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HA Nightmare Spike uses[[gw:Nightmare Weapon|Nightmare Weapon]]) to produce a full lifestealing spike, using Bows!
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HA Nightmare Spike uses [[gw:Nightmare Weapon|Nightmare Weapon]] to produce a full lifestealing spike, using Bows!
   
 
== Overlook ==
 
== Overlook ==

Revision as of 17:41, 9 June 2009

This build requires a rating. Please apply the appropriate tag based upon consensus.

This build has been designed for the following use:

HA Nightmare Spike uses Nightmare Weapon to produce a full lifestealing spike, using Bows!

Overlook

Dual Shot Distracting Shot Read the Wind Nightmare Weapon Offering of Spirit Pin Down Favorable Winds Resurrection Signet
Dual Shot Distracting Shot Read the Wind Nightmare Weapon Consume Soul Weapon of Shadow Destruction Resurrection Signet
Dual Shot Distracting Shot Read the Wind Nightmare Weapon Offering of Spirit Resilient Weapon Life Death Pact Signet
Dual Shot Distracting Shot Read the Wind Nightmare Weapon Offering of Spirit Weapon of Warding Recovery Flesh of My Flesh
Order of the Vampire Strip Enchantment Rend Enchantments Mark of Subversion Glyph of Lesser Energy Grasping Earth Ward Against Foes Resurrection Signet
Peace and Harmony Deny Hexes Shield of Absorption Aura of Stability "Fall Back!" "Make Haste!" Song of Concentration Resurrection Signet
Spirit Bond Life Sheath Guardian Shield of Absorption Aura of Stability Aegis Power Drain Channeling
Infuse Health Patient Spirit Dwayna's Kiss Heal Party Cure Hex Healer's Boon Power Drain Channeling

RitSpikers

Pin Down Spiker

<pvxbig> [build prof=Rt/R Channeling=12+1+2 Marksmanship=12 spawning=3][Dual Shot][Distracting Shot@0][Read the Wind][Nightmare Weapon][Offering of Spirit][Pin Down][Favorable Winds][Resurrection Signet][/build] </pvxbig>

Usage

  • Use OoS to manage energy.
  • Snare opponents with Pin Down. (make sure to have a Crippling Bow on hand).
  • Setup Favorable Winds as a backup if someones Read the Wind gets interrupted or shutdown, do not put up versus RSpike!

Consume Soul Spiker

<pvxbig> [build prof=Rt/R Channeling=12+1+2 Marks=10 Resto=8+1 spawning=2+1][Dual Shot][Distracting Shot@0][Read the Wind][Nightmare Weapon][Consume Soul][Weapon of Shadow][Destruction][Resurrection Signet][/build] </pvxbig>

Usage

  • Use Consume Soul to take down dangerous enemy spirits (Favorable versus RSpike, Traq/Nature's Renewal/QZ verus IWAY/Infuriating Heat verus Sway etc).
  • Use Weapon of Shadow on allies being trained to give them a very good prot (great on ghostly, make sure to not overuse with Resilient Weapon).
  • Setup Destruction when possible for AoE damage and another spirit for OoS.

Resilient Pact Spiker

<pvxbig> [build prof=Rt/R Channeling=12+1+2 Marksmanship=9 Resto=9+1 spawning=3][Dual Shot][Distracting Shot@0][Read the Wind][Nightmare Weapon][Offering of Spirit][Resilient Weapon][Life][Death Pact Signet][/build] </pvxbig>

Usage

  • Use OoS to manage energy.
  • Use Resilient Weapon on allies being Hexes/Conditioned constantly to give them +AL and Health Regen (great on ghostly, make sure to not overuse with Weapon of Shadow).
  • Use Life on recharge for party healing.
  • Always Pact monks, it is your duty.

