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− | {{ |
+ | {{Archived-Build|category=Great|type1=HA|type2=PvP team|reason1=Fell out of meta due to nerfs.}} |
{{TOCright}} |
{{TOCright}} |
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− | This build is designed to keep up Teams in Heroes |
+ | This build is designed to keep up Teams in Heroes' Ascent using [[gw:Healer's Boon|Healer's Boon]] and [[gw:Restore Condition|Restore Condition]]/[[gw:Life Sheath|Life Sheath]]. |
== Team Composition == |
== Team Composition == |
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*1 Healing Monk {{mo}}/{{me}} |
*1 Healing Monk {{mo}}/{{me}} |
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− | {{mini skill bar|Infuse Health|Dwayna's Kiss |
+ | :{{mini skill bar|Infuse Health|Patient Spirit|Dwayna's Kiss|Healer's Boon|Cure Hex|Heal Party|Power Drain|Channeling}} |
*1 Protection Monk {{mo}}/{{me}} |
*1 Protection Monk {{mo}}/{{me}} |
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− | {{mini skill bar|Reversal of Fortune |
+ | :{{mini skill bar|Spirit Bond|Reversal of Fortune|Restore Condition|Guardian|Shield of Absorption|Holy Veil|Aura of Stability|Channeling}} |
+ | :{{mini skill bar|Spirit Bond|Aegis|Life Sheath|Guardian|Shield of Absorption|Holy Veil|Aura of Stability|Channeling}} |
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+ | |||
− | == Healer == |
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+ | == Heal Monk a.k.a Infuse == |
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<pvxbig> |
<pvxbig> |
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− | [build prof= |
+ | [build prof=Mo/Me Healing=12+1+1 Divine=10+1 Inspiration=8][Infuse Health][Patient Spirit][Dwayna's Kiss][Healer's Boon][Cure Hex][Heal Party][Power Drain][Channeling][/build] |
</pvxbig> |
</pvxbig> |
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==== Equipment ==== |
==== Equipment ==== |
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+ | <pvxbig> |
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*Full Runes of Vitae and Survivor Insignias with a Superior Vigor, Minor healing prayers, and Minor Divine Favor. |
*Full Runes of Vitae and Survivor Insignias with a Superior Vigor, Minor healing prayers, and Minor Divine Favor. |
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− | + | {{equipment-template|data=PkZVIkEpnWZcEZYZTMF5IqDsEZYdNMFpJA}} |
|
*1st set: 40/40 Healing Set. |
*1st set: 40/40 Healing Set. |
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*2nd set: Low energy Set |
*2nd set: Low energy Set |
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*3rd set: Martial Weapon & Shield (shields modded for an assortment of different spikes). |
*3rd set: Martial Weapon & Shield (shields modded for an assortment of different spikes). |
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*4th set: High Energy Set (+30 energy) |
*4th set: High Energy Set (+30 energy) |
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+ | </pvxbig> |
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− | |||
==== Usage ==== |
==== Usage ==== |
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− | *Maintain [[gw:Healer's Boon|Healer's Boon]] |
+ | *Maintain [[gw:Healer's Boon|Healer's Boon]]. |
*[[gw:Patient Spirit|Patient Spirit]] and [[gw:Dwayna's Kiss|Dwayna's Kiss]] are your primary healing skills. |
*[[gw:Patient Spirit|Patient Spirit]] and [[gw:Dwayna's Kiss|Dwayna's Kiss]] are your primary healing skills. |
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*Use [[gw:Infuse Health|Infuse Health]] to catch spikes or heal very low targets. |
*Use [[gw:Infuse Health|Infuse Health]] to catch spikes or heal very low targets. |
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− | *Use [[gw: |
+ | *Use [[gw:Cure Hex|Cure Hex]] to remove hexes from party members. |
− | *Use [[gw: |
+ | *Use [[gw:Heal Party|Heal Party]] to pump up everybody. |
⚫ | |||
*Use [[gw:Channeling|Channeling]] to gain energy, do this by "channel tanking" (Standing in the middle of enemies). |
*Use [[gw:Channeling|Channeling]] to gain energy, do this by "channel tanking" (Standing in the middle of enemies). |
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+ | *Use [[gw:Power Drain|Power Drain]] for more energy management. |
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+ | |||
⚫ | |||
+ | *[[gw:Auspicious Incantation|Auspicious Incantation]] for [[gw:Power Drain|Power Drain]] for energy that doesn't require you to interrupt something. |
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+ | *[[gw:Holy Veil|Holy Veil]] for [[gw:Cure Hex|Cure Hex]] for maintaining on yourself to counter those massive hexways. |
