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Revision as of 12:18, 13 September 2010

The PvXwiki community finds this to be a good build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

  EoC This build requires an Essence of Celerity to operate properly.  

Semi-balanced build to complete The Underworld reliably after updates reduced the effectiveness of solo terra builds in traditional speed clears. This build uses two ER bonders who collectively maintain Protective Bond on all party members.

Overview

1x Assassin/Paragon WotA "CTT" Assassin

Jagged Strike Fox Fangs Death Blossom Way of the Assassin Death's Charge Asuran Scan "Can't Touch This!" Critical Eye

1x Assassin/Warrior WotA "Wild" Assassin

Jagged Strike Fox Fangs Death Blossom Way of the Assassin Death's Charge Asuran Scan Wild Blow Critical Eye

2x Assassin/Asterisk WotA "EBSoH/BuH" Assassin

Jagged Strike Fox Fangs Death Blossom Way of the Assassin Death's Charge Asuran Scan Ebon Battle Standard of Honor Critical Eye
Jagged Strike Fox Fangs Death Blossom Way of the Assassin Death's Charge Asuran Scan "By Ural's Hammer!" Critical Eye

1x Ritualist/Asterisk SoS Ritualist

Feast of Souls Signet of Spirits Bloodsong Earthbind Optional Armor of Unfeeling Summon Spirits (Kurzick) Flesh of My Flesh

1x Necromancer/Monk Orders Necromancer

Order of the Vampire Blood Bond "You Move Like a Dwarf!" Draw Conditions Smite Hex Remove Hex Renew Life Strength of Honor

2x Elementalist/Monk ER Bonders

Great Dwarf Weapon Infuse Health Shield Guardian Spirit Bond Life Attunement Protective Bond Ether Renewal Aura of Restoration
Great Dwarf Weapon Infuse Health Protective Spirit Spirit Bond Vigorous Spirit Protective Bond Ether Renewal Aura of Restoration


WotA Assassins

CTT (1x)

Spam CTT on recharge to prevent blind spam in Mountains, as well as Shock from Darkness and Star Burst from Terrorweb. <pvxbig>[build prof=A/P Critical=12+1+1 Dagger=11+1 Command=6][Jagged Strike][Fox Fangs][Death Blossom][Way of the Assassin][Death's Charge][Asuran Scan]["Can't Touch This!"][Critical Eye][/build]</pvxbig>

Wild Blow (1x)

Removes stances from Behemoths and Mindblades. <pvxbig>[build prof=A/W Critical=12+1+1 Dagger=12+1][Jagged Strike][Fox Fangs][Death Blossom][Way of the Assassin][Death's Charge][Asuran Scan][Wild Blow][Critical Eye][/build]</pvxbig> Atleast Rank 8 in Ebon Vanguard

EBSoH/BuH (2x)

Jumps on Keepers of Souls during Unwanted Guests (UWG). <pvxbig> [build prof=A/any Critical=12+1+1 Dagger=12+1 Shadow=3][Jagged Strike][Fox Fangs][Death Blossom][Way of the Assassin][Death's Charge][Asuran Scan][Ebon Battle Standard of Honor][Critical Eye][/build]

[build prof=A/any Critical=12+1+1 Dagger=12+1 Shadow=3][Jagged Strike][Fox Fangs][Death Blossom][Way of the Assassin][Death's Charge][Asuran Scan]["By Ural's Hammer!"][Critical Eye][/build] </pvxbig>

Equipment

  • Minor critical and Dagger runes. Either on headpiece is fine.
  • Any preferred insignias. Survivors are recommended.
  • Zealous Daggers of Fortitude.

