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+ | {{Archived-Build|date=16:21, May 23, 2010 (UTC)|reason1=Seeping nerf, fast cast nerf, mesmer buff, meta shift.|type1=GvG|category=great|}} |
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− | {{Untested-Testing|GvG|PvP team}} |
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{{TOCright}} |
{{TOCright}} |
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+ | Pump lots of pressure at stand while maintaining a strong ability to offensively and defensively split through a mixture of OP hexes, condition spam, and melee pressure |
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− | Roll through matches like [sC], get your build stolen by [sup]. |
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== Team Overlook == |
== Team Overlook == |
||
− | {{mini skill bar| |
+ | {{mini skill bar|Devastating Hammer|Crushing Blow|Optional|Yeti Smash|Bull's Strike|Flail|Enraging Charge|Death Pact Signet}}{{mini skill bar|Dismember|Agonizing Chop|Thrill of Victory|"Coward!"|"Fear Me!"|Frenzy|Rush|Resurrection Signet}}{{mini skill bar|Seeping Wound|Black Mantis Thrust|Wild Strike|Trampling Ox|Falling Lotus Strike|Twisting Fangs|Shadow Walk|Dash}}{{mini skill bar|Crippling Shot|Distracting Shot|Savage Shot|Mending Touch|Apply Poison|Lightning Reflexes|Natural Stride|Resurrection Signet}}{{mini skill bar|Offering of Blood|Mind Blast|Blinding Surge|Empathic Removal}}{{mini skill bar|Aegis|Reversal of Fortune|Restore Condition|Shielding Hands|Guardian|Aura of Stability|Holy Veil|Balanced Stance}}{{mini skill bar|Infuse Health|Patient Spirit|Word of Healing|Signet of Rejuvenation|Guardian|Draw Conditions|Cure Hex|Disciplined Stance}}{{mini skill bar|Patient Spirit|Guardian|Mending Touch|Cure Hex|Heal Party|Glyph of Lesser Energy|Healer's Boon|Storm Djinn's Haste}} |
− | == |
+ | == Dev Hammer == |
<pvxbig> |
<pvxbig> |
||
− | [build prof= |
+ | [build prof=warri/rit streng=12+1+1 hammer=12+1 resto=3][devastating hammer][flail][crushing blow][optional][yeti smash][bulls strike][enraging charge][death pact signet][/build] |
+ | *[[Belly Smash@13] |
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+ | *[[Overbearing Smash@13] |
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+ | *[[Protector's Strike@14] |
||
</pvxbig> |
</pvxbig> |
||
=== Equipment === |
=== Equipment === |
||
+ | {{equipment-template|data=PkpRhOxDkkqIhmIRxQjmIDLjimIVRhgWPDrxh2O9EA}} |
||
− | *Vampiric/Zealous/Ebon Axes (15^50) of Fortitude. |
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+ | * Survivor's or Sentinel's Insignias with Stonefist on gloves, helmet, or boots |
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− | *Furious Spear of Fortitude + Shields vs X damage, Shields vs Blind/Cripple. |
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+ | * Vampiric Hammer, Elemental, and Furious Hammers of Fortitude |
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− | *Death Set. |
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+ | * A defensive set with spear + shield. Spear should have +30 health and a furious mod (you'll often want to be in this set to build adren). Keep an assortment of shields in your inventory (all the damage types, cripple reduction, blind reduction) |
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− | *Full Sentinal Armor with a Stonefist on Hands/Feet, Runes of Sup Vigor and Clarity. |
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+ | * Keep a longbow in your inventory to build adrenaline from afar |
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+ | * Extra runes of choice (clarity/restoration/etc.) |
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=== Usage === |
=== Usage === |
||
+ | *Use Enraging Charge as a speed boost and for adrenaline gain. |
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− | *Use [[gww:Primal Rage|Primal Rage]] for IAS/IMS, deal big damage! |
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− | * |
+ | *Bull's Strike moving targets for damage and knockdown. |
+ | *Knockdown with Devastating Hammer and Yeti Smash. |
||
