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{{Archived-Build|03:24, January 18, 2010 (UTC)|reason1=Not as universal as Sabway/Discordway|reason2=RoJ Fix|type1=general|type2=hero|type3=PvE team|category=good}}
{{Great-Build|general|hero|PvE team}}
 
 
{{TOCright}}
 
{{TOCright}}
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<br>
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Abuse Ray of Judgment for some smiting love combined with a tank-ish player to ball up aggro and blow stuff up. Highly effective in areas with undead enemies.
  +
<br>
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== Composition ==
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{{mo}}/{{any}} '''[[#Smite Assist|Smite Assist]]'''
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{{mini skill bar|Ray of Judgment|Castigation Signet|Reversal of Damage|Smite Condition|Divine Healing|Optional|Smiter's Boon|optional}}
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{{mo}}/{{e}} '''[[#Smite Prot|Smite Protter]]'''
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{{mini skill bar|Ray of Judgment|Castigation Signet|Protective Spirit|Aegis|Smite Hex|Optional|Glyph of Lesser Energy|Optional}}
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{{mo}}/{{any}} '''[[#Smite Snarer|Smite Snarer]]'''
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{{mini skill bar|Ray of Judgment|Castigation Signet|Reversal of Damage|Smite Condition|Divine Healing|Optional|Smiter's Boon|Optional}}
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<br>
   
 
==Smite Assist==
Abuse newly buffed Aura of the Lich and Ray of Judgment for some smiting love. Highly effective in areas with enemies vulnerable to Holy Damage.
 
 
==You==
 
 
Anything, best if Monk with some kind of Ray of Judgment build. This will work fine:
 
 
 
<pvxbig>
 
<pvxbig>
[build prof=Mo/E smi=12+1+1 pro=9+1 div=9+1][Smite Hex][Ray of Judgment][Castigation Signet][Reversal of Damage][Protective Spirit][Aegis][Glyph of Lesser Energy][Rebirth][/build]
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[build prof=Mo/any smi=12+1+1 div=12+1][Ray of Judgment][Castigation Signet][Reversal of Damage][Smite Condition][Divine Healing][Optional][Smiter's Boon][optional][/build]
 
</pvxbig>
 
</pvxbig>
  +
'''1st Option'''
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* {{skill icon|Enfeebling Blood}} raise Curses to 6, decrease Divine to 11+1.
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* {{skill icon|Shadow of Fear}}
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* {{skill icon|Mark of Pain}} or {{skill icon|Barbs}} if running physicals henchmen or teammates.
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* {{skill icon|Splinter Weapon}} raise Channeling to 10, decrease Divine to 8+1.
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'''2nd Option'''
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* {{skill icon|Heaven's Delight}}
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* {{skill icon|Smite Hex}}
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* {{skill icon|Strength of Honor}} if running 2+ melee characters
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* A resurrection skill
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<br>
   
===Equipment===
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==Smite Protter==
* Survivor set.
 
* 40/40 Smiting set or Smiting Staff of Enchantment.
 
 
===Usage===
 
* Place RoJ where it will damage a lot of enemies.
 
* Pre-prot your melee with Prot Spirit, counter bosses with it.
 
* Use Aegis when there is a lot of physical damage.
 
* Once enemies are around your tank, Glyph of Lesser Energy + Balthazar's Aura. You might also follow up with RoD.
 
* Manage energy with Castigation Signet.
 
 
===Variants===
 
* Change Smite Hex, Glyph of Lesser Energy or Rebirth for a PvE skill of your choice. Pain Inverter, Ebon Standard of Honor, Ebon Vanguard Assassin Support are all good choices of increasing your damage. Change Glyph of Lesser Energy to Glyph of Swiftness and remove some points from Divine Favor to get 4 air magic.
 
 
==Booned Smite Monk==
 
 
<pvxbig>
 
<pvxbig>
[build prof=Mo/E smi=12+1+1 div=12+1 hea=3+1][Castigation Signet][Ray of Judgment][Reversal of Damage][Smite Condition][Optional][Divine Healing][Smiter's Boon][Resurrection Chant][/build]
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[build prof=Mo/E smi=12+1+1 div=9+1 prot=9+1][Ray of Judgment][Castigation Signet][Protective Spirit][Aegis][Smite Hex][Optional][Glyph of Lesser Energy][Optional][/build]
 
</pvxbig>
 
</pvxbig>
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'''1st Option'''
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* {{skill icon|Smiter's Boon}}
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* {{skill icon|Reversal of Damage}}
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* {{skill icon|Smite Condition}}
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* {{skill icon|Heaven's Delight}}
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'''2nd Option'''
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* {{skill icon|Guardian}}
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* {{skill icon|Shield of Absorption}}
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* A resurrection skill
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<br>
   
===Equipment===
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==Smite Snarer==
* Survivor insignias.
 
