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(Sliver armor, of course!)
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{{Archived-Build|date=10:50, April 29, 2010 (UTC)|reason1=update to OF|type1=farming|type2=PvE team|type3=hero|category=Great}}
{{Untested-Testing|PvE team|hero|farming}}
 
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{{TOCright}}
   
 
The OF/Famine Farmers use [[gw:Obsidian Flesh|Obsidian Flesh]] over [[gw:Spell Breaker|Spell Breaker]] to add more damage and give you immunity to spells. [[gw:Earth Magic|Earth Magic]] spells are added to deal extra damage while [[gw:Famine|Famine]] and [[gw:Edge of Extinction|EoE]] deal the most. It can be used in most areas without hard heals or certain enchantment removers.
 
The OF/Famine Farmers use [[gw:Obsidian Flesh|Obsidian Flesh]] over [[gw:Spell Breaker|Spell Breaker]] to add more damage and give you immunity to spells. [[gw:Earth Magic|Earth Magic]] spells are added to deal extra damage while [[gw:Famine|Famine]] and [[gw:Edge of Extinction|EoE]] deal the most. It can be used in most areas without hard heals or certain enchantment removers.
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== Team Composition ==
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{{mini skill bar|Obsidian Flesh|Stone Striker|Mantra of Earth|Sympathetic Visage|Ancestor's Visage|Stoneflesh Aura|Crystal Wave|Sliver Armor}}{{mini skill bar|Serpent's Quickness|Quickening Zephyr|Famine|Edge of Extinction|Essence Bond|Succor|Watchful Spirit|Rebirth}}
   
 
== OF Elementalist ==
 
== OF Elementalist ==
 
<pvxbig>
 
<pvxbig>
[build prof=Elementalist/Mesmer EarthMagic=12+1+3 IllusionMagic=9 InspirationMagic=9 EnergyStorage=2+1][Obsidian Flesh][Stone Striker][Mantra of Earth]
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[build prof=Elementalist/Mesmer EarthMagic=12+1+3 IllusionMagic=9 InspirationMagic=9 EnergyStorage=3+1][Obsidian Flesh][Stone Striker][Mantra of Earth]
[Sympathetic Visage][Ancestor's Visage][Stoneflesh Aura][Crystal Wave][Sliver Armor][/build]
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[Sympathetic Visage][Glyph of Concentration][Stoneflesh Aura][Crystal Wave][Sliver Armor][/build]
 
</pvxbig>
 
</pvxbig>
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* If you feel extra damage isn't needed ([[gw:Crystal Wave|Crystal Wave]]) then bring...
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**[[gw:Ancestor's Visage|Ancestor's Visage]]
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**[[gw:Glyph of Swiftness|Glyph of Swiftness]]
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**[[gw:Glyph of Lesser Energy|Glyph of Lesser Energy]]
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**[[gw:Ether Feast|Ether Feast]]
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**[[gw:Armor of Earth|Armor of Earth]]
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**[[gw:Leech Signet|Leech Signet]]
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* If using for UW Farming and want to avoid things you can't fight ([[gw:Bladed Aatxe|Bladed Aatxe]]), to avoid it, bring a running skill just in case like...
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**[[gw:Windborne Speed|Windborne Speed]]
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**[[gw:Flame Djinn's Haste|Flame Djinn's Haste]]
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**[[gw:Storm Djinn's Haste|Storm Djinn's Haste]]
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**[[gw:Illusion of Haste|Illusion of Haste]]
   
 
=== Equipment ===
 
=== Equipment ===
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* Tank whatever you're farming
 
* Tank whatever you're farming
 
* Keep up your enchantments and [[gw:Mantra of Earth|Mantra of Earth]]
 
* Keep up your enchantments and [[gw:Mantra of Earth|Mantra of Earth]]
* Use [[gw:Crystal Wave|Crystal Wave]] (and [[gw:Teinai's Crystals|Teinai's Crystals]]) for more damage
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* Use [[gw:Crystal Wave|Crystal Wave]] and [[gw:Sliver Armor|Sliver Armor]] for more damage
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* If energy runs low, let the enemies hit you so you can gain energy with Mantra of Earth
   
== QZ/Famine Ranger ==
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== QZ/Famine Ranger (Hero) ==
 
<pvxbig>
 
<pvxbig>
 
[build prof=Ranger/Monk WildernessSurvival=12+1+3 BeastMastery=9+3 Expertise=9+1 ProtectionPrayers=2][Serpent's Quickness][Quickening Zephyr][Famine]
 
[build prof=Ranger/Monk WildernessSurvival=12+1+3 BeastMastery=9+3 Expertise=9+1 ProtectionPrayers=2][Serpent's Quickness][Quickening Zephyr][Famine]
 
[Edge of Extinction][Essence Bond][Succor][Watchful Spirit][Rebirth][/build]
 
[Edge of Extinction][Essence Bond][Succor][Watchful Spirit][Rebirth][/build]
 
</pvxbig>
 
</pvxbig>
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* Consider replacing Succor with...
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**[[gw:Symbiosis|Symbiosis]]
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**[[gw:Life Bond|Life Bond]] (Requires point in Protection Prayers)
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* Again, if wanting to avoid fights, bring a running skill such as...
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**[[gw:Storm Chaser|Storm Chaser]]
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**[[gw:Natural Stride|Natural Stride]]
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**[[gw:Zojun's Haste|Zojun's Haste]]/[[gw:Dodge|Dodge]]
   
 
=== Equipment ===
 
=== Equipment ===
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=== Usage ===
 
