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− | {{ |
+ | {{Archived-Build|category=Great|reason1=fell out of meta due to nerfs|type1=GvG|type2=PvP team}} |
− | {{PvP-Meta}} |
||
{{TOCright}} |
{{TOCright}} |
||
− | An offensive build used to quickly wipe opponents. Most effective on |
+ | An offensive build used to quickly wipe opponents. Most effective on maps where 8v8 is preferred and flag pushing is possible. |
+ | |||
+ | == Frequency == |
||
+ | *Most common GvG build of the current meta. |
||
== Team Overlook == |
== Team Overlook == |
||
− | {{mini skill bar| |
+ | {{mini skill bar|Eviscerate|Disrupting Chop|Body Blow|Bull's Strike|Shock|Frenzy|Rush|Resurrection Signet}}{{mini skill bar|Devastating Hammer|Crushing Blow|optional|Bull's Strike|Flail|Enraging Charge|optional|Death Pact Signet}}{{mini skill bar|Devastating Hammer|Crushing Blow|Hammer Bash|Bull's Strike|Flail|Enraging Charge|Wild Throw|Resurrection Signet}}{{mini skill bar|Crippling Shot|Savage Shot|Distracting Shot|Apply Poison|Natural Stride|Lightning Reflexes|Mending Touch|Resurrection Signet}}{{mini skill bar|"You're All Alone!"|Life Siphon|Oppressive Gaze|Angorodon's Gaze|Strip Enchantment|Barbed Signet|Defile Defenses|Resurrection Signet}}{{mini skill bar|Reversal of Fortune|Restore Condition|Aegis|Shielding Hands|Guardian|Aura of Stability|Holy Veil|Balanced Stance}}{{mini skill bar|Infuse Health|Word of Healing|Patient Spirit|Signet of Rejuvenation|Guardian|Draw Conditions|Cure Hex|Disciplined Stance}}{{mini skill bar|Healer's Boon|Heal Party|Mending Touch|Cure Hex|Patient Spirit|Guardian|Glyph of Lesser Energy|Storm Djinn's Haste}} |
− | == |
+ | == Axe == |
<pvxbig> |
<pvxbig> |
||
− | [build prof=W/ |
+ | [build prof=W/E Axe=12+1+1 Strength=12+1 air=3][Eviscerate][Disrupting Chop][Body Blow][Bull's Strike][Shock][Frenzy][Rush][Resurrection Signet][/build] |
− | *[[Rending Touch] |
||
− | *[[Shock@3] |
||
</pvxbig> |
</pvxbig> |
||
=== Equipment === |
=== Equipment === |
||
+ | ==== Armor ==== |
||
− | * Zealous/Vampiric Axe of Fortitude |
||
+ | *4x Sentinel's Insignia |
||
− | * Ebon Axe of Fortitude |
||
+ | *Stonefist Insignia |
||
− | * Furious Spear of Fortitude |
||
+ | *Superior Vigor |
||
− | * -2/+30 Strength Shield (While in Stance) |
||
+ | *Minor Axe |
||
− | * +5 AR/+30 Strength Shield (Elemental; can swap depending) |
||
+ | *Clarity |
||
− | * -20% Crippled Duration Strength Shield of Fortitude |
||
+ | *Restoration |
||
− | * -20% Blind Duration Strength Shield of Fortitude |
||
+ | *Minor Strength |
||
− | * Example Template Code: Pk5hbOvjjkaikpW9rIhpI90QjpIRBhipITRhg5ODrxhpIJL |
||
+ | ==== Weapons ==== |
||
− | |||
+ | *Zealous Axe of Defense/Fortitude, 15^50 |
||
− | Runes/Insignias: |
||
+ | *Elemental Axe of Defense/Fortitude, 15^50 |
||
− | *Stonefist Insignia Absolutely necessary. |
||
+ | *Sundering Axe of Defense/Fortitude, 15^50 |
||
− | *Mostly Vitae suggested; some attune if you use Shock other than in conjunction with Bull's. |
||
+ | *Air Focus of Fortitude, 15/-1 energy (for Shock) |
||
− | *Some use Sentinel's on Chest (not suggested but possible). |
||
+ | *Furious Spear of Fortitude, +5 energy |
