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This build has been designed for the following use:

Spike the opposing team to sixty, or stall until 28:00 while camping out in the enemy team's lord pit.

Frequency

Team Overlook

Eviscerate Body Blow Disrupting Chop Bull's Strike Shock Frenzy Rush Resurrection Signet
Magehunter's Smash Crushing Blow Hammer Bash Bull's Strike Flail Enraging Charge Protector's Strike Resurrection Signet
Mind Wrack Energy Surge Unnatural Signet Shatter Delusions Cry of Frustration Shatter Enchantment Drain Enchantment Flesh of My Flesh
Rust Shard Storm Freezing Gust Blurred Vision Glowing Ice Ether Prism Glyph of Elemental Power Armor of Mist
Caretaker's Charge Essence Strike Sundering Weapon Weapon of Warding Rend Enchantments Protective Was Kaolai Life Death Pact Signet
Reversal of Fortune Restore Condition Aegis Shielding Hands Guardian Aura of Stability Holy Veil Balanced Stance
Infuse Health Word of Healing Patient Spirit Signet of Rejuvenation Guardian Draw Conditions Cure Hex Disciplined Stance
Patient Spirit Guardian Mending Touch Cure Hex Glyph of Lesser Energy Heal Party Healer's Boon Storm Djinn's Haste


Eviscerate

<pvxbig> [build prof=warri/e axema=12+1+1 streng=12+1 air=3][Eviscerate][Body Blow][Disrupting Chop][bull's strike][shock][frenzy][Rush][resurrection signet][/build] </pvxbig>

Equipment

Armor

  • 4x Radiant Insignia
  • Stonefist Insignia
  • Superior Vigor
  • Minor Axe
  • Clarity
  • Restoration
  • Minor Strength

Weapons

  • Zealous Axe of Defense/Fortitude, 15^50
  • Elemental Axe of Defense/Fortitude, 15^50
  • Vampiric Axe of Defense/Fortitude, 15^50
  • Air Focus of Fortitude, 15/-1 energy (for Shock)
  • Furious Spear of Fortitude, +5 energy
  • Strength Shield of Fortitude, -20% blind
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

  • Upon entering combat, carefully select a target and begin auto-attacking to build up adrenaline (Use a Furious Spear/Bow or a Wand to gain adrenaline when you can't get too close).
  • Knock Down moving foes with Bull's Strike.
  • Disrupt and knock down targets with Shock or create a knockdown-lock with Bull's Strike.
  • Spike targets with Eviscerate and Body Blow
  • Body Blow can also function as a second Deep Wound attack skill if your target is affected by Cracked Armor which will be provided by Sundering Weapon.
  • Use Frenzy to spike faster and/or increase the amount of pressure you're putting out.
  • Use Rush to chase kiting foes, cancel Frenzy, or as a simple movement speed buff.
  • Use Disrupting Chop at opportune moments to interrupt and disable skills (for example, use it as a Monk recovers from a knockdown).
  • Swap to appropriate weapon sets as necessary (Ebon when attacking another Warrior, etc.)
  • Resurrect allies when necessary.

Jatt Kittenstomper

<pvxbig> [build prof=W/Rt hammer=12+1+1 str=12+1][Magehunter's smash][crushing blow][hammer bash][bull's strike][enraging charge][flail][protector's strike][resurrection signet][/build] </pvxbig>

Equipment

Armor

  • 4x Sentinel's Insignia
  • Stonefist Insignia
  • Superior Vigor
  • Minor Hammer
  • Clarity
  • Restoration
  • Minor Strength

Weapons

  • Elemental Hammer of Defense/Fortitude, 15^50
  • Vampiric Hammer of Defense/Fortitude, 15^50
  • Furious Spear of Fortitude, +5 energy
  • Furious or Zealous Axe/Sword of Defense, +5 energy
  • Strength Shield of Fortitude, -20% blind
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