− | *Use [[gww:Bull's Strike|Bull's Strike]] to KD kiting/priority targets. |
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+ | *Apply Deep Wound when needed with Crushing Blow. |
||
− | *Use [[gww:Shock|Shock]] for a straight up KD skill, use to Q-knock with [[gww:Bull's Strike|Bull's Strike]] if necessary. |
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+ | *When chaining, use (Bull's Strike)->Devastating Hammer->Flail/Crushing Blow->Optional attack skill or auto attack->Yeti Smash. |
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− | *Use [[gww:Rush|Rush]] to cancel [[gww:Primal Rage|Primal Rage]] if necessary and for an IMS. |
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+ | |||
− | == Conjure Cripslash == |
||
+ | == Coward Axe == |
||
<pvxbig> |
<pvxbig> |
||
− | [build prof= |
+ | [build prof=w/any Axe=12+1+1 strength=8+1 Tactics=10+1][Dismember][Agonizing Chop][Thrill of Victory]["Fear me!"]["Coward!"][Frenzy][Rush][res sig][/build] |
</pvxbig> |
</pvxbig> |
||
=== Equipment === |
=== Equipment === |
||
+ | {{equipment-template|data=Pk5hbOvjjkaikpWDsKhmIRxSjmIDLhipITRjg2ODrzhmI9E}} |
||
− | *Icy Sword of Fortitude (15^50), bring a Zealous/Vamp set incase your [[gww:Conjure Frost|Conjure]] is stripped. |
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⚫ | |||
− | *Furious/Icy Spear of Fortitude + Shields vs X damage, Shields vs Blind/Cripple. |
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+ | * Sundering/Ebon/Zealous Axe of Fortitude (15^50) |
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− | *40/20/20 Water Staff for casting [[gww:Conjure Frost|Conjure]]. |
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− | *Death Set. |
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− | *Full Survivor Armor with a Stonefist on Hands/Feet, Runes of Sup Vigor and Clarity. |
||
=== Usage === |
=== Usage === |
||
+ | *Use [[gw:"Coward!"|"Coward!"]] to knockdown things running away from you. |
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− | *Maintain your [[gww:Conjure Frost|Conjure]]. |
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+ | *Use "Fear Me" to Have Higher Critical hits on Foes. |
||
⚫ | |||
− | *Use your attack skills |
+ | *Use your attack skills in order to spike. |
⚫ | |||
− | *Use [[gww:Bull's Strike|Bull's Strike]] to KD kiting/priority targets. |
||
+ | *Resurrect your team with [[gw:Resurrection Signet|Resurrection Signet]] |
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+ | |||
+ | ===Variants=== |
||
+ | *{{mini skill bar|Dismember|Disrupting Chop|Whirling Axe|Bull's Strike|Shock|Frenzy|Rush|Resurrection Signet}} |
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== Seeping Wound Assassin == |
== Seeping Wound Assassin == |
||
<pvxbig> |
<pvxbig> |
||
− | [build prof=A/W Dagger=12 |
+ | [build prof=A/W Dagger=12+1 Critical=12+1+1 tactics=3][Seeping Wound][Black Mantis Thrust][Wild Strike][Trampling Ox][Falling Lotus Strike][Twisting Fangs][Dash][Shadow Walk][/build] |
</pvxbig> |
</pvxbig> |
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*Full Survivor Armor, Runes of Sup Vigor and Clarity. |
*Full Survivor Armor, Runes of Sup Vigor and Clarity. |
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− | + | === Usage === |
|
*Use [[gww:Seeping Wound|Seeping Wound]] on targets followed by your attack chain to deal big damage. |
*Use [[gww:Seeping Wound|Seeping Wound]] on targets followed by your attack chain to deal big damage. |
||
− | *In between spikes use [[gww:Black Mantis Thrust|Black Mantis]] -> [[gww: |
+ | *In between spikes use [[gww:Black Mantis Thrust|Black Mantis]] -> [[gww:Wild Strike|Wild Strike]] for extra damage. |
*Snare priority targets with [[gww:Seeping Wound|Seeping Wound]]. |
*Snare priority targets with [[gww:Seeping Wound|Seeping Wound]]. |
||
*Use [[gww:Dash|Dash]] to catch up with targets/get in range for [[gww:Seeping Wound|Seeping Wound]]. |
*Use [[gww:Dash|Dash]] to catch up with targets/get in range for [[gww:Seeping Wound|Seeping Wound]]. |
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+ | *Use [[gww:Shadow Walk|Shadow Walk]] Shadow walk to target NPC, cancel Shadow Walk with Dash to shadow step back to original location |