Usage

<pvxbig>

  • Maintain Way of the Assassin [[Way of the Assassin@14] and Critical Eye [[Critical Eye@14] at all times.
  • Spam 1 -> 2 -> 3 to kill stuff.
  • Use Asuran Scan [[Asuran Scan] and "By Ural's Hammer!" [["By Ural's Hammer!"] to boost your damage.
  • Utility: Remove stances such as Mindblade's Hex Breaker Hex Breaker and Behemoth's Whirling Defense Whirling Defense. Place Ebon Battle Standard of Honor [[Ebon Battle Standard of Honor] near mobs.
  • Death's Charger: When ER has balled Vengeful Aatxe during Unwanted Guests (UWG), go and Death's Charge [[Death's Charge@3] on Keepers and spike them quickly. Rest of WotA assassins follow you and help with spiking.</pvxbig>
  • Important: Do not overextend! ERs have a hard time managing energy and will have to stop frequently (especially in mountains) to spam enchantments on themselves. If you overextend you will be unable to be healed if you are stripped of your bond they will unable to prot you and you will die. The worst case scenario is for the ER to lose all energy due mobbing and lose bonds from everyone.

Variants

<pvxbig>

  • "I Am Unstoppable!" [["I Am Unstoppable!"] Prevent knockdowns so you can camp in Meteor Shower and continue dealing damage.
  • Wild Strike [[Wild Strike@13] on Utility.

</pvxbig>

SoS Ritualist

<pvxbig> [build prof=Rt/any Spawning=10+1 Channeling=12+1+3 Communing=8+1 Resto=2][Feast of Souls][Signet of Spirits][Bloodsong][Earthbind][Optional][Armor of Unfeeling][Summon Spirits][Flesh of My Flesh][/build] Optional slot:

  • Pain [[Pain@9] for another spirit to make walls with.
  • Painful Bond [[Painful Bond@16] for more damage done with spirits.
  • Ebon Vanguard Assassin Support [[Ebon Vanguard Assassin Support] to remove traps safely in Mountains and for small spikes.
  • "You Move Like a Dwarf!" [["You Move Like a Dwarf!"] for 3 second knockdown to interrupt Dying Nightmares

</pvxbig>

Equipment

  • High energy set

Usage

<pvxbig>

  • Let spirits aggro Mindblades and other lethal mobs to divert damage packets and ball better.
  • Try to keep spirits just below 50% health to make "By Ural's Hammer!" [["By Ural's Hammer!"] last longer.
  • Heal spirits with Summon Spirits [[Summon Spirits]
  • Use Armor of Unfeeling [[Armor of Unfeeling@9] when spirits are being attacked.
  • Use Feast of Souls [[Feast of Souls@11] as party-heal.
  • Use Earthbind [[Earthbind@9] to knocklock foes and Dhuum for an easy finish.

</pvxbig>

Variants

Orders Necromancer

<pvxbig> [build prof=N/Mo Blood=12+1+3 Smiting=10 Soul=8+1][Order of the Vampire][Blood Bond]["You Move Like a Dwarf!"][Draw Conditions][Smite Hex][Remove Hex][Renew Life][Strength of Honor][/build] </pvxbig>

Equipment

  • Full Survivor/vitae
  • Best vigor rune you can afford
  • Caster sword/axe with 20% ench +5e
  • Sup Blood headpiece, minor Soul Reaping rune.

Usage

<pvxbig>

  • Maintain Strength of Honor [[Strength of Honor@10] on all melee.
  • Spam Remove Hex and Smite Hex on ERs during Mindblade encounters to remove Migraine. Use Draw on Physicals during Mountains.
  • Spam Order of the Vampire [[Order of the Vampire@16] and Blood Bond [[Blood Bond@16].
  • Resurrect anyone who dies.

</pvxbig>

ER Bonders

Primary ER Bonder (ER1)

<pvxbig> [build prof=E/Mo Energy=12+1+3 Protection=12 Healing=3][Great Dwarf Weapon][Infuse Health][Shield Guardian][Spirit Bond][Life Attunement][Protective Bond][Ether Renewal][Aura of Restoration][/build] </pvxbig>

Equipment

  • Full Radiant and Attunement runes
  • +20 energy Protection Prayers Staff of Enchanting or equivalent.
  • +30/-2 high energy set to counter spikes in energy.

