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+ | {{Archived-Build|date=15:44, October 19, 2010 (UTC)|reason1=any more the eviscerate executioners strike spike dont work that much but its fairly effective. very weak against any type of anti-melee and shock is a costly interrupt skill.|type1= GvG|type2= HA|type3= RA|type4= AB|type5= CM|category=Great}} |
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− | {{Great-Build|GvG|HA|RA|TA|AB|CM}} |
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The '''Shock Axe''' is a [[gw:PvP|PvP]]-oriented [[gw:Warrior|Warrior]]/[[gw:Elementalist|Elementalist]] build, focusing on adrenaline spikes and disruption through the Elementalist skill [[gw:Shock|Shock]]. |
The '''Shock Axe''' is a [[gw:PvP|PvP]]-oriented [[gw:Warrior|Warrior]]/[[gw:Elementalist|Elementalist]] build, focusing on adrenaline spikes and disruption through the Elementalist skill [[gw:Shock|Shock]]. |
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== Equipment == |
== Equipment == |
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− | * |
+ | *Zealous Axe of Defense/Fortitude, 15^50 |
− | * |
+ | *Elemental Axe of Defense/Fortitude, 15^50 |
− | * |
+ | *Vampiric Axe of Defense/Fortitude, 15^50 |
+ | *Air Focus of Fortitude, 15/-1 energy |
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− | * -2/+30 Strength Shield (While in Stance) |
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+ | *Furious Spear of Fortitude, +5 energy |
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− | * +5 AR/+30 Strength Shield (Elemental; can swap depending) |
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− | * |
+ | *Strength Shield of Fortitude, -20% blind |
− | * |
+ | *Strength Shield of Fortitude, -20% cripple |
+ | *Strength Shields of Fortitude, +10 armor vs each damage type |
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− | * Example Template Code: Pk5hbOvjjkaikpW9rIhpI90QjpIRBhipITRhg5ODrxhpIJL |
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+ | === Runes and Insignia === |
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− | Runes/Insignias: |
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− | * |
+ | *4x Radiant Insignia |
+ | *Stonefist Insignia |
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− | *Mostly Vitae suggested; some attune if you use Shock other than in conjunction with Bull's. |
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+ | *Superior Vigor |
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− | *Some use Sentinel's on Chest (not suggested but possible). |
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+ | *Minor Axe |
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⚫ | |||
+ | *Clarity |
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⚫ | |||
+ | *Minor Strength or Attunement, depending on preference |
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== Usage == |
== Usage == |
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== Variants == |
== Variants == |
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− | * [[gw:Executioner's Strike|Executioner's Strike]] |
+ | * [[gw:Body Blow|Body Blow]] can be replaced by [[gw:Executioner's Strike|Executioner's Strike]], or alternatively [[gww:Dismember|Dismember]] to have more sources of Deep Wound (use with Agonizing Chop and Prot Strike variants). |
− | * You can switch out Disrupting Chop for [[gw:Agonizing Chop|Agonizing Chop]] |
+ | * You can switch out Disrupting Chop for [[gw:Agonizing Chop|Agonizing Chop]]. |
+ | * [[gww:Death Pact Signet|Death Pact]] can be taken over the Res in GvG/HA for a hard res. |
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− | * [[gw:Sprint|Sprint]] can replace Rush. |
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− | * [[gw:Healing Signet|Healing Signet]] or [[gw:Lion's Comfort|Lion's Comfort]] for a self-heal. If using Healing Signet, split the points between strength and tactics so it might be 10 strength, 8 tactics or 8 strength, 10 tactics. |
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− | * Higher Axe mastery (15 or 16) |
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* Possible replacements for Shock: |
* Possible replacements for Shock: |
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− | :*[[gw:Rip Enchantment|Rip Enchantment]] for enchantment removal. |
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:*[[gw:Rending Touch|Rending Touch]] for enchantment removal. |
