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==Notes== |
==Notes== |
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*Often misspelled as "Psyway". |
*Often misspelled as "Psyway". |
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+ | *Physicals can run what they like, as long as it deals enough damage. The sins are just a guideline for people who would be gagging for fr33 bu1ldz. |
Revision as of 08:54, 10 June 2010
The PvXwiki community finds this to be an excellent build. If you disagree with this rating, please discuss it on the build's talk page. This build has been designed for the following use: |
This build requires an Essence of Celerity to operate properly. |
Semi-balanced build to complete UW fast and reliably since the nerf/unreliability of Speedclears. Spike-damage is now favoured, as everything has lower Max health, but +7natural health regen, making Sliver Armor, Spiteful Spirit, etc. rather weak.
Overview
Usage
Everyone more or less stays together for the entire run, so you can do the quests in whatever order you see fit.
Starting
- If using an Essence or Grail, wait for them to be popped.
- The ERs will bond everyone in the group, in a 4-4 split between them.
- The Orders nec should maintain SoH on all the physicals and spam OotV and maintain it as much as possible.
- Take the first quest and then let the assassins rip it up. Targets in order of priority:
- Dying Nightmares
- Skeletons of Dhuum
- Bladed Aatxe
- Grasping.
Chamber
Escort
- After taking Restoring Grenth's Monuments; the Necro should wait back while everyone else runs downstairs and clears the two aatxe and skeleton on the floor entrance to Vale.
- Once it's clear; tell the nec to take the Escort quest.
- Take out each mob out one at a time; a designated caller (Physical) might make things safer and more co-ordinated.
- Run to Vale and remember to take out the mindblade spawns below the stairs and before the bridge.
- ERs should walk back out of Mindblade range to minimize chance of getting Interrupted when casting ER.
Unwanted Guests
This is one of the only times you will be splitting. Have one split standing on the stairs heading to Vale (where the Keeper spawns) and the rest in the narrow chamber where the next closest reaper spawns.
- Vale Split:
- 2x Assassin
- 1x ER
- Quest taker; Orders nec
Take the quest then take out the Keeper instantly, followed by skeletons.
Meet back at the side passage to the big room with the next Keeper. Rebond everyone, as you will have had to bond players from the other ER's side of the party, and lure the Vengefuls back and simply run past them.
Repeat this process for the rest of the Keepers, the order is generally:
- Vale + Middle-chamber together.
- Far room.
- Passage to Wastes.
- Initial loading area with teh gh0sts.
- Then running from the direction of Wastes entrance, go along the bridge to get to the last Keeper.
Vale
Generally done before UWG. Get the sins to stand on the mindblade spawns and the ERs position on the stairs; maintaining GDW on the physicals before the Mindblades spawn. Repeat for the bridge. There are two mindblade spawns on the way to Vale.
Once the reaper is popped, take the quest and have 3 sins and one ER take the main groups, and 1-2 sins and the other ER go to the top group. The Nec can idle in the middle, spamming OotV. Remember to bond people when you split, and then unbond them when you rejoin the main team.
Once finished, zone to Lab.
Mountains
Running there
After finishing UWG, you'll be at the entrance, and can begin running. If the Charged Blackness are present, kill them and ignore the Behmoths. Equipping a Physical weapon (i.e. A spear) will prevent them from wanting to hit you too often. Run to Mountains whichever way you're comfortable with. I'll make screens later. Once you're there, keep running past the Behmoths until the Reaper. The Necro will have to drop two~SoHs for this part.
IMPORTANT: Do NOT kill all the terrorwebs, at least leave one alive until you have cleared the room- otherwise the reaper will blow up via traps. clear the room first.
Take the quest, wait at the corner and kill the Slayer. Wait at the top and twiddle your thumbs as you wait for a horde of terrorweb to walk your way. Have one sin ball them up, and try and stay out of Nature's Renewal. Now run to Plains, again avoiding the Behmoths, killing skeletons and Charged.
Plains
Considered the most dangerous area for ERs, due to the interrupts. Upon entering, run past the BDRs, you can kill the Lords but don't spawn more Mindblades. Kill only the BDR by the entrance to the Pits side of the Reaper, and the mindblades it spawns.
- Note for ERs: If you use/spam Infuse Health, the Mindblades will begind to target you more often; try and leave the OoV to heal, and just spam your prots instead, especially GDW.
Lure the last BDR with a bow and then kill the Terrorwebs once it's safe.
Four Horsemen
There is no split required in this team. Both ERs bond the Reaper with Prot Bond first then Life Attunement. Then the main team stands where the Pits side BDR once stood, on the hill. Meanwhile, the secondary ER must stand in compass range of the Reaper, to spam his prots when the Horsemen arrive.
Once you're all in position and know what's occurring, take the quest and wait for them to walk down. Quickly kill off the Horsemen, and try to drop Meteor Shower to one side when being targeted. Once one side is finished, you'll go back to find the Reaper tanking the other mob with the Secondary ER's help. Kill them and gg.
Note: It is useful here for the Assassins to use off-chain skills in order to avoid the effects of Diversion.
IMPORTANT: The Reaper needs to be bonded with, in this order:
- Protective Bond x2 (both ERs bond him)
- Life Attunement
- Strength of Honor
The Ritualist can place spirits just ahead of the reaper on Pools side to give the Pits side more time to clear without rushing.
