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{{Good-Build|HA|PvP team|}}
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{{Untested-Testing|HA|PvP team|}}
 
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Revision as of 22:24, 22 May 2010

This build requires a rating. Please apply the appropriate tag based upon consensus.

This build has been designed for the following use:

This build uses the very upgraded mesmers to pressure, kill, and spread the words of interrupt.

Team Composition

  • Assassin/Warrior
Jagged Strike Fox Fangs Death Blossom Twisting Fangs Optional Assault Enchantments Rush Resurrection Signet
  • Assassin/Paragon
Seeping Wound Optional Optional "Make Haste!" Song of Concentration Deadly Haste Way of the Master Resurrection Signet
  • Mesmer/Asterisk
Energy Surge Energy Burn Wastrel's Worry Mind Wrack Aneurysm Drain Enchantment Power Drain Resurrection Signet
  • Mesmer/Ritualist
Energy Surge Energy Burn Shatter Enchantment Mind Wrack Aneurysm Drain Enchantment Power Drain Flesh of My Flesh
  • Mesmer/Ritualist
Panic Backfire Empathy Diversion Shame Drain Enchantment Power Drain Death Pact Signet
  • Necromancer/Elementalist
Lingering Curse Suffering Insidious Parasite Enfeeble Grasping Earth Ward Against Foes Glyph of Lesser Energy Resurrection Signet
  • Monk/Mesmer
Spirit Bond Aegis Life Sheath Guardian Shield of Absorption Aura of Stability Holy Veil Channeling
  • Monk/Mesmer
Infuse Health Patient Spirit Dwayna's Kiss Heal Party Power Drain Healer's Boon Cure Hex Channeling


Enchantment Assaulter

<pvxbig> [build prof=A/W Crit=12+1 Dagger=12+1+1][Jagged Strike][Fox Fangs][Death Blossom][Twisting Fangs][Optional][Assault Enchantments][Rush][Resurrection Signet][/build] </pvxbig>

Optional:

<pvxbig>

  • Critical Strike Critical Strike [[Critical Strike@13] for more energy.
  • Bull's Strike Bull's Strike [[Bull's Strike@0] for a knockdown.
  • Exhausting Assault Exhausting Assault [[Exhausting Assault@13], because it interrupts and exhausts.
  • Flurry Flurry [[Flurry] for an IAS.
  • Bonetti's Defense Bonetti's Defense [[Bonetti's Defense@3], because all the best swordsmen use it.
  • You can swap Rush for Dash Dash [[Dash], allowing an optional from another secondary (such as a Conjure), though this is usually more energy-intensive.

</pvxbig>

Usage:

<pvxbig>

</pvxbig>

Way to:

<pvxbig>

  • Keep enchantments off the monks so their energy goes down.
  • Kill people.

</pvxbig>

Equipment:

<pvxbig>

  • Survivor's armor. Runes given, Rune of Superior Vigor, Rune(s) of Vitae.
  • 1st set: Vampiric Daggers of Fortitude (15^50).
  • 2nd set: Zealous Daggers of Fortitude (15^50).
  • 3th set: Furious/Sundering/Elemental Daggers of Fortitude (15^50).
  • 4th set: Spear/Shield set.

</pvxbig>

Notes:

<pvxbig>

  • You are not the only enchantment remover. You only remove on spikes! Leave the rest for the mesmers to make them have energy.

</pvxbig>

Counters:

<pvxbig>

  • Standard anti-melee.

</pvxbig>

SW SoC

<pvxbig> [build prof=A/P Crit=12+1+1 Spear=9 Comma=9][Seeping Wound][Optional][Optional]["Make Haste!"][Song of Concentration][Deadly Haste][Way of the Master][Resurrection Signet][/build] </pvxbig>

Optional:

<pvxbig>

  • Barbed Spear Barbed Spear [[Barbed Spear@9] for aiding with the bleed pressure.
  • Holy Spear Holy Spear [[Holy Spear@9] to be mister anti-spirit.
  • Vicious Attack Vicious Attack [[Vicious Attack@9] to aid with DW. This is favorable since TF has a long recharge.

</pvxbig>

Usage:

<pvxbig>

</pvxbig>

Way to:

<pvxbig>

</pvxbig>

Equipment:

<pvxbig>

  • Survivor's armor. Runes given, Rune of Superior Vigor, Rune(s) of Vitae.
  • 1st set: Vampiric Spear of Fortitude (15^50) with Command Shield of Fortitude (+10 vs different kinds).
  • 2nd set: Barbed Spear of Fortitude (15^50) with Command Shield of Fortitude (+10 vs different kinds).
  • 3rd set: Heavy Spear of Fortitude (15^50) with Command Shield of Fortitude (+10 vs different kinds).
  • 4th set: Furious/Sundering/Ebon Spear of Fortitude (15^50) with Command Shield of Fortitude (+10 vs different kinds).

