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This build has been designed for the following use:

HA Nightmare Spike uses Nightmare Weapon to produce a full lifestealing spike, using Bows!

Overlook

Dual Shot Distracting Shot Read the Wind Nightmare Weapon Offering of Spirit Pin Down Favorable Winds Resurrection Signet
Dual Shot Distracting Shot Read the Wind Nightmare Weapon Consume Soul Weapon of Shadow Destruction Resurrection Signet
Dual Shot Distracting Shot Read the Wind Nightmare Weapon Offering of Spirit Resilient Weapon Life Death Pact Signet
Dual Shot Distracting Shot Read the Wind Nightmare Weapon Offering of Spirit Weapon of Warding Recovery Flesh of My Flesh
Order of the Vampire Strip Enchantment Rigor Mortis Mark of Subversion Glyph of Lesser Energy Grasping Earth Ward Against Foes Resurrection Signet
Peace and Harmony Deny Hexes Divine Healing Hexbreaker Aria "Fall Back!" "Make Haste!" Song of Concentration Resurrection Signet
Spirit Bond Life Sheath Guardian Shield of Absorption Aura of Stability Aegis Power Drain Channeling
Infuse Health Patient Spirit Dwayna's Kiss Heal Party Cure Hex Healer's Boon Power Drain Channeling


RitSpikers

Pin Down Spiker

<pvxbig> [build prof=Rt/R Channeling=12+1+2 Marksmanship=12 spawning=3][Dual Shot][Distracting Shot@0][Read the Wind][Nightmare Weapon][Offering of Spirit][Pin Down][Favorable Winds][Resurrection Signet][/build] </pvxbig>

Usage

  • Use OoS for energy management.
  • Snare opponents with Pin Down. (make sure to equip a Crippling Bow).
  • Cast Favorable Winds as a backup if someones Read the Wind gets interrupted and don't use it if against RSpike!

Consume Soul Spiker

<pvxbig> [build prof=Rt/R Channeling=12+1+2 Resto=12+1 spawning=3+1][Dual Shot][Distracting Shot@0][Read the Wind][Nightmare Weapon][Consume Soul][Weapon of Shadow][Destruction][Resurrection Signet][/build] </pvxbig>

Usage

  • Use Consume Soul to take down dangerous enemy spirits (Favorable versus RSpike, Traq/Nature's Renewal/QZ verus IWAY/Infuriating Heat verus Sway etc).
  • Use Weapon of Shadow on allies to give them a very good protection. Great on ghostly hero, make sure not to spam Resilient Weapon).
  • Cast Destruction for AoE damage and a spirit for OoS.

Resilient Pact Spiker

<pvxbig> [build prof=Rt/R Channeling=12+1+2 Resto=12+1 spawning=3][Dual Shot][Distracting Shot@0][Read the Wind][Nightmare Weapon][Offering of Spirit][Resilient Weapon][Life][Death Pact Signet][/build] </pvxbig>

Usage

  • Use OoS to manage energy.
  • Use Resilient Weapon on allies being Hexed & Conditioned constantly, (great on ghostly, don't overuse with Weapon of Shadow).
  • Maintain Life for party healing.
  • Always Pact monks, it's your duty.

Warding Flesh Spiker

<pvxbig> [build prof=Rt/R Channeling=12+1+2 Resto=12+1 spawning=3+1][Dual Shot][Distracting Shot@0][Read the Wind][Nightmare Weapon][Offering of Spirit][Weapon of Warding][Recovery][Flesh of My Flesh][/build] </pvxbig>

Usage

  • Use OoS to manage energy.
  • Use Weapon of Warding as a pre-prot verus melee.
  • Maintain Recovery for as long as possible.
  • Flesh allies as long as you have fairly high health. Call when you are flesh for pre/post heals.

General Spike Usage

  • All Rits shoukd maintain Read the Wind.
  • Before a spike is called, use Nightmare Weapon on yourself.
  • All Spike with Dual Shot -> Distracting Shot (on the same time).
  • Only use Distracting Shot in times where spiking isn't necessary (eg Holding an altar, splitting on cap points etc).

Equipment for Rits

  • All Rits should have Vampiric Flatbows and Hornbows for spiking (Flat for long range spikes). 15^50 with health +30.
  • All Rits should have 40/40 Sets of the spell they use in their 6th Slot (Resto mainly). Consume Soul Spiker should take a 40/40 Spawning Set. Pin Down Spiker should have a Crippling Bow of preference.
  • All Rits should have defensive sets for when being spiked (All sets with +AL versus certain elements/damages).

OotV Snarer

<pvxbig> [build prof=N/E Blood=12+1+2 Earth=10 soulreaping=8+1 curses=2][Order of the Vampire][Strip Enchantment][Rigor Mortis][Mark of Subversion][Glyph of Lesser Energy][Grasping Earth][Ward Against Foes][Resurrection Signet][/build] </pvxbig>

Usage

  • Use OotV before spikes.
  • Use Strip Enchantment to remove prots and add damage (try to time just before spike lands).
  • Use Rigor Mortis to make the spike unblockable (great versus weapons).
  • Use Mark of Subversion on the Infuse to make sure catching the spike is hard.
  • Use Glyph of Lesser Energy to maintain energy.
  • Use Grasping Earth and Ward Against Foes to allow your backline to kite from melee. Use it to snare relic runners on relic run maps.

Equipment

  • A 40/20 Staff is advisable for OotV.
  • A 40/40 Blood Magic set.
  • A 40/40 Curses set (not necessary).
  • A 40/40 Earth Set.
  • Defensive Sets with +AL versus X Damage.

HexRemovalBot

<pvxbig> [build prof=Mo/P Divine=12+1+1 Command=12][Peace and Harmony][Deny Hexes][Divine Healing][Hexbreaker Aria]["Fall Back!"]["Make Haste!"][Song of Concentration][Resurrection Signet][/build] </pvxbig>

Usage

  • Keep the party clean of hexes.
  • Use Divine Healing for party healing.
  • Use "Fall Back!" for party wide IMS.
  • Use "Make Haste!" on ally who need an IMS (and obviously for Relic Runs).
  • Use Song of Concentration for party wide anti-interrupt as well as to help the ghostly cap altars.

Equipment

  • A 40/40 Divine Set.
  • A 40/20 Prot Set.
  • Furious Spear along with various Defensive Sets.

Life Sheath Prot

<pvxbig> [build prof=Mo/Me prot=12+1+1 Divine=10+1 inspir=8][Spirit Bond][Life Sheath][Guardian][Shield of Absorption][Aura of Stability][Aegis][Power Drain][Channeling][/build] </pvxbig>

Equipment + Usage

  • Standard meta usages and equipment (like in any other team with a dual monk backline).

Healer's Boon Healer

<pvxbig> [build prof=mo/me Heal=12+1+1 divine=10+1 Inspir=8][Infuse Health][Patient Spirit][Dwayna's Kiss][Heal Party][Cure Hex][Healer's Boon][Power Drain][Channeling][/build] </pvxbig>

Equipment + Usage

  • Standard meta usages and equipment (like in any other team with a dual monk backline).
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