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{{Great-Build|GvG|PvP team}}
+
{{Archived-Build|category=Great|reason1=fell out of meta due to nerfs|type1=GvG|type2=PvP team}}
{{PvP-Meta}}
 
 
{{TOCright}}
 
{{TOCright}}
   
An offensive build used to quickly wipe opponents. Most effective on Druids
+
An offensive build used to quickly wipe opponents. Most effective on maps where 8v8 is preferred and flag pushing is possible.
  +
  +
== Frequency ==
  +
*Most common GvG build of the current meta.
   
 
== Team Overlook ==
 
== Team Overlook ==
{{mini skill bar|Dismember|Whirling Axe|Disrupting Chop|Bull's Strike|Optional|Frenzy|Rush|Resurrection Signet}}{{mini skill bar|Devastating Hammer|Crushing Blow|Hammer Bash|Bull's Strike|Flail|Enraging Charge|Protector's Strike|Death Pact Signet}}{{mini skill bar|Devastating Hammer|Crushing Blow|Hammer Bash|Bull's Strike|Flail|Enraging Charge|Wild Throw|Resurrection Signet}}{{mini skill bar|Crippling Shot|Savage Shot|Distracting Shot|Apply Poison|Natural Stride|Lightning Reflexes|Mending Touch|Resurrection Signet}}{{mini skill bar|Faintheartedness|Life Siphon|Oppressive Gaze|Defile Defenses|Offering of Blood|Barbed Signet|Strip Enchantment|Armor of Sanctity}}{{mini skill bar|Reversal of Fortune|Restore Condition|Spirit Bond|Shielding Hands|Guardian|Aura of Stability|Holy Veil|Balanced Stance}}{{mini skill bar|Infuse Health|Word of Healing|Patient Spirit|Signet of Rejuvenation|Guardian|Draw Conditions|Cure Hex|Disciplined Stance}}{{mini skill bar|Icy Shackles|Healer's Boon}}
+
{{mini skill bar|Eviscerate|Disrupting Chop|Body Blow|Bull's Strike|Shock|Frenzy|Rush|Resurrection Signet}}{{mini skill bar|Devastating Hammer|Crushing Blow|optional|Bull's Strike|Flail|Enraging Charge|optional|Death Pact Signet}}{{mini skill bar|Devastating Hammer|Crushing Blow|Hammer Bash|Bull's Strike|Flail|Enraging Charge|Wild Throw|Resurrection Signet}}{{mini skill bar|Crippling Shot|Savage Shot|Distracting Shot|Apply Poison|Natural Stride|Lightning Reflexes|Mending Touch|Resurrection Signet}}{{mini skill bar|"You're All Alone!"|Life Siphon|Oppressive Gaze|Angorodon's Gaze|Strip Enchantment|Barbed Signet|Defile Defenses|Resurrection Signet}}{{mini skill bar|Reversal of Fortune|Restore Condition|Aegis|Shielding Hands|Guardian|Aura of Stability|Holy Veil|Balanced Stance}}{{mini skill bar|Infuse Health|Word of Healing|Patient Spirit|Signet of Rejuvenation|Guardian|Draw Conditions|Cure Hex|Disciplined Stance}}{{mini skill bar|Healer's Boon|Heal Party|Mending Touch|Cure Hex|Patient Spirit|Guardian|Glyph of Lesser Energy|Storm Djinn's Haste}}
   
== Whirling Axe ==
+
== Axe ==
 
<pvxbig>
 
<pvxbig>
[build prof=W/Any Axe=12+1+1 Strength=12+1 air=3][Dismember][whirling axe][Disrupting Chop][Bull's Strike][Optional][Frenzy][Rush][Resurrection Signet][/build]
+
[build prof=W/E Axe=12+1+1 Strength=12+1 air=3][Eviscerate][Disrupting Chop][Body Blow][Bull's Strike][Shock][Frenzy][Rush][Resurrection Signet][/build]
*[[Rending Touch]
 
*[[Shock@3]
 
 
</pvxbig>
 
</pvxbig>
   
 
=== Equipment ===
 
=== Equipment ===
  +
==== Armor ====
* Zealous/Vampiric Axe of Fortitude
 
  +
*4x Sentinel's Insignia
* Ebon Axe of Fortitude
 
  +
*Stonefist Insignia
* Furious Spear of Fortitude
 
  +
*Superior Vigor
* -2/+30 Strength Shield (While in Stance)
 