</pvxbig>

Notes:

<pvxbig>

  • Since 21/5/2010, SW has a higher energy cost. If you get energy probs, you just have bad luck or you spam alot.
  • Want to pressure on one person, use SW after the other.

</pvxbig>

Counters:

<pvxbig>

  • E-Denial.
  • Enchantment-Denial.
  • Anti-melee.

</pvxbig>

E-Surge E-Denial

<pvxbig> [build prof=Me/Any Dom=12+1+2 Fast=8+1 Insp=10+1][Energy Surge][Energy Burn][Wastrel's Worry][Mind Wrack][Aneurysm][Drain Enchantment][Power Drain][Resurrection Signet][/build] </pvxbig>

Usage:

<pvxbig>

  • Energy Surge Energy Surge [[Energy Surge@15] to pressure-spike with e-loss.
  • Energy Burn Energy Burn [[Energy Burn@15] to pressure-spike with e-loss.
  • Wastrel's Worry Wastrel's Worry [[Wastrel's Worry@15] To constant-spike.
  • Mind Wrack Mind Wrack [[Mind Wrack@15] to spike all-time long and of course as 1: Hard damage @ 0 energy, 2: Sign that target has 0 energy (Aneurysm Aneurysm Aneurysm). This makes your spike complete.
  • Aneurysm Aneurysm [[Aneurysm@15] to spike harsh against e-drained targets.
  • Drain Enchantment Drain Enchantment [[Drain Enchantment@11] to do 3 things. 1: Remove enchantment. 2: Gain Health. 3: Gain Energy.
  • Power Drain Power Drain [[Power Drain@11] to interrupt and energy gain.
  • Resurrection Signet Resurrection Signet [[Resurrection Signet] for ressurecting fallen allies.

</pvxbig>

Way to:

<pvxbig>

  • Pressure with Mind Wrack Mind Wrack Mind Wrack and your skills.
  • Put a big damage in the game by using 4-1-2-5.
  • Remove Enchantments on command.

</pvxbig>

Equipment:

<pvxbig>

  • Survivor's armor. Runes given, Rune of Superior Vigor, Rune(s) of Vitae.
  • 1st set: 40/40 Domination Magic.
  • 2nd set: 40/40 Inspiration Magic.
  • 3rd+4th set: low set, high set, defensive sets.

</pvxbig>

Notes:

<pvxbig>

  • You are more or less the main damager of the team.
  • Do not use drain if you want to spike.
  • A Ritualist secondary is preferable to confuse the opposition.

</pvxbig>

Counters:

<pvxbig>

  • Caster-Hate.
  • Co-ordinated low-energy.

</pvxbig>

E-Surge Shattering E-Denial

<pvxbig> [build prof=Me/Rt Dom=12+1+2 Fast=8+1 Insp=10+1 Resto=2][Energy Surge][Energy Burn][Shatter Enchantment][Mind Wrack][Aneurysm][Drain Enchantment][Power Drain][Flesh of My Flesh (PvP)][/build] </pvxbig>

Usage:

<pvxbig>

  • Energy Surge Energy Surge [[Energy Surge@15] to pressure-spike with e-loss.
  • Energy Burn Energy Burn [[Energy Burn@15] to pressure-spike with e-loss.
  • Shatter Enchantment Shatter Enchantment [[Shatter Enchantment@15] To get rid of annoying enchantments in spikes.
  • Mind Wrack Mind Wrack [[Mind Wrack@15] to spike all-time long and of course as 1: Hard damage @ 0 energy, 2: Sign that target has 0 energy (Aneurysm Aneurysm Aneurysm). This makes your spike complete.
  • Aneurysm Aneurysm [[Aneurysm@15] to spike harsh against e-drained targets.
  • Drain Enchantment Drain Enchantment [[Drain Enchantment@11] to do 3 things. 1: Remove enchantment. 2: Gain Health. 3: Gain Energy.
  • Power Drain Power Drain [[Power Drain@11] to interrupt and energy gain.
  • Flesh of My Flesh Flesh of My Flesh [[Flesh of My Flesh (PvP)@2] for ressurecting fallen allies.