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==== Counters ==== |
==== Counters ==== |
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+ | *Standard caster counters, enchantment removal. |
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− | *Enchant removal can be a minor problem, but this is not a significant issue as channeling can be used as a cover and [[gw:Healer's Boon|Healer's Boon]] only has a 10 second recharge timer. |
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− | *Standard caster counters, [[gw:Diversion|Diversion]], [[gw:Migraine|Migraine]] etc. |
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− | |||
⚫ | |||
− | *[[gw:Spotless Mind|Spotless Mind]], [[gw:Cure Hex|Cure Hex]], or [[gw:Hex Breaker|Hex Breaker]] can replace [[gw:Holy Veil|Holy Veil]]. |
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− | *[[gw:Healing Seed|Healing Seed]] or a secondary source of hex removal in place of [[gw:Draw Conditions|Draw Conditions]] |
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== Protector == |
== Protector == |
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<pvxbig> |
<pvxbig> |
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− | [build prof=monk/mesme protec=12+1+1 divine= |
+ | [build prof=monk/mesme protec=12+1+1 divine=10+1 insp=8][spirit bond][Reversal of Fortune][restore condition][guardian][shield of absorption][holy veil][aura of stability][channeling][/build] |
+ | [Build prof=monk/mesme prot=12+1+1 divine=10+1 insp=8][Spirit Bond][Aegis][Life Sheath][Guardian][Shield of Absorption][Holy Veil][Aura of stability][Channeling][/Build] |
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+ | PvP skills:[[Aegis (PvP)@14], [[Spirit Bond (PvP)@14] |
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</pvxbig> |
</pvxbig> |
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− | |||
==== Equipment ==== |
==== Equipment ==== |
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*+5/-5 energy Spears of Fortitude. |
*+5/-5 energy Spears of Fortitude. |
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==== Usage ==== |
==== Usage ==== |
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− | *Protect the infuser and try to Spirit Bond spikes. |
+ | *Protect the infuser and try to [[gw:Spirit Bond (PvP)|Spirit Bond]] spikes. |
− | *Use [[gw:Channeling|Channeling]] to gain energy, do this by "channel tanking" ( |
+ | *Use [[gw:Channeling|Channeling]] to gain energy, do this by "channel tanking" (standing in the middle of enemies). |
+ | *Use [[gw:Aura Of Stability|Aura Of Stability]] to counter knockdown, useful on the Ghostly Hero to allow him to capture shrines. |
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+ | *Use [[gw:Guardian|Guardian]] to counter physical damage and deny adrenaline. |
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+ | *Use [[gw:Shield Of Absorption|Shield Of Absorption]] to counter low packets of damage and reduce pressure. Spirit Bond protects against bigger spikes. |
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+ | *Use [[gw:Life Sheath|Life Sheath]] or [[gw:Restore Condition|Restore Condition]] to remove conditions and heal. |
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+ | *Use [[gw:Life Sheath|Life Sheath]] or [[gw:Reversal of Fortune|Reversal of Fortune]] to stop damage and counter spikes. |
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+ | *Use [[gw:Aegis (PvP)|Aegis]] as a strong defense and an emergency save against spikes, especially useful for preventing interrupts on SoC. |
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⚫ | |||
==== Counters ==== |
==== Counters ==== |
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*Standard anti-caster counters, [[gw:Diversion|Diversion]], [[gw:Migraine|Migraine]] etc. |
*Standard anti-caster counters, [[gw:Diversion|Diversion]], [[gw:Migraine|Migraine]] etc. |
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+ | ====Variants==== |
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− | |||
+ | *[[gw:Shielding Hands|Shielding Hands]] |
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− | [[Category:Multi-campaign builds|Team - HA 2 Monk Backline]] |
Latest revision as of 04:49, 30 November 2010
This build has been archived as of No date specified, for the following reason:
This build had been designed for the following use: This build was in the category Great before being archived. |
This build is designed to keep up Teams in Heroes' Ascent using Healer's Boon and Restore Condition/Life Sheath.