  +
*Minor Axe
* +5 AR/+30 Strength Shield (Elemental; can swap depending)
 
  +
*Clarity
* -20% Crippled Duration Strength Shield of Fortitude
 
  +
*Restoration
* -20% Blind Duration Strength Shield of Fortitude
 
  +
*Minor Strength
* Example Template Code: Pk5hbOvjjkaikpW9rIhpI90QjpIRBhipITRhg5ODrxhpIJL
 
  +
==== Weapons ====
 
  +
*Zealous Axe of Defense/Fortitude, 15^50
Runes/Insignias:
 
  +
*Elemental Axe of Defense/Fortitude, 15^50
*Stonefist Insignia Absolutely necessary.
 
  +
*Sundering Axe of Defense/Fortitude, 15^50
*Mostly Vitae suggested; some attune if you use Shock other than in conjunction with Bull's.
 
  +
*Air Focus of Fortitude, 15/-1 energy (for Shock)
*Some use Sentinel's on Chest (not suggested but possible).
 
  +
*Furious Spear of Fortitude, +5 energy
*Clarity/Restoration
 
  +
*Strength Shield of Fortitude, -20% blind
  +
*Strength Shield of Fortitude, -20% cripple
  +
*Strength Shields of Fortitude, +10 armor vs each damage type
   
 
=== Usage ===
 
=== Usage ===
  +
Pressure
* Upon entering combat, carefully select a target and begin auto-attacking to build up [[gw:Adrenaline|adrenaline]] (Use a Furious Spear/Bow or a Wand to gain adrenaline when you can't get too close).
 
* Knock Down moving foes with [[gw:Bull's Strike|Bulls]].
 
* Spike targets with [[gw:Dismember|Dismember]] and [[gw:Whirling Axe|Whirling Axe]]
 
* Use [[gw:Frenzy|Frenzy]] to spike faster and/or increase the amount of pressure you're putting out. A 33% attack speed buff roughly equates to a 50% increase in damage output.
 
* Use [[gw:Rush|Rush]] to chase [[gw:Kite|kiting]] foes, cancel [[gw:Frenzy|Frenzy]], or as a simple movement speed buff.
 
* Time interrupts with [[gw:Disrupting Chop|D-chop]] in order to disable key skills]]
 
* Swap to appropriate weapon sets as necessary (Ebon when attacking another Warrior, etc.)
 
* [[gw:Resurrection Signet|Resurrect allies]] when necessary.
 
   
== Jatt Kittenstomper ==
+
== Hammer ==
 
<pvxbig>
 
<pvxbig>
[build prof=W/rt Hammer=12+1+1 Strength=12+2 resto=3][Devastating Hammer][Crushing Blow][Hammer Bash][Bull's Strike][Flail][Enraging Charge][Protector's Strike][Death Pact Signet][/build]
+
[build prof=W/rt Hammer=12+1 Strength=12+1+1 resto=3][Devastating Hammer][Crushing Blow][optional][Bull's Strike][Flail][Enraging Charge][optional][Death Pact Signet][/build]
  +
====Optionals====
  +
*[[Yeti Smash@13] + [[Overbearing Smash@13]
  +
*[[Hammer Bash] + [[Protector's Strike@14]
 
</pvxbig>
 
</pvxbig>
   
 
=== Equipment ===
 
=== Equipment ===
  +
==== Armor ====
* Survivor's or Sentinel's Insignias with Stonefist on gloves, helmet, or boots.
 
  +
*4x Sentinel's Insignia
* Vampiric Hammer, Elemental, and Furious Hammers of Fortitude.
 
  +
*Stonefist Insignia
* A defensive set with spear + shield. Spear should have +30 health and a furious mod (you'll often want to be in this set to build adren). Keep an assortment of shields in your inventory (all the damage types, cripple reduction, blind reduction)
 
  +
*Superior Vigor
* Keep a longbow in your inventory to build adrenaline from afar
 
  +
*Minor Hammer
* Extra runes of choice (clarity/restoration/ect).
 
  +
*Clarity
  +
*Restoration
  +
*Minor Strength
  +
  +
==== Weapons ====
  +
*Elemental Hammer of Defense/Fortitude, 15^50
  +
*Sundering Hammer of Defense/Fortitude, 15^50
  +
*Furious Spear of Fortitude, +5 energy
  +
*Furious or Zealous Axe/Sword of Defense, +5 energy
  +
*Strength Shield of Fortitude, -20% blind
  +
*Strength Shield of Fortitude, -20% cripple
  +
*Strength Shields of Fortitude, +10 armor vs each damage type
   
 
=== Usage ===
 
=== Usage ===
  +
*Hit monks or midliners.
*Use [[gw:Enraging Charge|Enraging Charge]] as a speed boost and for adrenaline gain.
 