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− | *Use [[gww:Bonetti's Defense|Bonetti's Defense]] to block attackers. |
||
*If necessary, split off into the enemies base to gank NPC's (usually with the Ranger), or defensively split to kill opposing split teams. |
*If necessary, split off into the enemies base to gank NPC's (usually with the Ranger), or defensively split to kill opposing split teams. |
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== Cripshot == |
== Cripshot == |
||
<pvxbig> |
<pvxbig> |
||
− | [build prof=R/ |
+ | [build prof=R/Mo Expertise=12+1+1 marks=9+1 wilder=9+1 prot=3][Crippling Shot][Distracting Shot][Savage Shot][Apply Poison][Mending Touch][Lightning Reflexes][Natural Stride][Resurrection Signet][/build] |
</pvxbig> |
</pvxbig> |
||
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*When the opposing flagger is on his way out of the base, push forward to snare/hastle it, you will most likely get fallen on so call this tactic and use your stances to stay alive, this can be risky but can also help push for a morale boost. |
*When the opposing flagger is on his way out of the base, push forward to snare/hastle it, you will most likely get fallen on so call this tactic and use your stances to stay alive, this can be risky but can also help push for a morale boost. |
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− | == |
+ | == Optional Midliner == |
+ | |||
+ | ===Mind Blast Split Ele=== |
||
<pvxbig> |
<pvxbig> |
||
− | [build prof= |
+ | [build prof=E/any Fire=12+1+1 Energy=8+1][Mind Blast][Immolate][Rodgort's Invocation][Meteor][optional][Flame Djinn's Haste][Aura of Restoration][Fire Attunement][/build] |
+ | *[[Healing Breeze@8], [[Dwayna's Touch@10], or [[Distortion@10] |
||
</pvxbig> |
</pvxbig> |
||
− | === Equipment === |
+ | ==== Equipment ==== |
+ | {{equipment-template|data=Pk5RjMz6TzfMvKSF0sEpHm0sEZYpScF5H6zsEZYd0sEpnA}} |
||
⚫ | |||
+ | *Spear of Fortitude, +5 energy, Crippling + Armor shield sets of Fortitude. |
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− | *Defensive Shield sets with Shields vs X Damage. |
||
⚫ | |||
− | *Death Set. |
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+ | *40/20/20 Fire Staff. |
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⚫ | |||
+ | *High Fire set. |
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− | === |
+ | ====Usage==== |
+ | *Pump big damage at stand. On Meditation run the first flag to top stand. |
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− | *Maintain [[gww:Lyssa's Aura|Lyssa's Aura]] by use your spells as often as possible. |
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+ | *When appropriate, split to enemy base in order to kill npcs and deal lord damage |
||
− | *Maintain [[gww:Barbed Signet|Barbed Signet]]. |
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+ | *Spam damage skills in order to push kills on flaggers/prots/npcs |
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− | *Spread Life Siphon around for pressure. |
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+ | *Chain [[gw:Meteor|Meteor]] with the other fire ele and the axe warrior in order to push kills on flaggers/prots. |
||
− | *Use [[gww:Oppressive Gaze|Oppressive Gaze]] to spread Weakness/Poison/Bleeding with AoE. |
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+ | *Maintain [[gw:Healing Breeze|Healing Breeze]] on yourself and any other teammates that split with you (I.E. flagger, sin, ranger) for big HoT. |
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− | *Use [[gww:Blood of the Aggressor|Blood of the Aggressor]] to spread Bleeding and Weakness. |
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+ | *When killing knights, ball both of them on yourself and any other enemies outside the lord pit. Spam Rodgorts + FDH in order to deal big aoe damage and force a kill |
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− | *Use [[gww:Mark of Fury|Mark of Fury]] on called targets to give Warriors an adrenal boost. |