</pvxbig>

Way to:

<pvxbig>

  • Pressure with Mind Wrack Mind Wrack Mind Wrack and your skills.
  • Put a big damage in the game by using 4-1-2-5.
  • Remove Enchantments on command.

</pvxbig>

Equipment:

<pvxbig>

  • Survivor's armor. Runes given, Rune of Superior Vigor, Rune(s) of Vitae.
  • 1st set: 40/40 Domination Magic.
  • 2nd set: 40/40 Inspiration Magic.
  • 3rd+4th set: low set, high set, defensive sets.

</pvxbig>

Notes:

<pvxbig>

  • You are more or less the main damager of the team.
  • Do not use drain if you want to spike.

</pvxbig>

Counters:

<pvxbig>

  • Caster-Hate.
  • Co-ordinated low-energy.

</pvxbig>

Panic AoE-Interrupt

<pvxbig> [build prof=Me/Rt Dom=12+1+1 Fast=8+1 Insp=10+1 Resto=2][Panic][Backfire][Empathy][Diversion][Shame][Drain Enchantment][Power Drain][Death Pact Signet (PvP)][/build] </pvxbig>

Usage:

<pvxbig>

  • Panic Panic [[Panic@14] to make others gain punishment for one's casting.
  • Backfire Backfire [[Backfire@14] to punish casters.
  • Empathy Empathy [[Empathy@14] to punish melee.
  • Diversion Diversion [[Diversion@14] to anti-important spells.
  • Shame Shame [[Shame@14] to anti-spell.
  • Drain Enchantment Drain Enchantment [[Drain Enchantment@11] to do 3 things. 1: Remove enchantment. 2: Gain Health. 3: Gain Energy.
  • Power Drain Power Drain [[Power Drain@11] to interrupt and energy gain.
  • Death Pact Signet Death Pact Signet [[Death Pact Signet (PvP)@2] for ressurecting fallen allies (generally only use this on the monks).

</pvxbig>

Way to:

<pvxbig>

  • Stop protectors by using Panic Panic Panic on someone who casts alot.
  • Punish alot with your 2-5.
  • Do not drain if the e-denial wants to spike.

</pvxbig>

Equipment:

<pvxbig>

  • Survivor's armor. Runes given, Rune of Superior Vigor, Rune(s) of Vitae.
  • 1st set: 40/40 Domination Magic.
  • 2nd set: 40/40 Inspiration Magic.
  • 3rd+4th set: low set, high set, defensive sets.

</pvxbig>

Notes:

<pvxbig>

  • Your main use is to punish, pressure, and aid the e-denial.

</pvxbig>

Counters:

<pvxbig>

  • Caster-hate.

</pvxbig>

Lingering Warder

<pvxbig> [build prof=N/E Curses=12+1+1 Earth=10 Soulre=8+1][Lingering Curse][Suffering][Insidious Parasite][Enfeeble (PvP][Grasping Earth][Ward Against Foes][Glyph of Lesser Energy][Resurrection Signet][/build] </pvxbig>

Usage:

<pvxbig>

</pvxbig>

Way to:

<pvxbig>

  • Give a hard degen with Lingering Curse Lingering Curse Lingering Curse and Suffering Suffering Suffering.
  • Aid against melee.
  • Slow down foes to make pressure easier. Use this too to counter relic runs and melee.

</pvxbig>

Equipment:

<pvxbig>

  • Survivor's armor. Runes given, Rune of Superior Vigor, Rune(s) of Vitae.
  • 1st set: 40/40 Curses.
  • 2nd set: 40/40 Earth Magic.
  • 3rd+4th set: low set, high set, defensive sets.

</pvxbig>

Notes:

<pvxbig>

  • For single-target pressure, you can give a hard -9 degen. Most to all people have no regen spells. With the addition of interrupt spams you are safe to pressure hard.

</pvxbig>

Counters:

<pvxbig>

  • Caster-hate.

</pvxbig>

Life Sheath Monk

<pvxbig> [build prof=Monk/Mesmer Prot=12+1+1 Inspiration=8 Divine=10+1][Spirit Bond (PvP)][Aegis (PvP)][Life Sheath][Guardian][Shield of Absorption][Aura of Stability][Holy Veil][Channeling][/build] </pvxbig>

As of [[1]]

Healer's Boon Monk

<pvxbig> [build prof=Monk/Mesmer Heal=12+1+1 Inspiration=8 Divine=10+1][Infuse Health][Patient Spirit][Dwayna's Kiss][Heal Party][Power Drain][Healer's Boon][Cure Hex][Channeling][/build] </pvxbig>

As of [[2]]