:*[[gw:Rending Touch|Rending Touch]] for enchantment removal. |
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:*[[gw:Power Spike|Power Spike]] for a ranged interrupt. |
:*[[gw:Power Spike|Power Spike]] for a ranged interrupt. |
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:*[[gw:Disrupting Dagger|Disrupting Dagger]] for a half ranged hard interrupt. |
:*[[gw:Disrupting Dagger|Disrupting Dagger]] for a half ranged hard interrupt. |
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:*A [[gw:Conjure Lightning|Conjure]] with 10 points in the required element for bigger damage. |
:*A [[gw:Conjure Lightning|Conjure]] with 10 points in the required element for bigger damage. |
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+ | :*[[gww:Protector's Strike|Prot Strike]] for damage compression and general pewpewness. |
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:*[[gw:Antidote Signet|Antidote Signet]] or [[gw:Mending Touch|Mending Touch]] to combat blind (and conditions generally). |
:*[[gw:Antidote Signet|Antidote Signet]] or [[gw:Mending Touch|Mending Touch]] to combat blind (and conditions generally). |
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+ | :*[[gw:Sight Beyond Sight|Sight Beyond Sight]] to Build Wars Bsurge fgts. |
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− | :*[[gw:Winter's Embrace|Winter's Embrace]] for a cheap and effective snare. Drop strength to 10 and put 8 in Water Magic. |
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⚫ | |||
− | ==See also== |
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− | *[[Build:W/E_Primal_Rage_Axe]] |
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− | *[[Build:W/E Gale Eviscerate Warrior]] |
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− | |||
⚫ |
Latest revision as of 00:22, 19 September 2014
This build has been archived as of 15:44, October 19, 2010 (UTC), for the following reason:
This build had been designed for the following use: This build was in the category Great before being archived. |
The Shock Axe is a PvP-oriented Warrior/Elementalist build, focusing on adrenaline spikes and disruption through the Elementalist skill Shock.
Attributes and Skills
<pvxbig> [build prof=warri/eleme axemas=12+1+1 streng=12+1 airmag=3][eviscerate][body blow][disrupting chop][shock][bulls strike][frenzy][rush][Resurrection Signet][/build] </pvxbig>
Equipment
- Zealous Axe of Defense/Fortitude, 15^50
- Elemental Axe of Defense/Fortitude, 15^50
- Vampiric Axe of Defense/Fortitude, 15^50
- Air Focus of Fortitude, 15/-1 energy
- Furious Spear of Fortitude, +5 energy
- Strength Shield of Fortitude, -20% blind
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
Runes and Insignia
- 4x Radiant Insignia
- Stonefist Insignia
- Superior Vigor
- Minor Axe
- Clarity
- Restoration
- Minor Strength or Attunement, depending on preference
Usage
- Upon entering combat, carefully select a target and begin auto-attacking to build up adrenaline (Use a Furious Spear/Bow or a Wand to gain adrenaline when you can't get too close).
- Knock Down moving foes with Bull's Strike.
- Disrupt and knock down targets with Shock or create a knockdown-lock with Bull's Strike.
- Spike targets with Eviscerate and Body Blow (or Executioner's Strike.)
- Body Blow can also function as a second Deep Wound attack skill if your target is affected by Cracked Armor.
- Use Frenzy to spike faster and/or increase the amount of pressure you're putting out.
- Use Rush to chase kiting foes, cancel Frenzy, or as a simple movement speed buff.
- Use Disrupting Chop at opportune moments to interrupt and disable skills (for example, use it as a Monk recovers from a knockdown).
- Swap to appropriate weapon sets as necessary (Ebon when attacking another Warrior, etc.)
- Resurrect allies when necessary.
Variants
- Body Blow can be replaced by Executioner's Strike, or alternatively Dismember to have more sources of Deep Wound (use with Agonizing Chop and Prot Strike variants).
- You can switch out Disrupting Chop for Agonizing Chop.
- Death Pact can be taken over the Res in GvG/HA for a hard res.
- Possible replacements for Shock:
- Rending Touch for enchantment removal.
- Power Spike for a ranged interrupt.
- Disrupting Dagger for a half ranged hard interrupt.
- A Conjure with 10 points in the required element for bigger damage.
- Prot Strike for damage compression and general pewpewness.
- Antidote Signet or Mending Touch to combat blind (and conditions generally).
- Sight Beyond Sight to Build Wars Bsurge fgts.