  +
*Push the flag when possible; HB flaggers are extremely vulnerable to being pushed by hammers.
*[[gw:Bull's Strike|Bull's Strike]] moving targets for damage and knockdown.
 
  +
*Lineback or run flags as needed.
*Knockdown with [[gw:Devastating Hammer|Devastating Hammer]] and [[gw:Hammer Bash|Hammer Bash]].
 
*Apply [[gw:Deep Wound|Deep Wound]] on spikes with [[gw:Crushing Blow]].
 
*When under pressure or when monks call low energy, [[gw:Lineback|Lineback]] enemy frontliners in order to create breathing room for your backline
 
*If under extreme pressure or if flagger is pinned in base by a [[gw:Split|Split]], use [[gw:Enraging Charge|Enraging Charge]] to shuttle flags.
 
*When chaining, use (Bull's Strike)->Devastating Hammer->Flail/Crushing Blow->Quarter-step->Hammer Bash.
 
*[[gw:Death Pact Signet|Resurrect allies]] when necessary.
 
   
== Wild Throw Dev Hammer ==
+
== Wild Throw Hammer ==
 
<pvxbig>
 
<pvxbig>
[build prof=W/A Hammer=12+1+1 Strength=12+2 shadow=3][Devastating Hammer][Crushing Blow][Hammer Bash][Bull's Strike][Flail][Enraging Charge][Wild Throw][Res Sig][/build]
+
[build prof=W/P Hammer=12+1 Strength=12+1+1 Spear=3][Magehunter's Smash][Crushing Blow][Hammer Bash][Bull's Strike][Flail][Enraging Charge][Wild Throw][Res Sig][/build]
 
</pvxbig>
 
</pvxbig>
   
 
=== Equipment ===
 
=== Equipment ===
  +
==== Armor ====
* Survivor's or Sentinel's Insignias with Stonefist on gloves, helmet, or boots.
 
  +
*4x Sentinel's Insignia
* Vampiric Hammer, Elemental, and Furious Hammers of Fortitude.
 
  +
*Stonefist Insignia
* A defensive set with spear + shield. Spear should have +30 health and a furious mod (you'll often want to be in this set to build adren). Keep an assortment of shields in your inventory (all the damage types, cripple reduction, blind reduction)
 
  +
*Superior Vigor
* Keep a longbow in your inventory to build adrenaline from afar
 
  +
*Minor Hammer
* Extra runes of choice (clarity/restoration/ect).
 
  +
*Clarity
  +
*Restoration
  +
*Minor Strength
  +
  +
==== Weapons ====
  +
*Elemental Hammer of Defense/Fortitude, 15^50
  +
*Sundering Hammer of Defense/Fortitude, 15^50
  +
*Furious Spear of Fortitude, +5 energy
  +
*Furious or Zealous Axe/Sword of Defense, +5 energy
  +
*Strength Shield of Fortitude, -20% blind
  +
*Strength Shield of Fortitude, -20% cripple
  +
*Strength Shields of Fortitude, +10 armor vs each damage type
   
 
=== Usage ===
 
=== Usage ===
  +
*Hit monks; break Balanced Stance when used.
*Use [[gw:Enraging Charge|Enraging Charge]] as a speed boost and for adrenaline gain.
 
  +
*Lineback or run flags as needed.
*[[gw:Bull's Strike|Bull's Strike]] moving targets for damage and knockdown.
 
*Knockdown with [[gw:Devastating Hammer|Devastating Hammer]] and [[gw:Hammer Bash|Hammer Bash]].
 
*Apply [[gw:Deep Wound|Deep Wound]] on spikes with [[gw:Crushing Blow]].
 
*Break important stances such as [[gw:Balanced Stance|Balanced Stance]] and [[gw:Lightning Reflexes|Lightning Reflexes]] with [[gw:Wild Throw|Wild Throw]]
 
*When under pressure or when monks call low energy, [[gw:Lineback|Lineback]] enemy frontliners in order to create breathing room for your backline
 
*If under extreme pressure or if flagger is pinned in base by a [[gw:Split|Split]], use [[gw:Enraging Charge|Enraging Charge]] to shuttle flags.
 