||
− | *Clarity/Restoration |
||
+ | *Strength Shield of Fortitude, -20% blind |
||
+ | *Strength Shield of Fortitude, -20% cripple |
||
+ | *Strength Shields of Fortitude, +10 armor vs each damage type |
||
=== Usage === |
=== Usage === |
||
+ | Pressure |
||
− | * Upon entering combat, carefully select a target and begin auto-attacking to build up [[gw:Adrenaline|adrenaline]] (Use a Furious Spear/Bow or a Wand to gain adrenaline when you can't get too close). |
||
− | * Knock Down moving foes with [[gw:Bull's Strike|Bulls]]. |
||
− | * Spike targets with [[gw:Dismember|Dismember]] and [[gw:Whirling Axe|Whirling Axe]] |
||
− | * Use [[gw:Frenzy|Frenzy]] to spike faster and/or increase the amount of pressure you're putting out. A 33% attack speed buff roughly equates to a 50% increase in damage output. |
||
− | * Use [[gw:Rush|Rush]] to chase [[gw:Kite|kiting]] foes, cancel [[gw:Frenzy|Frenzy]], or as a simple movement speed buff. |
||
− | * Time interrupts with [[gw:Disrupting Chop|D-chop]] in order to disable key skills]] |
||
− | * Swap to appropriate weapon sets as necessary (Ebon when attacking another Warrior, etc.) |
||
− | * [[gw:Resurrection Signet|Resurrect allies]] when necessary. |
||
− | == |
+ | == Hammer == |
<pvxbig> |
<pvxbig> |
||
− | [build prof=W/rt Hammer=12+1 Strength=12+1+1 resto=3][Devastating Hammer][Crushing Blow][ |
+ | [build prof=W/rt Hammer=12+1 Strength=12+1+1 resto=3][Devastating Hammer][Crushing Blow][optional][Bull's Strike][Flail][Enraging Charge][optional][Death Pact Signet][/build] |
+ | ====Optionals==== |
||
+ | *[[Yeti Smash@13] + [[Overbearing Smash@13] |
||
+ | *[[Hammer Bash] + [[Protector's Strike@14] |
||
</pvxbig> |
</pvxbig> |
||
=== Equipment === |
=== Equipment === |
||
+ | ==== Armor ==== |
||
− | * Survivor's or Sentinel's Insignias with Stonefist on gloves, helmet, or boots. |
||
+ | *4x Sentinel's Insignia |
||
− | * Vampiric Hammer, Elemental, and Furious Hammers of Fortitude. |
||
+ | *Stonefist Insignia |
||
− | * A defensive set with spear + shield. Spear should have +30 health and a furious mod (you'll often want to be in this set to build adren). Keep an assortment of shields in your inventory (all the damage types, cripple reduction, blind reduction) |
||
+ | *Superior Vigor |
||
− | * Keep a longbow in your inventory to build adrenaline from afar |
||
+ | *Minor Hammer |
||
− | * Extra runes of choice (clarity/restoration/ect). |
||
+ | *Clarity |
||
+ | *Restoration |
||
+ | *Minor Strength |
||
+ | |||
+ | ==== Weapons ==== |
||
+ | *Elemental Hammer of Defense/Fortitude, 15^50 |
||
+ | *Sundering Hammer of Defense/Fortitude, 15^50 |
||
+ | *Furious Spear of Fortitude, +5 energy |
||
+ | *Furious or Zealous Axe/Sword of Defense, +5 energy |
||
+ | *Strength Shield of Fortitude, -20% blind |
||
+ | *Strength Shield of Fortitude, -20% cripple |
||
+ | *Strength Shields of Fortitude, +10 armor vs each damage type |
||
=== Usage === |
=== Usage === |
||
+ | *Hit monks or midliners. |
||
− | *Use [[gw:Enraging Charge|Enraging Charge]] as a speed boost and for adrenaline gain. |
||
+ | *Push the flag when possible; HB flaggers are extremely vulnerable to being pushed by hammers. |
