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This build requires a rating. Please apply the appropriate tag based upon consensus.

This build has been designed for the following use:


  • A Mount Qinkai Speed Clear (MQSC) team build in order to farm Luxon factions by vanquishing the area.
  • This build addresses the nerf and buffs caused by the February 25th, 2010 skill changes.
  • The meeting location is in Aspenwood Gate in the European German Districts.
  • The average time to clear the area is 8-13 minutes.
  • Each player gains approximately 10k-11k Luxon Factions.
  • This build is very reliable and simple to use.
  • The Yeti Tank can aggro as many enemies as he/she wishes without dying and at the same time able to clear within 10 minutes.
  • Each member of the Wallow and Beach team has a resurrection skill, thus there is a very low chance of a team wipe if pulled correctly.


  • The team splits into three teams:
  • Yeti Team - 3 People
  • Ritualist (Tank)
  • Ranger (Spirits)
  • Monk (Smite)
  • Wallow Team - 2 People
  • Ritualist (Channeling)
  • Ritualist (Communing)
  • Beach Team - 3 People
  • Ritualist (Channeling)
  • Ritualist (Communing)
  • Monk or Ritualist (UA Healer)



Yeti Team

Yeti Tank

Attributes and Skills

<pvxbig> [build prof=Ritualist/Mesmer Restoration=12+1+3 Inspiration=12 Spawning=3][Vengeful was Khan][Vengeful Weapon][Spirit Shackles]["I am Unstoppable!"][Ether Nightmare (Luxon)][Cry of Pain][Mantra of Flame][Channeling][/build] </pvxbig>

Equipment

  • Max Armor with Blessed Insignia or Herald's Insignia.
  • Any Weapon, Bows may be useful for pulling


Usage

Newyteamrun
  • As soon as you exit, receive the Luxon Blessing from the Luxon Priest.
  • Wait for the Smiter and the Ranger to bond you with Life Attunement, Vital Blessing, Essence Bond, Retribution, and Balthazar's Spirit.
  • Go to location 1 and get close to the first group of yeti but do not engage yet.
  • Once you see that you are under the effect of Quickening Zephyr and Greater Conflagration use Mantra of Flame, Channeling, Vengeful was :*Khan, Vengeful Weapon and "I am Unstoppable!". During this time the Smiter will put retribution on you.
  • Take the Yetis' aggro and use Vengeful was Khan, Vengeful Weapon, "I am Unstoppable!", Ether Nightmare and Cry of Pain as much as possible. Use Mantra of Flame and Channeling when they are about to end.
  • It is advised that you reserve energy when Vengeful was Khan is about to end so that you can quickly recast without a gap in between. Always stay within range of the spirits to maintain energy, reduce damage and to be able to use Vengeful was Khan continuously.
  • After the first group move to location 2. The Smiter will now bond you with Life Barrier to prepare you for the Chehbaba Roottripper. Pull the this group of yeti into Chehbaba Roottripper. Use the same method as the first group.
  • After the enemy is dead move to location 4 then 5 and repeat the process.
  • Once in location 6 wait for the Smiter to bond you with Life Barrier again then use Spirit Shackles on Hukhrah Earthslove. Timing is very important for this skill because it takes three seconds to activate, with the aftercast delay, it will take approximately four seconds. Do not use Spirit Shackles when Vengeful was Khan is about to end.
  • Move on to locations 7, 8 and 9 using the same method.

Tips

  • If your team is very experienced and fast or the wallow team is very slow, then you may ask to wallow team to skip the Naga in location 10 so that the Yeti team can do them and save time.
  • It is advisable to move steadily so that the Spirits can be moved.
  • When the Yetis use a healing skill they may temporary change targets, thus make sure you are their closest target at all times or else the yetis may attack the Ranger or Smiter.

Counters

  • Getting Knocked down while trying to use Vengeful was Khan or forgetting to use Vengeful was Khan.
  • Going out of the range of spirits.
  • The Yeti switch targets to the Smiter or Ranger.
  • The Spirits die.
  • Running out of energy with small groups and the Smiter and Ranger does not help finish.

Yeti Spirits

Attributes and Skills

<pvxbig> [build prof=Ranger/Monk Wilderness=12+1+3 Protection=10 Expertise=8+3][Serpent's Quickness][Quickening Zephyr][Greater Conflagration][Purge Signet][Vital Blessing][Essence Bond]["Finish Him!"][Ebon Vanguard Assassin Support][/build] </pvxbig>

  • The last skill can be replaced with another which the party finds more useful.

Equipment

  • Max Armor.
  • Extra energy runes and insignias are suggested.
  • Any weapon.

