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{{Archived-Build|date=15:44, October 19, 2010 (UTC)|reason1=any more the eviscerate executioners strike spike dont work that much but its fairly effective. very weak against any type of anti-melee and shock is a costly interrupt skill.|type1= GvG|type2= HA|type3= RA|type4= AB|type5= CM|category=Great}}
{{Great-Build|GvG|HA|RA|TA|AB|CM}}
 
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{{TOCright}}
 
{{TOCright}}
 
The '''Shock Axe''' is a [[gw:PvP|PvP]]-oriented [[gw:Warrior|Warrior]]/[[gw:Elementalist|Elementalist]] build, focusing on adrenaline spikes and disruption through the Elementalist skill [[gw:Shock|Shock]].
 
The '''Shock Axe''' is a [[gw:PvP|PvP]]-oriented [[gw:Warrior|Warrior]]/[[gw:Elementalist|Elementalist]] build, focusing on adrenaline spikes and disruption through the Elementalist skill [[gw:Shock|Shock]].
   
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== Attributes and Skills==
tralalalaa
 
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<pvxbig>
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[build prof=warri/eleme axemas=12+1+1 streng=12+1 airmag=3][eviscerate][body blow][disrupting chop][shock][bulls strike][frenzy][rush][Resurrection Signet][/build]
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</pvxbig>
   
 
== Equipment ==
 
== Equipment ==
* Zealous/Vampiric Axe of Fortitude
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*Zealous Axe of Defense/Fortitude, 15^50
* Ebon Axe of Fortitude
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*Elemental Axe of Defense/Fortitude, 15^50
* Furious Spear of Fortitude
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*Vampiric Axe of Defense/Fortitude, 15^50
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*Air Focus of Fortitude, 15/-1 energy
* -2/+30 Strength Shield (While in Stance)
 
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*Furious Spear of Fortitude, +5 energy
* +5 AR/+30 Strength Shield (Elemental; can swap depending)
 
* -20% Crippled Duration Strength Shield of Fortitude
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*Strength Shield of Fortitude, -20% blind
* -20% Blind Duration Strength Shield of Fortitude
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*Strength Shield of Fortitude, -20% cripple
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*Strength Shields of Fortitude, +10 armor vs each damage type
* Example Template Code: Pk5hbOvjjkaikpW9rIhpI90QjpIRBhipITRhg5ODrxhpIJL
 
   
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=== Runes and Insignia ===
Runes/Insignias:
 
*Stonefist Insignia Absolutely necessary.
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*4x Radiant Insignia
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*Stonefist Insignia
*Mostly Vitae suggested; some attune if you use Shock other than in conjunction with Bull's.
 
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*Superior Vigor
*Some use Sentinel's on Chest (not suggested but possible).
 
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*Minor Axe
*Clarity/Restoration
 
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*Clarity
 
*Restoration
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*Minor Strength or Attunement, depending on preference
   
 
== Usage ==
 
== Usage ==
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== Variants ==
 
== Variants ==
* [[gw:Executioner's Strike|Executioner's Strike]] can replace [[gw:Body Blow|Body Blow]]
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* [[gw:Body Blow|Body Blow]] can be replaced by [[gw:Executioner's Strike|Executioner's Strike]], or alternatively [[gww:Dismember|Dismember]] to have more sources of Deep Wound (use with Agonizing Chop and Prot Strike variants).
* You can switch out Disrupting Chop for [[gw:Agonizing Chop|Agonizing Chop]], [[gw:Distracting Strike|Distracting Strike]], or [[gw:Grasping Earth|Grasping Earth]] (drop strength a little bit to accommodate the Earth spec).
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* You can switch out Disrupting Chop for [[gw:Agonizing Chop|Agonizing Chop]].
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* [[gww:Death Pact Signet|Death Pact]] can be taken over the Res in GvG/HA for a hard res.
* [[gw:Sprint|Sprint]] can replace Rush.
 
* [[gw:Healing Signet|Healing Signet]] or [[gw:Lion's Comfort|Lion's Comfort]] for a self-heal. If using Healing Signet, split the points between strength and tactics so it might be 10 strength, 8 tactics or 8 strength, 10 tactics.
 
* Higher Axe mastery (15 or 16)
 
 
* Possible replacements for Shock:
 
* Possible replacements for Shock:
:*[[gw:Rip Enchantment|Rip Enchantment]] for enchantment removal.
 