||
− | *[[gw:Bull's Strike|Bull's Strike]] moving targets for damage and knockdown. |
||
+ | *Lineback or run flags as needed. |
||
− | *Knockdown with [[gw:Devastating Hammer|Devastating Hammer]] and [[gw:Hammer Bash|Hammer Bash]]. |
||
− | *Apply [[gw:Deep Wound|Deep Wound]] on spikes with [[gw:Crushing Blow]]. |
||
− | *When under pressure or when monks call low energy, [[gw:Lineback|Lineback]] enemy frontliners in order to create breathing room for your backline |
||
− | *If under extreme pressure or if flagger is pinned in base by a [[gw:Split|Split]], use [[gw:Enraging Charge|Enraging Charge]] to shuttle flags. |
||
− | *[[gw:Death Pact Signet|Resurrect allies]] when necessary. |
||
− | == Wild Throw |
+ | == Wild Throw Hammer == |
<pvxbig> |
<pvxbig> |
||
− | [build prof=W/ |
+ | [build prof=W/P Hammer=12+1 Strength=12+1+1 Spear=3][Magehunter's Smash][Crushing Blow][Hammer Bash][Bull's Strike][Flail][Enraging Charge][Wild Throw][Res Sig][/build] |
</pvxbig> |
</pvxbig> |
||
=== Equipment === |
=== Equipment === |
||
+ | ==== Armor ==== |
||
− | * Survivor's or Sentinel's Insignias with Stonefist on gloves, helmet, or boots. |
||
+ | *4x Sentinel's Insignia |
||
− | * Vampiric Hammer, Elemental, and Furious Hammers of Fortitude. |
||
+ | *Stonefist Insignia |
||
− | * A defensive set with spear + shield. Spear should have +30 health and a furious mod (you'll often want to be in this set to build adren). Keep an assortment of shields in your inventory (all the damage types, cripple reduction, blind reduction) |
||
+ | *Superior Vigor |
||
− | * Keep a longbow in your inventory to build adrenaline from afar |
||
+ | *Minor Hammer |
||
− | * Extra runes of choice (clarity/restoration/ect). |
||
+ | *Clarity |
||
+ | *Restoration |
||
+ | *Minor Strength |
||
+ | |||
+ | ==== Weapons ==== |
||
+ | *Elemental Hammer of Defense/Fortitude, 15^50 |
||
+ | *Sundering Hammer of Defense/Fortitude, 15^50 |
||
+ | *Furious Spear of Fortitude, +5 energy |
||
+ | *Furious or Zealous Axe/Sword of Defense, +5 energy |
||
+ | *Strength Shield of Fortitude, -20% blind |
||
+ | *Strength Shield of Fortitude, -20% cripple |
||
+ | *Strength Shields of Fortitude, +10 armor vs each damage type |
||
=== Usage === |
=== Usage === |
||
+ | *Hit monks; break Balanced Stance when used. |
||
− | *Use [[gw:Enraging Charge|Enraging Charge]] as a speed boost and for adrenaline gain. |
||
+ | *Lineback or run flags as needed. |
||
− | *[[gw:Bull's Strike|Bull's Strike]] moving targets for damage and knockdown. |
||
− | *Knockdown with [[gw:Devastating Hammer|Devastating Hammer]] and [[gw:Hammer Bash|Hammer Bash]]. |
||
− | *Apply [[gw:Deep Wound|Deep Wound]] on spikes with [[gw:Crushing Blow]]. |
||
− | *Break important stances such as [[gw:Balanced Stance|Balanced Stance]] and [[gw:Lightning Reflexes|Lightning Reflexes]] with [[gw:Wild Throw|Wild Throw]] |
||
− | *When under pressure or when monks call low energy, [[gw:Lineback|Lineback]] enemy frontliners in order to create breathing room for your backline |
||
− | *If under extreme pressure or if flagger is pinned in base by a [[gw:Split|Split]], use [[gw:Enraging Charge|Enraging Charge]] to shuttle flags. |
