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The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

  EoC This build requires an Essence of Celerity to operate properly.  


Mission-icon This build is part of the current PvE meta.
Remove this tag if it is no longer used in the current PvE meta.


Semi-balanced build to complete The Underworld reliably after updates reduced the effectiveness of solo terra builds in traditional speed clears. This build uses two ER bonders who collectively maintain Protective Bond on all party members, meaning no one should take more than 5% damage of their total health, per hit.

Overview

2x Assassin/Warrior WotA "SY!" Assassins

Jagged Strike Fox Fangs Death Blossom Way of the Assassin "Save Yourselves!" Asuran Scan "By Ural's Hammer!" Critical Eye
Jagged Strike Fox Fangs Death Blossom Way of the Assassin "Save Yourselves!" Asuran Scan "By Ural's Hammer!" Critical Eye

1x Assassin/Warrior WotA Utility Assassin

Jagged Strike Fox Fangs Death Blossom Way of the Assassin Wild Blow Asuran Scan Ebon Battle Standard of Honor Critical Eye

1x Assassin/Asterisk WotA DC Assassin

Jagged Strike Fox Fangs Death Blossom Way of the Assassin Death's Charge Asuran Scan "By Ural's Hammer!" Critical Eye

1x Ritualist/Asterisk SoS Ritualist

Feast of Souls Signet of Spirits Bloodsong Optional Earthbind Armor of Unfeeling Summon Spirits (Kurzick) Flesh of My Flesh

1x Necromancer/Monk Orders Necromancer

Cultist's Fervor Blood Bond Order of Pain Draw Conditions Smite Hex Remove Hex Strength of Honor Renew Life

2x Elementalist/Monk ER Bonders

Great Dwarf Weapon Infuse Health Shield Guardian Spirit Bond Life Attunement Protective Bond Ether Renewal Aura of Restoration
Great Dwarf Weapon Infuse Health Protective Spirit Spirit Bond Vigorous Spirit Protective Bond Ether Renewal Aura of Restoration


WotA Assassins

"SY!" (2x)

Enchantment removal counter with superior +100 armor. <pvxbig> [build prof=A/W Critical=12+1+1 Dagger=12+1][Jagged Strike][Fox Fangs][Death Blossom][Way of the Assassin]["Save Yourselves!" (Kurzick)][Asuran Scan]["By Ural's Hammer!"][Critical Eye][/build]

[build prof=A/W Critical=12+1+1 Dagger=12+1][Jagged Strike][Fox Fangs][Death Blossom][Way of the Assassin]["Save Yourselves!" (Luxon)][Asuran Scan]["By Ural's Hammer!"][Critical Eye][/build] </pvxbig>


Utility (1x)

Removes stances from Behemoths and Mindblades, provides extra damage support with EBSoH. <pvxbig> [build prof=A/W Critical=12+1+1 Dagger=12+1][Jagged Strike][Fox Fangs][Death Blossom][Way of the Assassin][Wild Blow][Asuran Scan][Ebon Battle Standard of Honor][Critical Eye][/build] </pvxbig>


Death's Charger (1x)

Jumps on Keepers of Souls during Unwanted Guests (UWG). <pvxbig> [build prof=A/any Critical=12+1+1 Dagger=12+1 Shadow=3][Jagged Strike][Fox Fangs][Death Blossom][Way of the Assassin][Death's Charge][Asuran Scan]["By Ural's Hammer!"][Critical Eye][/build] </pvxbig>


Equipment

  • Minor critical and Dagger runes. Either on headpiece is fine.
  • Any preferred insignias. Survivors are recommended.
  • Zealous Daggers of Fortitude.