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+ | *If the enemy team collapses too much damage or heal back to the base, collapse back to stand in order to push a kill there. |
||
− | *Strip Enchantments with... [[gww:Strip Enchantment|Strip Enchantment]]. |
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+ | |||
+ | ===Bsurge=== |
||
+ | <pvxbig> |
||
+ | [build prof=eleme/any airmag=12+1+1 energy=12+1][blinding surge][Shell Shock][Lightning Bolt][optional][optional][Aura of Restoration][air attunement][Resurrection Signet][/build] |
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+ | *Optional 1: |
||
+ | **[[Gale@14] |
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+ | **[[Enervating Charge@14] or [[Enfeeble (PvP)@6] for weakness. |
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+ | **[[Strip Enchantment@8] |
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+ | *Optional 2: |
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+ | **[[Glyph of Lesser Energy@13] |
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+ | **[[Shock Arrow@14] |
||
+ | </pvxbig> |
||
+ | |||
+ | ====Equipment==== |
||
+ | {{equipment-template|data=Pk5xiMz6TDfMvKSFHMFpHGYMFJY5RcFJIKCMFZYNMMFpnA}} |
||
+ | *A [[gw:wand|wand]] and [[gw:offhand|offhand]] with [[gw:20/20|20/20]] [[gw:HCT|HCT]]/[[gw:HSR|HSR]] are strongly recommended. |
||
+ | *A weapon set with +20% enchantment duration for casting Air Attunement. |
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+ | *Defensive Sets for +AL versus certains foes. |
||
+ | *Survivor armor. |
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+ | |||
+ | ====Usage==== |
||
+ | *Cast [[gw:Air Attunement|Air Attunement]] before entering [[gw:combat|combat]]. |
||
+ | *Use [[gw:Blinding Surge|Blinding Surge]] to relieve pressure, and particularly to deflect enemies' most powerful attack [[gw:skills|skills]] (watch for [[gw:warrior|Warriors]] converging on a new [[gw:target|target]]). Do NOT spam [[gw:Blinding Surge|Blinding Surge]] on recharge or it becomes very easy for enemy mesmers to [[gw:Diversion|Divert]]. |
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+ | |||
+ | ===Empathic Removal Smiter=== |
||
+ | <pvxbig> |
||
+ | [build prof=mo/any smiting=12+1+1 divine=12+1][empathic removal][smite hex][smite condition][optional][Judge's insight][castigation signet][heaven's delight][Resurrection Signet][/build] |
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+ | *[[Rip Enchantment@3]/[[Rend Enchantments@3] |
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+ | *[[Divine Healing@13] |
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+ | *[[Death Pact Signet@3] (over Resurrection Signet) |
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+ | *[[Bane Signet@14] or [[Signet of Rage@14] |
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+ | </pvxbig> |
||
+ | |||
+ | ==== Equipment ==== |
||
+ | *Spear of Fortitude, +5 energy, Crippling + Armor shield sets of Fortitude. |
||
⚫ | |||
+ | *40/20/20 Smiting Staff. |
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+ | *40/40 Divine Set. |
||
+ | |||
+ | ==== Usage ==== |
||
+ | *Use [[gww:Smite Condition|Smite Condition]], [[gww:Smite Hex|Smite Hex]] and [[gww:Empathic Removal|Empathic Removal]] to remove [[gww:Hex|Hexes]] and [[gww:Condition|Conditions]] while dealing AoE damage/healing. |
||
+ | *Use [[gww:Judge's Insight|Judge's Insight]] to boost DPS of your frontliners. |
||
+ | *Use [[gww:Heaven's Delight|Heaven's Delight]] for party healing. |
||
+ | *Use [[gww:Castigation Signet|Castigation Signet]] for energy management. |
||
== RC Prot == |
== RC Prot == |
||
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* Use [[gww:Disciplined Stance|Disciplined Stance]] as an anti-spike for yourself. |
* Use [[gww:Disciplined Stance|Disciplined Stance]] as an anti-spike for yourself. |
||
− | == |
+ | == HB Flagger == |
<pvxbig> |
<pvxbig> |
||
− | [build prof= |
+ | [build prof=Mo/E divine=10+1 healin=12+1+1 protec=7+1 airmag=4][healers boon][heal party][mending touch][cure hex][Patient Spirit][Guardian][Glyph of Lesser Energy][Storm Djinn's Haste][/build] |