||
− | *When chaining, use (Bull's Strike)->Devastating Hammer->Flail/Crushing Blow->Quarter-step->Hammer Bash. |
||
== Cripshot == |
== Cripshot == |
||
Line 88: | Line 101: | ||
[build prof=R/Mo Expertise=12+1+1 marks=9+1 wilder=9+1 prot=3][Crippling Shot][Savage Shot][Distracting Shot][Apply Poison][Natural Stride][Lightning Reflexes][Mending Touch][Resurrection Signet][/build] |
[build prof=R/Mo Expertise=12+1+1 marks=9+1 wilder=9+1 prot=3][Crippling Shot][Savage Shot][Distracting Shot][Apply Poison][Natural Stride][Lightning Reflexes][Mending Touch][Resurrection Signet][/build] |
||
</pvxbig> |
</pvxbig> |
||
+ | === Equipment === |
||
+ | ==== Armor ==== |
||
+ | *5x Radiant or Survivor Insignia |
||
+ | *Superior Vigor |
||
+ | *Minor Expertise |
||
+ | *Minor Marksmanship |
||
+ | *Minor Wilderness Survival |
||
+ | *Restoration |
||
+ | |||
+ | ==== Weapons ==== |
||
+ | *Poisonous Recurve of Fortitude, 15^50 |
||
+ | *Poisonous Recurve of Fortitude, +5 energy |
||
+ | *Crippling Recurve of Fortitude, +5 energy |
||
+ | *Vampriric Flatbow of Fortitude, 15^50 |
||
+ | *Poisonous Spear of Defense, +5 energy |
||
+ | *Strength Shield of Fortitude, -20% cripple |
||
+ | *Strength Shields of Fortitude, +10 armor vs each damage type |
||
+ | |||
+ | === Usage === |
||
+ | *Push flaggers. |
||
+ | |||
+ | === Variants === |
||
+ | *[[gw:Burning Arrow|Burning Arrow]] |
||
+ | *[[gw:Magebane Shot|Magebane Shot]] |
||
+ | *[[gw:Point Blank Shot|Point Blank Shot]] instead of [[gw:Lightning Reflexes|Lightning Reflexes]]. |
||
+ | |||
== Blood Nec == |
== Blood Nec == |
||
<pvxbig> |
<pvxbig> |
||
− | [build prof=N/ |
+ | [build prof=N/W Blood=12+1+1 soulre=8 curses=10+1]["You're All Alone!"][Life Siphon][Oppressive Gaze][Angorodon's Gaze][Strip Enchantment][Barbed Signet][Defile Defenses]][Resurrection Signet][/build]</pvxbig> |
+ | === Equipment === |
||
− | </pvxbig> |
||
+ | ==== Armor ==== |
||
+ | *5x Tormentor's/Undertaker's Insignia |
||
+ | *Superior Vigor |
||
+ | *Restoration |
||
+ | *Minor Curses |
||
+ | *Minor Blood |
||
+ | *Vitae |
||
− | == |
+ | ==== Weapons ==== |
+ | *Barbed Spear of Defense, 10% recharge |
||
+ | *Blood Focus of Aptitude, 20% recharge |
||
+ | *Adept Blood Staff of Enchanting, 20% cast time (for Masochism/Blood Renewal) |
||
+ | *Blood Wand of Memory, +15/-1 energy |
||
+ | *Blood Focus of Fortitude, +15/-1 energy |
||
+ | *Barbed Spear of Defense, +5 energy |
||
+ | *Strength Shield of Fortitude, -20% cripple |
||
+ | *Strength Shields of Fortitude, +10 armor vs each damage type |
||
+ | |||
+ | === Usage === |
||
+ | *Spread bleeding at stand. |
||
+ | *Use Life Siphon as often as possible. |
||
+ | *Save Strip Enchantment for Auras of Stability, especially on flaggers. |
||
+ | *Split as needed, the bar can kill most characters that do not have Mending Touch equipped. |
||
+ | |||
+ | === Variants === |
||
+ | *[[gw:Empathic Removal|Empathic Removal]] |
||
+ | *[[gw:"It's Just a Flesh Wound."|"It's Just a Flesh Wound."]] |
||
+ | *[[gw:Expel Hexes|Expel Hexes]] |
||
+ | |||
+ | == Restore Condition == |