*When chaining, use (Bull's Strike)->Devastating Hammer->Flail/Crushing Blow->Quarter-step->Hammer Bash.
 
   
 
== Cripshot ==
 
== Cripshot ==
Line 89: Line 101:
 
[build prof=R/Mo Expertise=12+1+1 marks=9+1 wilder=9+1 prot=3][Crippling Shot][Savage Shot][Distracting Shot][Apply Poison][Natural Stride][Lightning Reflexes][Mending Touch][Resurrection Signet][/build]
 
[build prof=R/Mo Expertise=12+1+1 marks=9+1 wilder=9+1 prot=3][Crippling Shot][Savage Shot][Distracting Shot][Apply Poison][Natural Stride][Lightning Reflexes][Mending Touch][Resurrection Signet][/build]
 
</pvxbig>
 
</pvxbig>
  +
=== Equipment ===
  +
==== Armor ====
  +
*5x Radiant or Survivor Insignia
  +
*Superior Vigor
  +
*Minor Expertise
  +
*Minor Marksmanship
  +
*Minor Wilderness Survival
  +
*Restoration
  +
  +
==== Weapons ====
  +
*Poisonous Recurve of Fortitude, 15^50
  +
*Poisonous Recurve of Fortitude, +5 energy
  +
*Crippling Recurve of Fortitude, +5 energy
  +
*Vampriric Flatbow of Fortitude, 15^50
  +
*Poisonous Spear of Defense, +5 energy
  +
*Strength Shield of Fortitude, -20% cripple
  +
*Strength Shields of Fortitude, +10 armor vs each damage type
  +
  +
=== Usage ===
  +
*Push flaggers.
  +
  +
=== Variants ===
  +
*[[gw:Burning Arrow|Burning Arrow]]
  +
*[[gw:Magebane Shot|Magebane Shot]]
  +
*[[gw:Point Blank Shot|Point Blank Shot]] instead of [[gw:Lightning Reflexes|Lightning Reflexes]].
  +
 
== Blood Nec ==
 
== Blood Nec ==
 
<pvxbig>
 
<pvxbig>
[build prof=N/D Blood=11+1 curses=11+1+1 soulre=8+1 earthp=3][Offering of Blood][Life Siphon][Strip Enchantment][Oppressive Gaze][Faintheartedness][Defile Defenses][Barbed Signet][Armor of Sanctity][/build]
+
[build prof=N/W Blood=12+1+1 soulre=8 curses=10+1]["You're All Alone!"][Life Siphon][Oppressive Gaze][Angorodon's Gaze][Strip Enchantment][Barbed Signet][Defile Defenses]][Resurrection Signet][/build]</pvxbig>
  +
=== Equipment ===
</pvxbig>
 
  +
==== Armor ====
  +
*5x Tormentor's/Undertaker's Insignia
  +
*Superior Vigor
  +
*Restoration
  +
*Minor Curses
  +
*Minor Blood
  +
*Vitae
   
== Prot ==
+
==== Weapons ====
  +
*Barbed Spear of Defense, 10% recharge
  +
*Blood Focus of Aptitude, 20% recharge
  +
*Adept Blood Staff of Enchanting, 20% cast time (for Masochism/Blood Renewal)
  +
*Blood Wand of Memory, +15/-1 energy
  +
*Blood Focus of Fortitude, +15/-1 energy
  +
*Barbed Spear of Defense, +5 energy
  +
*Strength Shield of Fortitude, -20% cripple
  +
*Strength Shields of Fortitude, +10 armor vs each damage type
  +
  +
=== Usage ===
  +
*Spread bleeding at stand.
  +
*Use Life Siphon as often as possible.
  +
*Save Strip Enchantment for Auras of Stability, especially on flaggers.
  +
*Split as needed, the bar can kill most characters that do not have Mending Touch equipped.
  +
  +
=== Variants ===
  +
*[[gw:Empathic Removal|Empathic Removal]]
  +
*[[gw:"It's Just a Flesh Wound."|"It's Just a Flesh Wound."]]
  +
*[[gw:Expel Hexes|Expel Hexes]]
  +
  +
== Restore Condition ==
 
<pvxbig>
 
<pvxbig>
[build prof=Mo/W Prot=12+1+1 Divine=10+1 tactics=8][Reversal of Fortune][Restore Condition][Spirit Bond][Shielding Hands][Guardian][Aura of Stability][Holy Veil][Balanced Stance][/build]
+
[build prof=Mo/W Prot=12+1+1 Divine=10+1 Tactics=8][Restore Condition][Shielding Hands][Reversal of Fortune][Guardian][Aegis][Aura of Stability][Holy Veil][Balanced Stance][/build]
 