Usage

<pvxbig>

  • Spam Infuse Health [[Infuse Health@3] to maintain energy.
  • Use Protective Bond [[Protective Bond@12] on yourself and the top/bottom three Party Members, depending on where you are in the party in relation to the other ER.
  • Maintain Ether Renewal [[Ether Renewal@16] and Aura of Restoration [[Aura of Restoration@16].
  • Maintain Great Dwarf Weapon [[Great Dwarf Weapon] on the physicals as much as possible.
  • Maintain Life Attunement [[Life Attunement@12] on yourself and the second ER.

</pvxbig>

Secondary ER Bonder (ER2)

<pvxbig> [build prof=E/Mo Energy=12+1+3 Protection=8 Healing=10][Great Dwarf Weapon][Infuse Health][Protective Spirit][Spirit Bond][Vigorous Spirit][Protective Bond][Ether Renewal][Aura of Restoration][/build] </pvxbig>

Equipment

  • Full Radiant and Attunement runes
  • +20 energy Protection Prayers Staff of Enchanting or equivalent.
  • +30/-2 high energy set to counter spikes in energy.

Usage

<pvxbig>

  • Spam Infuse Health [[Infuse Health@3] to maintain energy.
  • Use Protective Bond [[Protective Bond@12] on yourself and the top/bottom three Party Members, depending on where you are in the party in relation to the other ER.
  • Maintain Ether Renewal [[Ether Renewal@16] and Aura of Restoration [[Aura of Restoration@16].
  • Maintain Great Dwarf Weapon [[Great Dwarf Weapon] on the physicals as much as possible.
  • Use Protective Spirit [[Protective Spirit@8] on the physicals when doing mountains.

</pvxbig>

General Usage

The Labyrinth

  • Wait for any cons to be popped, someone should be bringing them. (Essence is required)
  • The ER1 takes top 4 players and ER2 takes 4 players. (most common team order is "A A Rt E, A A N E"
  • The Orders nec should maintain SoH on all the physicals and spam CF and maintain it as much as possible.
  • Take the first quest and then let the assassins rip it up.
  • When a Dying Nightmare pops up the secondary ER should watch to see who loses there enchantments and be ready with protective spirit.
  • Targets in order of priority:
    • Dying Nightmares
    • Skeletons of Dhuum
    • Grasping Darkness
    • Bladed Aatxes

Clear the Chamber

  • Take quest when everyone is ready and clear everything up to the Reaper of the Labyrinth.
  • Kill the Terrorweb Dryders around the monument last.

Escort

  • After taking Restoring Grenth's Monuments, the Necro stays behind while everyone else runs downstairs and clears the two Aatxes and Skeleton of Dhuum on the floor entrance to Vale.
  • Before taking the quest the sins should stand were the 3 mindblades spawn whilst the rt places his spirits just in front of were the other group of mind blades spawn and run back to the stairs. This makes it easier for the ER's as they do not have as many mindblades to worry about so interupt chance is reduced.
  • Take out each mob out one at a time. A designated caller might make things safer and more coordinated.
  • Run to Vale and kill everything on the way. (a pro Rit triggers the spawns of mindblades *in front of the stairs and before the bridge* as the sins wipe out everything else.)
  • ERs should walk back out of Mindblade range to minimize chance of getting interrupted while casting Ether Renewal.

Vale

Once the reaper is popped, take the quest and have the two Wota DC's and one ER take out the top group while the main group goes on to finish the rest. The Necro stays in between the 2 groups, spamming Order of Pain. ER's, Remember to bond people when you split and then unbond them when you rejoin the main team. Once finished, zone to back to the Lab.

