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== Team Overlook == |
== Team Overlook == |
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− | {{mini skill bar| |
+ | {{mini skill bar|Eviscerate|Disrupting Chop|Body Blow|Bull's Strike|Shock|Frenzy|Rush|Resurrection Signet}}{{mini skill bar|Devastating Hammer|Crushing Blow|optional|Bull's Strike|Flail|Enraging Charge|optional|Death Pact Signet}}{{mini skill bar|Devastating Hammer|Crushing Blow|Hammer Bash|Bull's Strike|Flail|Enraging Charge|Wild Throw|Resurrection Signet}}{{mini skill bar|Crippling Shot|Savage Shot|Distracting Shot|Apply Poison|Natural Stride|Lightning Reflexes|Mending Touch|Resurrection Signet}}{{mini skill bar|Optional|Life Siphon|Oppressive Gaze|Dark Pact|Strip Enchantment|Blood Renewal|Barbed Signet|Masochism}}{{mini skill bar|Reversal of Fortune|Restore Condition|Spirit Bond|Shielding Hands|Guardian|Aura of Stability|Holy Veil|Balanced Stance}}{{mini skill bar|Infuse Health|Word of Healing|Patient Spirit|Signet of Rejuvenation|Guardian|Draw Conditions|Cure Hex|Disciplined Stance}}{{mini skill bar|Healer's Boon|Heal Party|Mending Touch|Cure Hex|Patient Spirit|Guardian|Glyph of Lesser Energy|Storm Djinn's Haste}} |
− | == |
+ | == Axe == |
<pvxbig> |
<pvxbig> |
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− | [build prof=W/E Axe=12+1+1 Strength=12+1 air=3][ |
+ | [build prof=W/E Axe=12+1+1 Strength=12+1 air=3][Eviscerate][Disrupting Chop][Body Blow][Bull's Strike][Shock][Frenzy][Rush][Resurrection Signet][/build] |
</pvxbig> |
</pvxbig> |
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Revision as of 20:12, 29 September 2010
The PvXwiki community finds this to be an important part of the metagame. If you disagree with this rating, please discuss it on the build's talk page. This build has been designed for the following use: |
An offensive build used to quickly wipe opponents. Most effective on maps where 8v8 is preferred and flag pushing is possible.
Frequency
- Most common GvG build of the current meta.
Team Overlook
Axe
<pvxbig> [build prof=W/E Axe=12+1+1 Strength=12+1 air=3][Eviscerate][Disrupting Chop][Body Blow][Bull's Strike][Shock][Frenzy][Rush][Resurrection Signet][/build] </pvxbig>
Equipment
Armor
- 4x Radiant Insignia
- Stonefist Insignia
- Superior Vigor
- Minor Axe
- Clarity
- Restoration
- Minor Strength
Weapons
- Zealous Axe of Defense/Fortitude, 15^50
- Elemental Axe of Defense/Fortitude, 15^50
- Vampiric Axe of Defense/Fortitude, 15^50
- Air Focus of Fortitude, 15/-1 energy (for Shock)
- Furious Spear of Fortitude, +5 energy
- Strength Shield of Fortitude, -20% blind
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
Usage
- Break Balanced Stances for your hammer warriors.
- Push the flagger when possible.
Variants
Hammer
<pvxbig> [build prof=W/rt Hammer=12+1 Strength=12+1+1 resto=3][Devastating Hammer][Crushing Blow][optional][Bull's Strike][Flail][Enraging Charge][optional][Death Pact Signet][/build]
Optionals
- [[Yeti Smash@13] + [[Overbearing Smash@13]
- [[Hammer Bash] + [[Protector's Strike@14]
</pvxbig>
Equipment
Armor
- 4x Sentinel's Insignia
- Stonefist Insignia
- Superior Vigor
- Minor Hammer
- Clarity
- Restoration
- Minor Strength
Weapons
- Elemental Hammer of Defense/Fortitude, 15^50
- Vampiric Hammer of Defense/Fortitude, 15^50
- Furious Spear of Fortitude, +5 energy
- Furious or Zealous Axe/Sword of Defense, +5 energy
- Strength Shield of Fortitude, -20% blind
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
Usage
- Hit monks or midliners.