</pvxbig>
 
</pvxbig>
   
== WoH Infuse ==
+
=== Equipment ===
  +
==== Armor ====
  +
*5x Disciple's Insignia
  +
*Superior Vigor
  +
*Restoration
  +
*Minor Prot
  +
*Vitae
  +
*Minor Divine Favor
  +
  +
==== Weapons ====
  +
*Crippling Spear of Enchanting, +5 energy (alternative to 40/40 prot set)
  +
*Protection Focus of Aptitude, 20% recharge
  +
*Protection Wand of Memory, +15/-1 energy
  +
*Protection Focus of Fortitude, +15/-1 energy
  +
*Adept Protection Staff of Enchanting, 20% cast time
  +
*Crippling Spear of Defense, +5 energy
  +
*Crippling Spear of Defense, -5 energy
  +
*Tactics r7-8 Shield of Fortitude, -20% cripple
  +
*Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type
  +
  +
=== Usage ===
  +
*[[gww:Aegis (PvP)|Aegis]] is to be used as an omega prot to stop damage against a target, use it wisely due to it's long recharge.
  +
*Cast [[gww:Reversal of Fortune|Reversal of Fortune]] for an immediate heal and damage prevention.
  +
*Remove harmful [[gww:condition|condition]]s and heal allies with conditions on them with [[gww:Restore Condition|Restore Condition]].
  +
*[[gww:Hex|Hex]]es can be removed with [[gww:Holy Veil|Holy Veil]]. Be wary of maintaining this enchantment as it harms your energy pool.
  +
*[[gww:Aura of Stability|Aura of Stability]] is used to protect allies from Knockdown.
  +
*[[gww:Guardian|Guardian]] for blocking on allies.
  +
*Use [[gww:Balanced Stance|Balanced Stance]] to prevent knockdowns, especially against Hammer Warriors.
  +
  +
== Word of Healing ==
 
<pvxbig>
 
<pvxbig>
[build prof=Mo/any Heal=12+1+1 divine=8+1 prot=7+1 tac=8][Infuse Health][Word of Healing][Patient Spirit][Signet of Rejuvenation][Guardian][Draw Conditions][Cure Hex][Disciplined Stance][/build]
+
[build prof=mo/w healin=12+1+1 protec=8+1 divin=7+1 tactics=8][patient spirit][Guardian][draw condition][infuse health][word of healing][cure hex][Signet of Rejuvenation][disciplined Stance][/build]
 
</pvxbig>
 
</pvxbig>
  +
=== Equipment ===
  +
==== Armor ====
  +
*5x Disciple's Insignia
  +
*Superior Vigor
  +
*Restoration
  +
*Minor Prot
  +
*Minor Healing
  +
*Minor Divine Favor
   
== Flagger ==
+
==== Weapons ====
  +
*Healing Wand of Memory, 20% cast time
=== Rit ===
 
  +
*Healing Focus of Aptitude, 20% recharge
  +
*Healing Wand of Memory, +15/-1 energy
  +
*Healing Focus of Fortitude, +15/-1 energy
  +
*Adept Protection Staff of Enchanting, 20% cast time
  +
*Crippling Spear of Defense, +5 energy
  +
*Crippling Spear of Defense, -5 energy
  +
*Tactics r7-8 Shield of Fortitude, -20% cripple
  +
*Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type
  +
=== Usage ===
  +
* Catch spikes with [[gww:Infuse Health|Infuse Health]].
  +
* Use [[gww:Word of Healing|Word of Healing]], [[gww:Patient Spirit|Patient Spirit]] and [[gww:Signet of Rejuvenation|Signet of Rejuvenation]] to heal.
  +
* Pre prot targets with [[gww:Guardian|Guardian]]
  +
* Remove hexes with [[gww:Cure Hex|Cure Hex]].
  +
* Transfer conditions with [[gww:Draw Conditions|Draw Conditions]] (mainly things like Blind/Weakness for physicals and conditions from the RC monk).
  +
* Use [[gww:Disciplined Stance|Disciplined Stance]] as an anti-spike for yourself.
  +
  +
===Variants===
  +
*[[gw:Shield of Absorption|Shield of Absorption]] or [[gw:Dismiss Condition|Dismiss Condition]] instead of [[gw:Draw Conditions|Draw Conditions]] if the prot runs [[gw:Life Sheath|LS]]
  +
  +
== HB Flagger ==
 