Unwanted Guests

The group will split twice complete this quest:

  • The rit SOLO's Vale's Keeper. (place spirits on the stairs, as keep spawns and sprits get hit by MS, summon spirits back to the top of the stairs and let spirits finish off keeper.)
  • One ER, Derv and DC on the wastes side of lab reaper. (Dervish takes out the keeper, DC charges the skeletons.)
  • One ER, Golden WotA and DC in the middle. (DC takes out the keeper, Golden WotA charges the skeletons.)
  • The Orders Necro takes quest WHEN ER's and the Ritualist say their ready.

Meet back at the side passage to the big room with the next Keeper. (Rebond everyone if needed), let the Rt lure the Vengefuls back and simply run past them. Repeat this process for the rest of the Keepers. The order is generally:

  • Vale + Middle-chamber together+wastes side of reaper together.
  • Passage to Wastes.
  • Initial loading area with the ghosts.
  • Before running in to the last Keeper kill any remaining FOES. Then running from the direction of Wastes entrance, go along the bridge to get to the last Keeper. Again let the Rt go in first to pull aggro.

UWG tips

  • "ER's" *Maintain Great Dwarf Weapon on your physicals.
  • Wait for Vengefuls to move away from the Keepers.
  • Necro or Rt runs back incase of a party wipe, the DC's do their best to take out the Keeper even if you are going to wipe.
  • Let the spirits pull and tank the Vengefuls to the side of the stairs/bridge.

Mountains

  • After finishing UWG, you'll be at the entrance, and can begin running. If the Charged Blackness are present, kill them and ignore the Behemoths. Equipping a melee weapon, i.e. a sword/axe, will prevent them from wanting to hit you too often. Run to Mountains whichever way you're comfortable with. Once you're there, keep running past the Behemoths until the Reaper. The Necro will have to drop SoH on two Assassins for this part. Do not kill all the Terrorwebs, leave at least one alive otherwise the reaper will blow up via traps. Clear the room first.Now the Rt stays behind as everyone else goes back down the road till the see a split. The Rt will take the quest as everyone is about halfway down the road. Kill the slayer and then take the right road towards plains, again avoiding the Behemoths, killing skeletons and Charged along the way.
  • As ER if you run out of energy ping so everyone will wait in a safe spot, or when almost at plains just run in to the safe spot.

Planes

This area is dangerous for the ERs because of interruption. The ERs should avoid spamming Infuse Health to avoid attracting the Mindblades. Upon entering, run past the BDRs, you can kill the Lords 'cus they don't spawn more Mindblades. Kill only the BDR by the entrance to the Pits side of the Reaper and the mindblades it spawns. Continue onwards towards Pools side and clear the BDR there and the mindblades it spawns. Lure the last BDR with a bow and then kill the Terrorwebs once it's safe.

Four Horsemen

NOTE -- For Pugs this is the hardest quest in the Underworld and most teams fail here so read this guide CAREFULLY!

There is a split in this team, the Rt solos the Pools side of this quest. Rt you start at the second tree place and place 1 spirit at the time while walking back towards the Reaper of Plains. *NOTE = Walk back in a zigzag way and place each spirit on the side of the road, keep in mind to keep that when 1 sprit dies replace him with his own spirit further back.

The main team stands on the hill in the circle where the Pits side BDR was. The team should not run away from this spot. Otherwise, a Meteor Shower will be caught in the tight corridor and be harder to avoid.

Once you're all in position and know what's occurring, take the quest and wait for them to walk down. The Horsemen will strip the enchantments from your team so the primary ER must spam all his prots on the team. Otherwise, their bonds will be shattered and they will die.

It is important that you wait for them to come to you, if the sins run too far away from the ER they won't be able to be healed or have there prots spammed on them and they will get stripped and die.

The Assassins should use Asuran Scan as fodder for Diversion. The ER's is to try and stand out range of the horsemen so that they are not target of diversion, if both infuses are diverted than your team WILL fail. Due to the ER spamming it is likely that he will not notice he has been diverted so if anyone notices the Horseman using Diversion it should be called and the ER should be ready to cast Aura of Restoration as fodder.