Usage

  • Follow the yeti tank throughout the run.
  • As soon as you exit the town, receive the Luxon Blessing from the Luxon Priest.
  • Enchant the Yeti Tank with Vital Blessing and Essence Bond.
  • Use Serpent's Quickness and setup the spirits so that they will be within range of the fight, location is very important. You may want to practice estimating the range of spirits before joining a group.
  • Once there is only one or two enemies left attack them using "Finish Him!" and Ebon Vanguard Assassin Support.
  • Use the purge signet on the Tanker or the rest of the Yeti team when needed.
  • When everything is cleared move quickly to the next location and setup the spirits to prepare for the next engagement.
  • Make sure to stay out of the range of the enemy, if the spirits die then so too does the Tanker.


Yeti Smite

Attributes and Skills

<pvxbig> [build prof=Monk/Nec Smiting=12+1+3 Protection=12+3 Blood=3][Life Barrier][Retribution][Balthazar's Spirit]["By Ural's Hammer!"][Blessed Signet][Ebon Vanguard Assassin Support][Blood Ritual][Rebirth][/build] </pvxbig>

  • Ebon Vanguard Assassin Support can be replaced with Holy Warmth or any other damage skill.

Equipment

  • Max Armor.
  • Extra energy runes and insignias are suggested.
  • Any weapon.

Usage

  • Follow the yeti tank throughout the run.
  • As soon as you exit the town, receive the Luxon Blessing from the Luxon Priest. You may also kneel at the shrine to receive additional benefits increase your attributes.
  • While wearing a Smiting +1 +3 headgear, enchant the Yeti Tanker with Balthazar's Spirit, use "By Ural's Hammer!" and enchant the Tanker with Retribution.
  • Use Blood Ritual on the Ranger to help the Ranger regain energy.
  • When the Tanker begins to use Mantra of Flame, enchant him with Blood Ritual then back up.
  • Use Blood Ritual each time the Ranger needs to setup the spirit or when the Tanker needs energy.
  • While the Tanker is engaged, use the Blessed Signet to gain energy.
  • When there is only one or two enemies left, use Ebon Vanguard Assassin Support to help finish the group
  • Each time the Tanker is about to engage a boss (Locations 3, 4, 6) equip a Protection Prayers +1 +3 headgear and enchant the Tanker with Life Barrier. Once the boss in the area dies terminate Life Barrier, it is no longer needed.
  • If the team makes a mistake and the Tanker dies, carefully use Rebirth to revive the Tanker.



Wallow Team

Wallow Channeling Rit

Attributes and Skills

<pvxbig> [build prof=Ritualist/Any Channeling=12+1+3 Spawning=12+1][Spirit Siphon]["You Move Like a Dwarf!"][Signet Of Spirits][BloodSong]["By Ural's Hammer!"][Painful Bond][Summon Spirits (Luxon)][Flesh Of My Flesh][/build] </pvxbig> <pvxbig> [build prof=Ritualist/Any Channeling=12+1+3 Spawning=12+1][Spirit Siphon][Destruction][Rupture Soul][Signet Of Spirits][BloodSong][Painful Bond][Summon Spirits (luxon)][Flesh Of My Flesh][/build] </pvxbig> <pvxbig> [build prof=Ritualist/Assassin Channeling=12+1+3 Spawning=10+1 ShadowArts=8][Caltrops][Signet Of Spirits][BloodSong][Vampirism][Painful Bond][Spirit Siphon][Summon Spirits (Luxon)][Flesh Of My Flesh][/build] </pvxbig>

  • If you are taking too much damage you can try replace Summon Spirits with Spirit to Flesh
  • For more experienced teams, Summon Spirits may be replaced with another skill such as Technobabble, "Finish Him!" or Ancestor's Rage.
  • For more experienced teams, Flesh Of My Flesh may be replaced with another damage.
  • "By Ural's Hammer" works well with Painful Bond.
  • The third build works really well if you are good at timing Caltrops and both you and your partner is good at kiting your spirits away.

Equipment

  • Max Armor with Shaman's Insignia.
  • Longbow.

