This build is still being created and is not yet ready to be rated. This build has been designed for the following use: |
This team uses easily applied hexes and conditions to spread heavy pressure throughout the enemy team.
#1: Crippling Slash Warrior
<pvxbig> [build prof=W/E sword=12+1+1 Strength=8+1 water=10][crippling slash][gash][sun and moon slash][bull's strike][frenzy][rush][conjure frost][resurrection signet][/build] </pvxbig>
Equipment
- Radiant Armor.
- An Icy sword of Fortitude with a 15^50 inscription.
- +5 Energy Sword of Fortitude/Heal Set Shield
Usage
- Most of the Damage comes from this character who applies constant pressure through Cripple, Bleeding and Deep Wound spam.
- Spike using Crippling Slash -> Gash -> Sun and Moon Slash.
- Coordinate with the ranger to snare and KD targets for BHA.
Counters
- Standard Anti-melee Counters
#2: Hex-Pressure Necromancer
<pvxbig> [build prof=N/mo Soulreaping=12+1 curses=12+1+1][corrupt enchantment][Faintheartedness][reckless haste][Price of Failure][Parasitic Bond][draw conditions][signet of lost souls][resurrection signet][/build] </pvxbig>
Equipment
- Radiant Armor.
- 20/20 Curses Wand with 20/20 Curses offhand
- +30/-2 (curses/SR, high set)
- Defensive Set
Usage
- Use Price of Failure and Faintheartedness on target frontliners.
- Create General Hex-Pressure through the usage of Corrupt Enchantment/Faintheartedness/Parasitic Bond.
- Cast Defile Flesh on a target under pressure to assist in getting kills.
- Make sure to cover your Hexes, with Parasitic Bond.
- Use Signet of Lost Souls for energy management.
- Resurrect Allies when necessary.
Counters
- Powerful Hex Removal
- Pre-veiling
- Standard Anti-caster Counters
#3: Broad Head Arrow Ranger
<pvxbig> [build prof=R/Mo expert=12+1+1 wilder=9+1 marksm=9+1 protec=3][Broad Head Arrow][Distracting Shot][Savage Shot][Apply Poison][purge signet][Natural Stride][Troll Unguent][Resurrection Signet][/build] </pvxbig>
Equipment
- Radiant insignias.
- A Silencing Recurve bow of Fortitude with +5 energy, and one with -5 energy.
Usage
- Spread degen with the use of Apply Poison. Coordinate with the Warrior to daze targets with BHA.
- Spam Savage Shot for interrupts. Save Distracting Shot for more important skills, such as Blessed Signet.
- Use Purge Signet to clear dangerous hex stacks from team members.
Counters
- Standard Anti-melee Counters
#4: Shadow Arts ZB Monk
<pvxbig> [build prof=monk/assas protec=12+1+1 divine=9+1 Healing=9+1 shadow=3][zealous benediction][Reversal of fortune][Dismiss condition][Gift of Health][Spirit Bond][Shield of absorption][Return][holy veil][/build] </pvxbig>
Role in Team
- General, all purpose healer.
Equipment
- Survivor/Blessed Insignias.
- Neg/defensive set, casting set, high set.
- 8 shields with +30 HP; 7 with different armor mods (Fire, Lightning, Cold, Earth, Piercing, Slashing, Blunt) and extend Crip duration 33% offhand.
Usage
- ZB acts as a energy efficient Boon-heal.
- RoF is your main heal, use it to counter a spike, and or as a general all purpose heal.
- Dismiss Condition to remove conditions.
- Use SB to counter more powerful spikes.
- Use Holy Veil as hex removal, or maintain it against shutdown hexes.
- Use Return to escape from troublesome frontliners. It can also be used to snare opposing monks/midliners. Remember to coordinate the Return, through vent and to weapon swap when doing so to your 33% crip offhand.
Counters
- Standard Anti-caster Counters
Variants
Depends on your preference really. Most prefer to run ZB in TA however.