Usage

<pvxbig>

  • Maintain Way of the Assassin [[Way of the Assassin@14] and Critical Eye [[Critical Eye@14] at all times.
  • Spam 1 -> 2 -> 3 to kill stuff.
  • Use Asuran Scan [[Asuran Scan] and "By Ural's Hammer!" [["By Ural's Hammer!"] to boost your damage.
  • "SY!": Spam "Save Yourselves!" [["Save Yourselves!"] on recharge.
  • Utility: Remove stances such as Mindblade's Hex Breaker Hex Breaker and Behemoth's Whirling Defense Whirling Defense. Place Ebon Battle Standard of Honor [[Ebon Battle Standard of Honor] near mobs.
  • Death's Charger: When ER has balled Vengeful Aatxe during Unwanted Guests (UWG), go and Death's Charge [[Death's Charge@3] on Keepers and spike them quickly. Rest of WotA assassins follow you and help with spiking.

</pvxbig>

Variants

<pvxbig>

  • "Dodge This!" [["Dodge This!"] to boost damage.
  • "I Am Unstoppable!" [["I Am Unstoppable!"] for additional armor and KD prevention.
  • Wild Strike [[Wild Strike@13] on Utility.

</pvxbig>

SoS Ritualist

Change attributes according to Optionals. <pvxbig> [build prof=Rt/any Spawning=10+1 Channeling=12+1+3 Communing=8+1 Resto=2][Feast of Souls][Signet of Spirits][Bloodsong][Optional][Earthbind][Armor of Unfeeling][Summon Spirits][Flesh of My Flesh][/build] Optional slot:

  • Pain [[Pain@9] for another spirit to make walls with.
  • Painful Bond [[Painful Bond@16] for more spikes done with spirits.
  • Ebon Vanguard Assassin Support [[Ebon Vanguard Assassin Support] to remove traps safely in Mountains and for small spikes.
  • "You Move Like a Dwarf!" [["You Move Like a Dwarf!"] for 3 second knockdown to interrupt Dying Nightmares.

</pvxbig>

Equipment

  • High energy set

Usage

<pvxbig>

  • Let spirits aggro Mindblades and other lethal mobs to divert damage packets and ball better.
  • Try to keep spirits just below 50% health to make "By Ural's Hammer!" [["By Ural's Hammer!"] last longer.
  • Heal spirits with Summon Spirits [[Summon Spirits]
  • Use Armor of Unfeeling [[Armor of Unfeeling@9] when spirits are being attacked.
  • Use Feast of Souls [[Feast of Souls@11] as party-heal.
  • Use Earthbind [[Earthbind@9] to knocklock foes and Dhuum for an easy finish.

</pvxbig>

Variants

<pvxbig>

  • Pain Inverter [[Pain Inverter] in place of Earthbind [[Earthbind@9] to take out chunks of health from Dhuum. However, useless everywhere else.

</pvxbig>

Orders Necromancer

<pvxbig> [build prof=N/Mo Blood=12+1+3 Smiting=10 Soul=8+1 Heal=2 Prot=1][Cultist's Fervor][Blood Bond][Order of Pain][Draw Conditions][Smite Hex][Remove Hex][Strength of Honor][Renew Life][/build] </pvxbig>

Usage

<pvxbig>

  • Maintain Strength of Honor [[Strength of Honor@10] on all melee.
  • Maintain Cultist's Fervor [[Cultist's Fervor@16] for energy.
  • Spam Order of Pain [[Order of Pain@16] and Blood Bond [[Blood Bond@16].
  • Resurrect anyone who dies.

</pvxbig>

Variants

<pvxbig>

  • Foul Feast [[Foul Feast@9] instead of Draw Conditions [[Draw Conditions@1] for better energy management.
  • Smite Condition [[Smite Condition@10] for AoE damage.
  • Resurrection Chant [[Resurrection Chant@2] for another ranged res.

</pvxbig>

ER Bonders

Primary ER Bonder (ER1)

<pvxbig> [build prof=E/Mo Energy=12+1+3 Protection=12 Healing=3][Great Dwarf Weapon][Infuse Health][Shield Guardian][Spirit Bond][Life Attunement][Protective Bond][Ether Renewal][Aura of Restoration][/build] </pvxbig>

Equipment

  • Full Radiant and Attunement runes
  • +20 energy Protection Prayers Staff of Enchanting or equivalent.
  • +30/-2 high energy set to counter spikes in energy.