- Push the flag when possible; HB flaggers are extremely vulnerable to being pushed by hammers.
- Lineback or run flags as needed.
Wild Throw Hammer
<pvxbig> [build prof=W/Any Hammer=12+1 Strength=12+1+1 Spear=3][Devastating Hammer][Crushing Blow][Hammer Bash][Bull's Strike][Flail][Enraging Charge][Wild Throw][Res Sig][/build] </pvxbig>
Equipment
Armor
- 4x Sentinel's Insignia
- Stonefist Insignia
- Superior Vigor
- Minor Hammer
- Clarity
- Restoration
- Minor Strength
Weapons
- Elemental Hammer of Defense/Fortitude, 15^50
- Vampiric Hammer of Defense/Fortitude, 15^50
- Furious Spear of Fortitude, +5 energy
- Furious or Zealous Axe/Sword of Defense, +5 energy
- Strength Shield of Fortitude, -20% blind
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
Usage
- Hit monks; break Balanced Stance when used.
- Lineback or run flags as needed.
Cripshot
<pvxbig> [build prof=R/Mo Expertise=12+1+1 marks=9+1 wilder=9+1 prot=3][Crippling Shot][Savage Shot][Distracting Shot][Apply Poison][Natural Stride][Lightning Reflexes][Mending Touch][Resurrection Signet][/build]
Equipment
Armor
- 5x Radiant or Survivor Insignia
- Superior Vigor
- Minor Expertise
- Minor Marksmanship
- Minor Wilderness Survival
- Restoration
Weapons
- Poisonous Recurve of Fortitude, 15^50
- Poisonous Recurve of Fortitude, +5 energy
- Crippling Recurve of Fortitude, +5 energy
- Sundering Flatbow of Fortitude, 15^50
- Poisonous Spear of Defense, +5 energy
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
Usage
- Push flaggers.
Variants
- Burning Arrow
- Magebane Shot
- Point Blank Shot instead of Lightning Reflexes.
Blood Nec
<pvxbig> [build prof=N/W Blood=12+1+1 soulre=12+1][Optional][Life Siphon][Oppressive Gaze][Dark Pact][Strip Enchantment][Blood Renewal][Barbed Signet][Masochism][/build]
Optional
- [[Icy Veins@13]
- [["You're All Alone!"]</pvxbig>
Equipment
Armor
- 5x Tormentor's/Undertaker's Insignia
- Superior Vigor
- Restoration
- Minor Soul Reaping
- Minor Blood
- Vitae
Weapons
- Barbed Spear of Defense, 10% recharge
- Blood Focus of Aptitude, 20% recharge
- Adept Blood Staff of Enchanting, 20% cast time (for Masochism/Blood Renewal)
- Blood Wand of Memory, +15/-1 energy
- Blood Focus of Fortitude, +15/-1 energy
- Barbed Spear of Defense, +5 energy
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
Usage
- Maintain Barbed Signet, Blood Renewal, and Masochism.
- Use Life Siphon to spread health degen.
- Use Strip Enchantment & Dark Pact as spike support.
- Use Oppressive Gaze for defense and potentially spike assist.
- If equipped, use YAA as a defensive snare + weakness when 8v8 and offensively on split.
- If equipped, use Icy Veins as a spike skill.