<pvxbig>
 
<pvxbig>
[build prof=Rt/E resto=12+1+1 water=11 spawning=6+1][Icy Shackles][Wielder's Boon][Resilient Weapon][Weapon of Warding][Protective Was Kaolai][Life][Armor of Mist][Glyph of Lesser Energy][/build]
+
[build prof=Mo/E divine=8+1 healin=12+1+1 protec=10+1 airmag=2][healers boon][heal party][mending touch][cure hex][Patient Spirit][Guardian][Glyph of Lesser Energy][Storm Djinn's Haste][/build]
</pvxbig>
 
'''OR'''
 
=== HB ===
 
<pvxbig>
 
[build prof=Mo/E heal=12+1+1 prot=8+1 divine=9+1 air=5][Patient Spirit][Mending Touch][Guardian][Cure Hex][Healer's Boon][Heal Party][Glyph of Lesser Energy][Storm Djinn's Haste][/build]
 
 
</pvxbig>
 
</pvxbig>
  +
  +
=== Equipment ===
  +
==== Armor ====
  +
*5x Disciple's Insignia
  +
*Superior Vigor
  +
*Restoration
  +
*Minor Prot
  +
*Minor Healing
  +
*Minor Divine Favor
  +
  +
==== Weapons ====
  +
*Healing Wand of Memory, 20% cast time
  +
*Healing Focus of Aptitude, 20% recharge
  +
*Healing Wand of Memory, +15/-1 energy
  +
*Healing Focus of Fortitude, +15/-1 energy
  +
*Adept Protection Staff of Enchanting, 20% cast time
  +
*Crippling Spear of Defense, +5 energy
  +
*Crippling Spear of Defense, -5 energy
  +
*Tactics r7-8 Shield of Fortitude, -20% cripple
  +
*Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type
  +
  +
=== Usage ===
  +
*Stay out of range of the enemy team - when at stand, try to be at least an aggro range behind your backline.
  +
*Request that a warrior run flags whenever your team is behind.
  +
*Run flags with [[gw:Storm Djinn's Haste|Storm Djinn's Haste]].
  +
*Use [[gw:Heal Party|Heal Party]] occasionally or when your party needs a heal.
  +
*[[gw:Glyph of Lesser Energy|Glyph of Lesser Energy]] should be used for energy management.
  +
  +
=== Variants ===
  +
{{mini skill bar|Xinrae's Weapon|Weapon of Warding|Resilient Weapon|Wielder's Boon|Optional|Protective was Kaolai|Life|Dash}}
  +
{{mini skill bar|Icy Shackles|Weapon of Warding|Resilient Weapon|Wielder's Boon|Glyph of Lesser Energy|Protective was Kaolai|Life|Armor of Mist}}

Latest revision as of 04:58, 23 November 2010

This build has been archived as of No date specified, for the following reason:

  • fell out of meta due to nerfs

This build had been designed for the following use:

This build was in the category Great before being archived.

An offensive build used to quickly wipe opponents. Most effective on maps where 8v8 is preferred and flag pushing is possible.

Frequency

  • Most common GvG build of the current meta.

Team Overlook

Eviscerate Disrupting Chop Body Blow Bull's Strike Shock Frenzy Rush Resurrection Signet
Devastating Hammer Crushing Blow optional Bull's Strike Flail Enraging Charge optional Death Pact Signet
Devastating Hammer Crushing Blow Hammer Bash Bull's Strike Flail Enraging Charge Wild Throw Resurrection Signet
Crippling Shot Savage Shot Distracting Shot Apply Poison Natural Stride Lightning Reflexes Mending Touch Resurrection Signet
"You're All Alone!" Life Siphon Oppressive Gaze Angorodon's Gaze Strip Enchantment Barbed Signet Defile Defenses Resurrection Signet
Reversal of Fortune Restore Condition Aegis Shielding Hands Guardian Aura of Stability Holy Veil Balanced Stance
Infuse Health Word of Healing Patient Spirit Signet of Rejuvenation Guardian Draw Conditions Cure Hex Disciplined Stance
Healer's Boon Heal Party Mending Touch Cure Hex Patient Spirit Guardian Glyph of Lesser Energy Storm Djinn's Haste


