FANDOM


m (Fix Dark Pact link)
m
Line 8: Line 8:
   
 
== Team Overlook ==
 
== Team Overlook ==
{{mini skill bar|Whirling Axe|Dismember|Body Blow|Bull's Strike|Shock|Frenzy|Rush|Resurrection Signet}}{{mini skill bar|Devastating Hammer|Crushing Blow|optional|Bull's Strike|Flail|Enraging Charge|optional|Death Pact Signet}}{{mini skill bar|Devastating Hammer|Crushing Blow|Hammer Bash|Bull's Strike|Flail|Enraging Charge|Wild Throw|Resurrection Signet}}{{mini skill bar|Crippling Shot|Savage Shot|Distracting Shot|Apply Poison|Natural Stride|Lightning Reflexes|Mending Touch|Resurrection Signet}}{{mini skill bar|Optional|Life Siphon|Oppressive Gaze|Dark Pact|Strip Enchantment|Blood Renewal|Barbed Signet|Masochism}}{{mini skill bar|Reversal of Fortune|Restore Condition|Spirit Bond|Shielding Hands|Guardian|Aura of Stability|Holy Veil|Balanced Stance}}{{mini skill bar|Infuse Health|Word of Healing|Patient Spirit|Signet of Rejuvenation|Guardian|Draw Conditions|Cure Hex|Disciplined Stance}}{{mini skill bar|Healer's Boon|Heal Party|Mending Touch|Cure Hex|Patient Spirit|Guardian|Glyph of Lesser Energy|Storm Djinn's Haste}}
+
{{mini skill bar|Eviscerate|Disrupting Chop|Body Blow|Bull's Strike|Shock|Frenzy|Rush|Resurrection Signet}}{{mini skill bar|Devastating Hammer|Crushing Blow|optional|Bull's Strike|Flail|Enraging Charge|optional|Death Pact Signet}}{{mini skill bar|Devastating Hammer|Crushing Blow|Hammer Bash|Bull's Strike|Flail|Enraging Charge|Wild Throw|Resurrection Signet}}{{mini skill bar|Crippling Shot|Savage Shot|Distracting Shot|Apply Poison|Natural Stride|Lightning Reflexes|Mending Touch|Resurrection Signet}}{{mini skill bar|Optional|Life Siphon|Oppressive Gaze|Dark Pact|Strip Enchantment|Blood Renewal|Barbed Signet|Masochism}}{{mini skill bar|Reversal of Fortune|Restore Condition|Spirit Bond|Shielding Hands|Guardian|Aura of Stability|Holy Veil|Balanced Stance}}{{mini skill bar|Infuse Health|Word of Healing|Patient Spirit|Signet of Rejuvenation|Guardian|Draw Conditions|Cure Hex|Disciplined Stance}}{{mini skill bar|Healer's Boon|Heal Party|Mending Touch|Cure Hex|Patient Spirit|Guardian|Glyph of Lesser Energy|Storm Djinn's Haste}}
   
== Whirling Axe ==
+
== Axe ==
 
<pvxbig>
 
<pvxbig>
[build prof=W/E Axe=12+1+1 Strength=12+1 air=3][Dismember][whirling axe][Body Blow][Bull's Strike][Shock][Frenzy][Rush][Resurrection Signet][/build]
+
[build prof=W/E Axe=12+1+1 Strength=12+1 air=3][Eviscerate][Disrupting Chop][Body Blow][Bull's Strike][Shock][Frenzy][Rush][Resurrection Signet][/build]
 
</pvxbig>
 
</pvxbig>
   

Revision as of 20:12, September 29, 2010

The PvXwiki community finds this to be an important part of the metagame.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

An offensive build used to quickly wipe opponents. Most effective on maps where 8v8 is preferred and flag pushing is possible.

Frequency

  • Most common GvG build of the current meta.

Team Overlook

Eviscerate Disrupting Chop Body Blow Bull&#039;s Strike Shock Frenzy Rush Resurrection Signet
Devastating Hammer Crushing Blow Optional Bull&#039;s Strike Flail Enraging Charge Optional Death Pact Signet
Devastating Hammer Crushing Blow Hammer Bash Bull&#039;s Strike Flail Enraging Charge Wild Throw Resurrection Signet
Crippling Shot Savage Shot Distracting Shot Apply Poison Natural Stride Lightning Reflexes Mending Touch Resurrection Signet
Optional Life Siphon Oppressive Gaze Dark Pact Strip Enchantment Blood Renewal Barbed Signet Masochism
Reversal of Fortune Restore Condition Spirit Bond Shielding Hands Guardian Aura of Stability Holy Veil Balanced Stance
Infuse Health Word of Healing Patient Spirit Signet of Rejuvenation Guardian Draw Conditions Cure Hex Disciplined Stance
Healer&#039;s Boon Heal Party Mending Touch Cure Hex Patient Spirit Guardian Glyph of Lesser Energy Storm Djinn&#039;s Haste