Usage

Newwteamrun
  • As soon as you come out of the portal get the Luxon Blessing from the Luxon Priest, this will cost 100g.
  • Then go across the bridge to location 1 as shown on the map.
  • Use Destruction (if you have the skill equiped), Signet Of Spirits and Bloodsong. You should also use Spirit Siphon to gain energy.
  • Wait for the first group of wallow to go into the aggro. If the first group of wallow is a bit far from the reach of your spirits, you can pull using your longbow. It is suggested that you do not hex them first because that will make the wallows attack you. Once the wallows are attacking the spirits use Painful Bond then use Ancestor's Rage on the spirit they are attacking. If the wallow are in reach of the destruction, use Rupture Soul on the Destruction.
  • If the wallow start to attack you or your parter, use "You Move Like a Dwarf!" on the wallow to knock down and cripple it.
  • You should use Spirit Siphon as often as possible and create spirits when they recharge.
  • Once the first group is dead stay in location 1 and wait for the second group of wallow and repeat the process.
  • After the first two groups, DO NOT attack the Guardian Moss group, instead go around them to location 2, which is on higher ground and slightly out of the range of aggro. Once in location 2, create all spirits except Destruction and attack the Island Guardian group using your longbow. The spirits will now start attacking the group but the enemy will not attack back. Continue attacking with your long bow so that the spirits keep attacking as well.
  • Next move slightly up and kill the wallow group which is moving down toward you.
  • Move to location 3 and attack the Island Guardian group using the same method as before, they should not attack you back as long as you stay out of range. During this time another group of wallow may come from behind. Kill them as priority.
  • After location 3, move to location 4 and 5 to repeat the process.
  • It is suggested that you pull slowly and only one group at a time. In location 5, there can be up to four groups of wallows so be careful how you pull them. The Island Guardian group here does not attack back as well as long as you are out of range.
  • After clearing location 5 move to 6 and carefully engage one group at a time then kill the Island Guardian group from range.

Tips

  • If the other teams are not finished go to location 7 and kill the Nagas. You may also kill the Naga in location 7 after location 5 and before moving to location 6.
  • If your partner dies run away and wait for the fight to finish then come back and resurrect your partner.

Counters

  • Over argoing the enemy.
  • Taking too much damage.

Wallow Communing Rit

Attributes and Skills

<pvxbig> [build prof=Ritualist/Any Communing=12+1+3 Spawning=12+1][Ritual Lord][Pain][Shadowsong][Anguish]["Finish Him!"][Energetic Was Lee Sa][Armor of Unfeeling][Flesh Of My Flesh][/build] </pvxbig> <pvxbig> [build prof=Ritualist/Any Communing=12+1+3 Spawning=12+1][Wanderlust][Pain][Shadowsong][Anguish]["Finish Him!"][Energetic Was Lee Sa][Summon Spirits (Luxon)][Flesh Of My Flesh][/build] </pvxbig>

  • The second version can be tried however if the spirits die then there is a long recharge.
  • Armor of Unfeeling be replaced with another damage inflicting skill.
  • "Finish Him!" may be replaced with another damage skill or "You Move Like a Dwarf!".
  • For more experienced teams, Flesh of My Flesh may be replaced with another skill.

Equipment

  • Max Armor with Shaman's Insignia.
  • Longbow.

Usage

  • Same usage as the Channeling Rit, however make sure you use Ritual Lord before making each spirit. Ritual Lord should only be used for spirits or else it will require a 45 second recharge.

Tips

  • It is suggested that you use Energetic was Lee Sa as often as possible for energy upkeep.
  • If your partner dies run away and wait for the fight to finish then come back and resurrect your partner.

Counters

  • Over argoing the enemy.
  • Taking too much damage.



Beach Team

Beach Channeling Rit

Attributes and Skills

<pvxbig> [build prof=Ritualist/Any Channeling=12+1+3 Spawning=12+1][Spirit Siphon][Pain Inverter][Spirit Burn][Signet Of Spirits][BloodSong]["By Ural's Hammer!"][Painful Bond][Flesh Of My Flesh][/build] </pvxbig>

  • Spirit Burn may be replaced with another skill such as Summon Rudy Djinn or Ancestor's Rage.
  • For more experienced teams, Flesh Of My Flesh may be replaced with another damage.

Equipment

  • Max Armor with Shaman's Insignia.
  • Any weapon. A longbow may be useful for pulling.