* 40/40 Smiting or Divine set.
 
 
===Usage===
 
* Set hero to Defensive and let him do the job.
 
 
===Variants===
 
* Change Glyph of Lesser Energy to any utility skill. If it's required, change attributes to Smiting Prayers 12 Divine Favor 10 and skill's attribute also 10. Some of the propositions:
 
** [[gw:Ward of Stability|Ward of Stability]]
 
** [[gw:Protective Spirit|Protective Spirit]]
 
** [[gw:Aegis|Aegis]]
 
** [[gw:Ward against Elements|Ward Against Elements]]/[[gw:Ward Against Melee|Ward against Melee]]
 
** [[gw:Song of Restoration|Song of Restoration]]
 
** [[gw:Enfeebling Blood|Enfeebling Blood]]
 
** [[gw:Aria of Restoration|Aria of Restoration]]
 
** Any other party support skill not exceeding 10 energy cost.
 
 
==Delighted Anti-Hexer==
 
 
<pvxbig>
 
<pvxbig>
[build prof=Mo/E smi=12+1 div=12+1+1 hea=3+1][Castigation Signet][Ray of Judgment][Reversal of Damage][Smite Hex][Optional][Divine Healing][Smiter's Boon][Resurrection Chant][/build]
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[build prof=Mo/x smi=12+1+1 div=12+1][Ray of Judgment][Castigation Signet][Reversal of Damage][Smite Condition][Divine Healing][Optional][Smiter's Boon][optional][/build]
 
</pvxbig>
 
</pvxbig>
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'''1st Option'''
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* {{skill icon|Ward Against Foes}}
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* {{skill icon|Grasping Earth}}
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'''2nd Option'''
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* {{skill icon|Glyph of Lesser Energy}}
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* {{skill icon|Heaven's Delight}}
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* {{skill icon|Smite Hex}}
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* A resurrection skill
   
  +
<br>
===Equipment===
 
* Survivor Insignias.
 
* 40/40 Smiting or Divine set.
 
 
===Usage===
 
* Set hero to Defensive and let him do the job.
 
 
===Variants===
 
* Change Glyph of Lesser Energy to any utility skill. If it's required, change attributes to Smiting Prayers 12 Divine Favor 10 and skill's attribute also 10. Some of the propositions:
 
** [[gw:Ward of Stability|Ward of Stability]]
 
** [[gw:Protective Spirit|Protective Spirit]]
 
** [[gw:Aegis|Aegis]]
 
** [[gw:Ward against Elements|Ward Against Elements]]/[[gw:Ward Against Melee|Ward against Melee]]
 
** [[gw:Song of Restoration|Song of Restoration]]
 
** [[gw:Enfeebling Blood|Enfeebling Blood]]
 
** [[gw:Aria of Restoration|Aria of Restoration]]
 
** Any other party support skill not exceeding 10 energy cost.
 
* [[gw:Deny Hexes|Deny Hexes]] instead of Smite Hex to be able to remove more hexes after using any of your Divine Favor skills at the cost of damage.
 
 
==Dwayna's Lich==
 
<pvxbig>
 
[build prof=N/Mo death=12+1+3 sou=8+1 prot=9 heal=5][Aura of the Lich][Animate Bone Horror][Putrid Bile][Death Nova][Blood of the Master][Dwayna's Sorrow][Protective Spirit][Aegis][/build]
 
</pvxbig>
 
 
===Equipment===
 
* Standard MM equipment, but you don't need Bloodstained Insignias as your hero's main tool of Minion Animating is AotL, which doesn't gain benefits from Bloodstained.
 
 
===Usage===
 
* Set to defensive.
 
   
===Variants===
+
==Usage==
 
* Set heroes to Guard and let them do the job.
* Change [[gw:Healing Ribbon|Healing Ribbon]] for [[gw:Blood of the Master|Blood of the Master]].
 
