mNo edit summary |
mNo edit summary |
||
Line 2: | Line 2: | ||
{{TOCright}} |
{{TOCright}} |
||
− | HA Nightmare Spike uses[[gw:Nightmare Weapon|Nightmare Weapon]] |
+ | HA Nightmare Spike uses [[gw:Nightmare Weapon|Nightmare Weapon]] to produce a full lifestealing spike, using Bows! |
== Overlook == |
== Overlook == |
Revision as of 17:41, 9 June 2009
This build requires a rating. Please apply the appropriate tag based upon consensus. This build has been designed for the following use: |
HA Nightmare Spike uses Nightmare Weapon to produce a full lifestealing spike, using Bows!
Overlook
RitSpikers
Pin Down Spiker
<pvxbig> [build prof=Rt/R Channeling=12+1+2 Marksmanship=12 spawning=3][Dual Shot][Distracting Shot@0][Read the Wind][Nightmare Weapon][Offering of Spirit][Pin Down][Favorable Winds][Resurrection Signet][/build] </pvxbig>
Usage
- Use OoS to manage energy.
- Snare opponents with Pin Down. (make sure to have a Crippling Bow on hand).
- Setup Favorable Winds as a backup if someones Read the Wind gets interrupted or shutdown, do not put up versus RSpike!
Consume Soul Spiker
<pvxbig> [build prof=Rt/R Channeling=12+1+2 Marks=10 Resto=8+1 spawning=2+1][Dual Shot][Distracting Shot@0][Read the Wind][Nightmare Weapon][Consume Soul][Weapon of Shadow][Destruction][Resurrection Signet][/build] </pvxbig>
Usage
- Use Consume Soul to take down dangerous enemy spirits (Favorable versus RSpike, Traq/Nature's Renewal/QZ verus IWAY/Infuriating Heat verus Sway etc).
- Use Weapon of Shadow on allies being trained to give them a very good prot (great on ghostly, make sure to not overuse with Resilient Weapon).
- Setup Destruction when possible for AoE damage and another spirit for OoS.
Resilient Pact Spiker
<pvxbig> [build prof=Rt/R Channeling=12+1+2 Marksmanship=9 Resto=9+1 spawning=3][Dual Shot][Distracting Shot@0][Read the Wind][Nightmare Weapon][Offering of Spirit][Resilient Weapon][Life][Death Pact Signet][/build] </pvxbig>
Usage
- Use OoS to manage energy.
- Use Resilient Weapon on allies being Hexes/Conditioned constantly to give them +AL and Health Regen (great on ghostly, make sure to not overuse with Weapon of Shadow).
- Use Life on recharge for party healing.
- Always Pact monks, it is your duty.
Warding Flesh Spiker
<pvxbig> [build prof=Rt/R Channeling=12+1+2 Marksmanship=10 Resto=8+1 spawning=2+1][Dual Shot][Distracting Shot@0][Read the Wind][Nightmare Weapon][Offering of Spirit][Weapon of Warding][Recovery][Flesh of My Flesh][/build] </pvxbig>
Usage
- Use OoS to manage energy.
- Use Weapon of Warding as a pre-prot verus melee.
- Maintain Recovery for as long as possible.
- Flesh allies as long as you have fairly high health. Call when you are flesh for pre/post heals.
General Spike Usage
- All Rits shoukd maintain Read the Wind.
- Before a spike is called, use Nightmare Weapon on yourself.
- All Spike with Dual Shot -> Distracting Shot (on the same time).
- Only use Distracting Shot in times where spiking isn't necessary (eg Holding an altar, splitting on cap points etc).
Equipment for Rits
- All Rits should have Vampiric Flatbows and Hornbows for spiking (Flat for long range spikes). 15^50 with health +30.
- All Rits should have 40/40 Sets of the spell they use in their 6th Slot (Resto mainly). Consume Soul Spiker should take a 40/40 Spawning Set. Pin Down Spiker should have a Crippling Bow of preference.
- All Rits should have defensive sets for when being spiked (All sets with +AL versus certain elements/damages).
OotV Snarer
<pvxbig> [build prof=N/E Blood=12+1+2 Earth=10 soulreaping=8+1 curses=2+1][Order of the Vampire][Strip Enchantment][Rigor Mortis][Mark of Subversion][Glyph of Lesser Energy][Grasping Earth][Ward Against Foes][Resurrection Signet][/build] </pvxbig>
Usage
- Use OotV before spikes.
- Use Strip Enchantment to remove prots and add damage (try to time just before spike lands).
- Use Rigor Mortis to make the spike unblockable (great versus weapons).
- Use Mark of Subversion on the Infuse to make sure catching the spike is hard.
- Use Glyph of Lesser Energy to maintain energy.
- Use Grasping Earth and Ward Against Foes to allow your backline to kite from melee. Use it to snare relic runners on relic run maps.
Equipment
- A 40/20 Staff is advisable for OotV.
- A 40/40 Blood Magic set.
- A 40/40 Curses set (not necessary).
- A 40/40 Earth Set.
- Defensive Sets with +AL versus X Damage.
HexRemovalBot
<pvxbig> [build prof=Mo/P Divine=11+1+1 Prot=10+1 Command=10][Peace and Harmony][Deny Hexes][Shield of Absorption][Aura of Stability]["Fall Back!"]["Make Haste!"][Song of Concentration][Resurrection Signet][/build] </pvxbig>
Usage
- Keep the party clean of hexes.
- Shield of Absorption targets under heavy fire, also chain with Prot monk on the ghostly while on KotH.
- Aura of Stability is mainly reserved for making sure the Prot cannot get KD'd.
- Use "Fall Back!" for party wide IMS.
- Use "Make Haste!" on ally who need an IMS (and obviously for Relic Runs).
- Use Song of Concentration for party wide anti-interrupt as well as to help the ghostly cap altars.
Equipment
- A 40/40 Divine Set.
- A 40/20 Prot Set.
- Furious Spear along with various Defensive Sets.
Life Sheath Prot
<pvxbig> [build prof=Mo/Me prot=12+1+1 Divine=10+1 inspir=8][Spirit Bond][Life Sheath][Guardian][Shield of Absorption][Aura of Stability][Aegis][Power Drain][Channeling][/build] </pvxbig>
Equipment + Usage
- Standard meta usages and equipment (like in any other team with a dual monk backline).
Healer's Boon Healer
<pvxbig> [build prof=mo/me Heal=12+1+1 divine=10+1 Inspir=8][Infuse Health][Patient Spirit][Dwayna's Kiss][Heal Party][Cure Hex][Healer's Boon][Power Drain][Channeling][/build] </pvxbig>
Equipment + Usage
- Standard meta usages and equipment (like in any other team with a dual monk backline).