Usage

<pvxbig>

  • Spam Infuse Health [[Infuse Health@3] to maintain energy.
  • Use Protective Bond [[Protective Bond@12] on yourself and the top/bottom three Party Members, depending on where you are in the party in relation to the other ER.
  • Maintain Ether Renewal [[Ether Renewal@16] and Aura of Restoration [[Aura of Restoration@16].
  • Maintain Great Dwarf Weapon [[Great Dwarf Weapon] on the physicals as much as possible.
  • Maintain Life Attunement [[Life Attunement@12] on yourself and the second ER.

</pvxbig>


Secondary ER Bonder (ER2)

<pvxbig> [build prof=E/Mo Energy=12+1+3 Protection=8 Healing=10][Great Dwarf Weapon][Infuse Health][Protective Spirit][Spirit Bond][Vigorous Spirit][Protective Bond][Ether Renewal][Aura of Restoration][/build] </pvxbig>

Equipment

  • Full Radiant and Attunement runes
  • +20 energy Protection Prayers Staff of Enchanting or equivalent.
  • +30/-2 high energy set to counter spikes in energy.

Usage

<pvxbig>

  • Spam Infuse Health [[Infuse Health@3] to maintain energy.
  • Use Protective Bond [[Protective Bond@12] on yourself and the top/bottom three Party Members, depending on where you are in the party in relation to the other ER.
  • Maintain Ether Renewal [[Ether Renewal@16] and Aura of Restoration [[Aura of Restoration@16].
  • Maintain Great Dwarf Weapon [[Great Dwarf Weapon] on the physicals as much as possible.
  • Use Protective Spirit [[Protective Spirit@8] on the physicals when doing mountains.

</pvxbig>

General Usage

Starting

The Labyrinth

  • Wait for any cons to be popped, someone should be bringing them. (Essence is required)
  • The ERs will bond everyone in the group in alternating order.
  • The Orders nec should maintain SoH on all the physicals and spam CF and maintain it as much as possible.
  • Take the first quest and then let the assassins rip it up. Targets in order of priority:
    • Dying Nightmares
    • Skeletons of Dhuum
    • Bladed Aatxe
    • Grasping

Clear the Chamber

  • Kill the Terrorweb Dryders around the monument last.

Escort

  • After taking Restoring Grenth's Monuments, the Orders Necro should wait back while everyone else runs downstairs and clears the two Aatxes and Skeleton of Dhuum on the floor entrance to Vale.
  • Once it's clear, tell the necro to take the Escort quest.
  • Take out each mob out one at a time. A designated caller might make things safer and more coordinated.
  • Run to Vale and remember to take out the Mindblade spawns below the stairs and before the bridge.
  • ERs should walk back out of Mindblade range to minimize chance of getting interrupted while casting Ether Renewal.

Vale

Get the sins to stand on the Mindblade spawns and the ER's position on the stairs, maintaining GDW on the physicals before the Mindblades spawn. Repeat for the bridge. There are two Mindblade spawns on the way to Vale. Once the reaper is popped, take the quest and have 3 Assassins and one ER take the main groups and 1-2 sins with the other ER go to the top group. The Necro can idle in the middle, spamming Order of Pain. Remember to bond people when you split and then unbond them when you rejoin the main team. Once finished, zone to back to the Lab.

Unwanted Guests

The group will split to complete this quest:

  • Two groups of two Assassins and ER Bonder.
  • The Orders Necro takes quest.

Have one split standing on the stairs heading to Vale, where the Keeper spawns, and the rest in the narrow chamber where the next closest Reaper spawns. Take the quest then take out the Keeper instantly, followed by skeletons. Meet back at the side passage to the big room with the next Keeper. Rebond everyone, as you will have had to bond players from the other ER's side of the party, and lure the Vengefuls back and simply run past them. Repeat this process for the rest of the Keepers. The order is generally:

  • Vale + Middle-chamber together.
  • Far room.
  • Passage to Wastes.
  • Initial loading area with the ghosts.
  • Then running from the direction of Wastes entrance, go along the bridge to get to the last Keeper.