Team Composition
Heal Monk a.k.a Infuse
<pvxbig> [build prof=Mo/Me Healing=12+1+1 Divine=10+1 Inspiration=8][Infuse Health][Patient Spirit][Dwayna's Kiss][Healer's Boon][Cure Hex][Heal Party][Power Drain][Channeling][/build] </pvxbig>
Equipment
<pvxbig>
- Full Runes of Vitae and Survivor Insignias with a Superior Vigor, Minor healing prayers, and Minor Divine Favor.
PkZVIkEpnWZcEZYZTMF5IqDsEZYdNMFpJA |
- 1st set: 40/40 Healing Set.
- 2nd set: Low energy Set
- 3rd set: Martial Weapon & Shield (shields modded for an assortment of different spikes).
- 4th set: High Energy Set (+30 energy)
</pvxbig>
Usage
- Maintain Healer's Boon.
- Patient Spirit and Dwayna's Kiss are your primary healing skills.
- Use Infuse Health to catch spikes or heal very low targets.
- Use Cure Hex to remove hexes from party members.
- Use Heal Party to pump up everybody.
- Use Channeling to gain energy, do this by "channel tanking" (Standing in the middle of enemies).
- Use Power Drain for more energy management.
Variants
- Auspicious Incantation for Power Drain for energy that doesn't require you to interrupt something.
- Holy Veil for Cure Hex for maintaining on yourself to counter those massive hexways.
Counters
- Standard caster counters, enchantment removal.
Protector
<pvxbig> [build prof=monk/mesme protec=12+1+1 divine=10+1 insp=8][spirit bond][Reversal of Fortune][restore condition][guardian][shield of absorption][holy veil][aura of stability][channeling][/build] [Build prof=monk/mesme prot=12+1+1 divine=10+1 insp=8][Spirit Bond][Aegis][Life Sheath][Guardian][Shield of Absorption][Holy Veil][Aura of stability][Channeling][/Build] PvP skills:[[Aegis (PvP)@14], [[Spirit Bond (PvP)@14] </pvxbig>
Equipment
- +5/-5 energy Spears of Fortitude.
- +10 armor vs x damage type Shields of Fortitude.
- 40/40 Protection Wand/Offhand set.
- 40/20/20% Protection Staff.
- High Energy set: wand/offhand both +15/-1 energy.
Usage
- Protect the infuser and try to Spirit Bond spikes.
- Use Channeling to gain energy, do this by "channel tanking" (standing in the middle of enemies).
- Use Aura Of Stability to counter knockdown, useful on the Ghostly Hero to allow him to capture shrines.
- Use Guardian to counter physical damage and deny adrenaline.
- Use Shield Of Absorption to counter low packets of damage and reduce pressure. Spirit Bond protects against bigger spikes.
- Use Life Sheath or Restore Condition to remove conditions and heal.
- Use Life Sheath or Reversal of Fortune to stop damage and counter spikes.
- Use Aegis as a strong defense and an emergency save against spikes, especially useful for preventing interrupts on SoC.
- Use Holy Veil to remove hexes. Maintain on party members (pre-veil) to slow hex cast times and quick removal. Adjust prots to fit veil's energy denial.