  +
* Optionally, disable RoJ and manual it.
* Change [[gw:Putrid Bile|Putrid Bile]] for [[gw:Rising Bile|Rising Bile]] if you expect to fight loads of bigger foes.
 
  +
* Aggro and tank the mob while your heroes blow it up.
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<br>
 
== Equipment ==
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*The best equipment for each hero would be a 40/40 smite set.
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:*Three of these can easily be crafted by [[gww:Gertrud|Gertrud]] in [[gww:Vasburg Armory|Vasburg Armory]] or [[gww:Telamon|Telamon]] in [[gww:Leviathan Pits|Leviathan Pits]].
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:*[[gww:Droknar's Smiting Scepter|Droknar's Smiting Scepter]] and [[gww:Droknar's Focus|Droknar's Focus]] could also be used.
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:*[[gww:Farrer|Farrer]] will craft a 20/20 smiting offhand for 5 [[gww:Azure Crest|Azure Crests]] and many weaponcrafters can make adequate smiting rods; however, no crafter makes a perfect 20/20 smiting rod (you may have to settle for a [http://guildwars.wikia.com/wiki/Weapon_modifier#Caster_weapons HSR] rod if you don't have enough money to craft one or buy the mods yourself)
  +
<br>
   
==The Rest==
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== Notes ==
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*This build works best with 2 players and 6 heroes (all using RoJ); however, it can work just as well with heroes and henchmen.
* Fill in with at least 1 melee (hench or a human). The best would be an Earthshaker Warrior or a Dervish. You can either add more monks for more protection or an elementalist or two for more damage. Be careful, however, as Ray of Judgment doesn't cause scatter, but most of the Elementalist Henchmen spells do. Pick your team wisely. Alternatively, get one more of Smite Monk or Anti-Hexer. In corpse-heavy areas, you may use two Minion Masters.
 
  +
*The damage caused by [[gww:Ray of Judgment|RoJ]] is armor-ignoring holy damage and is very useful in [[gww:Hard Mode|HM]].

Latest revision as of 21:22, 2 November 2010

This build has been archived as of No date specified, for the following reasons:

  • Not as universal as Sabway/Discordway
  • RoJ Fix

This build had been designed for the following use:

This build was in the category good before being archived.


Abuse Ray of Judgment for some smiting love combined with a tank-ish player to ball up aggro and blow stuff up. Highly effective in areas with undead enemies.

Composition

Monk/Asterisk Smite Assist

Ray of Judgment Castigation Signet Reversal of Damage Smite Condition Divine Healing Optional Smiter's Boon optional

Monk/Elementalist Smite Protter

Ray of Judgment Castigation Signet Protective Spirit Aegis Smite Hex Optional Glyph of Lesser Energy Optional

Monk/Asterisk Smite Snarer

Ray of Judgment Castigation Signet Reversal of Damage Smite Condition Divine Healing Optional Smiter's Boon Optional


Smite Assist

<pvxbig> [build prof=Mo/any smi=12+1+1 div=12+1][Ray of Judgment][Castigation Signet][Reversal of Damage][Smite Condition][Divine Healing][Optional][Smiter's Boon][optional][/build] </pvxbig> 1st Option

2nd Option


Smite Protter

<pvxbig> [build prof=Mo/E smi=12+1+1 div=9+1 prot=9+1][Ray of Judgment][Castigation Signet][Protective Spirit][Aegis][Smite Hex][Optional][Glyph of Lesser Energy][Optional][/build] </pvxbig> 1st Option

2nd Option


Smite Snarer

<pvxbig> [build prof=Mo/x smi=12+1+1 div=12+1][Ray of Judgment][Castigation Signet][Reversal of Damage][Smite Condition][Divine Healing][Optional][Smiter's Boon][optional][/build] </pvxbig> 1st Option

2nd Option


Usage

  • Set heroes to Guard and let them do the job.
  • Optionally, disable RoJ and manual it.
  • Aggro and tank the mob while your heroes blow it up.


Equipment

  • The best equipment for each hero would be a 40/40 smite set.


Notes

  • This build works best with 2 players and 6 heroes (all using RoJ); however, it can work just as well with heroes and henchmen.
  • The damage caused by RoJ is armor-ignoring holy damage and is very useful in HM.