Mountains

After finishing UWG, you'll be at the entrance, and can begin running. If the Charged Blackness are present, kill them and ignore the Behemoths. Equipping a melee weapon, i.e. a sword/axe, will prevent them from wanting to hit you too often. Run to Mountains whichever way you're comfortable with. Once you're there, keep running past the Behemoths until the Reaper. The Necro will have to drop SoH on two Assassins for this part. Do not kill all the Terrorwebs, leave at least one alive otherwise the reaper will blow up via traps. Clear the room first. Take the quest, wait at the corner, and kill the Slayer. Wait at the top and twiddle your thumbs as you wait for a horde of Terrorwebs to walk your way. Have one sin ball them up, and try and stay out of Nature's Renewal. Now run to Planes, again avoiding the Behemoths, killing skeletons and Charged.

Planes

This area is dangerous for the ERs because of interruption. The ERs should avoid spamming Infuse Health to avoid attracting the Mindblades. Upon entering, run past the BDRs, you can kill the Lords but don't spawn more Mindblades. Kill only the BDR by the entrance to the Pits side of the Reaper and the mindblades it spawns. Lure the last BDR with a bow and then kill the Terrorwebs once it's safe.

Four Horsemen

There is no split required in this team. Both ERs bond the Reaper with Prot Bond first then Life Attunement. The Reaper needs to be bonded with, in this order:

  • Protective Bond from both ERs
  • Life Attunement
  • Strength of Honor

The main team stands on the hill where the Pits side BDR was. Meanwhile, the secondary ER must stand in compass range of the Reaper, to spam his prots when the Horsemen arrive. Once you're all in position and know what's occurring, take the quest and wait for them to walk down. Quickly kill off the Horsemen and try to drop Meteor Shower to one side when being targeted. Once one side is finished, go back to find the Reaper tanking the other mob with the Secondary ER's help. Kill them and good game. Note that the Assassins should use "BUH!" or Asuran Scan as fodder for Diversion. The Ritualist can place spirits just ahead of the reaper on Pools side to give the Pits side more time to clear without rushing.

Pools

Run from the direction the Pools Horsemen came, killing the skeletons and Lords, but not the Dream Riders. Aggro and kill the loose BDR/Wail group before triggering the Mindblade popup on the path to Pools. This is one of the more common fail points due to rushing. The strips of the BDRs combined with the potent anti-physical/caster of the Mindblades is lethal.

Another tactic is for the ritualist to stay a bit back. If something fails, SoS can run back to the reaper and tele to resurrect everyone. When the path is mostly clear, SoS can also go to pools.

Once out of the grasp of the remaining stationary BDR, take out all the Terrorwebs you want.

Terrorweb Queen

Have the SoS wait at the reaper, and everyone else camp inside the Queen's spawn. Drop Ebsoh, spam GDW, take quest, gank queen, Quest Updated, Rit teleports. gg.

Pits

Mind the Chained Souls here, make sure bonds are kept up and make generous use of Protective Spirit. The quest requires two splits: one where the terrorweb spawn and one where the Souls spawn. The split teams are the same as UWG, with the Orders Necro taking the quest. If you wish, bond the souls, though it's not necessary. (If the souls get stuck on a locked chest, clear the area of the popups, then use the reaper to teleport somewhere else and return - this usually fixes it.)

Wastes

Clear the quest area, and where the King spawns. Everyone should be spread out in the middle clearing, where the terrorwebs/Skeletons spawn. Orders Necro takes quest and everyone tanks.

Hall of Judgment

Dhuum

Cut his health down quickly then drop the bonds from two physicals and the necro for the meter to run down faster. Spam Dhuum's Rest and Reversal of Death when required, focusing on the ERs. You need to kill the summoned skeletons as soon as they're spawned, so do NOT cast Encase. Collect drops from the chest and repeat as desired.

Notes

  • Sometimes misspelled as psyway.
  • WotA assassins are sometimes referred to as Imbasins.

See Also

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