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− | + | {{Archived-Build|date=November 30, 2007|reason1=[[gw:Deadly Paradox|Deadly Paradox]] nerf|type1=HA|type2=PvP team}} |
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The '''HA Assacaster Pressure''' team uses the mini-spike ability of SoJ Assassins and the AoE power of SH nukers to deal heavy AoE damage with a minor spike capacity. |
The '''HA Assacaster Pressure''' team uses the mini-spike ability of SoJ Assassins and the AoE power of SH nukers to deal heavy AoE damage with a minor spike capacity. |
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== See also == |
== See also == |
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*[[Build: Team - Signet of Toxic Shock Spike]] |
*[[Build: Team - Signet of Toxic Shock Spike]] |
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Latest revision as of 20:58, 2 November 2010
This build has been archived as of November 30, 2007, for the following reason:
This build had been designed for the following use: This build was in the category No category specified before being archived. |
The HA Assacaster Pressure team uses the mini-spike ability of SoJ Assassins and the AoE power of SH nukers to deal heavy AoE damage with a minor spike capacity.
Attributes and Skills
3 SoJ Assacasters
<pvxbig> [build prof=Assassin/Monk deadlyarts=12+1+3 smiting=12][Deadly Paradox][Augury of Death][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Signet of Judgment][Disrupting Dagger][Resurrection Signet][/build] </pvxbig> <pvxbig> [build prof=Assassin/Monk deadlyarts=12+1+3 smiting=12][Deadly Paradox][Augury of Death][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Signet of Judgment][Disrupting Dagger][Resurrection Signet][/build] </pvxbig> <pvxbig> [build prof=Assassin/Monk deadlyarts=12+1+3 smiting=12][Deadly Paradox][Augury of Death][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Signet of Judgment][Siphon Speed][Resurrection Signet][/build] </pvxbig>
Usage
- Upkeep Deadly Paradox at all times.
- Spam Augury of Death, Dancing Daggers, Entangling Asp, Signet of Toxic Shock, and Signet of Judgement on a target until dead.
- Rinse and repeat.
- Spam KD's on opposing relic runners, the Ghostly Hero, or other important targets (Such as Healing monks).
- Interrupt Claim Resource with Disrupting Dagger.
- Res teammates when necessary.
Equipment
- Hale Smiting Staff of Fortitude with inscription of choice.
- Defensive Spear/Shield sets against the elements.
- Sup Vigor, survivor insignias, and vitae runes.
Variants
- Castigation Signet instead of Bane Signet for better E-Management.
2 SH "Nukers"
<pvxbig> [build prof=Elementalist/Paragon fire=12+1+3 energy=12+1][Savannah Heat][Searing Heat][Teinai's Heat][Fireball][Song of Concentration][Flame Djinn's Haste][Fire Attunement][Resurrection Signet][/build] </pvxbig> <pvxbig> [build prof=Elementalist/Necromancer fire=12+1+3 energy=12+1][Savannah Heat][Searing Heat][Teinai's Heat][Fireball][Gaze of Contempt][Flame Djinn's Haste][Fire Attunement][Resurrection Signet][/build] </pvxbig>
Usage
- Keep up Fire Attunement.
- Spam AoE skills around.
- Use your utility skill (Song of Concentration, or Gaze of Contempt) when needed (before the ghostly caps the altar, stripping enchantments, etc.).
- Flame Djinn's Haste for relic running.
Equipment
- Defensive Spear/Shield swaps against the elements.
- 40/40 fire sets.
- Full survivor with vitae runes.
Variants
- Another nuke skill instead of Fireball, like Rodgort's Invocation.
- A hard res instead of one of your utility skills.
SoD Monk
<pvxbig> [build prof=Monk/Mesmer prot=12+1+1 divine=9+1 heal=8+1 inspir=5][Shield of Deflection][Gift of Health][Reversal of Fortune][Aura of Stability][Protective Spirit][Aegis][Holy Veil][Channeling][/build] </pvxbig>
Usage
- Prot targets, heal stuff.
- SoD + Aura of Stability on the Ghostly while capping and relic runners.
- Channeling for e-management.
Equipment
- Normal monk weapon swaps (defensive set, low e, 40/40, etc.)
- Full Survivor and vitae runes.
RC Monk
<pvxbig> [build prof=Monk/Mesmer prot=12+1+1 divine=9+1 heal=8+1 inspir=5][Restore Condition][Gift of Health][Reversal of Fortune][Shield of Absorption][Spirit Bond][Aegis][Holy Veil][Channeling][/build] </pvxbig>
Usage
- Prot targets, heal stuff.
- Keep the party free of conditions.
- Channeling for e-management.
Equipment
- Normal monk wep swaps (defensive set, low e, 40/40, etc.)
- Full Survivor and vitae runes.
LoD/Infuse Monk
<pvxbig> [build prof=Monk/Mesmer heal=12+1+1 divine=11+1 inspir=6 prot=2][Light of Deliverance][Infuse Health][Orison of Healing][Dwayna's Kiss][Draw Conditions][Healing Seed][Cure Hex][Channeling][/build] </pvxbig>
Usage
- Heal stuff, infuse spikes.
- Draw the RC.
- Channeling for e-management.
Equipment
- Normal monk weapon swaps (defensive set, low e, 40/40, etc.)
- Full Survivor and vitae runes.
See also
- Build: Team - Signet of Toxic Shock Spike