 
:*[[gw:Rending Touch|Rending Touch]] for enchantment removal.
 
:*[[gw:Rending Touch|Rending Touch]] for enchantment removal.
 
:*[[gw:Power Spike|Power Spike]] for a ranged interrupt.
 
:*[[gw:Power Spike|Power Spike]] for a ranged interrupt.
 
:*[[gw:Disrupting Dagger|Disrupting Dagger]] for a half ranged hard interrupt.
 
:*[[gw:Disrupting Dagger|Disrupting Dagger]] for a half ranged hard interrupt.
 
:*A [[gw:Conjure Lightning|Conjure]] with 10 points in the required element for bigger damage.
 
:*A [[gw:Conjure Lightning|Conjure]] with 10 points in the required element for bigger damage.
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:*[[gww:Protector's Strike|Prot Strike]] for damage compression and general pewpewness.
 
:*[[gw:Antidote Signet|Antidote Signet]] or [[gw:Mending Touch|Mending Touch]] to combat blind (and conditions generally).
 
:*[[gw:Antidote Signet|Antidote Signet]] or [[gw:Mending Touch|Mending Touch]] to combat blind (and conditions generally).
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:*[[gw:Sight Beyond Sight|Sight Beyond Sight]] to Build Wars Bsurge fgts.
 
 
[[Category:Multi-campaign builds|W/E Shock Axe]]
==See also==
 
*[[Build:W/E_Primal_Rage_Axe]]
 
*[[Build:W/E Gale Eviscerate Warrior]]
 
 
[[Category:Prophecies builds|W/E Shock Axe]]
 

Latest revision as of 00:22, 19 September 2014

This build has been archived as of 15:44, October 19, 2010 (UTC), for the following reason:

  • any more the eviscerate executioners strike spike dont work that much but its fairly effective. very weak against any type of anti-melee and shock is a costly interrupt skill.

This build had been designed for the following use:

This build was in the category Great before being archived.

The Shock Axe is a PvP-oriented Warrior/Elementalist build, focusing on adrenaline spikes and disruption through the Elementalist skill Shock.

Attributes and Skills

<pvxbig> [build prof=warri/eleme axemas=12+1+1 streng=12+1 airmag=3][eviscerate][body blow][disrupting chop][shock][bulls strike][frenzy][rush][Resurrection Signet][/build] </pvxbig>

Equipment

  • Zealous Axe of Defense/Fortitude, 15^50
  • Elemental Axe of Defense/Fortitude, 15^50
  • Vampiric Axe of Defense/Fortitude, 15^50
  • Air Focus of Fortitude, 15/-1 energy
  • Furious Spear of Fortitude, +5 energy
  • Strength Shield of Fortitude, -20% blind
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Runes and Insignia

  • 4x Radiant Insignia
  • Stonefist Insignia
  • Superior Vigor
  • Minor Axe
  • Clarity
  • Restoration
  • Minor Strength or Attunement, depending on preference

Usage

  • Upon entering combat, carefully select a target and begin auto-attacking to build up adrenaline (Use a Furious Spear/Bow or a Wand to gain adrenaline when you can't get too close).
  • Knock Down moving foes with Bull's Strike.
  • Disrupt and knock down targets with Shock or create a knockdown-lock with Bull's Strike.
  • Spike targets with Eviscerate and Body Blow (or Executioner's Strike.)
  • Body Blow can also function as a second Deep Wound attack skill if your target is affected by Cracked Armor.
  • Use Frenzy to spike faster and/or increase the amount of pressure you're putting out.
  • Use Rush to chase kiting foes, cancel Frenzy, or as a simple movement speed buff.
  • Use Disrupting Chop at opportune moments to interrupt and disable skills (for example, use it as a Monk recovers from a knockdown).
  • Swap to appropriate weapon sets as necessary (Ebon when attacking another Warrior, etc.)
  • Resurrect allies when necessary.

Variants

  • Body Blow can be replaced by Executioner's Strike, or alternatively Dismember to have more sources of Deep Wound (use with Agonizing Chop and Prot Strike variants).
  • You can switch out Disrupting Chop for Agonizing Chop.
  • Death Pact can be taken over the Res in GvG/HA for a hard res.
  • Possible replacements for Shock: