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{{Untested-Testing|PvP team|HA}}
 
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The Nightmare Spike team consists of [[gw:Ritualist|Ritualist]]/[[gw:Ranger|Ranger]]s that use [[gw:Nightmare Weapon|Nightmare Weapon]] with bow attacks to create a virtually unpreventable life stealing Spike, similar to a combination of previous [[gw:Blood Magic|Blood Magic]] and [[gw:Ranger|Ranger]] spike teams.
 
 
==The Spikers==
 
 
=== FW Variant ===
 
 
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[build name="Nightmare Spiker, FW Variant" prof=ritua/range channe=12+1+3 marksm=12 spawni=3+1][nightmare weapon][dual shot][distracting shot][seeking arrows][pin down][favorable winds][offering of spirit][resurrection signet][/build]
 
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=== Bloodsong Variant ===
 
 
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[build name="Nightmare Spiker, Bloodsong Variant" prof=ritua/range channe=12+1+3 marksm=12 spawni=3+1][nightmare weapon][dual shot][distracting shot][seeking arrows][spirit rift][bloodsong][offering of spirit][resurrection signet][/build]
 
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=== Destruction Variant ===
 
 
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[build name="Nightmare Spiker, Destruction Variant" prof=ritua/range channe=12+1+3 marksm=12 spawni=3+1][nightmare weapon][dual shot][distracting shot][seeking arrows][spirit rift][destruction][offering of spirit][resurrection signet][/build]
 
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=== Relic Runner Variant ===
 
 
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[build name="Nightmare Spiker, Relic Variant" prof=ritua/range channe=12+1+3 wilder=9 marksm=9 spawni=2+1][nightmare weapon][dual shot][distracting shot][seeking arrows][natural stride][rupture soul][offering of spirit][resurrection signet][/build]
 
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'''Equipment'''
 
* Vampiric Recurve Bow of Defense with "I Have The Power!" inscription
 
* Vampiric Longbow of Defense with "I Have The Power!" inscription
 
* Full Radiant Armor
 
 
== The Spirit Spammer ==
 
 
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[build prof=range/ritua expertise=12+1+1 beastm=8+1 wilder=5+1 restor=9][Oath Shot][Fertile Season][Frozen Soil][Recovery][Life][Recuperation][Whirling Defense][Flesh Of My Flesh][/build]
 
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== The Ordergon ==
 
 
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[build name="Nightmare Ordergon" prof=necro/parag comman=12 soulre=9+1 bloodm=9+1+3][Order of the Vampire][go for the eyes][find their weakness][make haste][brace yourself][fall back][song of concentration][resurrection signet][/build]
 
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== The Monks ==
 
 
A Light of Deliverance and Divert Hexes monk. Hexes are perhaps the most dangerous thing that can affect this build. Skill set in progress; in the meantime, links to example builds may be found below.
 
 
== Usage ==
 
 
* One spiker should be set as the caller.
 
* Spikes should be called over Voice Chat, such as Ventrilo.
 
* Spiking:
 
** All Spikers should cast Nightmare Weapon before each spike.
 
** When called, the spike is Dual Shot, followed quickly by Distracting Shot.
 
** The spiker should call the use of Seeking Arrows before spikes if the target becomes enchanted.
 
* Favorable Winds, Destruction and Bloodsong should be used during every battle; other spirits should be used according to the map.
 
* Orders:
 
** Order of the Vampire is to be used during the spike countdown to boost the spike.
 
** While casting Orders, use the shouts "Go For The Eyes!" and "Find Their Weakness!" Be sure to build adrenaline in between spikes.
 
** Spam "Make Haste!" and "Brace Yourself!" on the runner in Relic maps.
 
* Rupture Soul is to be used to get rid of certain allied spirits, should they begin to cause more harm than good (specifically Frozen Soil, Fertile Season, and Symbiosis).
 
* Offering of Spirit should be used whenever possible as energy management.
 
* The relic runners are the Spirit Spammer and the fourth spiker.
 
* Pin Down should be used to snare enemy runners.
 
* Spirit Rift can be used to apply pressure between spikes and to get rid of enemy spirits and minions.
 
 
== Counters ==
 
 
* Ritualists are casters, and therefore they are generally weak and crumble easily under attack.
 
* The only counter to prevent the spike directly is Blindness, however this can be easily be removed.
 
* Note that this life stealing spike cannot be prevented by any defensive action by the opposing team, as it will go right through blocking, Protective Spirit, and similar spells. However, if Favorable Winds is not in effect, strafing may pose a problem.
 
* If the spike target can be determined before the spike, [[gw:Weapon of Shadow|Weapon of Shadow]] may prevent the target's death.
 
 
== Variants ==
 
 
* All Resurrection Signets can be replaced with Ritualist resurrection skills of choice.
 
* Spirit Rift, Bloodsong, and Destruction are all not necessary for the spike, due to the presence of a N/Rt orders, and can be replaced with other Channeling skills.
 
* Destruction could be replaced with another FW for backup.
 
 
== Notes ==
 
 
* Order of the Vampire '''will''' work with Nightmare Weapon for a spike that is 100% life stealing and not affected by armor. It will do a total of 864 Life Stealing.
 
* Seeking Arrows + Orders is used instead of Kindle Arrows because Seeking Arrows nullifies the only effective protection against the spike: blocking. The additional damage from Orders is also unblockable.
 
* Natural Stride is not used by the spikers due to enchantments that are cast often (esp. Orders). This also allows Monks to use more enchantment heavy builds, such as Shield of Deflection.
 
* Enchantment removal is not necessary for this build as there are no enchantments that can prevent this spike.
 
* High Marksmanship (allowing the use of your bow without a weapon spell) and Spirit Rifts allow you to deal a fair amount of damage or pressure between spikes, e.g. to Minions and Spirits. This makes you versatile while the Kindle build only allows you to do damage during the spike.
 
 
== See also ==
 
* [[Build:Rt/R Nightmare Marksman]]
 
* [[Build:Mo/Me Diverted Support]]
 
* [[Build:Mo/W Stanced LoD Infuser]]
 

Revision as of 20:21, 31 August 2007