This build has been archived as of 17:37, June 18, 2010 (UTC), for the following reason:

  • Nerf to Defy Pain (PvP)

This build had been designed for the following use:

This build was in the category Good before being archived.

A lame, yet effective, Kurzick FA build designed to camp one of the turtles, leaving the luxons with only one turtle to break through. Very effective when 2 are synced together.

Attributes and Skills

<pvxbig> [build prof=W/Mo Strength=12+1+3 Healing=12][Dolyak Signet][Defy Pain][Lion's Comfort][Flail][Enraging Charge][Shield Bash][Patient Spirit][Cure Hex][/build] </pvxbig>


  • Full Survivor's, Sup Rune of Vigor, Sup Rune of Absorption, Runes of Clarity and Restoration or Purity.
  • Scythes with Zealous/Vampiric mods of Fortitude.
  • Martial Weapon e.g. Axe/Sword (with Furious and Vampiric) of Fortitude with a selection of Shields with +AL vs X Damage and reduced duration of conditions (very important and do not underestimate).


  • Run through the teleport to your chosen Turtle (Purple or Orange) and draw aggro of the Luxon Warriors + the Siege Turtle. (Use Enraging Charge for this)
  • As soon as you have aggro'd all the mobs, maintain Defy Pain and Dolyak Signet.
  • Use Flail with your vampiric/zealous scythe for decent energy management and some health.
  • Use Lion's Comfort and Patient Spirit to heal yourself (make sure you use Lion's Comfort within 8 seconds of using Dolyak Signet).
  • Use Cure Hex to remove hexes.
  • Switch to a shield set when being attack by melee, and use Shield Bash to disrupt attack chains.
  • Sit there for the whole game and make sure your team knows what you are doing!


  • Hex stacks can make you die, if you see hex stacks at one turtle go and tank the other one.
  • A well timed Blackout will make you explode.



  • Syncing 2 of these together can practically single handedly win a match for the Kurzick team.
  • Siege Turtle Attack deals earth damage.
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