Axe

<pvxbig> [build prof=W/E Axe=12+1+1 Strength=12+1 air=3][Eviscerate][Disrupting Chop][Body Blow][Bull's Strike][Shock][Frenzy][Rush][Resurrection Signet][/build] </pvxbig>

Equipment

Armor

  • 4x Sentinel's Insignia
  • Stonefist Insignia
  • Superior Vigor
  • Minor Axe
  • Clarity
  • Restoration
  • Minor Strength

Weapons

  • Zealous Axe of Defense/Fortitude, 15^50
  • Elemental Axe of Defense/Fortitude, 15^50
  • Sundering Axe of Defense/Fortitude, 15^50
  • Air Focus of Fortitude, 15/-1 energy (for Shock)
  • Furious Spear of Fortitude, +5 energy
  • Strength Shield of Fortitude, -20% blind
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

Pressure

Hammer

<pvxbig> [build prof=W/rt Hammer=12+1 Strength=12+1+1 resto=3][Devastating Hammer][Crushing Blow][optional][Bull's Strike][Flail][Enraging Charge][optional][Death Pact Signet][/build]

Optionals

  • [[Yeti Smash@13] + [[Overbearing Smash@13]
  • [[Hammer Bash] + [[Protector's Strike@14]

</pvxbig>

Equipment

Armor

  • 4x Sentinel's Insignia
  • Stonefist Insignia
  • Superior Vigor
  • Minor Hammer
  • Clarity
  • Restoration
  • Minor Strength

Weapons

  • Elemental Hammer of Defense/Fortitude, 15^50
  • Sundering Hammer of Defense/Fortitude, 15^50
  • Furious Spear of Fortitude, +5 energy
  • Furious or Zealous Axe/Sword of Defense, +5 energy
  • Strength Shield of Fortitude, -20% blind
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

  • Hit monks or midliners.
  • Push the flag when possible; HB flaggers are extremely vulnerable to being pushed by hammers.
  • Lineback or run flags as needed.

Wild Throw Hammer

<pvxbig> [build prof=W/P Hammer=12+1 Strength=12+1+1 Spear=3][Magehunter's Smash][Crushing Blow][Hammer Bash][Bull's Strike][Flail][Enraging Charge][Wild Throw][Res Sig][/build] </pvxbig>

Equipment

Armor

  • 4x Sentinel's Insignia
  • Stonefist Insignia
  • Superior Vigor
  • Minor Hammer
  • Clarity
  • Restoration
  • Minor Strength

Weapons

  • Elemental Hammer of Defense/Fortitude, 15^50
  • Sundering Hammer of Defense/Fortitude, 15^50
  • Furious Spear of Fortitude, +5 energy
  • Furious or Zealous Axe/Sword of Defense, +5 energy
  • Strength Shield of Fortitude, -20% blind
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

  • Hit monks; break Balanced Stance when used.
  • Lineback or run flags as needed.

Cripshot

<pvxbig> [build prof=R/Mo Expertise=12+1+1 marks=9+1 wilder=9+1 prot=3][Crippling Shot][Savage Shot][Distracting Shot][Apply Poison][Natural Stride][Lightning Reflexes][Mending Touch][Resurrection Signet][/build] </pvxbig>

Equipment

Armor

  • 5x Radiant or Survivor Insignia
  • Superior Vigor
  • Minor Expertise
  • Minor Marksmanship
  • Minor Wilderness Survival
  • Restoration

Weapons

  • Poisonous Recurve of Fortitude, 15^50
  • Poisonous Recurve of Fortitude, +5 energy
  • Crippling Recurve of Fortitude, +5 energy
  • Vampriric Flatbow of Fortitude, 15^50
  • Poisonous Spear of Defense, +5 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

  • Push flaggers.

Variants

Blood Nec

<pvxbig> [build prof=N/W Blood=12+1+1 soulre=8 curses=10+1]["You're All Alone!"][Life Siphon][Oppressive Gaze][Angorodon's Gaze][Strip Enchantment][Barbed Signet][Defile Defenses]][Resurrection Signet][/build]</pvxbig>

Equipment

Armor

  • 5x Tormentor's/Undertaker's Insignia
  • Superior Vigor
  • Restoration
  • Minor Curses
  • Minor Blood
  • Vitae

Weapons

  • Barbed Spear of Defense, 10% recharge
  • Blood Focus of Aptitude, 20% recharge
  • Adept Blood Staff of Enchanting, 20% cast time (for Masochism/Blood Renewal)
  • Blood Wand of Memory, +15/-1 energy
  • Blood Focus of Fortitude, +15/-1 energy
  • Barbed Spear of Defense, +5 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

  • Spread bleeding at stand.
  • Use Life Siphon as often as possible.
  • Save Strip Enchantment for Auras of Stability, especially on flaggers.
  • Split as needed, the bar can kill most characters that do not have Mending Touch equipped.