Variants
Restore Condition
<pvxbig> [build prof=Mo/W Prot=12+1+1 Divine=10+1 Tactics=8][Restore Condition][Shielding Hands][Reversal of Fortune][Guardian][Aegis][Aura of Stability][Holy Veil][Balanced Stance][/build] </pvxbig>
Equipment
Armor
- 5x Disciple's Insignia
- Superior Vigor
- Restoration
- Minor Prot
- Vitae
- Minor Divine Favor
Weapons
- Crippling Spear of Enchanting, +5 energy (alternative to 40/40 prot set)
- Protection Focus of Aptitude, 20% recharge
- Protection Wand of Memory, +15/-1 energy
- Protection Focus of Fortitude, +15/-1 energy
- Adept Protection Staff of Enchanting, 20% cast time
- Crippling Spear of Defense, +5 energy
- Crippling Spear of Defense, -5 energy
- Tactics r7-8 Shield of Fortitude, -20% cripple
- Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type
Usage
- Aegis is to be used as an omega prot to stop damage against a target, use it wisely due to it's long recharge.
- Cast Reversal of Fortune for an immediate heal and damage prevention.
- Remove harmful conditions and heal allies with conditions on them with Restore Condition.
- Hexes can be removed with Holy Veil. Be wary of maintaining this enchantment as it harms your energy pool.
- Aura of Stability is used to protect allies from Knockdown.
- Guardian for blocking on allies.
- Use Balanced Stance to prevent knockdowns, especially against Hammer Warriors.
Word of Healing
<pvxbig> [build prof=mo/w healin=12+1+1 protec=8+1 divin=7+1 tactics=8][patient spirit][Guardian][draw condition][infuse health][word of healing][cure hex][Signet of Rejuvenation][disciplined Stance][/build] </pvxbig>
Equipment
Armor
- 5x Disciple's Insignia
- Superior Vigor
- Restoration
- Minor Prot
- Minor Healing
- Minor Divine Favor
Weapons
- Healing Wand of Memory, 20% cast time
- Healing Focus of Aptitude, 20% recharge
- Healing Wand of Memory, +15/-1 energy
- Healing Focus of Fortitude, +15/-1 energy
- Adept Protection Staff of Enchanting, 20% cast time
- Crippling Spear of Defense, +5 energy
- Crippling Spear of Defense, -5 energy
- Tactics r7-8 Shield of Fortitude, -20% cripple
- Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type
Usage
- Catch spikes with Infuse Health.
- Use Word of Healing, Patient Spirit and Signet of Rejuvenation to heal.
- Pre prot targets with Guardian
- Remove hexes with Cure Hex.
- Transfer conditions with Draw Conditions (mainly things like Blind/Weakness for physicals and conditions from the RC monk).
- Use Disciplined Stance as an anti-spike for yourself.
Variants
- Shield of Absorption or Dismiss Condition instead of Draw Conditions if the prot runs LS
HB Flagger
<pvxbig> [build prof=Mo/E divine=8+1 healin=12+1+1 protec=10+1 airmag=2][healers boon][heal party][mending touch][cure hex][Patient Spirit][Guardian][Glyph of Lesser Energy][Storm Djinn's Haste][/build] </pvxbig>
Equipment
Armor
- 5x Disciple's Insignia
- Superior Vigor
- Restoration
- Minor Prot
- Minor Healing
- Minor Divine Favor
Weapons
- Healing Wand of Memory, 20% cast time
- Healing Focus of Aptitude, 20% recharge
- Healing Wand of Memory, +15/-1 energy
- Healing Focus of Fortitude, +15/-1 energy
- Adept Protection Staff of Enchanting, 20% cast time
- Crippling Spear of Defense, +5 energy
- Crippling Spear of Defense, -5 energy
- Tactics r7-8 Shield of Fortitude, -20% cripple
- Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type
Usage
- Stay out of range of the enemy team - when at stand, try to be at least an aggro range behind your backline.
- Request that a warrior run flags whenever your team is behind.
- Run flags with Storm Djinn's Haste.
- Use Heal Party occasionally or when your party needs a heal.
- Glyph of Lesser Energy should be used for energy management.
Variants