||
<pvxbig> |
<pvxbig> |
||
− | [build prof=Mo/W Prot=12+1+1 Divine=10+1 |
+ | [build prof=Mo/W Prot=12+1+1 Divine=10+1 Tactics=8][Restore Condition][Shielding Hands][Reversal of Fortune][Guardian][Aegis][Aura of Stability][Holy Veil][Balanced Stance][/build] |
</pvxbig> |
</pvxbig> |
||
− | == |
+ | === Equipment === |
+ | ==== Armor ==== |
||
+ | *5x Disciple's Insignia |
||
+ | *Superior Vigor |
||
+ | *Restoration |
||
+ | *Minor Prot |
||
+ | *Vitae |
||
+ | *Minor Divine Favor |
||
+ | |||
+ | ==== Weapons ==== |
||
+ | *Crippling Spear of Enchanting, +5 energy (alternative to 40/40 prot set) |
||
+ | *Protection Focus of Aptitude, 20% recharge |
||
+ | *Protection Wand of Memory, +15/-1 energy |
||
+ | *Protection Focus of Fortitude, +15/-1 energy |
||
+ | *Adept Protection Staff of Enchanting, 20% cast time |
||
+ | *Crippling Spear of Defense, +5 energy |
||
+ | *Crippling Spear of Defense, -5 energy |
||
+ | *Tactics r7-8 Shield of Fortitude, -20% cripple |
||
+ | *Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type |
||
+ | |||
+ | === Usage === |
||
+ | *[[gww:Aegis (PvP)|Aegis]] is to be used as an omega prot to stop damage against a target, use it wisely due to it's long recharge. |
||
+ | *Cast [[gww:Reversal of Fortune|Reversal of Fortune]] for an immediate heal and damage prevention. |
||
+ | *Remove harmful [[gww:condition|condition]]s and heal allies with conditions on them with [[gww:Restore Condition|Restore Condition]]. |
||
+ | *[[gww:Hex|Hex]]es can be removed with [[gww:Holy Veil|Holy Veil]]. Be wary of maintaining this enchantment as it harms your energy pool. |
||
+ | *[[gww:Aura of Stability|Aura of Stability]] is used to protect allies from Knockdown. |
||
+ | *[[gww:Guardian|Guardian]] for blocking on allies. |
||
+ | *Use [[gww:Balanced Stance|Balanced Stance]] to prevent knockdowns, especially against Hammer Warriors. |
||
+ | |||
+ | == Word of Healing == |
||
<pvxbig> |
<pvxbig> |
||
− | [build prof= |
+ | [build prof=mo/w healin=12+1+1 protec=8+1 divin=7+1 tactics=8][patient spirit][Guardian][draw condition][infuse health][word of healing][cure hex][Signet of Rejuvenation][disciplined Stance][/build] |
</pvxbig> |
</pvxbig> |
||
+ | === Equipment === |
||
+ | ==== Armor ==== |
||
+ | *5x Disciple's Insignia |
||
+ | *Superior Vigor |
||
+ | *Restoration |
||
+ | *Minor Prot |
||
+ | *Minor Healing |
||
+ | *Minor Divine Favor |
||
− | == |
+ | ==== Weapons ==== |
+ | *Healing Wand of Memory, 20% cast time |
||
− | === Rit === |
||
+ | *Healing Focus of Aptitude, 20% recharge |
||
+ | *Healing Wand of Memory, +15/-1 energy |
||
+ | *Healing Focus of Fortitude, +15/-1 energy |
||
+ | *Adept Protection Staff of Enchanting, 20% cast time |
||
+ | *Crippling Spear of Defense, +5 energy |
||
+ | *Crippling Spear of Defense, -5 energy |
||
+ | *Tactics r7-8 Shield of Fortitude, -20% cripple |
||
+ | *Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type |
||
+ | === Usage === |
||
+ | * Catch spikes with [[gww:Infuse Health|Infuse Health]]. |
||
+ | * Use [[gww:Word of Healing|Word of Healing]], [[gww:Patient Spirit|Patient Spirit]] and [[gww:Signet of Rejuvenation|Signet of Rejuvenation]] to heal. |