Usage

Newbteamrun
  • When coming out of the town talk to the Luxon Priest to receive the Luxon Blessing, this will cost 100g.
  • Go across the bridge then take a sharp right turn down toward the lake to location 1. Use Signet of Spirits and Bloodsong and wait for the first wallow group to come toward you. Once they become engaged with the spirits use "By Ural's Hammer!" and then Painful Bond. From there use Pain Inverter and Spirit Burn as often as possible. Also make sure to create new spirits when the former ones die.
  • Next move to location 2 which slightly below the crest of the hill. Setup spirits then move to the top of the hill to spawn the Oni. Repeat this process for location 3.
  • In location 4 setup the spirits slightly out of aggro range of the Naga then use the same pattern as stated before.
  • Once you are done you may see a group of Outcasts nearby. Move toward them but do not engage in a fight, this is location 5. Wait for the Outcasts to start fighting the Naga group coming from the north. Once they are fighting start setting up the Spirits and pull the Outcast group as soon as they have finished with the fight. Be careful of Kayali for he does heavy damage.
  • Next move to location 6 and kill the Naga there.
  • Move to location 7 by the lake. Try to setup the spirits near the shore then pull the nearest Naga group toward the spirits. Be careful because there are two groups of Naga and over aggroing them may result in a team wipe. Make sure to kill both groups by the lake.
  • Once finished go by location 8 to check if there is another group of wallows patrolling the area, the wallow team may or may not have killed them.
  • If the Wallow team is not finished, move to location 9 to kill the Naga there.

Tips

  • If the UA Healer dies it is suggested that you run away then come back and resurrect.

Counters

  • Over argoing the enemy.
  • Going out of range of the healer.
  • Taking too much damage.


Beach Communing Rit

Attributes and Skills

<pvxbig> [build prof=Ritualist/Any Communing=12+1+3 Spawning=12+1][Wanderlust][Pain][Shadowsong][Anguish][Vampirism][Energetic Was Lee Sa][Summon Spirits (Luxon)][Flesh Of My Flesh][/build] </pvxbig> <pvxbig> [build prof=Ritualist/Any Communing=12+1+3 Spawning=12+1][Ritual Lord][Pain][Shadowsong][Anguish][Vampirism][Energetic Was Lee Sa][Armor of Unfeeling][Flesh Of My Flesh][/build] </pvxbig>

  • If you having trouble with the spirits dying too fast, try the second build for faster recharge.
  • Armor of Unfeeling may be replaced with Summon Spirits
  • Vampirism may be replaced with "You Move like a Dwarf!" to help knock down Naga warriors that get past the spirits.
  • For more experienced teams, Flesh of My Flesh may be replaced with another skill.

Equipment

  • Max Armor with Shaman's Insignia.
  • Any weapon. A longbow may be useful for pulling.

Usage

  • Same usage as the Channeling Rit, however make sure you use Signet of Ghostly Might after making the spirits or with Ritual Lord before making each spirit. Ritual Lord should only be used for spirits or else it will require a 45 second recharge.
  • Before facing Kayali the Brave, make the Pain and Anguish first. Then behind them put Shadowsong. This way there is a higher chance of Kayali staying blinded for a longer period of time. If replace Shadowsong as quickly as possible if it is to die.

Tips

  • It is suggested that you use Energetic was Lee Sa as often as possible for energy upkeep.
  • If the UA Healer dies it is suggested that you run away then come back and resurrect.

Counters

  • Over argoing the enemy.
  • Going out of range of the healer.
  • Not blinding Kayali.
  • Taking too much damage.


Beach UA Healer

Attributes and Skills

<pvxbig> [build prof=Monk/Any Div=10+1 Protection=11+1+3 Healing=10+1][Pain Inverter][Ebon Vanguard Assassin Support]["You move like a Dwarf!"][Guardian][Patient Spirit][Signet of Rejuvenation][Protective Spirit][Unyielding Aura][/build] </pvxbig> <pvxbig> [build prof=Ritualist/Monk Communing=10+1 Restoration=11+1+3 Spawning=10+1][Pain Inverter][Ebon Vanguard Assassin Support]["You move like a Dwarf!"][spirit light][soothing memories][protective was kaolai][Displacement][Unyielding Aura][/build] </pvxbig>

  • The healing skills can be replaced with other healing skills of the monk's choice.
  • Ebon Vanguard Assassin Support and "You Move Like a Dwarf!" are suggested but not required.
  • If your Ritualists are taking too much damage replace any of the first three skills with more healing skills.

Equipment

  • Max Armor.
  • 40/40 Set is suggested but not required.

Usage

  • Follow the Channeling and Communing Rit.
  • Heal them when they are hurt and use the first three skills to attack the enemy but always stay out of range of the wallows as much as possible.
  • When a Ritualist dies, use UA and revive them as quickly as possible, thus it is advisable to always reserve approximately 10 energy for UA.

Tips

  • "You Move Like a Dwarf!" is very useful when the Wallow or Naga starts attacking you, while running use "You Move Like a Dwarf!" to lose the aggro.
  • You can use "You Move Like a Dwarf!" to knock down and interrupt Naga rangers who are attempting to use troll urgent which has a three second activation.
  • If you are using the second version, make sure to make the Displacement relatively far back so that it does not get attacked.

Counters

  • Over argoing the enemy.
  • Taking too much damage.
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