=== Usage ===
* Activate [[gw:Serpent's Quickness|Serpent's Quickness]] to keep QZ up indefinately
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* Activate [[gw:Serpent's Quickness|Serpent's Quickness]] to keep QZ up indefinitely
 
* Place down and maintain your Spirits away from combat, but enough to still have the effect in place on the enemies
 
* Place down and maintain your Spirits away from combat, but enough to still have the effect in place on the enemies
 
* Put [[gw:Watchful Spirit|Watchful Spirit]] and [[gw:Succor|Succor]] on the Tank for some Health/Energy regeneration
 
* Put [[gw:Watchful Spirit|Watchful Spirit]] and [[gw:Succor|Succor]] on the Tank for some Health/Energy regeneration
 
* Put [[gw:Essence Bond|Essence Bond]] on as well to counteract the effects of Succor
 
* Put [[gw:Essence Bond|Essence Bond]] on as well to counteract the effects of Succor
* In the off chance the tank dies, use [[gw:Rebirth|Rebirth]] to get he/she out of harm
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* In the odd chance the tank dies, use [[gw:Rebirth|Rebirth]] to get him/her out of harm
   
 
== Team Usage ==
 
== Team Usage ==
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* Let the Elementalist rush in while the Ranger lies back. Make sure the Elementalist doesn't leave the area affected by the Spirits or Enchantments, though.
 
* Let the Elementalist rush in while the Ranger lies back. Make sure the Elementalist doesn't leave the area affected by the Spirits or Enchantments, though.
 
* Let the Elementalist tank while the Spirits deal most of the damage
 
* Let the Elementalist tank while the Spirits deal most of the damage
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* If the Elementalist isn't taking any damage, remove the Monk Enchantments, as they'll kill the Ranger's Energy.
 
* QZ should speed up the recharge of all the skills, letting you be ready to go again
 
* QZ should speed up the recharge of all the skills, letting you be ready to go again
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== Notes ==
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* If you're running the Ranger on a hero, you may have to manually cast the Spirits. This can be troublesome, but is easier than constantly needing a player to run with.
   
 
== See Also ==
 
== See Also ==
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<br>
 
<br>
 
[[Build: Team - 55 IW/Famine Team]]
 
[[Build: Team - 55 IW/Famine Team]]
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[[Category:Multi-campaign builds|Team - OF/Famine Farmers]]

Latest revision as of 20:54, 2 November 2010

This build has been archived as of 10:50, April 29, 2010 (UTC), for the following reason:

  • update to OF

This build had been designed for the following use:

This build was in the category Great before being archived.

The OF/Famine Farmers use Obsidian Flesh over Spell Breaker to add more damage and give you immunity to spells. Earth Magic spells are added to deal extra damage while Famine and EoE deal the most. It can be used in most areas without hard heals or certain enchantment removers.

Team Composition

Obsidian Flesh Stone Striker Mantra of Earth Sympathetic Visage Ancestor's Visage Stoneflesh Aura Crystal Wave Sliver Armor
Serpent's Quickness Quickening Zephyr Famine Edge of Extinction Essence Bond Succor Watchful Spirit Rebirth


OF Elementalist

<pvxbig> [build prof=Elementalist/Mesmer EarthMagic=12+1+3 IllusionMagic=9 InspirationMagic=9 EnergyStorage=3+1][Obsidian Flesh][Stone Striker][Mantra of Earth] [Sympathetic Visage][Glyph of Concentration][Stoneflesh Aura][Crystal Wave][Sliver Armor][/build] </pvxbig>

Equipment

Usage

  • Tank whatever you're farming
  • Keep up your enchantments and Mantra of Earth
  • Use Crystal Wave and Sliver Armor for more damage
  • If energy runs low, let the enemies hit you so you can gain energy with Mantra of Earth

QZ/Famine Ranger (Hero)

<pvxbig> [build prof=Ranger/Monk WildernessSurvival=12+1+3 BeastMastery=9+3 Expertise=9+1 ProtectionPrayers=2][Serpent's Quickness][Quickening Zephyr][Famine] [Edge of Extinction][Essence Bond][Succor][Watchful Spirit][Rebirth][/build] </pvxbig>

Equipment

  • Radiant armor and Runes of Attunement
  • A +20 energy staff

Usage

  • Activate Serpent's Quickness to keep QZ up indefinitely
  • Place down and maintain your Spirits away from combat, but enough to still have the effect in place on the enemies
  • Put Watchful Spirit and Succor on the Tank for some Health/Energy regeneration
  • Put Essence Bond on as well to counteract the effects of Succor
  • In the odd chance the tank dies, use Rebirth to get him/her out of harm

Team Usage

  • This build is designed for general farming, so it can be used in most areas
  • When a mob is somewhat nearby, start laying down Spirits and Monk Enchantments
  • Let the Elementalist rush in while the Ranger lies back. Make sure the Elementalist doesn't leave the area affected by the Spirits or Enchantments, though.
  • Let the Elementalist tank while the Spirits deal most of the damage
  • If the Elementalist isn't taking any damage, remove the Monk Enchantments, as they'll kill the Ranger's Energy.
  • QZ should speed up the recharge of all the skills, letting you be ready to go again

Notes

  • If you're running the Ranger on a hero, you may have to manually cast the Spirits. This can be troublesome, but is easier than constantly needing a player to run with.

See Also

Build: Team - 55/Famine
Build: Team - 55/Famine Redux
Build: Team - 55 IW/Famine Team