||
+ | * Pre prot targets with [[gww:Guardian|Guardian]] |
||
+ | * Remove hexes with [[gww:Cure Hex|Cure Hex]]. |
||
+ | * Transfer conditions with [[gww:Draw Conditions|Draw Conditions]] (mainly things like Blind/Weakness for physicals and conditions from the RC monk). |
||
+ | * Use [[gww:Disciplined Stance|Disciplined Stance]] as an anti-spike for yourself. |
||
+ | |||
+ | ===Variants=== |
||
+ | *[[gw:Shield of Absorption|Shield of Absorption]] or [[gw:Dismiss Condition|Dismiss Condition]] instead of [[gw:Draw Conditions|Draw Conditions]] if the prot runs [[gw:Life Sheath|LS]] |
||
+ | |||
+ | == HB Flagger == |
||
<pvxbig> |
<pvxbig> |
||
− | [build prof= |
+ | [build prof=Mo/E divine=8+1 healin=12+1+1 protec=10+1 airmag=2][healers boon][heal party][mending touch][cure hex][Patient Spirit][Guardian][Glyph of Lesser Energy][Storm Djinn's Haste][/build] |
− | </pvxbig> |
||
− | '''OR''' |
||
− | === HB === |
||
− | <pvxbig> |
||
− | [build prof=Mo/E heal=12+1+1 prot=8+1 divine=9+1 air=5][Patient Spirit][Mending Touch][Guardian][Cure Hex][Healer's Boon][Heal Party][Glyph of Lesser Energy][Storm Djinn's Haste][/build] |
||
</pvxbig> |
</pvxbig> |
||
+ | |||
+ | === Equipment === |
||
+ | ==== Armor ==== |
||
+ | *5x Disciple's Insignia |
||
+ | *Superior Vigor |
||
+ | *Restoration |
||
+ | *Minor Prot |
||
+ | *Minor Healing |
||
+ | *Minor Divine Favor |
||
+ | |||
+ | ==== Weapons ==== |
||
+ | *Healing Wand of Memory, 20% cast time |
||
+ | *Healing Focus of Aptitude, 20% recharge |
||
+ | *Healing Wand of Memory, +15/-1 energy |
||
+ | *Healing Focus of Fortitude, +15/-1 energy |
||
+ | *Adept Protection Staff of Enchanting, 20% cast time |
||
+ | *Crippling Spear of Defense, +5 energy |
||
+ | *Crippling Spear of Defense, -5 energy |
||
+ | *Tactics r7-8 Shield of Fortitude, -20% cripple |
||
+ | *Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type |
||
+ | |||
+ | === Usage === |
||
+ | *Stay out of range of the enemy team - when at stand, try to be at least an aggro range behind your backline. |
||
+ | *Request that a warrior run flags whenever your team is behind. |
||
+ | *Run flags with [[gw:Storm Djinn's Haste|Storm Djinn's Haste]]. |
||
+ | *Use [[gw:Heal Party|Heal Party]] occasionally or when your party needs a heal. |
||
+ | *[[gw:Glyph of Lesser Energy|Glyph of Lesser Energy]] should be used for energy management. |
||
+ | |||
+ | === Variants === |
||
+ | {{mini skill bar|Xinrae's Weapon|Weapon of Warding|Resilient Weapon|Wielder's Boon|Optional|Protective was Kaolai|Life|Dash}} |
||
+ | {{mini skill bar|Icy Shackles|Weapon of Warding|Resilient Weapon|Wielder's Boon|Glyph of Lesser Energy|Protective was Kaolai|Life|Armor of Mist}} |
Latest revision as of 04:58, 23 November 2010
This build has been archived as of No date specified, for the following reason:
This build had been designed for the following use: This build was in the category Great before being archived. |
An offensive build used to quickly wipe opponents. Most effective on maps where 8v8 is preferred and flag pushing is possible.
Frequency
- Most common GvG build of the current meta.