  • Use Enraging Charge as a speed boost and for adrenaline gain.
  • Bull's Strike moving targets for damage and knockdown.
  • Knockdown prot on spikes with Magehunter's Smash.
  • Apply Deep Wound on spikes with Crushing Blow.
  • When under pressure or when monks call low energy, Lineback enemy frontliners in order to create breathing room for your backline
  • If under extreme pressure or if flagger is pinned in base by a Split, use Enraging Charge to shuttle flags.
  • When chaining, use (Bull's Strike)->Magehunter's Smash->Flail/Crushing Blow->(Protector's Strike)->Quarter-step->Hammer Bash.

Turret Esurge Mes

<pvxbig> [build prof=me/rt dom=12+1+2 fast=8+1 insp=10+1][Mind Wrack][energy surge][unnatural signet][shatter enchantment][cry of frustration][Shatter delusions][drain enchantment][flesh of my flesh][/build] </pvxbig>

Equipment

Armor

  • 5x Prodigy's Insignia
  • Superior Vigor
  • Minor Restoration
  • Major Domination
  • Minor Fast Casting
  • Minor Inspiration

Weapons

  • Domination Wand of Memory, 20% cast time
  • Domination Focus of Aptitude, 20% recharge
  • Inspiration Wand of Memory, 20% cast time
  • Inspiration Focus of Aptitude, 20% recharge
  • Domination Wand of Memory, +15/-1 energy
  • Domination Focus of Fortitude, +15/-1 energy
  • Adept Restoration Staff of Fortitude, 20% cast time
  • Spear of Defense, +5 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

  • Try to maintain Mind Wrack on monks/warriors as energy permits.
  • Spike with (Mind Wrack) -> Energy Surge/Unnatural Signet -> Shatter Delusions.

Prism Ele

<pvxbig> [build prof=E/any Water=12+1+1 Energy=12+1][Rust@16][Shard Storm@16][Freezing Gust@16][Blurred Vision@16][Glowing Ice@16][Ether Prism][Glyph of Elemental Power][Armor of Mist@16][/build] </pvxbig>

Equipment

Armor

  • 5x SurvivorInsignia
  • Superior Vigor
  • Minor Water
  • Minor Energy Storage
  • Restoration
  • Vitae

Weapons

  • Water Wand of Memory, 20% cast time
  • Water Focus of Aptitude, 20% recharge
  • Water Wand of Memory, +15/-1 energy
  • Energy Storage Focus of Fortitude, +15/-1 energy
  • Adept Water Staff of Enchanting, 20% cast time
  • Spear of Defense, +5 energy or 10% recharge or 10% cast time
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

  • Maintain Glyph of Elemental Power
  • Use Rust on spikes.
  • Use Shard Storm for a spike assist and to snare targets.
  • Use Freezing Gust as a follow up to hexes for extra damage, or alternatively to snare.
  • Use Blurred Vision primarily on enemy rangers and secondarily on enemy warriors and paragons
  • While at stand focus primarily on shutting down warriors and preventing flags from being pushed up.
  • You are the primary split character. When the team is stable, it's your responsibility to push flaggers and to help counter splits to base.

Stand Rit

<pvxbig> [build prof=Rt/N Resto=12+1+1 Channeling=12+1 spawning=2+1 communing=2][Caretaker's Charge][Essence Strike][sundering weapon][Weapon of Warding][Protective was Kaolai][Rend Enchantment][life][death pact signet][/build] </pvxbig>

Equipment

Armor

  • 5x Herald's Insignia
  • Superior Vigor
  • Minor Restoration
  • Minor Spawning Power
  • Minor Channeling
  • Restoration

Weapons

  • Restoration Wand of Memory, 20% cast time
  • Restoration Focus of Aptitude, 20% recharge
  • Restoration Wand of Memory, +15/-1 energy
  • Restoration Focus of Fortitude, +15/-1 energy
  • Curses Wand of Memory, 20% cast time
  • Curses Focus of Aptitude, 20% recharge
  • Spear of Defense, +5 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