Pools
Run from the direction the Pools Horsemen came, killing the skeletons and Lords, but not Dream Riders. Aggro and kill the loose BDR/Wail group before triggering the Mindblade popup on the path to Pools. This is one of the more common fail points due to rushing. The strips of the BDRs combined with the potent anti-physical/caster of the Mindblades is lethal. Once out of the grasp of the remaining stationary BDR, take out all the Terrorwebs you want. The quest is straight forward; kill the queen, and have someone wait at the Reaper to zone back to Plains.
Pits
Mind the Chained Souls here, need to be trigger-happy with Prot Spirit and maintain bonds when they're stripped.
The quest requires two splits; one where the terrorweb spawn, and one where the Souls spawn. The split teams are the same as UWG, while the OoV takes the quest. If you wish, bond the souls, though it's not necessary.
Wastes
Clear the quest area, and where the King spawns. Everyone should be spread out in the middle clearing, where the terrorwebs/Skeletons spawn. Nec takes quest and everyone tanks.
Dhuum
Cut his health down quickly, then drop the bonds from two physicals and the necro, for the meter to run down faster.
Win. The End. gg.
Builds
4x Imbasins
Deals extreme single-target DPS, along with a burst of AoE damage from Death Blossom. <pvxbig> [build prof=A/W Critical=12+1+1 Dagger=12+1][Jagged Strike][Fox Fangs][Death Blossom][Way of the Assassin][Save Yourselves!][By Urals Hammer!][Asuran Scan][Critical Eye][/build]
Usage
- When bonded with [[Protective Bond], [[Strength of Honor@10] and [[Great Dwarf Weapon], you should be constantly attacking.
- Maintain [[Way of the Assassin@14] and [[Critical Eye@14] for energy.
- Chain your attack skills (123, 123, "SY!").
- Use [["Save Yourselves!"] on recharge.
- Use [["By Ural's Hammer!"] and [[Asuran Scan] for extra damage.
Variants
- [["Dodge This!"] in place of [["Save Yourselves!"].
- [[Ebon Battle Standard of Honor].
- [[Wild Blow] For stripping stances from the Behmoths. (Only on 1/4 spikers.)
- [["I am Unstoppable!"] If you are too lazy to dance meteor showers away.
SoS Spirit Spammer
<pvxbig> [build prof=Rt/x Spawning=10 Channeling=11+3+1 Communing=10+1][Painful Bond][Signet of Spirits][Bloodsong][Pain][optional][Armor of Unfeeling][Summon Spirits][Flesh of My Flesh][/build]
- [[Earthbind] Versus foes immune to KD and to make quick work of bosses
- [[Pain Inverter] To spike down Dhuum in an instant.
</pvxbig>
Equipment
- Weapons: Any weapon set with high energy
Usage
- Let spirits aggro Mindblades and other lethal mobs to divert damage packets and ball better.
- Try to keep spirits just below 50% health to make "By Ural's Hammer!" last longer.
- Heal spirits with Summon Spirits
- Use Armor of Unfeeling when spirits are being attacked.
- Use Earthbind to Knock-lock Dhuum.
Order of Amplified Pain
Buffs the physicals and provides some AoE healing with Blood Bond. <pvxbig> [build prof=N/Mo Blood=12+1+3 Soul=8+1 Smiting=10 Heal=2][Cultist's Fervor][Order of Pain][Blood Bond][Foul Feast][Smite Hex][Remove Hex][Strength of Honor][Renew Life][/build]
</pvxbig>
Usage
- Maintain SoH on all physicals.
- Spam OoP and Blood Bond.
- Should anyone die, rush to res as soon as possible.
Variants
<pvxbig>
- [[Smite Condition@10] in place of [[Remove Hex@10].
</pvxbig>
Primary ER Bonder (ER1)
<pvxbig> [build prof=E/Mo Energy=12+1+3 Protection=12 Healing=3][Great Dwarf Weapon][Infuse Health][Shield Guardian][Spirit Bond][Life Attunement][Protective Bond][Ether Renewal][Aura of Restoration][/build] </pvxbig>
Equipment
- Armor: High Energy armor to counter energy spikes, when taking many damage packets.
- Weapons: Caster weapon; 20% Enchantments, +5energy; +15/-1 +30hp offhand.
Usage
- Spam Infuse Health to maintain energy.
- Use Protective Bond on all the even numbered party members (in an eight-man area).
- Maintain Ether Renewal and keep it by at least Aura of Restoration.
- Maintain Great Dwarf Weapon on the physicals as much as possible.
- Maintain Life Attunement on yourself and the second ER.
Secondary ER Bonder (ER2)
<pvxbig> [build prof=E/Mo Energy=12+1+3 Protection=8 Healing=10][Great Dwarf Weapon][Infuse Health][Protective Spirit][Spirit Bond][Vigorous Spirit][Protective Bond][Ether Renewal][Aura of Restoration][/build]
Equipment
- Armor - High Energy armor is good for countering energy spikes, which can occur often when many packets of damage are present.
- Weapons - Caster weapon; 20% Enchantments, +5energy; +15/-1 +30hp offhand.
Usage
- Spam Infuse Health to maintain energy.
- Use Protective Bond on all the odd numbered party members (in an eight-man area).
- Maintain Ether Renewal and keep it by at least Aura of Restoration.
- Maintain Great Dwarf Weapon on the physicals as much as possible.
- Use Protective Spirit on the physicals when doing mountains.
Variants:
- [[Draw Conditions@8] - Note that necro has [[Foul Feast@9].
- [[Healing Breeze@10] if taking personal cons.
</pvxbig>
Notes
- Often misspelled as "Psyway".
- Physicals can run what they like, as long as it deals enough damage. The sins are just a guideline for people who would be gagging for fr33 bu1ldz.