Team Overlook
Axe
<pvxbig> [build prof=W/E Axe=12+1+1 Strength=12+1 air=3][Eviscerate][Disrupting Chop][Body Blow][Bull's Strike][Shock][Frenzy][Rush][Resurrection Signet][/build] </pvxbig>
Equipment
Armor
- 4x Sentinel's Insignia
- Stonefist Insignia
- Superior Vigor
- Minor Axe
- Clarity
- Restoration
- Minor Strength
Weapons
- Zealous Axe of Defense/Fortitude, 15^50
- Elemental Axe of Defense/Fortitude, 15^50
- Sundering Axe of Defense/Fortitude, 15^50
- Air Focus of Fortitude, 15/-1 energy (for Shock)
- Furious Spear of Fortitude, +5 energy
- Strength Shield of Fortitude, -20% blind
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
Usage
Pressure
Hammer
<pvxbig> [build prof=W/rt Hammer=12+1 Strength=12+1+1 resto=3][Devastating Hammer][Crushing Blow][optional][Bull's Strike][Flail][Enraging Charge][optional][Death Pact Signet][/build]
Optionals
- [[Yeti Smash@13] + [[Overbearing Smash@13]
- [[Hammer Bash] + [[Protector's Strike@14]
</pvxbig>
Equipment
Armor
- 4x Sentinel's Insignia
- Stonefist Insignia
- Superior Vigor
- Minor Hammer
- Clarity
- Restoration
- Minor Strength
Weapons
- Elemental Hammer of Defense/Fortitude, 15^50
- Sundering Hammer of Defense/Fortitude, 15^50
- Furious Spear of Fortitude, +5 energy
- Furious or Zealous Axe/Sword of Defense, +5 energy
- Strength Shield of Fortitude, -20% blind
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
Usage
- Hit monks or midliners.
- Push the flag when possible; HB flaggers are extremely vulnerable to being pushed by hammers.
- Lineback or run flags as needed.
Wild Throw Hammer
<pvxbig> [build prof=W/P Hammer=12+1 Strength=12+1+1 Spear=3][Magehunter's Smash][Crushing Blow][Hammer Bash][Bull's Strike][Flail][Enraging Charge][Wild Throw][Res Sig][/build] </pvxbig>
Equipment
Armor
- 4x Sentinel's Insignia
- Stonefist Insignia
- Superior Vigor
- Minor Hammer
- Clarity
- Restoration
- Minor Strength
Weapons
- Elemental Hammer of Defense/Fortitude, 15^50
- Sundering Hammer of Defense/Fortitude, 15^50
- Furious Spear of Fortitude, +5 energy
- Furious or Zealous Axe/Sword of Defense, +5 energy
- Strength Shield of Fortitude, -20% blind
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
Usage
- Hit monks; break Balanced Stance when used.
- Lineback or run flags as needed.
Cripshot
<pvxbig> [build prof=R/Mo Expertise=12+1+1 marks=9+1 wilder=9+1 prot=3][Crippling Shot][Savage Shot][Distracting Shot][Apply Poison][Natural Stride][Lightning Reflexes][Mending Touch][Resurrection Signet][/build] </pvxbig>
Equipment
Armor
- 5x Radiant or Survivor Insignia
- Superior Vigor
- Minor Expertise
- Minor Marksmanship
- Minor Wilderness Survival
- Restoration
Weapons
- Poisonous Recurve of Fortitude, 15^50
- Poisonous Recurve of Fortitude, +5 energy
- Crippling Recurve of Fortitude, +5 energy
- Vampriric Flatbow of Fortitude, 15^50
- Poisonous Spear of Defense, +5 energy
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
Usage
- Push flaggers.
Variants
- Burning Arrow
- Magebane Shot
- Point Blank Shot instead of Lightning Reflexes.
Blood Nec
<pvxbig> [build prof=N/W Blood=12+1+1 soulre=8 curses=10+1]["You're All Alone!"][Life Siphon][Oppressive Gaze][Angorodon's Gaze][Strip Enchantment][Barbed Signet][Defile Defenses]][Resurrection Signet][/build]</pvxbig>
Equipment
Armor
- 5x Tormentor's/Undertaker's Insignia
- Superior Vigor
- Restoration
- Minor Curses
- Minor Blood
- Vitae
Weapons
- Barbed Spear of Defense, 10% recharge
- Blood Focus of Aptitude, 20% recharge
- Adept Blood Staff of Enchanting, 20% cast time (for Masochism/Blood Renewal)
- Blood Wand of Memory, +15/-1 energy
- Blood Focus of Fortitude, +15/-1 energy
- Barbed Spear of Defense, +5 energy
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
Usage
- Spread bleeding at stand.
- Use Life Siphon as often as possible.
- Save Strip Enchantment for Auras of Stability, especially on flaggers.
