand of Memory, +15/-1 energy
  • Blood Focus of Fortitude, +15/-1 energy
  • Barbed Spear of Defense, +5 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

Variants

Cruel Spear Vicious Attack Spear of Lightning Anthem of Flame &quot;Go for the Eyes!&quot; Aggressive Refrain Power Lock Resurrection Signet


Faintheartedness Life Siphon Oppressive Gaze Defile Defenses Offering of Blood Barbed Signet Strip Enchantment Armor of Sanctity


Restore Condition

<pvxbig> [build prof=Mo/W Prot=12+1+1 Divine=10+1 Tactics=8][Restore Condition][Shielding Hands][Reversal of Fortune][Guardian][Aegis][Aura of Stability][Holy Veil][Balanced Stance][/build] </pvxbig>

Equipment

Armor

  • 5x Disciple's Insignia
  • Superior Vigor
  • Restoration
  • Minor Prot
  • Vitae
  • Minor Divine Favor

Weapons

  • Crippling Spear of Enchanting, +5 energy (alternative to 40/40 prot set)
  • Protection Focus of Aptitude, 20% recharge
  • Protection Wand of Memory, +15/-1 energy
  • Protection Focus of Fortitude, +15/-1 energy
  • Adept Protection Staff of Enchanting, 20% cast time
  • Crippling Spear of Defense, +5 energy
  • Crippling Spear of Defense, -5 energy
  • Tactics r7-8 Shield of Fortitude, -20% cripple
  • Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

  • Aegis is to be used as an omega prot to stop damage against a target, use it wisely due to it's long recharge.
  • Cast Reversal of Fortune for an immediate heal and damage prevention.
  • Remove harmful conditions and heal allies with conditions on them with Restore Condition.
  • Hexes can be removed with Holy Veil. Be wary of maintaining this enchantment as it harms your energy pool.
  • Aura of Stability is used to protect allies from Knockdown.
  • Guardian for blocking on allies.
  • Use Balanced Stance to prevent knockdowns, especially against Hammer Warriors.

Word of Healing

<pvxbig> [build prof=mo/w healin=12+1+1 protec=8+1 divin=7+1 tactics=8][patient spirit][Guardian][draw condition][infuse health][word of healing][cure hex][Signet of Rejuvenation][disciplined Stance][/build] </pvxbig>

Equipment

Armor

  • 5x Disciple's Insignia
  • Superior Vigor
  • Restoration
  • Minor Prot
  • Minor Healing
  • Minor Divine Favor

Weapons

  • Healing Wand of Memory, 20% cast time
  • Healing Focus of Aptitude, 20% recharge
  • Healing Wand of Memory, +15/-1 energy
  • Healing Focus of Fortitude, +15/-1 energy
  • Adept Protection Staff of Enchanting, 20% cast time
  • Crippling Spear of Defense, +5 energy
  • Crippling Spear of Defense, -5 energy
  • Tactics r7-8 Shield of Fortitude, -20% cripple
  • Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

Variants

HB Flagger

<pvxbig> [build prof=Mo/E divine=8+1 healin=12+1+1 protec=10+1 airmag=2][healers boon][heal party][mending touch][cure hex][Patient Spirit][Guardian][Glyph of Lesser Energy][Storm Djinn's Haste][/build] </pvxbig>

Equipment

Armor

  • 5x Disciple's Insignia
  • Superior Vigor
  • Restoration
  • Minor Prot
  • Minor Healing
  • Minor Divine Favor

Weapons

  • Healing Wand of Memory, 20% cast time
  • Healing Focus of Aptitude, 20% recharge
  • Healing Wand of Memory, +15/-1 energy
  • Healing Focus of Fortitude, +15/-1 energy
  • Adept Protection Staff of Enchanting, 20% cast time
  • Crippling Spear of Defense, +5 energy
  • Crippling Spear of Defense, -5 energy
  • Tactics r7-8 Shield of Fortitude, -20% cripple
  • Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

  • Stay out of range of the enemy team - when at stand, try to be at least an aggro range behind your backline.
  • Request that a warrior run flags whenever your team is behind.
  • Run flags with Storm Djinn's Haste.
  • Use Heal Party occasionally or when your party needs a heal.
  • Glyph of Lesser Energy should be used for energy management.

Variants

Xinrae&#039;s Weapon Weapon of Warding Resilient Weapon Wielder&#039;s Boon Optional Protective was Kaolai Life Dash


Icy Shackles Weapon of Warding Resilient Weapon Wielder&#039;s Boon Glyph of Lesser Energy Protective was Kaolai Life Armor of Mist
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