</pvxbig> |
</pvxbig> |
||
=== Equipment === |
=== Equipment === |
||
+ | *40/40 Healing, Defensive, Enchantment, and Energy Sets |
||
⚫ | |||
+ | *Armor with plenty of health and Energy. |
||
− | *40/40 Water Set (and + Enchanting Water Set for AoM). |
||
− | *Various Shield Sets. |
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− | *High and Low Sets. |
||
− | *Death Set. |
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− | *Full Survivor's, with a Rune of Sup Vigor and a Rune of Restoration. |
||
=== Usage === |
=== Usage === |
||
+ | *Run flags with [[gw:Storm Djinn's Haste|Storm Djinn's Haste]]. |
||
− | *Use [[GWW:Weapon of Warding|Weapon of Warding]] to prot (non attacking) allies with blocking. |
||
+ | *Use [[gw:Heal Party|Heal Party]] occasionally or when your party needs a heal. |
||
− | *Use [[GWW:Resilient Weapon|Resilient Weapon]] to provide an armor boost as well as health regeneration to allies that are hexed or conditioned. |
||
+ | *[[gw:Glyph of Lesser Energy|Glyph of Lesser Energy]] should be used for energy management. |
||
− | *Use [[gwW:Wielder's Boon|Wielder's Boon]] to heal. |
||
+ | *As you run the flag when you get close to the battle use the healing and protection spells to support your allies. |
||
− | *Use [[GWW:Protective Was Kaolai|Protective Was Kaolai]] as party wide heal. |
||
− | *Set up [[gww:Life (PvP)|Life]] near the flag stand to provide partywide healing. |
||
− | *Use [[GWW:Icy Shackles|Icy Shackles]] to snare people. |
||
− | *Use [[gww:Armor of Mist|Armor of Mist]] to run flags/split. |
Latest revision as of 21:09, 2 November 2010
This build has been archived as of 16:21, May 23, 2010 (UTC), for the following reason:
This build had been designed for the following use: This build was in the category great before being archived. |
Pump lots of pressure at stand while maintaining a strong ability to offensively and defensively split through a mixture of OP hexes, condition spam, and melee pressure
Team Overlook
Dev Hammer
<pvxbig> [build prof=warri/rit streng=12+1+1 hammer=12+1 resto=3][devastating hammer][flail][crushing blow][optional][yeti smash][bulls strike][enraging charge][death pact signet][/build]
- [[Belly Smash@13]
- [[Overbearing Smash@13]
- [[Protector's Strike@14]
</pvxbig>
Equipment
PkpRhOxDkkqIhmIRxQjmIDLjimIVRhgWPDrxh2O9EA |
- Survivor's or Sentinel's Insignias with Stonefist on gloves, helmet, or boots
- Vampiric Hammer, Elemental, and Furious Hammers of Fortitude
- A defensive set with spear + shield. Spear should have +30 health and a furious mod (you'll often want to be in this set to build adren). Keep an assortment of shields in your inventory (all the damage types, cripple reduction, blind reduction)
- Keep a longbow in your inventory to build adrenaline from afar
- Extra runes of choice (clarity/restoration/etc.)
Usage
- Use Enraging Charge as a speed boost and for adrenaline gain.
- Bull's Strike moving targets for damage and knockdown.
- Knockdown with Devastating Hammer and Yeti Smash.
- Apply Deep Wound when needed with Crushing Blow.
- When chaining, use (Bull's Strike)->Devastating Hammer->Flail/Crushing Blow->Optional attack skill or auto attack->Yeti Smash.
Coward Axe
<pvxbig> [build prof=w/any Axe=12+1+1 strength=8+1 Tactics=10+1][Dismember][Agonizing Chop][Thrill of Victory]["Fear me!"]["Coward!"][Frenzy][Rush][res sig][/build] </pvxbig>
Equipment
Pk5hbOvjjkaikpWDsKhmIRxSjmIDLhipITRjg2ODrzhmI9E |
- Survivor's + 1 Stonefist. Rune of Superior Vigor.
- Sundering/Ebon/Zealous Axe of Fortitude (15^50)
Usage
- Use "Coward!" to knockdown things running away from you.
- Use "Fear Me" to Have Higher Critical hits on Foes.
- Use your attack skills in order to spike.
- Use Frenzy as an IAS and cancel it with Rush.
- Resurrect your team with Resurrection Signet
Variants
Seeping Wound Assassin
<pvxbig> [build prof=A/W Dagger=12+1 Critical=12+1+1 tactics=3][Seeping Wound][Black Mantis Thrust][Wild Strike][Trampling Ox][Falling Lotus Strike][Twisting Fangs][Dash][Shadow Walk][/build] </pvxbig>
Equipment
- Zealous/Vampiric/Ebon Daggers (15^50) of Fortitude.