- Split as needed, the bar can kill most characters that do not have Mending Touch equipped.
Variants
Restore Condition
<pvxbig> [build prof=Mo/W Prot=12+1+1 Divine=10+1 Tactics=8][Restore Condition][Shielding Hands][Reversal of Fortune][Guardian][Aegis][Aura of Stability][Holy Veil][Balanced Stance][/build] </pvxbig>
Equipment
Armor
- 5x Disciple's Insignia
- Superior Vigor
- Restoration
- Minor Prot
- Vitae
- Minor Divine Favor
Weapons
- Crippling Spear of Enchanting, +5 energy (alternative to 40/40 prot set)
- Protection Focus of Aptitude, 20% recharge
- Protection Wand of Memory, +15/-1 energy
- Protection Focus of Fortitude, +15/-1 energy
- Adept Protection Staff of Enchanting, 20% cast time
- Crippling Spear of Defense, +5 energy
- Crippling Spear of Defense, -5 energy
- Tactics r7-8 Shield of Fortitude, -20% cripple
- Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type
Usage
- Aegis is to be used as an omega prot to stop damage against a target, use it wisely due to it's long recharge.
- Cast Reversal of Fortune for an immediate heal and damage prevention.
- Remove harmful conditions and heal allies with conditions on them with Restore Condition.
- Hexes can be removed with Holy Veil. Be wary of maintaining this enchantment as it harms your energy pool.
- Aura of Stability is used to protect allies from Knockdown.
- Guardian for blocking on allies.
- Use Balanced Stance to prevent knockdowns, especially against Hammer Warriors.
Word of Healing
<pvxbig> [build prof=mo/w healin=12+1+1 protec=8+1 divin=7+1 tactics=8][patient spirit][Guardian][draw condition][infuse health][word of healing][cure hex][Signet of Rejuvenation][disciplined Stance][/build] </pvxbig>
Equipment
Armor
- 5x Disciple's Insignia
- Superior Vigor
- Restoration
- Minor Prot
- Minor Healing
- Minor Divine Favor
Weapons
- Healing Wand of Memory, 20% cast time
- Healing Focus of Aptitude, 20% recharge
- Healing Wand of Memory, +15/-1 energy
- Healing Focus of Fortitude, +15/-1 energy
- Adept Protection Staff of Enchanting, 20% cast time
- Crippling Spear of Defense, +5 energy
- Crippling Spear of Defense, -5 energy
- Tactics r7-8 Shield of Fortitude, -20% cripple
- Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type
Usage
- Catch spikes with Infuse Health.
- Use Word of Healing, Patient Spirit and Signet of Rejuvenation to heal.
- Pre prot targets with Guardian
- Remove hexes with Cure Hex.
- Transfer conditions with Draw Conditions (mainly things like Blind/Weakness for physicals and conditions from the RC monk).
- Use Disciplined Stance as an anti-spike for yourself.
Variants
- Shield of Absorption or Dismiss Condition instead of Draw Conditions if the prot runs LS
HB Flagger
<pvxbig> [build prof=Mo/E divine=8+1 healin=12+1+1 protec=10+1 airmag=2][healers boon][heal party][mending touch][cure hex][Patient Spirit][Guardian][Glyph of Lesser Energy][Storm Djinn's Haste][/build] </pvxbig>
Equipment
Armor
- 5x Disciple's Insignia
- Superior Vigor
- Restoration
- Minor Prot
- Minor Healing
- Minor Divine Favor
Weapons
- Healing Wand of Memory, 20% cast time
- Healing Focus of Aptitude, 20% recharge
- Healing Wand of Memory, +15/-1 energy
- Healing Focus of Fortitude, +15/-1 energy
- Adept Protection Staff of Enchanting, 20% cast time
- Crippling Spear of Defense, +5 energy
- Crippling Spear of Defense, -5 energy
- Tactics r7-8 Shield of Fortitude, -20% cripple
- Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type
Usage
- Stay out of range of the enemy team - when at stand, try to be at least an aggro range behind your backline.
- Request that a warrior run flags whenever your team is behind.
- Run flags with Storm Djinn's Haste.
- Use Heal Party occasionally or when your party needs a heal.
- Glyph of Lesser Energy should be used for energy management.
Variants