Warding Flesh Spiker

<pvxbig> [build prof=Rt/R Channeling=12+1+2 Marksmanship=10 Resto=8+1 spawning=2+1][Dual Shot][Distracting Shot@0][Read the Wind][Nightmare Weapon][Offering of Spirit][Weapon of Warding][Recovery][Flesh of My Flesh][/build] </pvxbig>

Usage

  • Use OoS to manage energy.
  • Use Weapon of Warding as a pre-prot verus melee.
  • Maintain Recovery for as long as possible.
  • Flesh allies as long as you have fairly high health. Call when you are flesh for pre/post heals.

General Spike Usage

  • All Rits shoukd maintain Read the Wind.
  • Before a spike is called, use Nightmare Weapon on yourself.
  • All Spike with Dual Shot -> Distracting Shot (on the same time).
  • Only use Distracting Shot in times where spiking isn't necessary (eg Holding an altar, splitting on cap points etc).

Equipment for Rits

  • All Rits should have Vampiric Flatbows and Hornbows for spiking (Flat for long range spikes). 15^50 with health +30.
  • All Rits should have 40/40 Sets of the spell they use in their 6th Slot (Resto mainly). Consume Soul Spiker should take a 40/40 Spawning Set. Pin Down Spiker should have a Crippling Bow of preference.
  • All Rits should have defensive sets for when being spiked (All sets with +AL versus certain elements/damages).

OotV Snarer

<pvxbig> [build prof=N/E Blood=12+1+2 Earth=10 soulreaping=8+1 curses=2+1][Order of the Vampire][Strip Enchantment][Rigor Mortis][Mark of Subversion][Glyph of Lesser Energy][Grasping Earth][Ward Against Foes][Resurrection Signet][/build] </pvxbig>

Usage

  • Use OotV before spikes.
  • Use Strip Enchantment to remove prots and add damage (try to time just before spike lands).
  • Use Rigor Mortis to make the spike unblockable (great versus weapons).
  • Use Mark of Subversion on the Infuse to make sure catching the spike is hard.
  • Use Glyph of Lesser Energy to maintain energy.
  • Use Grasping Earth and Ward Against Foes to allow your backline to kite from melee. Use it to snare relic runners on relic run maps.

Equipment

  • A 40/20 Staff is advisable for OotV.
  • A 40/40 Blood Magic set.
  • A 40/40 Curses set (not necessary).
  • A 40/40 Earth Set.
  • Defensive Sets with +AL versus X Damage.

HexRemovalBot

<pvxbig> [build prof=Mo/P Divine=11+1+1 Prot=10+1 Command=10][Peace and Harmony][Deny Hexes][Shield of Absorption][Aura of Stability]["Fall Back!"]["Make Haste!"][Song of Concentration][Resurrection Signet][/build] </pvxbig>

Usage

  • Keep the party clean of hexes.
  • Shield of Absorption targets under heavy fire, also chain with Prot monk on the ghostly while on KotH.
  • Aura of Stability is mainly reserved for making sure the Prot cannot get KD'd.
  • Use "Fall Back!" for party wide IMS.
  • Use "Make Haste!" on ally who need an IMS (and obviously for Relic Runs).
  • Use Song of Concentration for party wide anti-interrupt as well as to help the ghostly cap altars.

Equipment

  • A 40/40 Divine Set.
  • A 40/20 Prot Set.
  • Furious Spear along with various Defensive Sets.

Life Sheath Prot

<pvxbig> [build prof=Mo/Me prot=12+1+1 Divine=10+1 inspir=8][Spirit Bond][Life Sheath][Guardian][Shield of Absorption][Aura of Stability][Aegis][Power Drain][Channeling][/build] </pvxbig>

Equipment + Usage

  • Standard meta usages and equipment (like in any other team with a dual monk backline).

Healer's Boon Healer

<pvxbig> [build prof=mo/me Heal=12+1+1 divine=10+1 Inspir=8][Infuse Health][Patient Spirit][Dwayna's Kiss][Heal Party][Cure Hex][Healer's Boon][Power Drain][Channeling][/build] </pvxbig>

Equipment + Usage

  • Standard meta usages and equipment (like in any other team with a dual monk backline).