Variants

Restore Condition

<pvxbig> [build prof=Mo/W Prot=12+1+1 Divine=10+1 Tactics=8][Restore Condition][Shielding Hands][Reversal of Fortune][Guardian][Aegis][Aura of Stability][Holy Veil][Balanced Stance][/build] </pvxbig>

Equipment

Armor

  • 5x Disciple's Insignia
  • Superior Vigor
  • Restoration
  • Minor Prot
  • Vitae
  • Minor Divine Favor

Weapons

  • Crippling Spear of Enchanting, +5 energy (alternative to 40/40 prot set)
  • Protection Focus of Aptitude, 20% recharge
  • Protection Wand of Memory, +15/-1 energy
  • Protection Focus of Fortitude, +15/-1 energy
  • Adept Protection Staff of Enchanting, 20% cast time
  • Crippling Spear of Defense, +5 energy
  • Crippling Spear of Defense, -5 energy
  • Tactics r7-8 Shield of Fortitude, -20% cripple
  • Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

  • Aegis is to be used as an omega prot to stop damage against a target, use it wisely due to it's long recharge.
  • Cast Reversal of Fortune for an immediate heal and damage prevention.
  • Remove harmful conditions and heal allies with conditions on them with Restore Condition.
  • Hexes can be removed with Holy Veil. Be wary of maintaining this enchantment as it harms your energy pool.
  • Aura of Stability is used to protect allies from Knockdown.
  • Guardian for blocking on allies.
  • Use Balanced Stance to prevent knockdowns, especially against Hammer Warriors.

Word of Healing

<pvxbig> [build prof=mo/w healin=12+1+1 protec=8+1 divin=7+1 tactics=8][patient spirit][Guardian][draw condition][infuse health][word of healing][cure hex][Signet of Rejuvenation][disciplined Stance][/build] </pvxbig>

Equipment

Armor

  • 5x Disciple's Insignia
  • Superior Vigor
  • Restoration
  • Minor Prot
  • Minor Healing
  • Minor Divine Favor

Weapons

  • Healing Wand of Memory, 20% cast time
  • Healing Focus of Aptitude, 20% recharge
  • Healing Wand of Memory, +15/-1 energy
  • Healing Focus of Fortitude, +15/-1 energy
  • Adept Protection Staff of Enchanting, 20% cast time
  • Crippling Spear of Defense, +5 energy
  • Crippling Spear of Defense, -5 energy
  • Tactics r7-8 Shield of Fortitude, -20% cripple
  • Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

Variants

HB Flagger

<pvxbig> [build prof=Mo/E divine=8+1 healin=12+1+1 protec=10+1 airmag=2][healers boon][heal party][mending touch][cure hex][Patient Spirit][Guardian][Glyph of Lesser Energy][Storm Djinn's Haste][/build] </pvxbig>

Equipment

Armor

  • 5x Disciple's Insignia
  • Superior Vigor
  • Restoration
  • Minor Prot
  • Minor Healing
  • Minor Divine Favor

Weapons

  • Healing Wand of Memory, 20% cast time
  • Healing Focus of Aptitude, 20% recharge
  • Healing Wand of Memory, +15/-1 energy
  • Healing Focus of Fortitude, +15/-1 energy
  • Adept Protection Staff of Enchanting, 20% cast time
  • Crippling Spear of Defense, +5 energy
  • Crippling Spear of Defense, -5 energy
  • Tactics r7-8 Shield of Fortitude, -20% cripple
  • Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage

  • Stay out of range of the enemy team - when at stand, try to be at least an aggro range behind your backline.
  • Request that a warrior run flags whenever your team is behind.
  • Run flags with Storm Djinn's Haste.
  • Use Heal Party occasionally or when your party needs a heal.
  • Glyph of Lesser Energy should be used for energy management.
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