Kill off the Horsemen and try to drop Meteor Shower to one side when being targeted. Make sure you clear all the enemies on the pits side before running down and clearing the other side. On Pits side there will spawn 2 skeletons LEAVE THEM!!! The whole team runs back to pools side/Ritualist side and kills the remaining horses and dryders and it's done. NOTE = Kill the 4h first that makes the reaper INVINCIBLE! NOTE = The 2 skeles will walk towards the reaper but everything should be dead by the time this get's hazardous.

Pools

Route to Pools. (while in plains.) NOTE = LET THE RITUALIST GO IN SOLO AND PULL EVERYTHING BACK TO THE GROUP, who are waiting at the tree!!

  • Tactic 1:

Run from the direction the Pools Horsemen came, killing the skeletons and Lords, but not the Dream Riders. Aggro and kill the loose BDR/Wail group before triggering the Mindblade popup on the path to Pools. This is one of the more common fail points due to rushing. The strips of the BDRs combined with the potent anti-physical/caster of the Mindblades is lethal.

  • Tactic 2:

Is for the ritualist to stay a bit back. If something fails, SoS can run back to the reaper and tele to resurrect everyone. When the path is mostly clear, SoS can also go to pools

Terrorweb Queen

Have the Necro wait at the reaper, and everyone else camp inside the Queen's spawn. Put GDW on physical team, take quest, gank queen, Quest Updated, Necro teleports to Plains. GG.

Pits

Mind the Chained Souls here, make sure bonds are kept up and make generous use of Protective Spirit. The quest requires two splits: one where the terrorweb spawn and one where the Souls spawn. The Necro again takes the quest only when the Rt and ER's sa their ready The split teams are, The Rt solos his side and the rest stick together. In case of something terrible (very rarely) have 1 sin and 1 er run towards the Rt and aid him/her. If you wish, bond the souls, though it's not necessary. NOTE = (If the souls get stuck on a locked chest, clear the area of the popups, then use the reaper to teleport somewhere else and return - this usually fixes it.)

Wastes

Clear the quest area, and where the King spawns. Everyone should be spread out in the middle clearing, where the terrorwebs/Skeletons spawn. Orders Necro takes quest and everyone tanks.

Hall of Judgment

Dhuum

Before entering Dhuum's Room, Drop bonds on the 2 DC'ers and the Necro.

  • The physicals (Zealous Utility & Golden WotA) that live just act normal and fight Dhuum if he spawns his skeleton kil them off ASAP.
  • Dead guys Spam Dhuum's Rest and Reversal of Death when required, focusing on the ER's and on the 2 physicals that are fighting Dhuum. Never EVER use Encase Skeletal. Repeat NEVER EVER USE 3!!!

Notes

  • Sometimes misspelt as psyway.
  • WotA Assassins are sometimes referred to as Imbasins.

Alternative Skillbars

Note that "SY!" can be swapped for EBSoH.


Eremite's Attack Mystic Sweep Protector's Strike Asuran Scan Frenzy "By Ural's Hammer!" Warrior's Endurance "Save Yourselves!"
  • Uses Strength and high Critical damage of a scythe to deal high damage.


Earth Shaker Renewing Smash Whirlwind Attack Enraging Charge Frenzy "For Great Justice!" Signet of Return "Save Yourselves!"
  • Ball up Mindblades and AoE knocklock, so clumsiness doesn't become a problem.


Mystic Sweep Eremite's Attack Protector's Strike Asuran Scan Aura of Holy Might Wild Blow Ebon Battle Standard of Honor Zealous Vow
  • Unlimited energy utility for multi-enemy stance removal and support
  • A brief video of this in action at the final fight. Enjoy

More variants in Guru thread below.

See Also