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This team uses 2 hex units compared with a Dwayna dervish. This team uses a Dwayna dervish to prevent anti-melee hexes, while it's also able to remove conditions from itself.
Avatar of Dwayna Derv
<pvxbig> [build prof=Dervish/Assassin Mysticism=11+1 ScytheMastery=12+1+1 DeadlyArts=6][Avatar of Dwayna][Wearying Strike][Mystic Sweep][Eremite's Attack][Signet of Malice][Disrupting Dagger][Siphon Speed][Resurrection Signet][/build] </pvxbig>
Equipment
- Scythe with 15^50, 20/20, +30.
- Low energy set.
- Armor with Survivor Insignia's.
Usage
- When the battle is going to start, cast Avatar of Dwayna.
- Pick a target and get close to it, use Siphon Speed if necessary or if the foe is kiting.
- Since it's an hex, it's also nice as a cover hex.
- Strike your foe with Wearying Strike followed by Mystic Sweep and Eremite's Attack.
- Use Signet of Malice to remove conditions
Extra Variant
SS Necro
<pvxbig> [build prof=Necromancer/Elementalist Curses=12+1+1 SoulReaping=11+1 EarthMagic=6][Corrupt Enchantment][Reckless Haste][Price of Failure][Faintheartedness][Parasitic Bond][Glyph of Lesser Energy][Ward Against Melee][Resurrection Signet][/build] </pvxbig>
Equipment
- High/low energy set.
- Shields vs common damage types.
- Armor with Survivor Insignia's.
Usage
- Pick your target.
- Cast Reckless Haste, Price of Failure on that target.
- Maintain that as much as possible.
- Cover it up if needed with Parasitic Bond.
- You can spread Faintheartedness on multiple foes if there are more physical damage dealers.
- For additional pressure you can spread Parasitic Bond on multiple foes.
- Use Glyph of Lesser Energy for energy management.
- Use Corrupt Enchantment on the targets to remove an Enchantment and add degeneration instead.
- Add extra melee defens with Ward Against Melee
Migraine Mesmer
<pvxbig> [build prof=Mesmer/Elementalist IllusionMagic=12+1+1 InspirationMagic=10+1 FastCasting=8+1][Migraine][Frustration][Conjure Phantasm][Mantra of Persistence][Glyph of Lesser Energy][Power Return][Power Drain][Resurrection Signet][/build] </pvxbig>
Equipment
- High/Low energy set.
- Shields vs common damage.
- Armor with Survivor Insignia's.
Usage
- Pick your target.
- Maintain Mantra of Illusions.
- Cast Migraine upon that foe followed by Frustration and Conjure Phantasm.
- Interupt your target with Power Return and Power Drain.
- For additional pressure you can spread Conjure Phantasm on multiple foes.
- Use Glyph for Lesser Energy for energy management.
Balanced WoH
<pvxbig> [build prof=Monk/Warrior HealingPrayers=12+1+1 ProtectionPrayers=9+1 DivineFavor=8+1 Tactics=5][Guardian][Reversal of Fortune][Word of Healing][Dismiss Condition][Shield of Absorption][Spirit Bond][Holy Veil][Balanced Stance][/build] </pvxbig>
Equipment
- High/low energy set.
- Shields vs common damage.
- Armor with Survivor Insignia's.
Usage
- Word of healing is your big red bar go up spell.
- Guardian is your defense against easy melee pressure.
- Dismiss Condition is your condition removal.
- Shield of Absorption is for people under heavy pressure.
- Reversal of Fortune is your main small prot against both spike dmg and pressure.
- Spirit Bond is your big prot for major spike dmg.
- Holy Veil is your only hex removal, don't forget to preveil against strong hexes.
- Balanced Stance against nasty knockdowns, such as sins and thumpers.