Variants

Restore Condition

<pvxbig> [build prof=Mo/W Prot=12+1+1 Divine=10+1 Tactics=8][Restore Condition][Shielding Hands][Reversal of Fortune][Guardian][Aegis][Aura of Stability][Holy Veil][Balanced Stance][/build] </pvxbig>

Equipment

Armor

  • 5x Disciple's Insignia
  • Superior Vigor
  • Restoration
  • Minor Prot
  • Vitae
  • Minor Divine Favor

Weapons

  • Crippling Spear of Enchanting, +5 energy (alternative to 40/40 prot set)
  • Protection Focus of Aptitude, 20% recharge
  • Protection Wand of Memory, +15/-1 energy
  • Protection Focus of Fortitude, +15/-1 energy
  • Adept Protection Staff of Enchanting, 20% cast time
  • Crippling Spear of Defense, +5 energy
  • Crippling Spear of Defense, -5 energy
  • Tactics r7-8 Shield of Fortitude, -20% cripple
  • Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

  • Aegis is to be used as an omega prot to stop damage against a target, use it wisely due to it's long recharge.
  • Cast Reversal of Fortune for an immediate heal and damage prevention.
  • Remove harmful conditions and heal allies with conditions on them with Restore Condition.
  • Hexes can be removed with Holy Veil. Be wary of maintaining this enchantment as it harms your energy pool.
  • Aura of Stability is used to protect allies from Knockdown.
  • Guardian for blocking on allies.
  • Use Balanced Stance to prevent knockdowns, especially against Hammer Warriors.

Word of Healing

<pvxbig> [build prof=mo/w healin=12+1+1 protec=8+1 divin=7+1 tactics=8][patient spirit][Guardian][draw condition][infuse health][word of healing][cure hex][Signet of Rejuvenation][disciplined Stance][/build] </pvxbig>

Equipment

Armor

  • 5x Disciple's Insignia
  • Superior Vigor
  • Restoration
  • Minor Prot
  • Minor Healing
  • Minor Divine Favor

Weapons

  • Healing Wand of Memory, 20% cast time
  • Healing Focus of Aptitude, 20% recharge
  • Healing Wand of Memory, +15/-1 energy
  • Healing Focus of Fortitude, +15/-1 energy
  • Adept Protection Staff of Enchanting, 20% cast time
  • Crippling Spear of Defense, +5 energy
  • Crippling Spear of Defense, -5 energy
  • Tactics r7-8 Shield of Fortitude, -20% cripple
  • Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

Variants

HB Flagger

<pvxbig> [build prof=Mo/E divine=8+1 healin=12+1+1 protec=10+1 airmag=2][healers boon][heal party][mending touch][cure hex][Patient Spirit][Guardian][Glyph of Lesser Energy][Storm Djinn's Haste][/build] </pvxbig>

Equipment

Armor

  • 5x Disciple's Insignia
  • Superior Vigor
  • Restoration
  • Minor Prot
  • Minor Healing
  • Minor Divine Favor

Weapons

  • Healing Wand of Memory, 20% cast time
  • Healing Focus of Aptitude, 20% recharge
  • Healing Wand of Memory, +15/-1 energy
  • Healing Focus of Fortitude, +15/-1 energy
  • Adept Protection Staff of Enchanting, 20% cast time
  • Crippling Spear of Defense, +5 energy
  • Crippling Spear of Defense, -5 energy
  • Tactics r7-8 Shield of Fortitude, -20% cripple
  • Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

  • Stay out of range of the enemy team - when at stand, try to be at least an aggro range behind your backline.
  • Request that a warrior run flags whenever your team is behind.
  • Run flags with Storm Djinn's Haste.
  • Use Heal Party occasionally or when your party needs a heal.
  • Glyph of Lesser Energy should be used for energy management.

Variants

Xinrae's Weapon Weapon of Warding Resilient Weapon Wielder's Boon Optional Protective was Kaolai Life Dash


Icy Shackles Weapon of Warding Resilient Weapon Wielder's Boon Glyph of Lesser Energy Protective was Kaolai Life Armor of Mist