Axe

<pvxbig> [build prof=W/E Axe=12+1+1 Strength=12+1 air=3][Eviscerate][Disrupting Chop][Body Blow][Bull's Strike][Shock][Frenzy][Rush][Resurrection Signet][/build] </pvxbig>

Equipment

Armor

  • 4x Radiant Insignia
  • Stonefist Insignia
  • Superior Vigor
  • Minor Axe
  • Clarity
  • Restoration
  • Minor Strength

Weapons

  • Zealous Axe of Defense/Fortitude, 15^50
  • Elemental Axe of Defense/Fortitude, 15^50
  • Vampiric Axe of Defense/Fortitude, 15^50
  • Air Focus of Fortitude, 15/-1 energy (for Shock)
  • Furious Spear of Fortitude, +5 energy
  • Strength Shield of Fortitude, -20% blind
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

  • Break Balanced Stances for your hammer warriors.
  • Push the flagger when possible.

Variants

Eviscerate Executioner&#039;s Strike Disrupting Chop Bull&#039;s Strike Shock Frenzy Rush Resurrection Signet


Hammer

<pvxbig> [build prof=W/rt Hammer=12+1 Strength=12+1+1 resto=3][Devastating Hammer][Crushing Blow][optional][Bull's Strike][Flail][Enraging Charge][optional][Death Pact Signet][/build]

Optionals

  • [[Yeti Smash@13] + [[Overbearing Smash@13]
  • [[Hammer Bash] + [[Protector's Strike@14]

</pvxbig>

Equipment

Armor

  • 4x Sentinel's Insignia
  • Stonefist Insignia
  • Superior Vigor
  • Minor Hammer
  • Clarity
  • Restoration
  • Minor Strength

Weapons

  • Elemental Hammer of Defense/Fortitude, 15^50
  • Vampiric Hammer of Defense/Fortitude, 15^50
  • Furious Spear of Fortitude, +5 energy
  • Furious or Zealous Axe/Sword of Defense, +5 energy
  • Strength Shield of Fortitude, -20% blind
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

  • Hit monks or midliners.
  • Push the flag when possible; HB flaggers are extremely vulnerable to being pushed by hammers.
  • Lineback or run flags as needed.

Wild Throw Hammer

<pvxbig> [build prof=W/Any Hammer=12+1 Strength=12+1+1 Spear=3][Devastating Hammer][Crushing Blow][Hammer Bash][Bull's Strike][Flail][Enraging Charge][Wild Throw][Res Sig][/build] </pvxbig>

Equipment

Armor

  • 4x Sentinel's Insignia
  • Stonefist Insignia
  • Superior Vigor
  • Minor Hammer
  • Clarity
  • Restoration
  • Minor Strength

Weapons

  • Elemental Hammer of Defense/Fortitude, 15^50
  • Vampiric Hammer of Defense/Fortitude, 15^50
  • Furious Spear of Fortitude, +5 energy
  • Furious or Zealous Axe/Sword of Defense, +5 energy
  • Strength Shield of Fortitude, -20% blind
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

  • Hit monks; break Balanced Stance when used.
  • Lineback or run flags as needed.

Cripshot

<pvxbig> [build prof=R/Mo Expertise=12+1+1 marks=9+1 wilder=9+1 prot=3][Crippling Shot][Savage Shot][Distracting Shot][Apply Poison][Natural Stride][Lightning Reflexes][Mending Touch][Resurrection Signet][/build]

Equipment

Armor

  • 5x Radiant or Survivor Insignia
  • Superior Vigor
  • Minor Expertise
  • Minor Marksmanship
  • Minor Wilderness Survival
  • Restoration

Weapons

  • Poisonous Recurve of Fortitude, 15^50
  • Poisonous Recurve of Fortitude, +5 energy
  • Crippling Recurve of Fortitude, +5 energy
  • Sundering Flatbow of Fortitude, 15^50
  • Poisonous Spear of Defense, +5 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

  • Push flaggers.