- Furious Spear of Fortitude + Shields vs X damage, Shields vs Cripple.
- Death Set.
- Full Survivor Armor, Runes of Sup Vigor and Clarity.
Usage
- Use Seeping Wound on targets followed by your attack chain to deal big damage.
- In between spikes use Black Mantis -> Wild Strike for extra damage.
- Snare priority targets with Seeping Wound.
- Use Dash to catch up with targets/get in range for Seeping Wound.
- Use Shadow Walk Shadow walk to target NPC, cancel Shadow Walk with Dash to shadow step back to original location
- If necessary, split off into the enemies base to gank NPC's (usually with the Ranger), or defensively split to kill opposing split teams.
Cripshot
<pvxbig> [build prof=R/Mo Expertise=12+1+1 marks=9+1 wilder=9+1 prot=3][Crippling Shot][Distracting Shot][Savage Shot][Apply Poison][Mending Touch][Lightning Reflexes][Natural Stride][Resurrection Signet][/build] </pvxbig>
Equipment
- Poisonous Recurve Bow (15^50) of Fortitude.
- Crippling Recurve Bow (15^50) of Fortitude.
- Crippling Longbow (15^50) of Fortitude.
- Defensive Shield set with Shields vs X Damage.
- Death Set.
- Full Survivor's/Scout's Armor with a Rune of Sup Vigor.
Usage
- Maintain Apply Poison, use Natural Stride to avoid interruption.
- Spread Poison for pressure.
- Cripple targets like Warriors to ease pressure, or targets on spikes to assist your Warriors. Cripple priority targets like Flaggers.
- Use your interrupts to provide Disruption, bear in mind the effects of Distracting Shot and Savage Shot.
- Use Lightning Reflexes as a blocking stance and a skill to rapidly spread Poison.
- Use Natural Stride for blocking and an IMS.
- Remove conditions from yourself with Antidote Signet.
- If necessary, split offensively (Assassin if more damage is needed), to gank NPC's and hastle the enemy flaggers. Split defensively to wipe opposing splits.
- When the opposing flagger is on his way out of the base, push forward to snare/hastle it, you will most likely get fallen on so call this tactic and use your stances to stay alive, this can be risky but can also help push for a morale boost.
Optional Midliner
Mind Blast Split Ele
<pvxbig> [build prof=E/any Fire=12+1+1 Energy=8+1][Mind Blast][Immolate][Rodgort's Invocation][Meteor][optional][Flame Djinn's Haste][Aura of Restoration][Fire Attunement][/build]
- [[Healing Breeze@8], [[Dwayna's Touch@10], or [[Distortion@10]
</pvxbig>
Equipment
Pk5RjMz6TzfMvKSF0sEpHm0sEZYpScF5H6zsEZYd0sEpnA |
- Spear of Fortitude, +5 energy, Crippling + Armor shield sets of Fortitude.
- 40/40 Fire set.
- 40/20/20 Fire Staff.
- High Fire set.
Usage
- Pump big damage at stand. On Meditation run the first flag to top stand.
- When appropriate, split to enemy base in order to kill npcs and deal lord damage
- Spam damage skills in order to push kills on flaggers/prots/npcs
- Chain Meteor with the other fire ele and the axe warrior in order to push kills on flaggers/prots.
- Maintain Healing Breeze on yourself and any other teammates that split with you (I.E. flagger, sin, ranger) for big HoT.
- When killing knights, ball both of them on yourself and any other enemies outside the lord pit. Spam Rodgorts + FDH in order to deal big aoe damage and force a kill
- If the enemy team collapses too much damage or heal back to the base, collapse back to stand in order to push a kill there.
Bsurge
<pvxbig> [build prof=eleme/any airmag=12+1+1 energy=12+1][blinding surge][Shell Shock][Lightning Bolt][optional][optional][Aura of Restoration][air attunement][Resurrection Signet][/build]
- Optional 1:
- [[Gale@14]
- [[Enervating Charge@14] or [[Enfeeble (PvP)@6] for weakness.
- [[Strip Enchantment@8]
- Optional 2:
- [[Glyph of Lesser Energy@13]
- [[Shock Arrow@14]
</pvxbig>
Equipment
Pk5xiMz6TDfMvKSFHMFpHGYMFJY5RcFJIKCMFZYNMMFpnA |
- A wand and offhand with 20/20 HCT/HSR are strongly recommended.
