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<Font color=deeppink>{{Archived-Build|date=November 30, 2007|reason1=[[gw:Deadly Paradox|Deadly Paradox]] nerf|type1=HA|type2=PvP team}}
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The '''HA Assacaster Pressure''' team uses the mini-spike ability of SoJ Assassins and the AoE power of SH nukers to deal heavy AoE damage with a minor spike capacity.
 
The '''HA Assacaster Pressure''' team uses the mini-spike ability of SoJ Assassins and the AoE power of SH nukers to deal heavy AoE damage with a minor spike capacity.
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== See also ==
 
== See also ==
 
*[[Build: Team - Signet of Toxic Shock Spike]]
 
*[[Build: Team - Signet of Toxic Shock Spike]]
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Latest revision as of 20:58, 2 November 2010

This build has been archived as of November 30, 2007, for the following reason:

This build had been designed for the following use:

This build was in the category No category specified before being archived.

The HA Assacaster Pressure team uses the mini-spike ability of SoJ Assassins and the AoE power of SH nukers to deal heavy AoE damage with a minor spike capacity.

Attributes and Skills

3 SoJ Assacasters

<pvxbig> [build prof=Assassin/Monk deadlyarts=12+1+3 smiting=12][Deadly Paradox][Augury of Death][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Signet of Judgment][Disrupting Dagger][Resurrection Signet][/build] </pvxbig> <pvxbig> [build prof=Assassin/Monk deadlyarts=12+1+3 smiting=12][Deadly Paradox][Augury of Death][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Signet of Judgment][Disrupting Dagger][Resurrection Signet][/build] </pvxbig> <pvxbig> [build prof=Assassin/Monk deadlyarts=12+1+3 smiting=12][Deadly Paradox][Augury of Death][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Signet of Judgment][Siphon Speed][Resurrection Signet][/build] </pvxbig>

Usage

Equipment

  • Hale Smiting Staff of Fortitude with inscription of choice.
  • Defensive Spear/Shield sets against the elements.
  • Sup Vigor, survivor insignias, and vitae runes.

Variants

2 SH "Nukers"

<pvxbig> [build prof=Elementalist/Paragon fire=12+1+3 energy=12+1][Savannah Heat][Searing Heat][Teinai's Heat][Fireball][Song of Concentration][Flame Djinn's Haste][Fire Attunement][Resurrection Signet][/build] </pvxbig> <pvxbig> [build prof=Elementalist/Necromancer fire=12+1+3 energy=12+1][Savannah Heat][Searing Heat][Teinai's Heat][Fireball][Gaze of Contempt][Flame Djinn's Haste][Fire Attunement][Resurrection Signet][/build] </pvxbig>

Usage

Equipment

  • Defensive Spear/Shield swaps against the elements.
  • 40/40 fire sets.
  • Full survivor with vitae runes.

Variants

SoD Monk

<pvxbig> [build prof=Monk/Mesmer prot=12+1+1 divine=9+1 heal=8+1 inspir=5][Shield of Deflection][Gift of Health][Reversal of Fortune][Aura of Stability][Protective Spirit][Aegis][Holy Veil][Channeling][/build] </pvxbig>

Usage

  • Prot targets, heal stuff.
  • SoD + Aura of Stability on the Ghostly while capping and relic runners.
  • Channeling for e-management.

Equipment

  • Normal monk weapon swaps (defensive set, low e, 40/40, etc.)
  • Full Survivor and vitae runes.

RC Monk

<pvxbig> [build prof=Monk/Mesmer prot=12+1+1 divine=9+1 heal=8+1 inspir=5][Restore Condition][Gift of Health][Reversal of Fortune][Shield of Absorption][Spirit Bond][Aegis][Holy Veil][Channeling][/build] </pvxbig>

Usage

  • Prot targets, heal stuff.
  • Keep the party free of conditions.
  • Channeling for e-management.

Equipment

  • Normal monk wep swaps (defensive set, low e, 40/40, etc.)
  • Full Survivor and vitae runes.

LoD/Infuse Monk

<pvxbig> [build prof=Monk/Mesmer heal=12+1+1 divine=11+1 inspir=6 prot=2][Light of Deliverance][Infuse Health][Orison of Healing][Dwayna's Kiss][Draw Conditions][Healing Seed][Cure Hex][Channeling][/build] </pvxbig>

Usage

  • Heal stuff, infuse spikes.
  • Draw the RC.
  • Channeling for e-management.

Equipment

  • Normal monk weapon swaps (defensive set, low e, 40/40, etc.)
  • Full Survivor and vitae runes.

See also

  • Build: Team - Signet of Toxic Shock Spike