Variants

Blood Nec

<pvxbig> [build prof=N/W Blood=12+1+1 soulre=12+1][Optional][Life Siphon][Oppressive Gaze][Dark Pact][Strip Enchantment][Blood Renewal][Barbed Signet][Masochism][/build]

Optional

  • [[Icy Veins@13]
  • [["You're All Alone!"]</pvxbig>

Equipment

Armor

  • 5x Tormentor's/Undertaker's Insignia
  • Superior Vigor
  • Restoration
  • Minor Soul Reaping
  • Minor Blood
  • Vitae

Weapons

  • Barbed Spear of Defense, 10% recharge
  • Blood Focus of Aptitude, 20% recharge
  • Adept Blood Staff of Enchanting, 20% cast time (for Masochism/Blood Renewal)
  • Blood Wand of Memory, +15/-1 energy
  • Blood Focus of Fortitude, +15/-1 energy
  • Barbed Spear of Defense, +5 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

Variants

Cruel Spear Vicious Attack Spear of Lightning Anthem of Flame &quot;Go for the Eyes!&quot; Aggressive Refrain Power Lock Resurrection Signet


Faintheartedness Life Siphon Oppressive Gaze Defile Defenses Offering of Blood Barbed Signet Strip Enchantment Armor of Sanctity


Restore Condition

<pvxbig> [build prof=Mo/W Prot=12+1+1 Divine=10+1 Tactics=8][Restore Condition][Shielding Hands][Reversal of Fortune][Guardian][Aegis][Aura of Stability][Holy Veil][Balanced Stance][/build] </pvxbig>

Equipment

Armor

  • 5x Disciple's Insignia
  • Superior Vigor
  • Restoration
  • Minor Prot
  • Vitae
  • Minor Divine Favor

Weapons

  • Crippling Spear of Enchanting, +5 energy (alternative to 40/40 prot set)
  • Protection Focus of Aptitude, 20% recharge
  • Protection Wand of Memory, +15/-1 energy
  • Protection Focus of Fortitude, +15/-1 energy
  • Adept Protection Staff of Enchanting, 20% cast time
  • Crippling Spear of Defense, +5 energy
  • Crippling Spear of Defense, -5 energy
  • Tactics r7-8 Shield of Fortitude, -20% cripple
  • Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

  • Aegis is to be used as an omega prot to stop damage against a target, use it wisely due to it's long recharge.
  • Cast Reversal of Fortune for an immediate heal and damage prevention.
  • Remove harmful conditions and heal allies with conditions on them with Restore Condition.
  • Hexes can be removed with Holy Veil. Be wary of maintaining this enchantment as it harms your energy pool.
  • Aura of Stability is used to protect allies from Knockdown.
  • Guardian for blocking on allies.
  • Use Balanced Stance to prevent knockdowns, especially against Hammer Warriors.

Word of Healing

<pvxbig> [build prof=mo/w healin=12+1+1 protec=8+1 divin=7+1 tactics=8][patient spirit][Guardian][draw condition][infuse health][word of healing][cure hex][Signet of Rejuvenation][disciplined Stance][/build] </pvxbig>

Equipment

Armor

  • 5x Disciple's Insignia
  • Superior Vigor
  • Restoration
  • Minor Prot
  • Minor Healing
  • Minor Divine Favor

Weapons

  • Healing Wand of Memory, 20% cast time
  • Healing Focus of Aptitude, 20% recharge
  • Healing Wand of Memory, +15/-1 energy
  • Healing Focus of Fortitude, +15/-1 energy
  • Adept Protection Staff of Enchanting, 20% cast time
  • Crippling Spear of Defense, +5 energy
  • Crippling Spear of Defense, -5 energy
  • Tactics r7-8 Shield of Fortitude, -20% cripple
  • Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

Variants

HB Flagger

<pvxbig> [build prof=Mo/E divine=8+1 healin=12+1+1 protec=10+1 airmag=2][healers boon][heal party][mending touch][cure hex][Patient Spirit][Guardian][Glyph of Lesser Energy][Storm Djinn's Haste][/build] </pvxbig>

Equipment

Armor

  • 5x Disciple's Insignia
  • Superior Vigor
  • Restoration
  • Minor Prot
  • Minor Healing
  • Minor Divine Favor

Weapons

  • Healing Wand of Memory, 20% cast time
  • Healing Focus of Aptitude, 20% recharge
  • Healing Wand of Memory, +15/-1 energy
  • Healing Focus of Fortitude, +15/-1 energy
  • Adept Protection Staff of Enchanting, 20% cast time
  • Crippling Spear of Defense, +5 energy
  • Crippling Spear of Defense, -5 energy
  • Tactics r7-8 Shield of Fortitude, -20% cripple
  • Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

  • Stay out of range of the enemy team - when at stand, try to be at least an aggro range behind your backline.
  • Request that a warrior run flags whenever your team is behind.
  • Run flags with Storm Djinn's Haste.
  • Use Heal Party occasionally or when your party needs a heal.
  • Glyph of Lesser Energy should be used for energy management.

Variants

Xinrae&#039;s Weapon Weapon of Warding Resilient Weapon Wielder&#039;s Boon Optional Protective was Kaolai Life Dash


Icy Shackles Weapon of Warding Resilient Weapon Wielder&#039;s Boon Glyph of Lesser Energy Protective was Kaolai Life Armor of Mist
Community content is available under CC-BY-NC-SA 2.5 unless otherwise noted.