- A weapon set with +20% enchantment duration for casting Air Attunement.
- Defensive Sets for +AL versus certains foes.
- Survivor armor.
Usage
- Cast Air Attunement before entering combat.
- Use Blinding Surge to relieve pressure, and particularly to deflect enemies' most powerful attack skills (watch for Warriors converging on a new target). Do NOT spam Blinding Surge on recharge or it becomes very easy for enemy mesmers to Divert.
Empathic Removal Smiter
<pvxbig> [build prof=mo/any smiting=12+1+1 divine=12+1][empathic removal][smite hex][smite condition][optional][Judge's insight][castigation signet][heaven's delight][Resurrection Signet][/build]
- [[Rip Enchantment@3]/[[Rend Enchantments@3]
- [[Divine Healing@13]
- [[Death Pact Signet@3] (over Resurrection Signet)
- [[Bane Signet@14] or [[Signet of Rage@14]
</pvxbig>
Equipment
- Spear of Fortitude, +5 energy, Crippling + Armor shield sets of Fortitude.
- 40/40 Smiting Set.
- 40/20/20 Smiting Staff.
- 40/40 Divine Set.
Usage
- Use Smite Condition, Smite Hex and Empathic Removal to remove Hexes and Conditions while dealing AoE damage/healing.
- Use Judge's Insight to boost DPS of your frontliners.
- Use Heaven's Delight for party healing.
- Use Castigation Signet for energy management.
RC Prot
<pvxbig> [build prof=Mo/W Prot=12+1+1 Divine=10+1 Tactics=8][Restore Condition][Shielding Hands][Reversal of Fortune][Guardian][Aegis][Aura of Stability][Holy Veil][Balanced Stance][/build] </pvxbig>
Equipment
- 40/20/20 Prot Staff.
- Negative and Positive Energy sets.
- Defensive Sets with Shields vs X damage and Shields vs Cripple.
- Death Set.
- Survivors Armor, Rune of Sup Vigor and Rune of Restoration (burning).
Usage
- Aegis is to be used as an omega prot to stop damage against a target, use it wisely due to it's long recharge.
- Cast Reversal of Fortune for an immediate heal and damage prevention.
- Remove harmful conditions and heal allies with conditions on them with Restore Condition.
- Hexes can be removed with Holy Veil. Be wary of maintaining this enchantment as it harms your energy pool.
- Aura of Stability is used to protect allies from Knockdown.
- Guardian for blocking on allies.
- Use Balanced Stance to prevent knockdowns, especially against Hammer Warriors.
WoH Infuse
<pvxbig> [build prof=Mo/W Heal=12+1+1 Prot=8+1 Tactics=8 Divine=7+1][Word of Healing][Patient Spirit][Infuse Health][Signet of Rejuvenation][Guardian][Draw Conditions][Cure Hex][Disciplined Stance][/build] </pvxbig>
Equipment
- 40/40 Heal Set (Wand/Offhand)
- 40/20/20 Prot Staff
- Defensive Sets with Shields vs X damage and Shields vs Cripple.
- High Energy Set
- Negative Energy Set
- Death Set.
- Survivor's Armor, Runes of Sup Vigor and Rune of Restoration (Burning)
Usage
- Catch spikes with Infuse Health.
- Use Word of Healing, Patient Spirit and Signet of Rejuvenation to heal.
- Pre prot targets with Guardian
- Remove hexes with Cure Hex.
- Transfer conditions with Draw Conditions (mainly things like Blind/Weakness for physicals and conditions from the RC monk).
- Use Disciplined Stance as an anti-spike for yourself.
HB Flagger
<pvxbig> [build prof=Mo/E divine=10+1 healin=12+1+1 protec=7+1 airmag=4][healers boon][heal party][mending touch][cure hex][Patient Spirit][Guardian][Glyph of Lesser Energy][Storm Djinn's Haste][/build] </pvxbig>
Equipment
- 40/40 Healing, Defensive, Enchantment, and Energy Sets
- Armor with plenty of health and Energy.
Usage
- Run flags with Storm Djinn's Haste.
- Use Heal Party occasionally or when your party needs a heal.
- Glyph of Lesser Energy should be used for energy management.
- As you run the flag when you get close to the battle use the healing and protection spells to support your allies.